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Merge branch 'master' into chat-mention-highlight

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Salman Ahmed 2022-03-11 17:51:22 +03:00 committed by GitHub
commit cc87563d57
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34 changed files with 755 additions and 171 deletions

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@ -7,5 +7,6 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
protected override double ClassicScoreMultiplier => 28;
}
}

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@ -10,5 +10,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double DefaultAccuracyPortion => 0.99;
protected override double DefaultComboPortion => 0.01;
protected override double ClassicScoreMultiplier => 16;
}
}

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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
protected override double ClassicScoreMultiplier => 36;
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Child
.FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint)
.Then()
.FadeOut(timingPoint.BeatLength - fade_length, Easing.OutSine);
.FadeOut(Math.Max(fade_length, timingPoint.BeatLength - fade_length), Easing.OutSine);
}
}
}

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@ -10,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override double DefaultAccuracyPortion => 0.75;
protected override double DefaultComboPortion => 0.25;
protected override double ClassicScoreMultiplier => 22;
}
}

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@ -24,6 +24,20 @@ namespace osu.Game.Tests.Online
[TestFixture]
public class TestAPIModJsonSerialization
{
[Test]
public void TestUnknownMod()
{
var apiMod = new APIMod { Acronym = "WNG" };
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
var converted = deserialized?.ToMod(new TestRuleset());
Assert.That(converted, Is.TypeOf(typeof(UnknownMod)));
Assert.That(converted?.Type, Is.EqualTo(ModType.System));
Assert.That(converted?.Acronym, Is.EqualTo("WNG??"));
}
[Test]
public void TestAcronymIsPreserved()
{

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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Online
[Test]
public void TestBeatmapDownloadingFlow()
{
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Online
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
}

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@ -6,11 +6,15 @@ using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Rulesets.Scoring
@ -300,7 +304,26 @@ namespace osu.Game.Tests.Rulesets.Scoring
HitObjects = { new TestHitObject(result) }
});
Assert.That(scoreProcessor.GetImmediateScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d));
Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
{
Ruleset = new TestRuleset().RulesetInfo,
MaxCombo = result.AffectsCombo() ? 1 : 0,
Statistics = statistic
}), Is.EqualTo(expectedScore).Within(0.5d));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new System.NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException();
public override string Description => string.Empty;
public override string ShortName => string.Empty;
}
private class TestJudgement : Judgement

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
AddAssert("total number of results == 1", () =>
{
var score = new ScoreInfo();
var score = new ScoreInfo { Ruleset = Ruleset.Value };
((FailPlayer)Player).ScoreProcessor.PopulateScore(score);

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneUnknownMod : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
/// <summary>
/// This test also covers the scenario of exiting Player after an unsuccessful beatmap load.
/// </summary>
[Test]
public void TestUnknownModDoesntEnterGameplay()
{
CreateModTest(new ModTestData
{
Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap,
Mod = new UnknownMod("WNG"),
PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully
});
}
}
}

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@ -46,7 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
{
Expanded = { Value = true }
}, Add);
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);

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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playableBeatmap);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playableBeatmap);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
}
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
AddAssert("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
}

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@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.Listing;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneChannelListing : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider overlayColours = new OverlayColourProvider(OverlayColourScheme.Pink);
private SearchTextBox search;
private ChannelListing listing;
[SetUp]
public void SetUp()
{
Schedule(() =>
{
Children = new Drawable[]
{
search = new SearchTextBox
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
Margin = new MarginPadding { Top = 100 },
},
listing = new ChannelListing
{
Size = new Vector2(800, 400),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
listing.Show();
search.Current.ValueChanged += term => listing.SearchTerm = term.NewValue;
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Add Join/Leave callbacks", () =>
{
listing.OnRequestJoin += channel => channel.Joined.Value = true;
listing.OnRequestLeave += channel => channel.Joined.Value = false;
});
}
[Test]
public void TestAddRandomChannels()
{
AddStep("Add Random Channels", () =>
{
listing.UpdateAvailableChannels(createRandomChannels(20));
});
}
private Channel createRandomChannel()
{
int id = RNG.Next(0, 10000);
return new Channel
{
Name = $"#channel-{id}",
Topic = RNG.Next(4) < 3 ? $"We talk about the number {id} here" : null,
Type = ChannelType.Public,
Id = id,
};
}
private List<Channel> createRandomChannels(int num)
=> Enumerable.Range(0, num)
.Select(_ => createRandomChannel())
.ToList();
}
}

