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revert: make counters an IEnumerable again

As suggested by bdach as this would make the last two commits useless

Refs: 5d15426
This commit is contained in:
tsrk 2023-03-08 21:10:34 +00:00
parent 5d15426c27
commit d806b85a30
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4 changed files with 8 additions and 10 deletions

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@ -8,7 +8,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Configuration;
@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
[BackgroundDependencyLoader]
private void load()

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@ -10,8 +10,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -44,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
[Test]
public void TestComboCounterIncrementing()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK.Graphics;
@ -12,9 +13,9 @@ namespace osu.Game.Screens.Play.HUD
private const int duration = 100;
private const double key_fade_time = 80;
private readonly FillFlowContainer<KeyCounter> keyFlow = new FillFlowContainer<KeyCounter>();
private readonly FillFlowContainer<DefaultKeyCounter> keyFlow = new FillFlowContainer<DefaultKeyCounter>();
public override Container<KeyCounter> Counters => keyFlow;
public override IEnumerable<KeyCounter> Counters => keyFlow;
public DefaultKeyCounterDisplay()
{
@ -58,7 +59,7 @@ namespace osu.Game.Screens.Play.HUD
{
keyDownTextColor = value;
foreach (var child in keyFlow)
((DefaultKeyCounter)child).KeyDownTextColor = value;
child.KeyDownTextColor = value;
}
}
}
@ -74,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
{
keyUpTextColor = value;
foreach (var child in keyFlow)
((DefaultKeyCounter)child).KeyUpTextColor = value;
child.KeyUpTextColor = value;
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
/// <summary>
/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
/// </summary>
public abstract Container<KeyCounter> Counters { get; }
public abstract IEnumerable<KeyCounter> Counters { get; }
/// <summary>
/// Whether the actions reported by all <see cref="InputTrigger"/>s within this <see cref="KeyCounterDisplay"/> should be counted.