Chinmay Patil
c568888500
Edited to remove unessicary blank lines
2021-11-04 09:47:52 -06:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
0df339d0b8
Fix incorrect invocation of download method in SoloSpectator
2021-11-04 13:50:04 +09:00
Dean Herbert
05f1fd4bc9
Remove unnecessary properties and parameters
2021-11-04 13:33:54 +09:00
Chinmay Patil
9aa3021bbc
Added Unstable Rate Counter as a skinable element
2021-11-03 22:22:44 -06:00
Dean Herbert
3453160a8b
Change PlaylistItem.Beatmap
to be an IBeatmapInfo
2021-11-04 13:16:56 +09:00
Dean Herbert
b21e0e7efb
Merge branch 'beatmap-refactor/get-and-present' into beatmap-refactor/beatmap-overlays
2021-11-01 18:07:51 +09:00
Dean Herbert
02e69626e3
Reduce fail animation tint slightly
2021-11-01 13:06:26 +09:00
Dean Herbert
a16c8f1ebc
Update all beatmap overlay views to use APIBeatmap
/APIBeatmapSet
2021-10-29 18:50:55 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
91cc77407d
Fix low-pass filter continuing to take effect after fail animation has already ended
2021-10-22 17:02:02 +09:00
Dean Herbert
7cf4395875
Merge branch 'master' into default-value-indicator
2021-10-19 16:23:02 +09:00
sh0ckR6
e7b280fc81
Comment out RankDisplay
...
Commented out as it may be revisited at a later time.
Also currently unused.
2021-10-18 23:12:33 -04:00
Bartłomiej Dach
8db2fc439d
Change ruleset ID assert in player to null-check
2021-10-18 23:45:06 +02:00
Bartłomiej Dach
6d9d85685f
Fix settings item having zero height
2021-10-18 23:30:38 +02:00
Dan Balasescu
8643c725cc
Merge pull request #15175 from peppy/fail-animation-flash-controlled-by-setting
...
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 15:27:10 +09:00
Dean Herbert
762949f49f
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 14:20:38 +09:00
Dean Herbert
59dc04017e
Fix epilepsy warning not being faded out on an early exit from PlayerLoader
2021-10-18 13:30:37 +09:00
Bartłomiej Dach
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check
2021-10-16 16:10:42 +02:00
Dean Herbert
7a5a612896
Move retry and exit hotkey overlays to same depth / container
2021-10-16 02:29:45 +09:00
Dean Herbert
91754450b2
Remove dispose method completely
2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
Dean Herbert
b9fd1f52df
Tweak animation slightly
2021-10-15 19:37:22 +09:00
Dean Herbert
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence
2021-10-15 17:03:37 +09:00
Dean Herbert
f73e505ee6
Further adjustments to glow to be less bright on settings overlay
2021-10-15 12:35:19 +09:00
Dean Herbert
1212b08672
Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
2021-10-14 16:45:34 +09:00
Dan Balasescu
d88daf0cc2
Merge pull request #15073 from peppy/fix-player-loader-low-pass
...
Improve `PlayerLoader` audio and visual transitions
2021-10-13 17:01:49 +09:00
Dean Herbert
26a1e40d24
Fix storyboard outro during fail test not being lenient enough
2021-10-13 13:48:57 +09:00
Dean Herbert
ae4dcbd829
Improve PlayerLoader
audio and visual transitions
2021-10-13 13:26:20 +09:00
Dean Herbert
3d6602b8df
Ensure FailAnimation
is disposed synchronously to avoid test failures
2021-10-11 14:05:31 +09:00
Dean Herbert
794b4c46cf
Split score counter class into two distinct classes to simplify usages
2021-10-10 17:56:32 +09:00
Dean Herbert
06cce0119c
Use localisable format string for comma separator mode
2021-10-10 17:41:16 +09:00
Dean Herbert
446f091d32
Use comma separator for tournament score displays
2021-10-10 16:06:12 +09:00
Dean Herbert
436ead421a
Move low pass fail effect to FailAnimation
2021-10-08 12:27:04 +09:00
Dean Herbert
da96cc73d8
Fix dual specification of SuspensionHandler
and move fields around slightly
2021-10-07 23:40:47 +09:00
Dean Herbert
310d7965b6
Merge branch 'master' into more-filter-effects
2021-10-07 20:52:38 +09:00
Jamie Taylor
cc209f0f2d
Add filter effect to fail sequence
2021-10-07 17:55:30 +09:00
Jamie Taylor
5c48340520
Add filter effect to beatmap loading
2021-10-07 17:55:21 +09:00
Dean Herbert
5f129ae33c
Remove local overridden storage of Mods
in Player
...
