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186 changed files with 2297 additions and 1036 deletions
+3 -1
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@@ -24,7 +24,9 @@ Clone the repository including submodules
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop`
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
+2 -2
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@@ -27,8 +27,8 @@ namespace osu.Desktop.Overlays
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
+3 -3
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@@ -27,9 +27,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
foreach (var currentObject in objects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is JuiceStream)
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
if (!(currentJuiceElement is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
}
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
for (int i = 0; i < objectWithDroplets.Count - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double timeToNext = nextObject.StartTime - currentObject.StartTime;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
currentObject.DistanceToHyperDash = distanceToHyper;
lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
public virtual bool NewCombo { get; set; }
@@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
/// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper.
/// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary>
public float DistanceToHyperDash { get; set; }
@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
{
+11 -8
View File
@@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
@@ -407,9 +412,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
@@ -422,15 +425,15 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
@@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
RunWhile(() => nextColumn == lastColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
{
holdColumn = Random.Next(RandomStart, TotalColumns);
});
}
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
@@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
addToPattern(pattern, GetRandomColumn(), generateHold);
break;
}
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(start, TotalColumns);
});
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
{
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = allowStacking
? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
addToPattern(pattern, nextColumn);
}
return pattern;
int getNextColumn(int last)
{
if (convertType.HasFlag(PatternType.Gathered))
{
last++;
if (last == TotalColumns)
last = RandomStart;
}
else
last = GetRandomColumn();
return last;
}
}
/// <summary>
@@ -295,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, columnLimit);
});
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
// Add normal note
addToPattern(pattern, nextColumn);
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return conversionDifficulty.Value;
}
}
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
=> FindAvailableColumn(initialColumn, null, patterns: patterns);
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
params Pattern[] patterns)
{
lowerBound = lowerBound ?? RandomStart;
upperBound = upperBound ?? TotalColumns;
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))
return initialColumn;
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
if (hasValidColumns)
break;
}
if (!hasValidColumns)
throw new NotEnoughColumnsException();
// Iterate until a valid column is found. This is a random iteration in the default case.
do
{
initialColumn = nextColumn(initialColumn);
} while (!isValid(initialColumn));
return initialColumn;
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
}
/// <summary>
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>
/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
/// </summary>
public class NotEnoughColumnsException : Exception
{
public NotEnoughColumnsException()
: base("There were not enough columns to complete conversion.")
{
}
}
}
}
@@ -3,9 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
/// The specific value is not super important - enough such that no false-positives occur.
///
/// /b/933228 requires at least 23 iterations.
/// </summary>
private const int max_rng_iterations = 30;
/// <summary>
/// The last pattern.
/// </summary>
@@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
TotalColumns = Beatmap.TotalColumns;
}
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
{
int iterations = 0;
while (condition())
{
if (iterations++ >= max_rng_iterations)
{
// log an error but don't throw. we want to continue execution.
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
"Conversion encountered errors. The beatmap may not be correctly converted.");
return;
}
action();
}
}
/// <summary>
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <summary>
/// Denotes when a single conversion operation is in an infinitely looping state.
/// </summary>
public class ExceededAllowedIterationsException : Exception
{
private readonly string stackTrace;
public ExceededAllowedIterationsException(StackTrace stackTrace)
{
this.stackTrace = stackTrace.ToString();
}
public override string StackTrace => stackTrace;
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
}
}
}
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
}
@@ -111,6 +111,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected void BeginHold()
{
holdStartTime = Time.Current;
bodyPiece.Hitting = true;
}
protected void EndHold()
{
holdStartTime = null;
bodyPiece.Hitting = false;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
@@ -123,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
BeginHold();
return true;
}
@@ -137,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
holdStartTime = null;
EndHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
@@ -170,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
holdNote.BeginHold();
return true;
}
@@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
@@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
@@ -86,6 +88,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
public bool Hitting
{
get { return hitting; }
set
{
hitting = value;
updateAccentColour();
}
}
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@@ -118,13 +130,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
private bool hitting;
private void updateAccentColour()
{
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
foreground.Colour = AccentColour.Opacity(0.5f);
background.Colour = AccentColour.Opacity(0.7f);
const float animation_length = 50;
foreground.ClearTransforms(false, nameof(foreground.Colour));
if (hitting)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
+2 -2
View File
@@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
});
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class TestDrawableHitCircle : DrawableHitCircle
protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@@ -94,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto;
}
public void TriggerJudgement() => UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseShaking : TestCaseHitCircle
{
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is TestDrawableHitCircle hitObject)
{
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
}
}
}
}
@@ -56,6 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;
+2 -3
View File
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
@@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
const float relax_leniency = 3;
foreach (var drawable in playfield.HitObjects.AliveObjects)
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
if (!(drawable is DrawableOsuHitObject osuHit))
continue;
@@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Mods
wasLeft = !wasLeft;
}
osuInputManager.HandleCustomInput(new InputState(), state);
state.Apply(osuInputManager.CurrentState, osuInputManager);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
@@ -0,0 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Transform";
public override string ShortenedName => "TR";
public override FontAwesome Icon => FontAwesome.fa_arrows;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
private float theta;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
{
var hitObject = (OsuHitObject) drawable.HitObject;
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
Vector2 originalPosition = drawable.Position;
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
double moveDuration = hitObject.TimePreempt + 1;
using (drawable.BeginAbsoluteSequence(appearTime, true))
{
drawable
.MoveToOffset(appearOffset)
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
}
theta += (float) hitObject.TimeFadeIn / 1000;
}
}
}
}
@@ -0,0 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Wiggle";
public override string ShortenedName => "WG";
public override FontAwesome Icon => FontAwesome.fa_certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
}
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt
int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
void wiggle()
{
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
}
for (int i = 0; i < amountWiggles; i++)
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
wiggle();
// Keep wiggling sliders and spinners for their duration
if (!(osuObject is IHasEndTime endTime))
return;
amountWiggles = (int)(endTime.Duration / wiggle_duration);
for (int i = 0; i < amountWiggles; i++)
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
wiggle();
}
}
}
@@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
return;
}
ApplyResult(r => r.Type = result);
}
@@ -10,19 +10,29 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
private readonly ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
Alpha = 0;
}
// Forward all internal management to shakeContainer.
