Dean Herbert
a7f63fb034
Make providing a custom ResourceStore
to LegacyBeatmapSkin
optional (for tests only)
2022-03-23 14:57:42 +09:00
Dean Herbert
35d2f973a3
Prefer provided resource store over realm backed to keep tests working
2022-03-23 14:57:42 +09:00
Dean Herbert
b4d89b4e31
Replace duplicate LegacySkinResourceStore
class with RealmBackedResourceStore
2022-03-23 14:57:42 +09:00
Dean Herbert
5c4a74378d
Remove Textures
and Samples
initialisation to Skin
2022-03-23 14:57:42 +09:00
Dean Herbert
657daf07d7
Update LocalisationAnalyser to support .net6
2022-03-23 11:03:24 +09:00
Dan Balasescu
d4ad4ac9db
Limit countdown updates to once per second
2022-03-23 10:50:05 +09:00
Dan Balasescu
6b712be97d
Remove PopoverButton class
2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780
Split MultiplayerReadyButton
2022-03-23 10:38:56 +09:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
...
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Dan Balasescu
8591630e5c
Merge branch 'master' into editor-exit-harsh-blocking
2022-03-23 07:06:25 +09:00
Bartłomiej Dach
51a1721bc9
Fix unprotected access to potentially-null DI'd dialog overlay
2022-03-22 22:10:05 +01:00
Bartłomiej Dach
f3aad77239
Remove unused local variable
2022-03-22 22:00:24 +01:00
Bartłomiej Dach
a38bafab91
Remove unused using directive
2022-03-22 22:00:05 +01:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes
2022-03-22 20:37:43 +01:00
Bartłomiej Dach
8192fb47fe
Merge branch 'master' into skin-editor-eat-input
2022-03-22 19:22:48 +01:00
Dean Herbert
09ec49e6fa
Rename realm-backed resource store in preparation for non-legacy usage
2022-03-22 18:31:18 +09:00
Dean Herbert
ff8352b749
Merge branch 'master' into screen-mod-retention
2022-03-22 17:27:26 +09:00
Dean Herbert
483fb84b56
Fix typo in FinishCountdown
method
2022-03-22 16:50:13 +09:00
Dean Herbert
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
Dean Herbert
f95bd89166
Revert editor exit behaviour to exit without changes for now
2022-03-22 14:46:57 +09:00
Dean Herbert
fb7f9a81db
Remove unnecessary equality check in skin editor construction path
2022-03-22 14:35:13 +09:00
Dan Balasescu
23be0f1be9
Remove availability picker for now
2022-03-22 14:34:06 +09:00
Dan Balasescu
d0fee53e1f
Implement auto countdown timers
...
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dean Herbert
0fcb3bdba9
Fix beatmap date added not being updated on reimporting a soft deleted beatmap
...
Addresses concerns raised in https://github.com/ppy/osu/discussions/17399 .
2022-03-22 14:10:36 +09:00
Dan Balasescu
4630aa15cc
Apply refactorings according to reviews
2022-03-22 12:54:19 +09:00
NAGILSON
17b639b404
Implement suggested change to wipe mods on multiplayer screen
2022-03-21 22:42:17 -04:00
Dan Balasescu
36772ec652
Merge pull request #17356 from apollo-dw/strict-tracking
...
Implement "Strict Tracking" mod in osu!
2022-03-22 07:32:36 +09:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
...
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
9a2691c1bc
Remove unnecessary schedule
2022-03-21 23:54:47 +09:00
Salman Ahmed
33acc5d720
Remove no longer valid comments
2022-03-21 14:06:53 +03:00
Salman Ahmed
058fbbbe6c
Remove unused using directive
2022-03-21 14:06:36 +03:00
Dean Herbert
2a696783af
Remove unused const in SkinEditorOverlay
2022-03-21 17:33:56 +09:00
Dean Herbert
2f18c512cd
Convert SkinEditorOverlay
to an OverlayContainer
to allow it to block input
2022-03-21 17:33:56 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
36868dbdb4
Add the ability to override the user setting for hold-to-confirm containers
...
Sometimes the user is not right.
2022-03-21 16:07:27 +09:00
Dean Herbert
d811a70f4b
Change button types on editor exit dialog to match purpose
...
Addresses https://github.com/ppy/osu/discussions/17363 .
2022-03-21 16:06:59 +09:00
Dean Herbert
b42081dd9b
Add DangerousButton
for use in popup dialogs
2022-03-21 16:06:45 +09:00
Dean Herbert
31570d3114
Merge pull request #17252 from jai-x/new-chat-channel-control
...