Not required and only causing headaches. Accessing mods should now be
done via `GameplayState`.
Closes #14912 .
2021-10-07 14:53:39 +09:00
Dean Herbert
9705c7b546
Use cloned mods in one more place
2021-10-06 21:30:30 +09:00
Dean Herbert
433e7cd403
Fix rate mods not working if pp counter is displayed
2021-10-06 21:26:30 +09:00
Dean Herbert
98fef6ece2
Handle judgement reverts with actual display updates
2021-10-05 19:08:30 +09:00
Dean Herbert
0859c336de
Also dim counter during initial calculation phase
2021-10-05 17:24:36 +09:00
Dean Herbert
f64226ded6
Fix display not displaying correctly after initial load
2021-10-05 17:10:32 +09:00
Dean Herbert
599d82e383
Avoid returning a live IEnumerable
2021-10-05 17:01:07 +09:00
Dean Herbert
fa7f11d906
Add easing to rolling counter value
2021-10-05 16:51:49 +09:00
Dean Herbert
565e888f58
Tidy up attribute retrieval code
2021-10-05 16:40:07 +09:00
smoogipoo
45b63cbad9
Remove unnecessary dependency
2021-10-05 16:03:25 +09:00
Dean Herbert
676df55a0e
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
Dean Herbert
81a13566bc
Adjust default location slightly, fix alignment of "pp" subtext
2021-10-05 15:28:03 +09:00
Dean Herbert
b6af93d434
Apply some code quality refactoring
2021-10-05 15:14:49 +09:00
Dean Herbert
7176dc95e5
Revert Player.Score
to protected
2021-10-05 14:55:40 +09:00
Dean Herbert
e19be8ebe4
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
smoogipoo
5624dd9af6
Fix incorrect CancellationToken usage
...
Apparently I wrote the BDL system and don't know how this works. I
believe you need `CancellationToken?` or CanBeNull=true, however that doesn't actually
play well when actually using the token in code...
2021-10-05 12:07:41 +09:00
smoogipoo
593da79bbc
Further asyncify load process
2021-10-05 11:26:13 +09:00
smoogipoo
d120678e30
Fix redundant default value
2021-10-04 21:13:14 +09:00
smoogipoo
d1e7191f94
Pass score into GameplayState
2021-10-04 20:59:51 +09:00
smoogipoo
0b0316e27e
Fix missing CanBeNull
2021-10-04 20:59:31 +09:00
smoogipoo
1837e1bf3c
Share rounding with PerformanceStatistic
2021-10-04 20:35:53 +09:00
smoogipoo
fb63e5ed87
Add todo
2021-10-04 20:35:26 +09:00
smoogipoo
221cc1747c
Drop "default" prefix
2021-10-04 20:34:28 +09:00
smoogipoo
5aae673240
Use GameplayState
2021-10-04 20:33:54 +09:00
smoogipoo
2e3450b3f5
Make Mods readonly
2021-10-04 20:20:24 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
7e009f6168
Add full xmldoc
2021-10-02 02:31:41 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
05ca3aec4f
Rename GameplayState
to SpectatorGameplayState
2021-10-02 02:10:11 +09:00
smoogipoo
0ee148b53f
Extra guard against no attributes
2021-10-01 21:31:26 +09:00
smoogipoo
a1f880a36a
Split classes
2021-10-01 21:00:39 +09:00
smoogipoo
d0081908c5
Make Score internal
2021-10-01 20:52:48 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
smoogipoo
4d8418e072
Fix possible nullrefs
2021-09-30 17:54:56 +09:00
smoogipoo
d2a8f35b4c
Update styling
2021-09-30 17:54:52 +09:00
smoogipoo
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
Dan Balasescu
625711e6d2
Merge pull request #14776 from peppy/fix-pause-with-audio-offset
...