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
protected sealed override void UpdateState(ArmedState state)
{
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
@@ -68,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
}
}
@@ -44,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s)
Ball = new SliderBall(s, this)
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
{
OnShake = Shake
},
TailCircle = new DrawableSliderTail(s, s.TailCircle)
};
@@ -181,6 +184,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
}
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
}
}
@@ -36,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
public readonly Drawable FollowCircle;
private Drawable drawableBall;
private readonly DrawableSlider drawableSlider;
public SliderBall(Slider slider)
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
@@ -151,11 +153,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Time.Current < slider.EndTime)
{
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}
@@ -7,14 +7,15 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
@@ -85,6 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Vector2 topLeftOffset;
private readonly Slider slider;
public SliderBody(Slider s)
{
slider = s;
@@ -108,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
{
@@ -139,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@@ -155,19 +158,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (progress <= border_portion)
{
bytes[i * 4] = (byte)(BorderColour.R * 255);
bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
bytes[i * 4] = (byte)(AccentColour.R * 255);
bytes[i * 4 + 1] = (byte)(AccentColour.G * 255);
bytes[i * 4 + 2] = (byte)(AccentColour.B * 255);
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (AccentColour.A * 255));
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
@@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
protected Box Disc;
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking
+5
View File
@@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Osu
new OsuModRelax(),
new OsuModAutopilot(),
};
case ModType.Fun:
return new Mod[] {
new OsuModTransform(),
new OsuModWiggle(),
};
default:
return new Mod[] { };
}
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
@@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawInfo.Colour,
DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{
+3 -2
View File
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
@@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);
@@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
protected DrawableHit(Hit hit)
: base(hit)
{
@@ -51,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
if (pressHandledThisFrame)
return true;
if (Judged)
return false;
@@ -62,6 +67,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (IsHit)
HitAction = action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
return result;
}
@@ -76,6 +85,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}
+1 -1
View File
@@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;
@@ -8,14 +8,14 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.EventArgs;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
using OpenTK;
namespace osu.Game.Tests.Visual
{
[Description("player pause/fail screens")]
public class TestCaseGameplayMenuOverlay : OsuTestCase
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
@@ -73,12 +73,18 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
/// <summary>
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
/// </summary>
@@ -86,7 +92,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
AddStep("Press enter", () => press(Key.Enter));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -112,7 +118,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -125,11 +131,11 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
@@ -142,11 +148,11 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
@@ -161,8 +167,8 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Down arrow", () => press(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
@@ -174,12 +180,16 @@ namespace osu.Game.Tests.Visual
/// </summary>
private void testKeySelectionAfterMouseSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Show overlay", () =>
{
pauseOverlay.Show();
InputManager.MoveMouseTo(Vector2.Zero);
});
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
@@ -195,9 +205,9 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
AddStep("Hide overlay", () => pauseOverlay.Hide());
@@ -218,7 +228,7 @@ namespace osu.Game.Tests.Visual
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnClick();
retryButton.Click();
pauseOverlay.OnRetry = lastAction;
});
@@ -235,23 +245,28 @@ namespace osu.Game.Tests.Visual
AddStep("Select second button", () =>
{
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
press(Key.Down);
press(Key.Down);
});
var retryButton = pauseOverlay.Buttons.Skip(1).First();
bool triggered = false;
Action lastAction = null;
AddStep("Press enter", () =>
{
var lastAction = pauseOverlay.OnRetry;
lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
pauseOverlay.OnRetry = lastAction;
press(Key.Enter);
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Action was triggered", () =>
{
if (lastAction != null)
{
pauseOverlay.OnRetry = lastAction;
lastAction = null;
}
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
}
}
+65 -2
View File
@@ -1,32 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseKeyCounter : OsuTestCase
public class TestCaseKeyCounter : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(KeyCounterKeyboard),
typeof(KeyCounterMouse),
typeof(KeyCounterCollection)
};
public TestCaseKeyCounter()
{
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
@@ -34,7 +47,57 @@ namespace osu.Game.Tests.Visual
});
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
double time1 = 0;
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
time1 = Clock.CurrentTime;
});
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
IFrameBasedClock oldClock = null;
AddStep($"Rewind {testKey} counter once", () =>
{
oldClock = rewindTestKeyCounterKeyboard.Clock;
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
});
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
Add(kc);
}
private class FixedClock : IClock
{
private readonly double time;
public FixedClock(double time)
{
this.time = time;
}
public double CurrentTime => time;
public double Rate => 1;
public bool IsRunning => false;
}
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
AddInternal(trackManager);
Add(trackManager);
}
[Test]
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
TestTrackOwner owner = null;