Implement `ChannelListItem` for new chat design
2022-03-21 15:41:00 +09:00
Dean Herbert
3bb01fd595
Fix close button animation not being applied correct on mouse down due to conflicting scales
2022-03-21 14:41:57 +09:00
Dean Herbert
7ca3beb7cc
Also add fade to ChannelItem
selected box
2022-03-21 14:41:42 +09:00
Dean Herbert
428e439f40
Remove space between '#' and channel name
...
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
Dean Herbert
16caf2d30b
Add slight animation when highlighting an unread channel
2022-03-21 14:34:54 +09:00
Dean Herbert
692362131e
Add animation when mention pill appears (or a new message arrives)
2022-03-21 14:31:51 +09:00
Dean Herbert
11b050b66b
Add slight fade when hovering ChannelListItem
s
2022-03-21 14:28:14 +09:00
Dean Herbert
9eda2f2df1
Remove box surrounding close button
2022-03-21 14:25:29 +09:00
Dean Herbert
f922a6b556
Rename renaming button/pill classes
2022-03-21 14:15:22 +09:00
Dean Herbert
812343b410
Merge branch 'master' into new-chat-channel-control
2022-03-21 14:14:02 +09:00
Dean Herbert
355b0fa314
Fix loading player via skin editor still allowing changing current audio track
...
`PlayerLoader` is required in the sequence to get the game into the
correct state for gameplay right now. Applying ths simplest fix here.
Closes https://github.com/ppy/osu/issues/17351 .
2022-03-21 13:49:56 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
hwabis
06136b2247
Revert OsuTabItem Text to protected, update tab count test
2022-03-20 21:37:02 -04:00
hwabis
8fbdd06895
add queue tab count test
2022-03-20 16:24:41 -04:00
Salman Ahmed
b9859f9f21
Obsolete BeatmapInfo.MaxCombo
and suppress in usages
2022-03-20 16:30:29 +03:00
Salman Ahmed
c2063f415d
Remove unnecessary MaxCombo
migration between unmapped database fields
2022-03-20 16:27:54 +03:00
Salman Ahmed
aef40da8d4
Add note about null return value
2022-03-20 16:24:30 +03:00
Salman Ahmed
2a78042038
GetBeatmapMaximumComboAsync
-> GetMaximumAchievableComboAsync
2022-03-20 16:18:53 +03:00
Salman Ahmed
e1d22e58bf
Simplify queue count text logic
2022-03-20 06:25:14 +03:00
Salman Ahmed
7529d6fc00
Bind queue items during playlist initialization
...
Along with where the other bindables are bound together (only bind, not
listening).
2022-03-20 06:23:44 +03:00
Salman Ahmed
eca7975864
Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo
2022-03-20 05:38:14 +03:00
Salman Ahmed
d36f32a9c9
Introduce method for computing maximum achievable combo properly
2022-03-20 05:38:14 +03:00
Salman Ahmed
c5cc7eec79
Add explicit todo about removing BeatmapInfo.MaxCombo
...
Using that property is a trap basically.
2022-03-20 05:38:14 +03:00
Jai Sharma
f3702fbefb
Pass correct params to UpdateableAvatar
ctor in ChannelListItem
2022-03-19 22:20:17 +00:00
Jai Sharma
ba5a43b526
Rename ControlItem
-> ChannelListItem
and associated classes
2022-03-19 21:49:14 +00:00
Jai Sharma
653bb47dd5
Use UpdateableAvatar
and remove redundant ControlItemAvatar
class
2022-03-19 21:36:11 +00:00
Jai Sharma
5373c3066f
Use OsuAnimatedButton
as base for ControlItemClose
2022-03-19 21:23:32 +00:00
apollo-dw
149cfd338d
Use new mod-related object types for Strict Tracking
2022-03-19 18:29:44 +00:00
hwabis
ef823d58a7
address frenzibyte review (refactor bindable flow, clean up CI stuff)
2022-03-19 13:05:35 -04:00
Jai Sharma
a293e0c766
Remove redundant ControlItemText
class
2022-03-19 16:44:58 +00:00
Salman Ahmed
9afe82a0d5
Fix potentially null drawable call to SetLayoutPosition
2022-03-19 14:54:58 +03:00
Dean Herbert
d681643c38
Merge pull request #17299 from nekodex/arm64
...
Update download links for macOS builds (to add Apple Silicon)
2022-03-19 20:45:51 +09:00
Dean Herbert
9aa902785c
Merge pull request #17327 from frenzibyte/simplify-extension-methods
...
