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Add the ability to override the user setting for hold-to-confirm containers
Sometimes the user is not right.
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@ -28,6 +28,14 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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/// <summary>
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/// Specify a custom activation delay, overriding the game-wide user setting.
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/// </summary>
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/// <remarks>
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/// This should be used in special cases where we want to be extra sure the user knows what they are doing. An example is when changes would be lost.
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/// </remarks>
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protected virtual double? HoldActivationDelay => null;
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public Bindable<double> Progress = new BindableDouble();
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private Bindable<double> holdActivationDelay;
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@ -35,7 +43,9 @@ namespace osu.Game.Graphics.Containers
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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holdActivationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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holdActivationDelay = HoldActivationDelay != null
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? new Bindable<double>(HoldActivationDelay.Value)
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: config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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}
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protected void BeginConfirm()
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