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@ -8,6 +8,7 @@ using Humanizer;
using MessagePack;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -51,7 +52,10 @@ namespace osu.Game.Online.API
Mod resultMod = ruleset.CreateModFromAcronym(Acronym);
if (resultMod == null)
throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}.");
{
Logger.Log($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}.");
return new UnknownMod(Acronym);
}
if (Settings.Count > 0)
{

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.Listing
{
public class ChannelListing : VisibilityContainer
{
public event Action<Channel>? OnRequestJoin;
public event Action<Channel>? OnRequestLeave;
public string SearchTerm
{
get => flow.SearchTerm;
set => flow.SearchTerm = value;
}
private SearchContainer<ChannelListingItem> flow = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarAnchor = Anchor.TopRight,
Child = flow = new SearchContainer<ChannelListingItem>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Vertical = 13,
Horizontal = 15,
},
},
},
};
}
public void UpdateAvailableChannels(IEnumerable<Channel> newChannels)
{
flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
.Select(c => new ChannelListingItem(c));
foreach (var item in flow.Children)
{
item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);
}
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -0,0 +1,173 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK;
namespace osu.Game.Overlays.Chat.Listing
{
public class ChannelListingItem : OsuClickableContainer, IFilterable
{
public event Action<Channel>? OnRequestJoin;
public event Action<Channel>? OnRequestLeave;
public bool FilteringActive { get; set; }
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty };
public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); }
private readonly Channel channel;
private Box hoverBox = null!;
private SpriteIcon checkbox = null!;
private OsuSpriteText channelText = null!;
private OsuSpriteText topicText = null!;
private IBindable<bool> channelJoined = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private const float text_size = 18;
private const float icon_size = 14;
private const float vertical_margin = 1.5f;
public ChannelListingItem(Channel channel)
{
this.channel = channel;
}
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
CornerRadius = 5;
RelativeSizeAxes = Axes.X;
Height = 20 + (vertical_margin * 2);
Children = new Drawable[]
{
hoverBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Margin = new MarginPadding { Vertical = vertical_margin },
Alpha = 0f,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 40),
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(GridSizeMode.Absolute, 400),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
checkbox = new SpriteIcon
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Check,
Size = new Vector2(icon_size),
},
channelText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = channel.Name,
Font = OsuFont.Torus.With(size: text_size, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Bottom = 2 },
},
topicText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = channel.Topic,
Font = OsuFont.Torus.With(size: text_size),
Margin = new MarginPadding { Bottom = 2 },
},
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.User,
Size = new Vector2(icon_size),
Margin = new MarginPadding { Right = 5 },
Colour = colourProvider.Light3,
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "0",
Font = OsuFont.Torus.With(size: text_size),
Margin = new MarginPadding { Bottom = 2 },
Colour = colourProvider.Light3,
},
},
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
channelJoined = channel.Joined.GetBoundCopy();
channelJoined.BindValueChanged(change =>
{
const double duration = 500;
if (change.NewValue)
{
checkbox.FadeIn(duration, Easing.OutQuint);
checkbox.ScaleTo(1f, duration, Easing.OutElastic);
channelText.Colour = Colour4.White;
topicText.Colour = Colour4.White;
}
else
{
checkbox.FadeOut(duration, Easing.OutQuint);
checkbox.ScaleTo(0.8f, duration, Easing.OutQuint);
channelText.Colour = colourProvider.Light3;
topicText.Colour = colourProvider.Content2;
}
}, true);
Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel);
}
protected override bool OnHover(HoverEvent e)
{
hoverBox.Show();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox.FadeOut(300, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}