Simplify `IncreasesCombo`/`BreaksCombo` helper method implementation
2022-03-19 20:23:09 +09:00
Bartłomiej Dach
b7d5a628bc
Merge branch 'master' into fix-spectator-seeks-hot
2022-03-19 11:39:01 +01:00
Dean Herbert
a903aee17e
Use schedule to workaround seek issue instead
2022-03-19 18:00:14 +09:00
Dean Herbert
cf2212e794
Revert "Fix spectator not starting from correct seek point (hotfix)"
...
This reverts commit 2b59eff465
.
2022-03-19 17:20:54 +09:00
Dean Herbert
2b59eff465
Fix spectator not starting from correct seek point (hotfix)
2022-03-19 15:14:25 +09:00
Dean Herbert
63998ad9f1
Add test coverage of SpectatorPlayer
failing to seek on inopportune frame arrival time
2022-03-19 15:06:22 +09:00
Dean Herbert
dae5569e36
Use nullable
in PlayerLoader
2022-03-19 15:06:22 +09:00
Dean Herbert
da76358ee0
Expose the loading player in PlayerLoader
2022-03-19 15:06:22 +09:00
Salman Ahmed
b99541fb5e
Revert "Swap placements of "hold for menu" and key counter"
...
This reverts commit 5bcb7c167c
.
2022-03-19 08:08:07 +03:00
hwabis
5d16519a82
make code prettier
2022-03-18 23:41:55 -04:00
Salman Ahmed
ad9b119e3d
Reduce "hold for menu" radius of visibility
2022-03-19 05:04:54 +03:00
Salman Ahmed
486be83177
Calculate position adjustment distance in local parent space
2022-03-19 05:04:13 +03:00
Salman Ahmed
5bcb7c167c
Swap placements of "hold for menu" and key counter
2022-03-19 05:02:22 +03:00
Salman Ahmed
0adad3a599
Handle potential null room hosts
2022-03-19 04:01:35 +03:00
hwabis
5a5629eb5a
(works now) use BindValueChanged to set the Queue text
2022-03-18 20:47:45 -04:00
hwabis
5e5fbc496e
(still not working) try bindables instead of int
2022-03-18 20:32:37 -04:00
hwabis
d9b2a29c6d
(not working yet) add MultiplayerPlaylistTabControl, "Queue ({count})"
2022-03-18 20:02:26 -04:00
hwabis
faa36c78e5
put count and tabs into new fillflowcontainer
2022-03-18 12:55:00 -04:00
Salman Ahmed
8078a8c1f8
Simplify IncreasesCombo
/BreaksCombo
helper method implementation
2022-03-18 17:18:42 +03:00
Dean Herbert
fc75aa0807
Merge pull request #17324 from frenzibyte/score-panel-max-combo
...
Display beatmap maximum combo next to score combo in results panel
2022-03-18 22:59:38 +09:00
Dan Balasescu
4b23f02f03
Merge pull request #17320 from peppy/hit-error-meter-settings
...
Add new settings for adjusting the hit error display
2022-03-18 22:28:20 +09:00
Salman Ahmed
fa8eb1feec
Update score panel to check for all combo-breaking statistics
2022-03-18 15:23:14 +03:00
Salman Ahmed
5ec2d86c09
Update ScoreProcessor
to use new defined helper methods
2022-03-18 15:22:53 +03:00
Salman Ahmed
fc576b1369
Separate increase/break combo helper methods from AffectsCombo
2022-03-18 15:22:01 +03:00
Dan Balasescu
04f4e81852
Rename start countdown request
2022-03-18 21:05:19 +09:00
Dean Herbert
ed90dc6d6b
Fix centering of labels using Height
instead of location to better handle rotations
2022-03-18 20:17:04 +09:00
Dean Herbert
806a16d8f6
Fix SkinComponentToolbox
attempting to create instances of abstract classes
2022-03-18 20:13:15 +09:00
Dean Herbert
bd488d139d
Better centre text labels for hit error meter
2022-03-18 20:11:05 +09:00
Salman Ahmed
af22e67e15
Fix perfect combo check not accounting for LargeTickMiss
...
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144)
.
