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add queue tab count test
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@ -11,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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@ -129,6 +130,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
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}
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[Test]
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public void TestTabQueueListCount()
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{
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assertQueueTabCount(1);
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addItemStep();
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assertQueueTabCount(2);
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addItemStep();
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assertQueueTabCount(3);
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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assertQueueTabCount(2);
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AddStep("leave room", () => RoomManager.PartRoom());
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AddUntilStep("wait for room part", () => !RoomJoined);
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assertQueueTabCount(0);
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}
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[Ignore("Expired items are initially removed from the room.")]
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[Test]
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public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
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@ -213,6 +233,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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}
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private void assertQueueTabCount(int count)
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{
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string queueTabText = count > 0 ? $"Queue ({count})" : "Queue";
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AddUntilStep($"Queue tab shows \"{queueTabText}\"", () =>
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{
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return this.ChildrenOfType<OsuTabControl<MultiplayerPlaylistDisplayMode>.OsuTabItem>()
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.First()
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.Text.Text.Equals(queueTabText);
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});
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}
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private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
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private bool inQueueList(int playlistItemId)
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@ -98,7 +98,7 @@ namespace osu.Game.Graphics.UserInterface
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public class OsuTabItem : TabItem<T>, IHasAccentColour
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{
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protected readonly SpriteText Text;
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public readonly SpriteText Text;
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protected readonly Box Bar;
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private Color4 accentColour;
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