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@ -162,7 +162,9 @@ namespace osu.Game.Overlays
Expanded.BindValueChanged(v =>
{
content.ClearTransforms();
// clearing transforms can break autosizing, see: https://github.com/ppy/osu-framework/issues/5064
if (v.NewValue != v.OldValue)
content.ClearTransforms();
if (v.NewValue)
content.AutoSizeAxes = Axes.Y;

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@ -63,9 +63,8 @@ namespace osu.Game.Rulesets.Difficulty
// calculate total score
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.HighestCombo.Value = perfectPlay.MaxCombo;
scoreProcessor.Mods.Value = perfectPlay.Mods;
perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics);
perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay);
// compute rank achieved
// default to SS, then adjust the rank with mods

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mods
{
public class UnknownMod : Mod
{
/// <summary>
/// The acronym of the mod which could not be resolved.
/// </summary>
public readonly string OriginalAcronym;
public override string Name => $"Unknown mod ({OriginalAcronym})";
public override string Acronym => $"{OriginalAcronym}??";
public override string Description => "This mod could not be resolved by the game.";
public override double ScoreMultiplier => 0;
public override bool UserPlayable => false;
public override ModType Type => ModType.System;
public UnknownMod(string acronym)
{
OriginalAcronym = acronym;
}
public override Mod DeepClone() => new UnknownMod(OriginalAcronym);
}
}