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
2021-09-28 18:44:22 +09:00
Dan Balasescu
ffdaf23329
Merge pull request #14814 from peppy/fix-key-counter-masking
...
Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking
2021-09-21 16:21:38 +09:00
Bartłomiej Dach
761548e533
Merge branch 'master' into 14470-ur-not-updating
2021-09-20 22:07:33 +02:00
sh0ckR6
fb416c79e9
Fully revert Player
2021-09-20 15:01:03 -04:00
Dean Herbert
a3464c98a7
Fix KeyCounterDisplay
potentially getting stuck invisible due to autosize masking
...
Closes #14793 .
2021-09-20 23:52:01 +09:00
sh0ckR6
9a1db04920
Resolve GameplayClockContainer
instead of Player
2021-09-20 10:28:58 -04:00
sh0ckR6
36a20ab0b3
Resolve failed test compilation
2021-09-20 10:26:07 -04:00
sh0ckR6
10fe2382b0
Address most issues
2021-09-20 10:07:42 -04:00
sh0ckR6
04715a5471
Add null-check when invoking OnSeek
2021-09-18 12:20:36 -04:00
sh0ckR6
f6e279baa1
Add xmldoc to HitErrorMeter.Clear
...
Explains how the method is called and what inheritors should do when implementing it.
2021-09-18 12:18:11 -04:00
sh0ckR6
12cc16c598
Remove unused property in SongProgress
2021-09-18 12:05:06 -04:00
sh0ckR6
b2b3108afa
Resolve addressed issues
...
+ Stopped using testing methods in non-testing classes
+ Resolve Player and add OnSeek event
+ Take bindings away from BarHitErrorMeter
+ Add support for ColourHitErrorMeter
2021-09-17 16:19:41 -04:00
Dean Herbert
5f27f1c099
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
...
Bit of an unfortunate one. Because we are applying the pitch adjustment
to the lowest level (`Track`), it's hard to filter out in parent clock
calculations.
Tried a few solutions but this feels the best. Note that we can't just
undo the `pauseFreqAdjust` adjustment as it will div-by-zero.
Closes https://github.com/ppy/osu/issues/14773 .
2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca
Move all the "inherit previous AllowTrackAdjustments
" logic into OsuScreen
2021-09-15 21:25:39 +03:00
AbstractQbit
f0439ef50b
Remove unnecessary AllowTrackAdjustments
overrides, add true to SongSelect
2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
AbstractQbit
3c75094f43
Move BarHitErrorMeter
's icon reorintation to Update()
2021-09-13 19:41:55 +03:00
AbstractQbit
7267602b95
Fix icon orientation for horizontal bar hit error meter
2021-09-13 17:14:39 +03:00
sh0ckR6
bde092f816
Clear UR bar display on seek with mouse
2021-09-09 20:08:16 -04:00
sh0ckR6
bf0150bab4
Clear UR bar display on keyboard input
2021-09-09 16:21:51 -04:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
f64efdc4a9
Merge branch 'update-extension-usages' into update-framework
2021-08-30 16:00:09 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
...
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
Salman Ahmed
378734a7f8
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
Dean Herbert
e633b2716d
Fix regression in outro skip handling logic
2021-08-26 13:58:45 +09:00
Dean Herbert
b1a261c902
Avoid using scheduled delegates at all for skip overload input handling
2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b
Avoid skip overlay attempting to show when it is already invalid
2021-08-26 12:25:37 +09:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 18:50:55 +02:00
smoogipoo
16ddbcd208
Don't bind to RoomId where it's expected to be constant
2021-08-24 14:25:40 +09:00
smoogipoo
df170afbc4
Fix multiplayer crashing when entering gameplay
2021-08-24 13:22:06 +09:00
smoogipoo
956c1cc216
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 12:33:34 +09:00
Nathan Alo
2877b43824
split multiplayer and playlist activity
2021-08-22 09:54:07 +08:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Dean Herbert
9d2664cbb1
Merge branch 'master' into star-rating-display-v2
2021-08-18 17:22:33 +09:00
Dean Herbert
4a65888cfc
Merge branch 'master' into multiplayer-chat
2021-08-17 17:34:23 +09:00
Dean Herbert
6ee6a46894
Remove unnecessary public
prefix in interface specification
2021-08-17 16:22:14 +09:00
Dean Herbert
0d283aa6a3
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
Dean Herbert
82eddeffef
Add LocalUserPlayInfo
interface to convey common information about player status
2021-08-17 16:15:47 +09:00
smoogipoo
f4b7ee5c7f
Merge branch 'master' into hide-player-settings-overlay
2021-08-17 13:44:33 +09:00
smoogipoo
081524b6c8
Privatise setters
2021-08-17 13:44:21 +09:00
Dean Herbert
fc89f2bac4
Revert "Rename element in OsuSettings enum"
...