PreviewTrack track = null;
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
{
var track = getTrack();
AddInternal(track);
Add(track);
return track;
}
+6 -5
View File
@@ -27,13 +27,15 @@ namespace osu.Game.Beatmaps
[JsonProperty("id")]
public int? OnlineBeatmapID
{
get { return onlineBeatmapID; }
set { onlineBeatmapID = value > 0 ? value : null; }
get => onlineBeatmapID;
set => onlineBeatmapID = value > 0 ? value : null;
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
[Required]
public BeatmapSetInfo BeatmapSet { get; set; }
@@ -82,7 +84,7 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
get => string.Join(",", Bookmarks);
set
{
if (string.IsNullOrEmpty(value))
@@ -93,8 +95,7 @@ namespace osu.Game.Beatmaps
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
bool result = int.TryParse(v, out int val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
+29 -38
View File
@@ -1,4 +1,4 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
@@ -62,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string[] HandledExtensions => new[] { ".osz" };
protected override string ImportFromStablePath => "Songs";
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
@@ -72,11 +75,6 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
@@ -103,6 +101,11 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@@ -114,11 +117,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
@@ -195,7 +193,7 @@ namespace osu.Game.Beatmaps
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
@@ -231,6 +229,12 @@ namespace osu.Game.Beatmaps
BeatmapDownloadBegan?.Invoke(request);
}
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
{
base.PresentCompletedImport(imported);
PresentBeatmap?.Invoke(imported.LastOrDefault());
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
@@ -311,27 +315,6 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
@@ -351,7 +334,10 @@ namespace osu.Game.Beatmaps
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName))
throw new InvalidOperationException($"No beatmap files found in this beatmap archive ({reader.Name}).");
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
@@ -402,21 +388,22 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
/// </summary>
/// <param name="beatmap">The beatmap to populate.</param>
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
{
if (api?.State != APIState.Online)
return false;
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
return true;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
try
{
@@ -428,6 +415,9 @@ namespace osu.Game.Beatmaps
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
@@ -436,6 +426,7 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true;
}
catch (Exception e)
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
@@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
@@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
}
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try
+20
View File
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
@@ -44,6 +45,25 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess()
{
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
{
if (obj is IHasComboInformation objectComboInfo)
{
objectComboInfo.ComboIndex = comboIndex;
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
foreach (var nestedObject in obj.NestedHitObjects)
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
}
}
foreach (var hitObject in Beatmap.HitObjects)
{
if (hitObject is IHasComboInformation objectComboInfo)
{
foreach (var nested in hitObject.NestedHitObjects)
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
}
}
}
}
}
+4 -2
View File
@@ -17,10 +17,12 @@ namespace osu.Game.Beatmaps
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
get => onlineBeatmapSetID;
set => onlineBeatmapSetID = value > 0 ? value : null;
}
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
public BeatmapMetadata Metadata { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -14,20 +13,35 @@ namespace osu.Game.Beatmaps.Drawables
{
private readonly OsuSpriteText statusText;
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
private BeatmapSetOnlineStatus status;
public BeatmapSetOnlineStatus Status
{
get { return status; }
get => status;
set
{
if (value == status) return;
if (status == value)
return;
status = value;
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpperInvariant();
Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
statusText.Text = value.ToString().ToUpperInvariant();
}
}
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
public float TextSize
{
get => statusText.TextSize;
set => statusText.TextSize = value;
}
public MarginPadding TextPadding
{
get => statusText.Padding;
set => statusText.Padding = value;
}
public BeatmapSetOnlineStatusPill()
{
AutoSizeAxes = Axes.Both;
Masking = true;
@@ -45,10 +59,10 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
TextSize = textSize,
Padding = textPadding,
},
};
Status = BeatmapSetOnlineStatus.None;
}
}
}
+3 -3
View File
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
} while (line != null && line.Length == 0);
if (line == null)
throw new IOException(@"Unknown file format");
throw new IOException(@"Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException(@"Unknown file format");
throw new IOException($@"Unknown file format ({line})");
return (Decoder<T>)decoder.Invoke(line);
}
+67 -101
View File
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using System.Threading;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
@@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
beatmap = new RecyclableLazy<IBeatmap>(() =>
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
});
track = new RecyclableLazy<Track>(() =>
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
});
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
}
/// <summary>
@@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
return path;
}
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value.Result;
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<IBeatmap> beatmap;
private IBeatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value;
protected abstract IBeatmap GetBeatmap();
private readonly RecyclableLazy<IBeatmap> beatmap;
private Texture populateBackground() => GetBackground();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value;
protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
}
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public Waveform Waveform => waveform.Value;
protected virtual Waveform GetWaveform() => new Waveform();
private readonly RecyclableLazy<Waveform> waveform;
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public Storyboard Storyboard => storyboard.Value;
