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Use new mod-related object types for Strict Tracking
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods.Objects
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{
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public class StrictTrackingDrawableSliderTail : DrawableSliderTail
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{
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public override bool DisplayResult => true;
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}
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}
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70
osu.Game.Rulesets.Osu/Mods/Objects/StrictTrackingSlider.cs
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70
osu.Game.Rulesets.Osu/Mods/Objects/StrictTrackingSlider.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods.Objects
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{
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public class StrictTrackingSlider : Slider
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{
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public StrictTrackingSlider(Slider original)
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{
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StartTime = original.StartTime;
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Samples = original.Samples;
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Path = original.Path;
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NodeSamples = original.NodeSamples;
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RepeatCount = original.RepeatCount;
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Position = original.Position;
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NewCombo = original.NewCombo;
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ComboOffset = original.ComboOffset;
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LegacyLastTickOffset = original.LegacyLastTickOffset;
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TickDistanceMultiplier = original.TickDistanceMultiplier;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
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foreach (var e in sliderEvents)
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{
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switch (e.Type)
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{
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case SliderEventType.Head:
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AddNested(HeadCircle = new SliderHeadCircle
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{
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StartTime = e.Time,
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Position = Position,
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StackHeight = StackHeight,
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});
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break;
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case SliderEventType.LegacyLastTick:
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AddNested(TailCircle = new StrictTrackingSliderTailCircle(this)
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{
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RepeatIndex = e.SpanIndex,
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StartTime = e.Time,
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Position = EndPosition,
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StackHeight = StackHeight
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});
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break;
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case SliderEventType.Repeat:
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AddNested(new SliderRepeat(this)
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{
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RepeatIndex = e.SpanIndex,
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StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
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Position = Position + Path.PositionAt(e.PathProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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});
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break;
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}
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}
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UpdateNestedSamples();
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods.Objects
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{
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public class StrictTrackingSliderTailCircle : SliderTailCircle
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{
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public StrictTrackingSliderTailCircle(Slider slider)
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: base(slider)
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{
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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}
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}
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@ -2,17 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModStrictTracking : Mod, IApplicableToDifficulty, IApplicableToDrawableHitObject, IApplicableToHitObject
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public class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => @"Strict Tracking";
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public override string Acronym => @"ST";
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@ -22,11 +25,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic) };
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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difficulty.SliderTickRate = 0.0;
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}
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider slider)
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@ -46,14 +44,30 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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public void ApplyToHitObject(HitObject hitObject)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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switch (hitObject)
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var osuBeatmap = (OsuBeatmap)beatmap;
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if (osuBeatmap.HitObjects.Count == 0) return;
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var hitObjects = osuBeatmap.HitObjects.Select(ho =>
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{
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case Slider slider:
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slider.TailCircle.JudgeAsSliderTick = true;
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break;
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}
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if (ho is Slider slider)
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{
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var newSlider = new StrictTrackingSlider(slider);
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return newSlider;
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}
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return ho;
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}).ToList();
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osuBeatmap.HitObjects = hitObjects;
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Playfield.RegisterPool<StrictTrackingSlider, DrawableSlider>(10, 100);
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drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
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}
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}
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}
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@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Slider()
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{
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SamplesBindable.CollectionChanged += (_, __) => updateNestedSamples();
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SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
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Path.Version.ValueChanged += _ => updateNestedPositions();
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}
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@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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updateNestedSamples();
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UpdateNestedSamples();
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}
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private void updateNestedPositions()
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TailCircle.Position = EndPosition;
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}
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private void updateNestedSamples()
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protected void UpdateNestedSamples()
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{
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var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)
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?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
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/// </param>
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/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
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/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
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protected void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
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public void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
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where TObject : HitObject
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where TDrawable : DrawableHitObject, new()
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=> RegisterPool<TObject, TDrawable>(new DrawablePool<TDrawable>(initialSize, maximumSize));
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