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@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@ -76,6 +77,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
protected virtual double DefaultComboPortion => 0.7;
/// <summary>
/// An arbitrary multiplier to scale scores in the <see cref="ScoringMode.Classic"/> scoring mode.
/// </summary>
protected virtual double ClassicScoreMultiplier => 36;
private readonly double accuracyPortion;
private readonly double comboPortion;
@ -86,9 +92,23 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
private double maxBaseScore;
/// <summary>
/// The maximum number of basic (non-tick and non-bonus) hitobjects.
/// </summary>
private int maxBasicHitObjects;
/// <summary>
/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
/// Only populated via <see cref="ComputeFinalScore"/> or <see cref="ResetFromReplayFrame"/>.
/// </summary>
private HitResult? maxBasicResult;
private double rollingMaxBaseScore;
private double baseScore;
private int basicHitObjects;
private bool beatmapApplied;
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
@ -122,7 +142,11 @@ namespace osu.Game.Rulesets.Scoring
};
}
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
public override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
beatmapApplied = true;
}
protected sealed override void ApplyResultInternal(JudgementResult result)
{
@ -160,6 +184,9 @@ namespace osu.Game.Rulesets.Scoring
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
if (result.Type.IsBasic())
basicHitObjects++;
hitEvents.Add(CreateHitEvent(result));
lastHitObject = result.HitObject;
@ -195,6 +222,9 @@ namespace osu.Game.Rulesets.Scoring
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}
if (result.Type.IsBasic())
basicHitObjects--;
Debug.Assert(hitEvents.Count > 0);
lastHitObject = hitEvents[^1].LastHitObject;
hitEvents.RemoveAt(hitEvents.Count - 1);
@ -204,29 +234,113 @@ namespace osu.Game.Rulesets.Scoring
private void updateScore()
{
if (rollingMaxBaseScore != 0)
Accuracy.Value = calculateAccuracyRatio(baseScore, true);
double rollingAccuracyRatio = rollingMaxBaseScore > 0 ? baseScore / rollingMaxBaseScore : 1;
double accuracyRatio = maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
double comboRatio = maxAchievableCombo > 0 ? (double)HighestCombo.Value / maxAchievableCombo : 1;
TotalScore.Value = getScore(Mode.Value);
}
private double getScore(ScoringMode mode)
{
return GetScore(mode,
calculateAccuracyRatio(baseScore),
calculateComboRatio(HighestCombo.Value),
scoreResultCounts);
Accuracy.Value = rollingAccuracyRatio;
TotalScore.Value = ComputeScore(Mode.Value, accuracyRatio, comboRatio, getBonusScore(scoreResultCounts), maxBasicHitObjects);
}
/// <summary>
/// Computes the total score.
/// Computes the total score of a given finalised <see cref="ScoreInfo"/>. This should be used when a score is known to be complete.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
/// <remarks>
/// Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
/// </remarks>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo)
{
extractFromStatistics(scoreInfo.Ruleset.CreateInstance(),
scoreInfo.Statistics,
out double extractedBaseScore,
out double extractedMaxBaseScore,
out int extractedMaxCombo,
out int extractedBasicHitObjects);
double accuracyRatio = extractedMaxBaseScore > 0 ? extractedBaseScore / extractedMaxBaseScore : 1;
double comboRatio = extractedMaxCombo > 0 ? (double)scoreInfo.MaxCombo / extractedMaxCombo : 1;
return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), extractedBasicHitObjects);
}
/// <summary>
/// Computes the total score of a partially-completed <see cref="ScoreInfo"/>. This should be used when it is unknown whether a score is complete.
/// </summary>
/// <remarks>
/// Requires <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
/// </remarks>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo)
{
if (!beatmapApplied)
throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
extractFromStatistics(scoreInfo.Ruleset.CreateInstance(),
scoreInfo.Statistics,
out double extractedBaseScore,
out _,
out _,
out _);
double accuracyRatio = maxBaseScore > 0 ? extractedBaseScore / maxBaseScore : 1;
double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), maxBasicHitObjects);
}
/// <summary>
/// Computes the total score of a given <see cref="ScoreInfo"/> with a given custom max achievable combo.
/// </summary>
/// <remarks>
/// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation).
/// <p>Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.</p>
/// </remarks>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
/// <param name="maxAchievableCombo">The maximum achievable combo for the provided beatmap.</param>
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo)
{
double accuracyRatio = scoreInfo.Accuracy;
double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
// For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score.
// To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score.
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3)
{
extractFromStatistics(
scoreInfo.Ruleset.CreateInstance(),
scoreInfo.Statistics,
out double computedBaseScore,
out double computedMaxBaseScore,
out _,
out _);
if (computedMaxBaseScore > 0)
accuracyRatio = computedBaseScore / computedMaxBaseScore;
}
int computedBasicHitObjects = scoreInfo.Statistics.Where(kvp => kvp.Key.IsBasic()).Select(kvp => kvp.Value).Sum();
return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), computedBasicHitObjects);
}
/// <summary>
/// Computes the total score from individual scoring components.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The proportion of the max combo achieved by the player.</param>
/// <param name="statistics">Any statistics to be factored in.</param>
/// <returns>The total score.</returns>
public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
/// <param name="comboRatio">The portion of the max combo achieved by the player.</param>
