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revert: make counters
an IEnumerable
again
As suggested by bdach as this would make the last two commits useless
Refs: 5d15426
This commit is contained in:
parent
5d15426c27
commit
d806b85a30
@ -8,7 +8,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
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[BackgroundDependencyLoader]
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private void load()
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@ -10,8 +10,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -44,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
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[Test]
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public void TestComboCounterIncrementing()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK.Graphics;
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@ -12,9 +13,9 @@ namespace osu.Game.Screens.Play.HUD
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private const int duration = 100;
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private const double key_fade_time = 80;
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private readonly FillFlowContainer<KeyCounter> keyFlow = new FillFlowContainer<KeyCounter>();
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private readonly FillFlowContainer<DefaultKeyCounter> keyFlow = new FillFlowContainer<DefaultKeyCounter>();
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public override Container<KeyCounter> Counters => keyFlow;
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public override IEnumerable<KeyCounter> Counters => keyFlow;
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public DefaultKeyCounterDisplay()
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{
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@ -58,7 +59,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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keyDownTextColor = value;
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foreach (var child in keyFlow)
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((DefaultKeyCounter)child).KeyDownTextColor = value;
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child.KeyDownTextColor = value;
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}
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}
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}
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@ -74,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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keyUpTextColor = value;
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foreach (var child in keyFlow)
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((DefaultKeyCounter)child).KeyUpTextColor = value;
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child.KeyUpTextColor = value;
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
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/// </summary>
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public abstract Container<KeyCounter> Counters { get; }
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public abstract IEnumerable<KeyCounter> Counters { get; }
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/// <summary>
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/// Whether the actions reported by all <see cref="InputTrigger"/>s within this <see cref="KeyCounterDisplay"/> should be counted.
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