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
public Skin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other)
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
background.Recycle();
waveform.Recycle();
storyboard.Recycle();
skin.Recycle();
}
/// <summary>
@@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
mod.ApplyToClock(t);
}
public class AsyncLazy<T>
public class RecyclableLazy<T>
{
private Lazy<Task<T>> lazy;
private Lazy<T> lazy;
private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object();
private readonly object fetchLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{
this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction;
@@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
{
if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose();
(lazy.Value as IDisposable)?.Dispose();
recreate();
}
public bool IsResultAvailable
public bool IsResultAvailable => stillValid;
public T Value
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
lock (fetchLock)
{
if (!stillValid)
recreate();
return lazy.Value;
}
}
}
public Task<T> Value
{
get
{
recreateIfInvalid();
return lazy.Value;
}
}
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
}
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
}
}
}
+83 -14
View File
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
@@ -58,7 +59,7 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly List<Action> cachedEvents = new List<Action>();
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
@@ -76,20 +77,27 @@ namespace osu.Game.Database
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in cachedEvents)
foreach (var a in events)
a.Invoke();
}
cachedEvents.Clear();
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
cachedEvents.Add(a);
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
@@ -129,7 +137,6 @@ namespace osu.Game.Database
List<TModel> imported = new List<TModel>();
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
@@ -162,12 +169,29 @@ namespace osu.Game.Database
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
if (imported.Count == 0)
{
notification.Text = "Import failed!";
notification.State = ProgressNotificationState.Cancelled;
}
else
{
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
notification.CompletionClickAction += () =>
{
if (imported.Count > 0)
PresentCompletedImport(imported);
return true;
};
notification.State = ProgressNotificationState.Completed;
}
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}
/// <summary>
@@ -178,7 +202,8 @@ namespace osu.Game.Database
{
try
{
return Import(CreateModel(archive), archive);
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
}
catch (Exception e)
{
@@ -257,17 +282,19 @@ namespace osu.Game.Database
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
/// <returns>false if no operation was performed</returns>
public bool Delete(TModel item)
{
using (ContextFactory.GetForWrite())
{
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).FirstOrDefault(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (foundModel == null || foundModel.DeletePending) return false;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
return true;
}
}
@@ -282,7 +309,7 @@ namespace osu.Game.Database
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!",
State = ProgressNotificationState.Active,
};
@@ -384,12 +411,54 @@ namespace osu.Game.Database
return fileInfos;
}
#region osu-stable import
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// The relative path from osu-stable's data directory to import items from.
/// </summary>
protected virtual string ImportFromStablePath => null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public Task ImportFromStableAsync()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
if (!stable.ExistsDirectory(ImportFromStablePath))
{
// This handles situations like when the user does not have a Skins folder
Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
#endregion
/// <summary>
/// Create a barebones model from the provided archive.
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>
+1 -3
View File
@@ -5,8 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
@@ -28,7 +27,6 @@ namespace osu.Game.Graphics.Backgrounds
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
});
}
+4 -4
View File
@@ -30,8 +30,8 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
public Color4 ColourLight = Color4.White;
@@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
@@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
@@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Containers
{
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
private OsuGame game;
@@ -22,7 +22,7 @@ namespace osu.Game.Graphics.Containers
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private PreviewTrackManager previewTrackManager;
@@ -54,14 +54,14 @@ namespace osu.Game.Graphics.Containers
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
if (!base.ReceivePositionalInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
@@ -0,0 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that adds the ability to shake its contents.
/// </summary>
public class ShakeContainer : Container
{
/// <summary>
/// Shake the contents of this container.
/// </summary>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public void Shake(double maximumLength)
{
const float shake_amount = 8;
const float shake_duration = 30;
// if we don't have enough time, don't bother shaking.
if (maximumLength < shake_duration * 2)
return;
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (maximumLength > shake_duration * 4)
sequence = sequence
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}
}
+1 -3
View File
@@ -4,7 +4,6 @@
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -16,7 +15,6 @@ namespace osu.Game.Graphics
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
Date = date.ToLocalTime();
@@ -56,7 +54,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
protected virtual string Format() => Date.Humanize();
+1 -1
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
public Task TakeScreenshotAsync() => Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
+3 -3
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
if (loadableIcon == loadedIcon) return;
var texture = store?.Get(((char)loadableIcon).ToString());
var texture = store.Get(((char)loadableIcon).ToString());
spriteMain.Texture = texture;
spriteShadow.Texture = texture;
@@ -95,7 +95,7 @@ namespace osu.Game.Graphics
{
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
//squared result for quadratic fall-off seems to give the best result.