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229
Display beatmap maximum combo in score panel
2022-03-18 13:11:41 +03:00
Dean Herbert
7c9fe4036c
Add setting to change the style of the early/late markers
2022-03-18 17:50:37 +09:00
Dean Herbert
919583137e
Add line style for centre marker
2022-03-18 17:50:37 +09:00
Dean Herbert
cdeab1b14e
Add setting to change the style of the centre marker
2022-03-18 17:50:37 +09:00
Dean Herbert
331cb2aa80
Add setting to show or hide the moving average arrow
2022-03-18 17:50:37 +09:00
Dean Herbert
3f92bef9df
Add setting for judgement line thickness
2022-03-18 17:50:37 +09:00
Dean Herbert
611562c650
Add more comments around catch up logic
2022-03-18 16:21:14 +09:00
Dean Herbert
0988c2b0fa
Move DrawableRuleset
binding to LoadComplete
to avoid exceptions on InputManager
access
2022-03-18 15:28:48 +09:00
Dean Herbert
f09a946722
Start GameplayClockContainer
paused for better state control
2022-03-18 15:28:22 +09:00
Dean Herbert
59aef88504
Simplify clock reset/start flow in MultiSpectatorScreen
2022-03-18 15:07:57 +09:00
hwabis
c2e7ff7e3e
display count of listQueue
2022-03-18 01:37:53 -04:00
Dan Balasescu
72843a6797
Add support for starting/stopping countdowns
2022-03-18 14:33:09 +09:00
Dan Balasescu
3b938865a1
Add room structure for countdown timers
2022-03-18 14:31:57 +09:00
Dan Balasescu
efce471f0b
Add countdown button + popover
2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8
Split ready button visual logic into button itself
2022-03-18 14:31:57 +09:00
Salman Ahmed
1bd08b4a4b
Remove kick button fading as well to not look jarring
2022-03-18 08:09:15 +03:00
Dean Herbert
dfda093f4b
Rename icon creation method
2022-03-18 14:03:52 +09:00
Dean Herbert
5d940ded09
Fix incorrect usage of nullable in ControlItemMention
2022-03-18 13:59:03 +09:00
Dean Herbert
d1fd14e287
Add missing nullable
2022-03-18 13:57:36 +09:00
Salman Ahmed
98b420ee6f
Remove no longer correct crown fade animation
...
Since the host is pinned to the top without any animation, it would look
jarring for the crown to fade away from the old panel (and at a 50ms
duration).
2022-03-18 07:25:12 +03:00
Salman Ahmed
1c899d00b9
Pin multiplayer host panel to the top of the list
2022-03-18 07:25:03 +03:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
...
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Bartłomiej Dach
cf623a2889
Merge branch 'master' into multiplayer-button-refactor
2022-03-17 22:33:48 +01:00
Bartłomiej Dach
50d64e1b65
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 21:27:43 +01:00
Dean Herbert
c6be26eb01
Rename start time calculation method and add more commenting to explain purpose better
2022-03-18 01:35:50 +09:00
Dean Herbert
e3ab5de8cd
Tidy up constructor logic overlap with gameplayStartTime
2022-03-18 01:35:50 +09:00
Dean Herbert
a4a0241800
Use a more explicit flow to set and reset GameplayClockContainer
start time
2022-03-17 20:57:30 +09:00
Dean Herbert
e3a8bb2d1c
Add test coverage of SpectatorPlayer
failing to seek on inopportune frame arrival time
2022-03-17 20:57:30 +09:00
Dean Herbert
5164b4d640
Use nullable
in PlayerLoader
2022-03-17 20:57:30 +09:00
Dean Herbert
21348e6620
Merge pull request #17290 from frenzibyte/fix-message-highlight-crash
...
Fix message highlighting crashing when chat overlay is never open
2022-03-17 19:54:39 +09:00
Dean Herbert
e3a5299b1a
Expose the loading player in PlayerLoader
2022-03-17 19:32:01 +09:00
Dean Herbert
4650c197a3
Make SongProgress.DrawableRuleset
nullable to allow test scene to work
2022-03-17 18:45:37 +09:00
Jamie Taylor
0d79dd5e62
Update SimpleUpdateManager to handle new macOS build naming scheme
2022-03-17 18:45:31 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dean Herbert
e252f1a3cd
Add explanation about try-catch logic in SkinComponentToolbox
2022-03-17 18:40:26 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dan Balasescu
7b8fb341a5
Fix not handling IconButtons
2022-03-17 17:59:28 +09:00
Dean Herbert
1d83b36cfc
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 15:09:04 +09:00
Dean Herbert
fd71aa4a4d
Change SongProgress
resolution requirements to be required
2022-03-17 15:05:54 +09:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Salman Ahmed
7aae9bbd1b
Improve channel bindable logic in ChatOverlay
to avoid potential nullrefs
2022-03-17 08:31:38 +03:00
Dan Balasescu
e3cbde5099
Merge pull request #17282 from peppy/skin-editor-reset-position
...
