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Nullable annotate classes
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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@ -14,12 +16,12 @@ namespace osu.Game.Rulesets.Scoring
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/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
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/// Return true if the fail was permitted.
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/// </summary>
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public event Func<bool> Failed;
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public event Func<bool>? Failed;
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/// <summary>
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/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
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/// </summary>
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public event Func<HealthProcessor, JudgementResult, bool> FailConditions;
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public event Func<HealthProcessor, JudgementResult, bool>? FailConditions;
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/// <summary>
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/// The current health.
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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@ -17,12 +19,12 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Invoked when a new judgement has occurred. This occurs after the judgement has been processed by this <see cref="JudgementProcessor"/>.
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/// </summary>
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public event Action<JudgementResult> NewJudgement;
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public event Action<JudgementResult>? NewJudgement;
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/// <summary>
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/// Invoked when a judgement is reverted, usually due to rewinding gameplay.
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/// </summary>
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public event Action<JudgementResult> JudgementReverted;
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public event Action<JudgementResult>? JudgementReverted;
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/// <summary>
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/// The maximum number of hits that can be judged.
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@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public int JudgedHits { get; private set; }
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private JudgementResult lastAppliedResult;
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private JudgementResult? lastAppliedResult;
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private readonly BindableBool hasCompleted = new BindableBool();
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@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Scoring
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protected override void Update()
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{
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base.Update();
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hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult.TimeAbsolute < Clock.CurrentTime);
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hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult?.TimeAbsolute < Clock.CurrentTime);
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}
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/// <summary>
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -24,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Invoked when this <see cref="ScoreProcessor"/> was reset from a replay frame.
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/// </summary>
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public event Action OnResetFromReplayFrame;
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public event Action? OnResetFromReplayFrame;
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/// <summary>
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/// The current total score.
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@ -110,7 +112,7 @@ namespace osu.Game.Rulesets.Scoring
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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private HitObject? lastHitObject;
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private double scoreMultiplier = 1;
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