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
if (icon == value) return;
icon = value;
if (IsLoaded)
if (LoadState == LoadState.Loaded)
updateTexture();
}
}
@@ -3,9 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
@@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
@@ -1,18 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}
@@ -47,10 +47,10 @@ namespace osu.Game.Graphics.UserInterface
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;
@@ -211,7 +211,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
@@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
{
@@ -170,7 +170,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
{
+5 -2
View File
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
@@ -28,7 +29,9 @@ namespace osu.Game.IO.Archives
public abstract IEnumerable<string> Filenames { get; }
public virtual byte[] Get(string name)
public virtual byte[] Get(string name) => GetAsync(name).Result;
public async Task<byte[]> GetAsync(string name)
{
using (Stream input = GetStream(name))
{
@@ -36,7 +39,7 @@ namespace osu.Game.IO.Archives
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
await input.ReadAsync(buffer, 0, buffer.Length);
return buffer;
}
}
+1 -1
View File
@@ -37,7 +37,7 @@ namespace osu.Game.IPC
return;
}
if (importer.HandledExtensions.Contains(Path.GetExtension(path)))
if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant()))
importer.Import(path);
}
}
+26 -1
View File
@@ -3,10 +3,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Input.Handlers
@@ -40,7 +43,29 @@ namespace osu.Game.Input.Handlers
public void Apply(InputState state, IInputStateChangeHandler handler)
{
handler.HandleCustomInput(state, this);
if (!(state is RulesetInputManagerInputState<T> inputState))
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
var released = lastPressed.Except(PressedActions).ToArray();
var pressed = PressedActions.Except(lastPressed).ToArray();
inputState.LastReplayState = this;
handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, released, pressed));
}
}
public class ReplayStateChangeEvent<T> : InputStateChangeEvent
{
public readonly T[] ReleasedActions;
public readonly T[] PressedActions;
public ReplayStateChangeEvent(InputState state, IInput input, T[] releasedActions, T[] pressedActions)
: base(state, input)
{
ReleasedActions = releasedActions;
PressedActions = pressedActions;
}
}
}
@@ -0,0 +1,380 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180913080842_AddRankStatus")]
partial class AddRankStatus
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.1.2-rtm-30932");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Name");
b.HasKey("ID");
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}
@@ -0,0 +1,33 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class AddRankStatus : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "Status",
table: "BeatmapSetInfo",
nullable: false,
defaultValue: -3); // NONE
migrationBuilder.AddColumn<int>(
name: "Status",
table: "BeatmapInfo",
nullable: false,
defaultValue: -3); // NONE
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Status",
table: "BeatmapSetInfo");
migrationBuilder.DropColumn(
name: "Status",
table: "BeatmapInfo");
}
}
}
@@ -1,7 +1,8 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
@@ -13,7 +14,7 @@ namespace osu.Game.Migrations
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
.HasAnnotation("ProductVersion", "2.1.2-rtm-30932");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
@@ -78,6 +79,8 @@ namespace osu.Game.Migrations
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
@@ -173,6 +176,8 @@ namespace osu.Game.Migrations
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
+37 -26
View File
@@ -2,12 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
@@ -26,7 +24,7 @@ namespace osu.Game.Online.API
private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
/// <summary>
/// The username/email provided by the user when initiating a login.
@@ -55,7 +53,13 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
var thread = new Thread(run)
{
Name = "APIAccess",
IsBackground = true
};
thread.Start();
}
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
@@ -75,10 +79,7 @@ namespace osu.Game.Online.API
public void Unregister(IOnlineComponent component)
{
Scheduler.Add(delegate
{
components.Remove(component);
});
Scheduler.Add(delegate { components.Remove(component); });
}
public string AccessToken => authentication.RequestAccessToken();
@@ -103,6 +104,7 @@ namespace osu.Game.Online.API
log.Add(@"Queueing a ping request");
Queue(new ListChannelsRequest { Timeout = 5000 });
}
break;
case APIState.Offline:
case APIState.Connecting:
@@ -161,18 +163,21 @@ namespace osu.Game.Online.API
continue;
}
//process the request queue.