/// <param name="bonusScore">The total bonus score.</param>
/// <param name="totalBasicHitObjects">The total number of basic (non-tick and non-bonus) hitobjects in the beatmap.</param>
/// <returns>The total score computed from the given scoring component ratios.</returns>
public double ComputeScore(ScoringMode mode, double accuracyRatio, double comboRatio, double bonusScore, int totalBasicHitObjects)
{
switch (mode)
{
@ -234,62 +348,22 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Standardised:
double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
case ScoringMode.Classic:
int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value);
// If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times.
if (totalHitObjects == 0)
totalHitObjects = 1;
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score;
return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36;
double scaledStandardised = ComputeScore(ScoringMode.Standardised, accuracyRatio, comboRatio, bonusScore, totalBasicHitObjects) / max_score;
return Math.Pow(scaledStandardised * Math.Max(1, totalBasicHitObjects), 2) * ClassicScoreMultiplier;
}
}
/// <summary>
/// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time.
/// Calculates the total bonus score from score statistics.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
/// <param name="statistics">Statistics to be used for calculating accuracy, bonus score, etc.</param>
/// <returns>The computed score for provided inputs.</returns>
public double GetImmediateScore(ScoringMode mode, int maxCombo, Dictionary<HitResult, int> statistics)
{
// calculate base score from statistics pairs
int computedBaseScore = 0;
foreach (var pair in statistics)
{
if (!pair.Key.AffectsAccuracy())
continue;
computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
}
return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics);
}
/// <summary>
/// Get the accuracy fraction for the provided base score.
/// </summary>
/// <param name="baseScore">The score to be used for accuracy calculation.</param>
/// <param name="preferRolling">Whether the rolling base score should be used (ie. for the current point in time based on Apply/Reverted results).</param>
/// <returns>The computed accuracy.</returns>
private double calculateAccuracyRatio(double baseScore, bool preferRolling = false)
{
if (preferRolling && rollingMaxBaseScore != 0)
return baseScore / rollingMaxBaseScore;
return maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
}
private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
private double getBonusScore(Dictionary<HitResult, int> statistics)
/// <param name="statistics">The score statistics.</param>
/// <returns>The total bonus score.</returns>
private double getBonusScore(IReadOnlyDictionary<HitResult, int> statistics)
=> statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
+ statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
@ -311,8 +385,6 @@ namespace osu.Game.Rulesets.Scoring
public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
/// <summary>
/// Resets this ScoreProcessor to a default state.
/// </summary>
@ -329,10 +401,12 @@ namespace osu.Game.Rulesets.Scoring
{
maxAchievableCombo = HighestCombo.Value;
maxBaseScore = baseScore;
maxBasicHitObjects = basicHitObjects;
}
baseScore = 0;
rollingMaxBaseScore = 0;
basicHitObjects = 0;
TotalScore.Value = 0;
Accuracy.Value = 1;
@ -346,23 +420,19 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public virtual void PopulateScore(ScoreInfo score)
{
score.TotalScore = (long)Math.Round(GetStandardisedScore());
score.Combo = Combo.Value;
score.MaxCombo = HighestCombo.Value;
score.Accuracy = Accuracy.Value;
score.Rank = Rank.Value;
score.HitEvents = hitEvents;
foreach (var result in HitResultExtensions.ALL_TYPES)
score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents;
// Populate total score after everything else.
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
}
/// <summary>
/// Maximum <see cref="HitResult"/> for a normal hit (i.e. not tick/bonus) for this ruleset. Only populated via <see cref="ResetFromReplayFrame"/>.
/// </summary>
private HitResult? maxNormalResult;
public override void ResetFromReplayFrame(Ruleset ruleset, ReplayFrame frame)
{
base.ResetFromReplayFrame(ruleset, frame);
@ -370,11 +440,26 @@ namespace osu.Game.Rulesets.Scoring
if (frame.Header == null)
return;
baseScore = 0;
rollingMaxBaseScore = 0;
extractFromStatistics(ruleset, frame.Header.Statistics, out baseScore, out rollingMaxBaseScore, out _, out _);
HighestCombo.Value = frame.Header.MaxCombo;
foreach ((HitResult result, int count) in frame.Header.Statistics)
scoreResultCounts.Clear();
scoreResultCounts.AddRange(frame.Header.Statistics);
updateScore();
OnResetFromReplayFrame?.Invoke();
}
private void extractFromStatistics(Ruleset ruleset, IReadOnlyDictionary<HitResult, int> statistics, out double baseScore, out double maxBaseScore, out int maxCombo,
out int basicHitObjects)
{
baseScore = 0;
maxBaseScore = 0;
maxCombo = 0;
basicHitObjects = 0;
foreach ((HitResult result, int count) in statistics)
{
// Bonus scores are counted separately directly from the statistics dictionary later on.
if (!result.IsScorable() || result.IsBonus())
@ -397,20 +482,19 @@ namespace osu.Game.Rulesets.Scoring
break;
default:
maxResult = maxNormalResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
maxResult = maxBasicResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
break;
}
baseScore += count * Judgement.ToNumericResult(result);
rollingMaxBaseScore += count * Judgement.ToNumericResult(maxResult);
maxBaseScore += count * Judgement.ToNumericResult(maxResult);
if (result.AffectsCombo())
maxCombo += count;
if (result.IsBasic())
basicHitObjects += count;
}
scoreResultCounts.Clear();
scoreResultCounts.AddRange(frame.Header.Statistics);
updateScore();
OnResetFromReplayFrame?.Invoke();
}
protected override void Dispose(bool isDisposing)