Add "Reset position" menu item in skin editor
2022-03-17 14:20:24 +09:00
Dan Balasescu
e8886e4c50
Merge pull request #17286 from frenzibyte/rewrite-mod-instantiation-method
...
Update mod instantiation utility method inline with `APIMod.ToMod` changes
2022-03-17 14:19:55 +09:00
Dan Balasescu
1eac0f41bf
Remove unused using
2022-03-17 13:44:54 +09:00
Dan Balasescu
07433d0540
Merge pull request #17278 from peppy/skin-editor-multiple-component-settings
...
Show settings for multiple skin components in a selection
2022-03-17 13:43:59 +09:00
Salman Ahmed
e0a06bf5d9
Update mod instantiation utility method inline with APIMod.ToMod
changes
2022-03-17 06:28:10 +03:00
Salman Ahmed
83189d1f07
Revert "Update mod instantiaton utility method to no longer check for validity"
...
This reverts commit 1a04260807
.
2022-03-17 06:24:55 +03:00
Salman Ahmed
1a04260807
Update mod instantiaton utility method to no longer check for validity
2022-03-17 05:51:12 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
b21fa78cbf
Move dependencies out of fields to BDL args where possible
2022-03-16 21:55:36 +01:00
Bartłomiej Dach
e577152d2a
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-16 21:11:00 +01:00
Dean Herbert
38d15145ac
Merge branch 'master' into skin-editor-multiple-component-settings
2022-03-16 22:23:53 +09:00
Dean Herbert
6df36171b5
Merge branch 'master' into skin-editor-toolbox-ui
2022-03-16 22:21:10 +09:00
Dan Balasescu
7f65f6adcc
Merge branch 'master' into skin-editor-sidebars
2022-03-16 21:12:18 +09:00
Dan Balasescu
b9387c7ff1
Merge branch 'master' into skin-editor-scene-library
2022-03-16 20:42:30 +09:00
Dan Balasescu
7faa35950a
Merge pull request #17272 from peppy/skin-editor-hide-toolbar
...
Hide the game toolbar (and overlays) when entering the skin editor
2022-03-16 20:42:20 +09:00
Dean Herbert
7e52623645
Add "Reset position" menu item in skin editor
2022-03-16 20:02:52 +09:00
Dean Herbert
cc356bcfe4
Show components available for current screen only (using actual live dependencies)
2022-03-16 19:42:00 +09:00
Dean Herbert
b07ca87965
Merge branch 'skin-editor-toolbox-ui' into skin-editor-borrowed-dependencies
2022-03-16 19:38:28 +09:00
Dean Herbert
27122c17c9
Show settings for multiple components in a selection
2022-03-16 19:35:45 +09:00
Dean Herbert
54e351efe9
Convert top level skin editor layout to use grid container
...
Fix `SkinEditor`'s initial target not being a `Screen`
2022-03-16 19:30:51 +09:00
Dean Herbert
4525ed645c
Update skin editor to use EditorSidebar
2022-03-16 19:30:51 +09:00
Dean Herbert
59cb1ac126
Order components by name for now
2022-03-16 19:21:15 +09:00
Dean Herbert
e4a6b7ae91
Expand toolbox component items on hover
2022-03-16 19:21:15 +09:00
Dean Herbert
fdb411c0f3
Update skin editor toolbox design to suck less
2022-03-16 19:21:15 +09:00
Dean Herbert
b08d4bb8eb
Move SceneLibrary
implementation to its own file
2022-03-16 19:13:52 +09:00
Dean Herbert
ee3715f5cf
Use OverlayColourProvider
and adjust metrics to roughly match new designs
2022-03-16 19:13:52 +09:00
Dean Herbert
aff6a5a428
Better align scene selector with menu bar
2022-03-16 19:13:52 +09:00
Dean Herbert
c6aa32a003
Add basic song select setup for skinnability
2022-03-16 19:12:06 +09:00
Dean Herbert
8d85723a62
Split out SceneLibrary
into its own component
2022-03-16 19:12:06 +09:00
Dean Herbert
d062810ff2
Add basic scene selector
2022-03-16 19:12:06 +09:00
Dean Herbert
c807ad7e4e
Ensure toolbar is hidden even when the active screen is changed while the editor is open
2022-03-16 19:11:22 +09:00
Dean Herbert
86960c791f
Close overlays and toolbar on entering the skin editor
2022-03-16 19:00:23 +09:00
Dean Herbert
99e3161cf0
Fix SkinEditor
's initial target not being a Screen
2022-03-16 18:57:47 +09:00
Dean Herbert
603527d72d
Fix potential crash when highlighting chat messages
...
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.