APIRequest req;
while (queue.TryPeek(out req))
while (true)
{
if (handleRequest(req))
APIRequest req;
lock (queue)
{
//we have succeeded, so let's unqueue.
queue.TryDequeue(out req);
if (queue.Count == 0) break;
req = queue.Dequeue();
}
// TODO: handle failures better
handleRequest(req);
}
Thread.Sleep(1);
Thread.Sleep(50);
}
}
@@ -205,7 +210,8 @@ namespace osu.Game.Online.API
}
catch (WebException we)
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
// special cases for un-typed but useful message responses.
switch (we.Message)
@@ -247,6 +253,7 @@ namespace osu.Game.Online.API
}
private APIState state;
public APIState State
{
get { return state; }
@@ -271,7 +278,10 @@ namespace osu.Game.Online.API
public bool IsLoggedIn => LocalUser.Value.Id > 1;
public void Queue(APIRequest request) => queue.Enqueue(request);
public void Queue(APIRequest request)
{
lock (queue) queue.Enqueue(request);
}
public event StateChangeDelegate OnStateChange;
@@ -279,16 +289,17 @@ namespace osu.Game.Online.API
private void flushQueue(bool failOldRequests = true)
{
var oldQueue = queue;
//flush the queue.
queue = new ConcurrentQueue<APIRequest>();
if (failOldRequests)
lock (queue)
{
APIRequest req;
while (oldQueue.TryDequeue(out req))
req.Fail(new WebException(@"Disconnected from server"));
var oldQueueRequests = queue.ToArray();
queue.Clear();
if (failOldRequests)
{
foreach (var req in oldQueueRequests)
req.Fail(new WebException(@"Disconnected from server"));
}
}
}
+3 -2
View File
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
@@ -40,7 +41,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@@ -66,7 +67,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@@ -2,34 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private readonly long? since;
private readonly Channel channel;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
public GetMessagesRequest(Channel channel)
{
this.channels = channels;
since = sinceId;
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{channel.Id}/messages";
}
}
@@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
{
private readonly long since;
private readonly Channel channel;
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
{
this.channel = channel;
since = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
req.AddParameter(@"since", since.ToString());
return req;
}
protected override string Target => @"chat/updates";
}
}
@@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesResponse
{
[JsonProperty]
public List<Channel> Presence;
[JsonProperty]
public List<Message> Messages;
}
}
@@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class JoinChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public JoinChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Put;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}
@@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class LeaveChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public LeaveChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@@ -20,15 +20,13 @@ namespace osu.Game.Online.API.Requests
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.POST;
req.AddParameter(@"target_type", message.TargetType.GetDescription());
req.AddParameter(@"target_id", message.TargetId.ToString());
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content);
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
}
}
@@ -15,6 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty(@"beatmapset")]
public APIBeatmapSet BeatmapSet { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
@@ -59,11 +65,13 @@ namespace osu.Game.Online.API.Requests.Responses
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = OnlineBeatmapID,
Version = version,
Status = Status,
BeatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Status = BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None
},
Version = version,
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = drainRate,
@@ -20,10 +20,13 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
get => onlineBeatmapSetID;
set => onlineBeatmapSetID = value > 0 ? value : null;
}
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty(@"preview_url")]
private string preview { get; set; }
@@ -42,9 +45,6 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
[JsonProperty(@"status")]
private BeatmapSetOnlineStatus status { get; set; }
[JsonProperty(@"submitted_date")]
private DateTimeOffset submitted { get; set; }
@@ -57,7 +57,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"user_id")]
private long creatorId
{
set { Author.Id = value; }
set => Author.Id = value;
}
[JsonProperty(@"beatmaps")]
@@ -69,6 +69,7 @@ namespace osu.Game.Online.API.Requests.Responses
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
Status = Status,
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = covers,
@@ -76,7 +77,7 @@ namespace osu.Game.Online.API.Requests.Responses
PlayCount = playCount,
FavouriteCount = favouriteCount,
BPM = bpm,
Status = status,
Status = Status,
HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted,
+13 -1
View File
@@ -19,11 +19,14 @@ namespace osu.Game.Online.Chat
public string Topic;
[JsonProperty(@"type")]
public string Type;
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
@@ -51,11 +54,20 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded { get; private set; }
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
Messages.AddRange(messages);
MessagesLoaded = true;
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
LastMessageId = maxMessageId;
purgeOldMessages();
+11
View File
@@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public enum ChannelType
{
PM,
Public
}
}
+2 -2
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public List<SpriteText> Parts;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
@@ -53,7 +53,7 @@ namespace osu.Game.Online.Chat
this.parts = parts;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}
+1 -5
View File
@@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
Timestamp = DateTimeOffset.Now;
Content = message;
Sender = new User
{
Username = @"system",
Colour = @"0000ff",
};
Sender = User.SYSTEM_USER;
}
}
}
+2 -5
View File
@@ -18,11 +18,8 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"sender_id")]
public int UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"channel_id")]
public int ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;
+35 -31
View File
@@ -75,10 +75,10 @@ namespace osu.Game
{
get
{
Screen s = screenStack;
while (s != null && !(s is Intro))
s = s.ChildScreen;
return s as Intro;
Screen screen = screenStack;
while (screen != null && !(screen is Intro))
screen = screen.ChildScreen;
return screen as Intro;
}
}
@@ -126,8 +126,8 @@ namespace osu.Game
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
foreach (var overlay in overlays)
overlay.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
@@ -244,7 +244,7 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(Score s)
protected void LoadScore(Score score)
{
scoreLoad?.Cancel();
@@ -252,18 +252,18 @@ namespace osu.Game
if (menu == null)
{
scoreLoad = Schedule(() => LoadScore(s));
scoreLoad = Schedule(() => LoadScore(score));
return;
}
if (!menu.IsCurrentScreen)
{
menu.MakeCurrent();
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
this.Delay(500).Schedule(() => LoadScore(score), out scoreLoad);
return;
}
if (s.Beatmap == null)
if (score.Beatmap == null)
{
notifications.Post(new SimpleNotification
{
@@ -273,12 +273,12 @@ namespace osu.Game
return;
}
ruleset.Value = s.Ruleset;
ruleset.Value = score.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.Value = s.Mods;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(score.Beatmap);
Beatmap.Value.Mods.Value = score.Mods;
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
menu.Push(new PlayerLoader(new ReplayPlayer(score.Replay)));
}
protected override void Dispose(bool isDisposing)
@@ -299,11 +299,13 @@ namespace osu.Game
// This prevents the cursor from showing until we have a screen with CursorVisible = true
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
// hook up notifications to components.
