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mirror of https://github.com/ppy/osu.git synced 2025-01-12 16:02:55 +08:00

Only apply dim changes when background blur is disabled

This commit is contained in:
Dean Herbert 2023-02-15 14:16:34 +09:00
parent 19e3c5d33c
commit 9ed068c1e6
3 changed files with 17 additions and 10 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public const float BREAK_LIGHTEN_AMOUNT = 0.3f;
protected const double BACKGROUND_FADE_DURATION = 800;
public const double BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured settings relating to brightness of elements should be ignored

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@ -31,6 +31,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
@ -148,7 +149,7 @@ namespace osu.Game.Screens.Select
if (!this.IsCurrentScreen())
return;
ApplyToBackground(b => b.BlurAmount.Value = e.NewValue ? BACKGROUND_BLUR : 0);
ApplyToBackground(applyBlurToBackground);
});
LoadComponentAsync(Carousel = new BeatmapCarousel
@ -194,6 +195,7 @@ namespace osu.Game.Screens.Select
{
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = new WedgeBackground
@ -766,10 +768,10 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.IgnoreUserSettings.Value = true;
backgroundModeBeatmap.DimWhenUserSettingsIgnored.Value = 0.4f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
applyBlurToBackground(backgroundModeBeatmap);
});
beatmapInfoWedge.Beatmap = beatmap;
@ -787,6 +789,14 @@ namespace osu.Game.Screens.Select
}
}
private void applyBlurToBackground(BackgroundScreenBeatmap backgroundModeBeatmap)
{
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.DimWhenUserSettingsIgnored.Value = configBackgroundBlur.Value ? 0 : 0.4f;
wedgeBackground.FadeTo(configBackgroundBlur.Value ? 0.5f : 0.2f, UserDimContainer.BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private readonly WeakReference<ITrack?> lastTrack = new WeakReference<ITrack?>(null);
/// <summary>

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Select
{
@ -22,7 +19,7 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = Color4.Black.Opacity(0.2f),
Colour = Color4.Black,
Shear = new Vector2(0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
@ -32,7 +29,7 @@ namespace osu.Game.Screens.Select
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.2f),
Colour = Color4.Black,
Shear = new Vector2(-0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},