```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Dan Balasescu
7e8aa77b2b
Merge pull request #17260 from peppy/editor-sidebar
...
Add `EditorSidebar` component
2022-03-16 18:20:18 +09:00
Dean Herbert
ba1642a680
Allow section headers to wrap
2022-03-16 17:19:08 +09:00
Dan Balasescu
d80830b415
Merge pull request #17226 from peppy/skin-component-settings
...
Allow skin components to have settings
2022-03-16 17:12:11 +09:00
Jai Sharma
e38d9eafa0
Use BindTarget
instead of caching for ControlItem
unread flow
2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867
Use BindTarget
instead of caching for ControlItem
mentions bindable flow
2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b
Use Orange1
for ControlItemMention
background colour
2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa
Move ControlItem
Action assignments into BDL
2022-03-15 22:19:58 +00:00
Dean Herbert
a0a033520f
Rider no add licence headers
2022-03-15 16:48:14 +09:00
Dean Herbert
4ab5d6e3f0
Remove unnecessary FillFlowContainer
from section
2022-03-15 16:47:08 +09:00
Dean Herbert
9e476ced63
Add EditorSidebar
component
2022-03-15 16:38:00 +09:00
Dean Herbert
2b02a6555b
Remove current screen check from skin editor changes
2022-03-15 15:40:26 +09:00
Dean Herbert
1814a325d8
Move GetSettingUnderlyingValue
to a SettingSource
extension method
2022-03-15 14:54:00 +09:00
Dean Herbert
6d5692fcec
Fix typo in setting name
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-15 14:25:05 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dean Herbert
deb4aeb4b2
Merge pull request #17242 from smoogipoo/performance-calculator-cleanup
...
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-15 13:31:34 +09:00
Dan Balasescu
4ff6879b85
Fix incorrect copied room end dates
2022-03-15 11:30:57 +09:00
Dan Balasescu
ca62560495
Resolve inspections
2022-03-15 09:20:32 +09:00
Dan Balasescu
3a6d254d1f
Add safeguards around incorrect ruleset sources
2022-03-15 09:20:32 +09:00
Jai Sharma
73a0373b4e
Code quality fixes
2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2
Adjust ControlItem padding
2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270
Refactor ControlItemText to use bindable flow for unread state
2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55
Refactor ControlItemMention to use bindable flow
2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0
Use ColourProvider.Content1 for ControlItemText colour
2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987
Use OsuColour.YellowLight for ControlItemMention background
2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437
Use OsuColour.Red1 for ControlItemClose hover colour
2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef
Adjust ControlItemAvatar placeholder animation and colour
2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc
Mark required dependencies as non-nullable
2022-03-14 20:14:04 +00:00
Jai Sharma
c0d82dfb41
Code quality fixes
2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0
Implement ChannelControlItem
for new chat design
...
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.
Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.
Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Dean Herbert
e047413329
Merge pull request #17196 from frenzibyte/skinnable-welcome-intro
...
Add skinning support for "Welcome" intro sequence
2022-03-14 22:54:19 +09:00
Dean Herbert
8fdf2b13ac
Update framework
2022-03-14 22:23:50 +09:00
Dean Herbert
8b3360d6d2
Merge branch 'master' into confine-host-cursor
2022-03-14 22:23:45 +09:00
Dean Herbert
163cd48bf6
Further metrics tweaking
2022-03-14 19:27:53 +09:00
Dean Herbert
e91b3ae5f1
Move constants closer to usages
2022-03-14 19:18:47 +09:00
Dean Herbert
6eed2c35a4
Adjust visual appearance of BarHitErrorMeter
for easier reading
2022-03-14 19:16:38 +09:00
Dan Balasescu
e79bed8fbe
Merge branch 'master' into skin-component-settings
2022-03-14 18:54:27 +09:00
Dan Balasescu
dc1e5a456a
Merge pull request #17244 from peppy/preload-sample-pools
...
Fix samples not being preloaded before gameplay starts
2022-03-14 18:53:42 +09:00
Dean Herbert
16ee6b5fc7
Remove IsLayered
from GetHasCode
implementation
2022-03-14 18:12:04 +09:00
Dan Balasescu
fd93b42630
Merge pull request #17217 from peppy/skin-editor-reload-on-scene-change
...
Refactor `SkinEditor` to support switching target screens without full reload
2022-03-14 18:02:01 +09:00
Dan Balasescu
75470730cc
Merge pull request #17218 from peppy/skin-editor-target-other-containers
...