// todo: all archive managers should be able to be looped here.
SkinManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.PostNotification = n => notifications?.Post(n);
SkinManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentBeatmap = PresentBeatmap;
AddRange(new Drawable[]
@@ -353,7 +355,7 @@ namespace osu.Game
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
loadComponentSingleFile(musicController = new MusicController
{
Depth = -4,
Depth = -5,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@@ -506,22 +508,24 @@ namespace osu.Game
// we could avoid the need for scheduling altogether.
Schedule(() =>
{
if (asyncLoadStream != null)
var previousLoadStream = asyncLoadStream;
//chain with existing load stream
asyncLoadStream = Task.Run(async () =>
{
//chain with existing load stream
asyncLoadStream = asyncLoadStream.ContinueWith(async t =>
if (previousLoadStream != null)
await previousLoadStream;
try
{
try
{
await LoadComponentAsync(d, add);
}
catch (OperationCanceledException)
{
}
});
}
else
asyncLoadStream = LoadComponentAsync(d, add);
Logger.Log($"Loading {d}...", LoggingTarget.Debug);
await LoadComponentAsync(d, add);
Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
}
catch (OperationCanceledException)
{
}
});
});
}
+28 -28
View File
@@ -24,7 +24,6 @@ using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
@@ -109,38 +108,16 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
dependencies.CacheAs(this);
dependencies.Cache(LocalConfig);
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
var api = new APIAccess(LocalConfig);
dependencies.Cache(api);
dependencies.CacheAs<IAPIProvider>(api);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
fileImporters.Add(ScoreStore);
fileImporters.Add(SkinManager);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
@@ -164,6 +141,29 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
var api = new APIAccess(LocalConfig);
dependencies.Cache(api);
dependencies.CacheAs<IAPIProvider>(api);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
fileImporters.Add(ScoreStore);
fileImporters.Add(SkinManager);
var defaultBeatmap = new DummyWorkingBeatmap(this);
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
BeatmapManager.DefaultBeatmap = defaultBeatmap;
@@ -243,7 +243,7 @@ namespace osu.Game
public void Import(params string[] paths)
{
var extension = Path.GetExtension(paths.First());
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
foreach (var importer in fileImporters)
if (importer.HandledExtensions.Contains(extension)) importer.Import(paths);
@@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
},
};
Action = () => playButton.TriggerOnClick();
Action = () => playButton.Click();
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
}
+3 -1
View File
@@ -230,10 +230,12 @@ namespace osu.Game.Overlays.BeatmapSet
Spacing = new Vector2(10),
Children = new Drawable[]
{
onlineStatusPill = new BeatmapSetOnlineStatusPill(14, new MarginPadding { Horizontal = 25, Vertical = 8 })
onlineStatusPill = new BeatmapSetOnlineStatusPill
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,
TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
},
Details = new Details(),
},
@@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
loading = true;
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
getScoresRequest.Success += r => Scores = r.Scores;
getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
api.Queue(getScoresRequest);
}
}
@@ -134,5 +134,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
this.api = api;
updateDisplay();
}
protected override void Dispose(bool isDisposing)
{
getScoresRequest?.Cancel();
}
}
}
+1 -1
View File
@@ -51,7 +51,7 @@ namespace osu.Game.Overlays
}
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
{
+12
View File
@@ -13,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using System;
@@ -143,6 +144,17 @@ namespace osu.Game.Overlays.Chat
textBold.FadeOut(transition_length, Easing.OutQuint);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (args.Button == MouseButton.Middle)
{
closeButton.Action();
return true;
}
return false;
}
protected override bool OnHover(InputState state)
{
if (IsRemovable)
+39 -25
View File
@@ -47,7 +47,7 @@ namespace osu.Game.Overlays
public const float TAB_AREA_HEIGHT = 50;
private GetMessagesRequest fetchReq;
private GetUpdatesRequest fetchReq;
private readonly ChatTabControl channelTabs;
@@ -62,7 +62,7 @@ namespace osu.Game.Overlays
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos);
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos);
public ChatOverlay()
{
@@ -285,7 +285,7 @@ namespace osu.Game.Overlays
chatBackground.Colour = colours.ChatBlue;
}
private long? lastMessageId;
private long lastMessageId;
private readonly List<Channel> careChannels = new List<Channel>();
@@ -304,9 +304,9 @@ namespace osu.Game.Overlays
Scheduler.Add(delegate
{
//todo: decide how to handle default channels for a user now that they are saved server-side.