View File

@ -18,7 +18,6 @@ using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
@ -136,21 +135,9 @@ namespace osu.Game.Scoring
return score.TotalScore;
int beatmapMaxCombo;
double accuracy = score.Accuracy;
if (score.IsLegacyScore)
{
if (score.RulesetID == 3)
{
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
// To get around this, recalculate accuracy based on the hit statistics.
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
if (maxBaseScore > 0)
accuracy = baseScore / maxBaseScore;
}
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
if (score.BeatmapInfo.MaxCombo != null)
@ -184,7 +171,7 @@ namespace osu.Game.Scoring
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo));
}
/// <summary>

View File

@ -73,6 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
SelectionHandler = CreateSelectionHandler();
SelectionHandler.DeselectAll = deselectAll;
SelectionHandler.SelectedItems.BindTo(SelectedItems);
AddRangeInternal(new[]
{

View File

@ -29,11 +29,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates);
SelectedItems.BindTo(EditorBeatmap.SelectedHitObjects);
SelectedItems.CollectionChanged += (sender, args) =>
{
Scheduler.AddOnce(UpdateTernaryStates);
};
SelectedItems.CollectionChanged += (sender, args) => Scheduler.AddOnce(UpdateTernaryStates);
}
protected override void DeleteItems(IEnumerable<HitObject> items) => EditorBeatmap.RemoveRange(items);

View File

@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
@ -76,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
});
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, users), l =>
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(GameplayState.Ruleset.RulesetInfo, ScoreProcessor, users), l =>
{
if (!LoadedBeatmapSuccessfully)
return;
@ -171,11 +172,25 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private void onMatchStarted() => Scheduler.Add(() =>
{
if (!this.IsCurrentScreen())
return;
loadingDisplay.Hide();
base.StartGameplay();
});
private void onResultsReady() => resultsReady.SetResult(true);
private void onResultsReady()
{
// Schedule is required to ensure that `TaskCompletionSource.SetResult` is not called more than once.
// A scenario where this can occur is if this instance is not immediately disposed (ie. async disposal queue).
Schedule(() =>
{
if (!this.IsCurrentScreen())
return;
resultsReady.SetResult(true);
});
}
protected override async Task PrepareScoreForResultsAsync(Score score)
{

View File

@ -5,6 +5,7 @@ using System;
using JetBrains.Annotations;
using osu.Framework.Timing;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
@ -12,8 +13,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
{
public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
: base(scoreProcessor, users)
public MultiSpectatorLeaderboard(RulesetInfo ruleset, [NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
: base(ruleset, scoreProcessor, users)
{
}
@ -33,7 +34,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
((SpectatingTrackedUserData)data).Clock = null;
}
protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, scoreProcessor);
protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, ruleset, scoreProcessor);
protected override void Update()
{
@ -48,8 +49,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
[CanBeNull]
public IClock Clock;
public SpectatingTrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor)
: base(user, scoreProcessor)
public SpectatingTrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
: base(user, ruleset, scoreProcessor)
{
}