Allow skin editor to target different target containers for placement purposes
2022-03-14 17:40:41 +09:00
Dean Herbert
3c5fda5f23
Add early exist if the target screen is no longer current
2022-03-14 17:24:31 +09:00
Dean Herbert
39d95aa8cf
Add automatic preloading of sample pools at a Playfield
level
2022-03-14 17:19:48 +09:00
Dean Herbert
4523393208
Remove IsLayered
from LegacyHitSampleInfo
comparison
...
The equality of samples is generally used to compare the sample
equality, not its full properties. For instance, we don't compare
`Volume` in the base implementation.
Having `IsLayered` here breaks actual usages of equality, ie. for
pooling purposes.
2022-03-14 17:19:48 +09:00
Dean Herbert
8676a2587c
Add the ability for HitObject
s to specify auxiliary samples
2022-03-14 17:19:48 +09:00
Dan Balasescu
028750936c
Apply review suggestions
2022-03-14 17:10:37 +09:00
Dan Balasescu
8f9b72c2ee
Merge pull request #17239 from frenzibyte/storyboard-negative-scale
...
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 15:59:06 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
9cc7f70872
Nullable annotate classes
2022-03-14 15:38:00 +09:00
Dan Balasescu
926827207a
Reduce calculator allocations in counter
2022-03-14 14:44:06 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dan Balasescu
21beb8774d
Change to lambda method
2022-03-14 13:54:54 +09:00
Dan Balasescu
4ae6cba080
Expose UseDevelopmentServer as virtual
2022-03-14 13:49:38 +09:00
Salman Ahmed
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
Salman Ahmed
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
Salman Ahmed
0b8c89bfa8
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 03:50:12 +03:00
Salman Ahmed
c9d54834be
Fix SkinnableSprite
s in storyboards not autosizing to their textures
2022-03-14 03:46:13 +03:00
Dean Herbert
7d2752185d
Add disclaimer and adjust metrics of BigBlackBox
2022-03-13 17:03:25 +09:00
Dean Herbert
e4211104b0
Add new settings to the big black box
2022-03-13 17:03:25 +09:00
Dean Herbert
458136dfe7
Add BigBlackBox
for skinning testing purposes
2022-03-13 17:03:25 +09:00
Dean Herbert
8d1ee28e67
Add settings modification UI to skin editor
2022-03-13 17:03:25 +09:00
Dean Herbert
c99397f75a
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
Dean Herbert
7a2a3528ef
Merge branch 'skin-editor-reload-on-scene-change' into skin-component-settings
2022-03-13 17:03:23 +09:00
Dean Herbert
0a1e55e4eb
Merge branch 'skin-editor-target-other-containers' into skin-component-settings
2022-03-13 17:03:22 +09:00
Dean Herbert
f95e753adb
Rename double-container variable name
2022-03-13 16:10:06 +09:00
Dean Herbert
d1a9b88fe7
Fix typo in comment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-13 16:05:45 +09:00
Salman Ahmed
53c57661c7
Move implementtaion detail to inline comment
2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33
Avoid running message highlight processing more than once
2022-03-11 18:32:49 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight
2022-03-11 17:51:22 +03:00
Dean Herbert
3db42dd772
Allow skin editor to target different target containers for placement purposes
2022-03-11 23:23:32 +09:00
Dean Herbert
9a1ade4f79
Refactor SkinEditor
to support switching target screens without full reload
2022-03-11 23:08:40 +09:00
Susko3
ac55fea3c9
Confine the host cursor to area of 'everything' scaling container
2022-03-11 14:04:12 +01:00
Dean Herbert
32c7a023f8
Make OsuGame.ScreenChanged
private
and non-virtual
...
Just reducing complexity scope here.
2022-03-11 19:54:15 +09:00
Bartłomiej Dach
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind
2022-03-11 00:37:45 +01:00
Salman Ahmed
d07e3101ea
Improve message highlight handling in DrawableChannel
2022-03-10 23:07:15 +03:00
Salman Ahmed
a31611bdec
Improve channel switching flow in HighlightMessage
2022-03-10 23:07:15 +03:00
Salman Ahmed
8086f73451
Revert "Add functionality to switch to successfully joined channel"
...
This reverts commit c72e8a8b5e
.
2022-03-10 23:07:15 +03:00
Salman Ahmed
5315ff794a
Handle non-existing channels on message highlighting gracefully
2022-03-10 21:29:32 +03:00
Salman Ahmed
c72e8a8b5e
Add functionality to switch to successfully joined channel
2022-03-10 21:28:38 +03:00
Salman Ahmed
8cbc8b944f
Rescope scheduling and improve comment
2022-03-10 17:25:13 +03:00
Dean Herbert
68aedd63a7
Move SelectionHandler
's SelectedItems
binding to the base implementation
...
