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mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Rename DeleteConfirmationDialog.cs into DangerousActionDialog.cs

This commit is contained in:
mk56-spn 2023-02-27 21:57:59 +01:00
parent 00a00ead22
commit 90227a6496
11 changed files with 12 additions and 12 deletions

View File

@ -8,7 +8,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Collections
{
public partial class DeleteCollectionDialog : DeleteConfirmationDialog
public partial class DeleteCollectionDialog : DangerousActionDialog
{
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
{

View File

@ -12,14 +12,14 @@ namespace osu.Game.Overlays.Dialog
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
/// (requires the confirm button to be held).
/// </summary>
public abstract partial class DeleteConfirmationDialog : PopupDialog
public abstract partial class DangerousActionDialog : PopupDialog
{
/// <summary>
/// The action which performs the deletion.
/// </summary>
protected Action? DeleteAction { get; set; }
protected DeleteConfirmationDialog()
protected DangerousActionDialog()
{
HeaderText = DeleteConfirmationDialogStrings.HeaderText;

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class DeleteModPresetDialog : DeleteConfirmationDialog
public partial class DeleteModPresetDialog : DangerousActionDialog
{
public DeleteModPresetDialog(Live<ModPreset> modPreset)
{

View File

@ -6,7 +6,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
public partial class MassDeleteConfirmationDialog : DangerousActionDialog
{
public MassDeleteConfirmationDialog(Action deleteAction)
{

View File

@ -631,7 +631,7 @@ namespace osu.Game.Overlays.SkinEditor
}
}
public partial class ResetConfirmDialog : DeleteConfirmationDialog
public partial class ResetConfirmDialog : DangerousActionDialog
{
public ResetConfirmDialog(Action reset)
{

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
{
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
{

View File

@ -10,7 +10,7 @@ using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
public partial class BeatmapClearScoresDialog : DangerousActionDialog
{
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
public partial class BeatmapDeleteDialog : DangerousActionDialog
{
private readonly BeatmapSetInfo beatmapSet;

View File

@ -8,7 +8,7 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Select.Carousel
{
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
{
public UpdateLocalConfirmationDialog(Action onConfirm)
{

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
public partial class LocalScoreDeleteDialog : DangerousActionDialog
{
private readonly ScoreInfo score;

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class SkinDeleteDialog : DeleteConfirmationDialog
public partial class SkinDeleteDialog : DangerousActionDialog
{
private readonly Skin skin;