mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 08:02:55 +08:00
Revert "Add functionality to switch to successfully joined channel"
This reverts commit c72e8a8b5e
.
This commit is contained in:
parent
e419370830
commit
8086f73451
@ -420,11 +420,10 @@ namespace osu.Game.Online.Chat
|
||||
/// Joins a channel if it has not already been joined. Must be called from the update thread.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to join.</param>
|
||||
/// <param name="switchToJoined">Switch <see cref="CurrentChannel"/> to the joined channel on successful request.</param>
|
||||
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
|
||||
public Channel JoinChannel(Channel channel, bool switchToJoined = false) => joinChannel(channel, switchToJoined, true);
|
||||
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
|
||||
|
||||
private Channel joinChannel(Channel channel, bool switchToJoined = false, bool fetchInitialMessages = false)
|
||||
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
|
||||
{
|
||||
if (channel == null) return null;
|
||||
|
||||
@ -440,7 +439,7 @@ namespace osu.Game.Online.Chat
|
||||
case ChannelType.Multiplayer:
|
||||
// join is implicit. happens when you join a multiplayer game.
|
||||
// this will probably change in the future.
|
||||
joinChannel(channel, switchToJoined, fetchInitialMessages);
|
||||
joinChannel(channel, fetchInitialMessages);
|
||||
return channel;
|
||||
|
||||
case ChannelType.PM:
|
||||
@ -461,7 +460,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
default:
|
||||
var req = new JoinChannelRequest(channel);
|
||||
req.Success += () => joinChannel(channel, switchToJoined, fetchInitialMessages);
|
||||
req.Success += () => joinChannel(channel, fetchInitialMessages);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
@ -473,8 +472,7 @@ namespace osu.Game.Online.Chat
|
||||
this.fetchInitialMessages(channel);
|
||||
}
|
||||
|
||||
if (switchToJoined || CurrentChannel.Value == null)
|
||||
CurrentChannel.Value = channel;
|
||||
CurrentChannel.Value ??= channel;
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user