View File

@ -133,7 +133,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
scoreProcessor.ApplyBeatmap(playableBeatmap);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, users)
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, users)
{
Expanded = { Value = true },
}, l =>

View File

@ -11,6 +11,7 @@ using osu.Framework.Screens;
using osu.Game.Extensions;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
@ -64,7 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo));
}
protected override void Dispose(bool isDisposing)

View File

@ -17,7 +17,9 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
@ -41,6 +43,7 @@ namespace osu.Game.Screens.Play.HUD
[Resolved]
private UserLookupCache userLookupCache { get; set; }
private readonly RulesetInfo ruleset;
private readonly ScoreProcessor scoreProcessor;
private readonly MultiplayerRoomUser[] playingUsers;
private Bindable<ScoringMode> scoringMode;
@ -52,11 +55,13 @@ namespace osu.Game.Screens.Play.HUD
/// <summary>
/// Construct a new leaderboard.
/// </summary>
/// <param name="ruleset">The ruleset.</param>
/// <param name="scoreProcessor">A score processor instance to handle score calculation for scores of users in the match.</param>
/// <param name="users">IDs of all users in this match.</param>
public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
public MultiplayerGameplayLeaderboard(RulesetInfo ruleset, ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
{
// todo: this will eventually need to be created per user to support different mod combinations.
this.ruleset = ruleset;
this.scoreProcessor = scoreProcessor;
playingUsers = users;
@ -69,7 +74,7 @@ namespace osu.Game.Screens.Play.HUD
foreach (var user in playingUsers)
{
var trackedUser = CreateUserData(user, scoreProcessor);
var trackedUser = CreateUserData(user, ruleset, scoreProcessor);
trackedUser.ScoringMode.BindTo(scoringMode);
UserScores[user.UserID] = trackedUser;
@ -119,7 +124,7 @@ namespace osu.Game.Screens.Play.HUD
spectatorClient.OnNewFrames += handleIncomingFrames;
}
protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new TrackedUserData(user, scoreProcessor);
protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new TrackedUserData(user, ruleset, scoreProcessor);
protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked)
{
@ -222,8 +227,12 @@ namespace osu.Game.Screens.Play.HUD
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
public TrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor)
private readonly RulesetInfo ruleset;
public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
{
this.ruleset = ruleset;
User = user;
ScoreProcessor = scoreProcessor;
@ -244,7 +253,13 @@ namespace osu.Game.Screens.Play.HUD
{
var header = frame.Header;
Score.Value = ScoreProcessor.GetImmediateScore(ScoringMode.Value, header.MaxCombo, header.Statistics);
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, new ScoreInfo
{
Ruleset = ruleset,
MaxCombo = header.MaxCombo,
Statistics = header.Statistics
});
Accuracy.Value = header.Accuracy;
CurrentCombo.Value = header.Combo;
}