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
@@ -320,7 +320,7 @@ namespace osu.Game.Overlays
};
});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
};
api.Queue(req);
@@ -362,7 +362,7 @@ namespace osu.Game.Overlays
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Messages.Any())
if (currentChannel.MessagesLoaded)
loading.Hide();
currentChannelContainer.Clear(false);
@@ -394,6 +394,15 @@ namespace osu.Game.Overlays
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => addChannel(channel);
req.Failure += ex => removeChannel(channel);
api.Queue(req);
return;
}
}
// let's fetch a small number of messages to bring us up-to-date with the backlog.
@@ -415,47 +424,53 @@ namespace osu.Game.Overlays
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
req.Success += delegate (List<Message> messages)
var req = new GetMessagesRequest(channel);
req.Success += messages =>
{
loading.Hide();
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};
req.Failure += delegate
{
Debug.Write("failure!");
if (channel == currentChannel)
loading.Hide();
};
api.Queue(req);
}
private void fetchNewMessages()
private void fetchUpdates()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
fetchReq.Success += updates =>
{
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
if (careChannels.Find(c => c.Id == channel.Id) == null)
{
channel.Joined.Value = true;
addChannel(channel);
}
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
@@ -517,8 +532,7 @@ namespace osu.Game.Overlays
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = TargetType.Channel, //TODO: read this from channel
TargetId = target.Id,
ChannelId = target.Id,
IsAction = isAction,
Content = postText
};
+4 -4
View File
@@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Dialog
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
@@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
@@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
if (!actionInvoked)
// In the case a user did not choose an action before a hide was triggered, press the last button.
// This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().TriggerOnClick();
buttonsContainer.Last().Click();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
@@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick();
Buttons.Skip(index).First().Click();
}
}
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace osu.Game.Overlays
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{
+7 -5
View File
@@ -7,11 +7,11 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
@@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
private void load(OsuColour colours)
{
Content.CornerRadius = 4;
@@ -74,13 +74,13 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Text = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
TextSize = 18,
Font = @"Exo2.0-BoldItalic",
},
new OsuSpriteText
{
Text = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
Font = @"Exo2.0-BoldItalic",
},
},
@@ -217,8 +217,10 @@ namespace osu.Game.Overlays.Direct
statusContainer.Add(new IconPill(FontAwesome.fa_image));
}
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
statusContainer.Add(new BeatmapSetOnlineStatusPill
{
TextSize = 12,
TextPadding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
});
+4 -4
View File
@@ -10,8 +10,8 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
namespace osu.Game.Overlays.Direct
@@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation, OsuColour colours)
private void load(OsuColour colours)
{
Content.CornerRadius = 5;
@@ -94,13 +94,13 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
TextSize = 18,
Font = @"Exo2.0-BoldItalic",
},
new OsuSpriteText
{
Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
Font = @"Exo2.0-BoldItalic",
},
}
+1 -3
View File
@@ -104,8 +104,6 @@ namespace osu.Game.Overlays.Direct
beatmaps.ItemAdded += setAdded;
}
public override bool DisposeOnDeathRemoval => true;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -187,7 +185,7 @@ namespace osu.Game.Overlays.Direct
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
}
+2 -2
View File
@@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Direct
iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
}
public override bool HandleKeyboardInput => !bindable.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !bindable.Disabled && base.HandleMouseInput;
public override bool HandleNonPositionalInput => !bindable.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !bindable.Disabled && base.HandlePositionalInput;
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
{
+18 -3
View File
@@ -240,6 +240,15 @@ namespace osu.Game.Overlays
});
}
protected override void PopIn()
{
base.PopIn();
// Queries are allowed to be run only on the first pop-in
if (getSetsRequest == null)
Scheduler.AddOnce(updateSearch);
}
private SearchBeatmapSetsRequest getSetsRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
@@ -251,16 +260,22 @@ namespace osu.Game.Overlays
{
queryChangedDebounce?.Cancel();
if (!IsLoaded) return;
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
return;
BeatmapSets = null;
ResultAmounts = null;
getSetsRequest?.Cancel();
if (api == null) return;
if (api == null)
return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
return;
previewTrackManager.StopAnyPlaying(this);
@@ -50,7 +50,7 @@ namespace osu.Game.Overlays.KeyBinding
private FillFlowContainer<KeyButton> buttons;
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text);
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend((string)text.Text);
public KeyBindingRow(object action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
{

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