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Introduce method for computing maximum achievable combo properly

This commit is contained in:
Salman Ahmed 2022-03-20 05:28:07 +03:00
parent c5cc7eec79
commit d36f32a9c9

View File

@ -134,35 +134,9 @@ namespace osu.Game.Scoring
if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash))
return score.TotalScore;
int beatmapMaxCombo;
if (score.IsLegacyScore)
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
if (score.BeatmapInfo.MaxCombo != null)
beatmapMaxCombo = score.BeatmapInfo.MaxCombo.Value;
else
{
if (difficulties == null)
return score.TotalScore;
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
// Something failed during difficulty calculation. Fall back to provided score.
if (difficulty == null)
return score.TotalScore;
beatmapMaxCombo = difficulty.Value.MaxCombo;
}
}
else
{
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
int? beatmapMaxCombo = await GetBeatmapMaximumComboAsync(score, cancellationToken).ConfigureAwait(false);
if (beatmapMaxCombo == null)
return score.TotalScore;
if (beatmapMaxCombo == 0)
return 0;
@ -171,7 +145,35 @@ namespace osu.Game.Scoring
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo));
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value));
}
/// <summary>
/// Retrieves the maximum achievable combo on the beatmap of the provided score.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The maximum achievable combo.</returns>
public async Task<int?> GetBeatmapMaximumComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default)
{
if (score.IsLegacyScore)
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
if (score.BeatmapInfo.MaxCombo != null)
return score.BeatmapInfo.MaxCombo.Value;
if (difficulties == null)
return null;
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
return difficulty?.MaxCombo;
}
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
return Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
/// <summary>