View File

@ -185,6 +185,12 @@ namespace osu.Game.Screens.Play
{
var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray();
if (gameplayMods.Any(m => m is UnknownMod))
{
Logger.Log("Gameplay was started with an unknown mod applied.", level: LogLevel.Important);
return;
}
if (Beatmap.Value is DummyWorkingBeatmap)
return;
@ -988,24 +994,27 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
if (!GameplayState.HasPassed && !GameplayState.HasFailed)
GameplayState.HasQuit = true;
screenSuspension?.RemoveAndDisposeImmediately();
failAnimationLayer?.RemoveFilters();
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
if (prepareScoreForDisplayTask == null)
if (LoadedBeatmapSuccessfully)
{
Score.ScoreInfo.Passed = false;
// potentially should be ScoreRank.F instead? this is the best alternative for now.
Score.ScoreInfo.Rank = ScoreRank.D;
}
if (!GameplayState.HasPassed && !GameplayState.HasFailed)
GameplayState.HasQuit = true;
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
// To resolve test failures, forcefully end playing synchronously when this screen exits.
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
spectatorClient.EndPlaying(GameplayState);
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
if (prepareScoreForDisplayTask == null)
{
Score.ScoreInfo.Passed = false;
// potentially should be ScoreRank.F instead? this is the best alternative for now.
Score.ScoreInfo.Rank = ScoreRank.D;
}
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
// To resolve test failures, forcefully end playing synchronously when this screen exits.
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
spectatorClient.EndPlaying(GameplayState);
}
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Linq;
@ -23,8 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
#nullable enable
namespace osu.Game.Screens.Play.PlayerSettings
{
public class BeatmapOffsetControl : CompositeDrawable
@ -122,7 +122,19 @@ namespace osu.Game.Screens.Play.PlayerSettings
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
val => Current.Value = val);
val =>
{
// At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight).
// We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving.
if (realmWriteTask == null)
Current.Value = val;
if (realmWriteTask?.IsCompleted == true)
{
// we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again.
realmWriteTask = null;
}
});
Current.BindValueChanged(currentChanged);
}
@ -158,10 +170,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
if (settings == null) // only the case for tests.
return;
if (settings.Offset == Current.Value)
double val = Current.Value;
if (settings.Offset == val)
return;
settings.Offset = Current.Value;
settings.Offset = val;
});
}
}

View File

@ -119,7 +119,8 @@ namespace osu.Game.Screens.Play
{
bool exiting = base.OnExiting(next);
submitScore(Score.DeepClone());
if (LoadedBeatmapSuccessfully)
submitScore(Score.DeepClone());
return exiting;
}

View File

@ -152,7 +152,6 @@ namespace osu.Game.Screens.Select
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
public OsuSpriteText ArtistLabel { get; private set; }
public BeatmapSetOnlineStatusPill StatusPill { get; private set; }
public FillFlowContainer MapperContainer { get; private set; }
private Container difficultyColourBar;
@ -169,6 +168,12 @@ namespace osu.Game.Screens.Select
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private ModSettingChangeTracker settingChangeTracker;
public WedgeInfoText(WorkingBeatmap working, RulesetInfo userRuleset)
@ -181,7 +186,7 @@ namespace osu.Game.Screens.Select
private IBindable<StarDifficulty?> starDifficulty;
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationManager localisation, BeatmapDifficultyCache difficultyCache)
private void load(LocalisationManager localisation)
{
var beatmapInfo = working.BeatmapInfo;
var metadata = beatmapInfo.Metadata;
@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select
Shear = -wedged_container_shear,
Alpha = 0f,
},
StatusPill = new BeatmapSetOnlineStatusPill
new BeatmapSetOnlineStatusPill
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
@ -264,6 +269,7 @@ namespace osu.Game.Screens.Select
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapInfo.Status,
Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1
}
}
},
@ -311,22 +317,6 @@ namespace osu.Game.Screens.Select
titleBinding.BindValueChanged(_ => setMetadata(metadata.Source));
artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true);
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
{
difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue);
}, true);
starDifficulty = difficultyCache.GetBindableDifficulty(beatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.FadeIn(transition_duration);
starRatingDisplay.Current.Value = s.NewValue ?? default;
});
// no difficulty means it can't have a status to show
if (string.IsNullOrEmpty(beatmapInfo.DifficultyName))
StatusPill.Hide();
addInfoLabels();
}
@ -334,6 +324,23 @@ namespace osu.Game.Screens.Select
{
base.LoadComplete();
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
{
difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue);
}, true);
starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;
// Don't roll the counter on initial display (but still allow it to roll on applying mods etc.)
if (!starRatingDisplay.IsPresent)
starRatingDisplay.FinishTransforms(true);
starRatingDisplay.FadeIn(transition_duration);
});
mods.BindValueChanged(m =>
{
settingChangeTracker?.Dispose();