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
Dean Herbert
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
...
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
Dean Herbert
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
...
Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
Salman Ahmed
717ddbba4e
Fix skin components toolbox not autosizing properly
2022-03-10 16:30:20 +03:00
Dan Balasescu
885cb3ce5b
Add current screen checks for added safety
2022-03-10 20:03:02 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dean Herbert
2d135e5be6
Explain purpose of Schedule
call in MultiplayerPlayer.onResultsReady
2022-03-10 19:56:13 +09:00
Dean Herbert
d1f8fd01df
Merge pull request #17180 from jai-x/new-chat-channel-listing
...
Implement `ChannelListing` for new chat design
2022-03-10 19:27:58 +09:00
Dan Balasescu
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
...
Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
Dan Balasescu
45d537ef72
Fix potential multiplayer crash with async disposal
2022-03-10 18:50:53 +09:00
Dan Balasescu
671d614c92
Fix beatmap wedge mutating transforms incorrectly
2022-03-10 17:54:33 +09:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
...
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dan Balasescu
c61397cc22
Fix whitespace/inspection
2022-03-10 16:22:27 +09:00
Dan Balasescu
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
...
Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
Dan Balasescu
cf91353009
Merge branch 'master' into scoreprocessor-rework
2022-03-10 16:14:28 +09:00
Dean Herbert
46f2db1712
Move ChannelListingItem
spacing into item so input is always handled by an item in the list
...
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
Dean Herbert
1a187d4dec
Add animation to checkbox when joning/leaving a channel
2022-03-10 15:54:42 +09:00
Dean Herbert
0155519343
Merge branch 'master' into new-chat-channel-listing
2022-03-10 15:49:06 +09:00
Dean Herbert
eaef27595c
Also mark UnknownMod
as not user-playable
2022-03-10 15:33:50 +09:00
Dean Herbert
03d7d1e6ca
Merge pull request #17195 from smoogipoo/classic-score-multiplier
...
Tune classic mod scaling per-ruleset
2022-03-10 14:32:52 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight
2022-03-10 14:23:23 +09:00
Dan Balasescu
c17dba4948
Merge pull request #17193 from peppy/update-dependencies
...
Update dependencies
2022-03-10 12:26:13 +09:00
Salman Ahmed
2c1589e068
Add skinning support for "seeya" sample
2022-03-10 05:52:45 +03:00
Salman Ahmed
b8ee786d77
Add skinning support for "welcome" sample
2022-03-10 05:52:45 +03:00
Salman Ahmed
b38de6e580
Add skinning support for welcome sprite text
2022-03-10 05:52:43 +03:00
Dan Balasescu
c36badab4b
Add per-ruleset score multipliers for classic scoring
2022-03-10 10:26:09 +09:00
Salman Ahmed
b25c37ce62
Instantiate highlight background container on animation
...
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.
The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
cf9671cafb
Increase highlight delay to 1500ms
2022-03-10 02:50:15 +03:00
Salman Ahmed
80c0df6af5
Scroll chat line to channel center
...
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f
Schedule chat line highlight after children to handle non-loaded lines
2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a
Revert newMessagesArrived
changes and always schedule highlight
...
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).
Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Jai Sharma
b67f9269f9
Remove NewChat
namespace
2022-03-09 18:13:56 +00:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
Dean Herbert
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
...
Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
Dean Herbert
5fb51b578f
Update dependencies
...
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190 .
2022-03-09 19:09:51 +09:00
Dean Herbert
02f44d7061
Merge branch 'master' into fix-mod-conversion-exceptions
2022-03-09 18:07:42 +09:00
Dean Herbert
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
Dean Herbert
0267aed846
Change ToMod
to return an UnknownMod
rather than throw if a mod isn't available
...
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).
Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.
```
An unhandled has occurred.
System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Dean Herbert
8bb07f83cd
Merge pull request #17054 from hlysine/mod-adaptive-speed
...
Implement Adaptive Speed mod
2022-03-09 17:56:34 +09:00
Dan Balasescu
4839bd8044
Notify if copying room fails
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-09 16:47:47 +09:00
Dean Herbert
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
Dan Balasescu
b07a1e8d09
Fix unable to copy playlist rooms without first opening
2022-03-09 15:38:00 +09:00
Dan Balasescu
ad0ca5673a
Fix avatar not clickable after watching replay
2022-03-09 14:39:02 +09:00
Dean Herbert
6bf436cd62
Only null the realm write task if it actually completed
2022-03-09 13:52:58 +09:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
...
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
...
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00