This reverts commit c2bbe17562
.
2021-08-16 16:56:48 +09:00
Dean Herbert
8d45f86bd3
Rename variable to better reflect its purpose
2021-08-16 16:48:40 +09:00
Dean Herbert
ae8a1adae8
Allow seeking via Player.Seek
even if disabled
2021-08-16 16:47:57 +09:00
Dean Herbert
838bcc51b2
Avoid new bindable requirement
2021-08-16 16:27:19 +09:00
Dean Herbert
81480ac4fc
Use PlayerConfiguration
to convey no-seek state
2021-08-16 16:16:02 +09:00
Salman Ahmed
554b09ac1b
Fix SkinnableTargetsContainer
blocked from processing scheduled tasks
2021-08-16 06:57:45 +03:00
Nathan Alo
cc3468b4ab
apply suggestions
...
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Salman Ahmed
2ddf28346a
PlayerSettingsGroups -> PlayerSettings
2021-08-14 19:58:20 +03:00
Nathan Alo
4ed06a1021
apply suggestions
2021-08-14 22:39:12 +08:00
kj415j45
c2bbe17562
Rename element in OsuSettings enum
...
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
...
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
...
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
...
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Dean Herbert
90755c0307
Replace condition with matching precalculated bool
2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72
Fix exception messaging
2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1
Change scroll container subclass name to hopefully read better
2021-08-13 14:46:28 +09:00
Salman Ahmed
34c2b317e2
Hide song progress bar on multi-spectator player
2021-08-13 07:30:09 +03:00
Salman Ahmed
8dc7a925e7
Expire instead of hiding and disabling visibility state
...
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
Salman Ahmed
c10320f239
Hide and disable player settings overlay on multi-spectator player
2021-08-13 06:35:16 +03:00
Salman Ahmed
2b86416cb2
Hide player settings overlay on multi-spectator player loader
2021-08-13 06:35:16 +03:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
Dean Herbert
e84224f64c
Rename AddPlayer
method now that there's no conflict
2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8
Add support for automatic scrolling in gameplay leaderboard
2021-08-12 16:20:37 +09:00
Dean Herbert
3f067e3a8d
Remove likely unnecessary score null check
2021-08-11 16:59:42 +09:00
Dean Herbert
735c5085dd
Fix match score display not doing an initial value update
2021-08-11 14:50:47 +09:00
Dean Herbert
ee3b373e8a
Correctly handle tied scores
2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d
Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71
Fix ordering of teams to match colours
2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848
Fix overlap in spectator view
2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593
Add gameplay-specific team score display which can expand and contract
2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8
Support more than two teams
2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867
Add tracking of team totals to leaderboard implementation
2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05
Add team colour support to multiplaye gameplay leaderboard panels
2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2
Add the ability to set custom overriding colours on GameplayLeaderboardScore
s
2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df
Store MultiplayerRoomUser
as part of tracked data
2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f
Add safeties to avoid MultiplayerPlayer
crashing when beatmap can't be loaded
2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341
Bring across tournament score display for game usage
2021-08-09 16:30:37 +09:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
2ccf7e75b0
Fix new possible nullref inspection due to delegate initialisation in constructor
2021-08-05 13:24:59 +09:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Salman Ahmed
a75da82986
Add explaining comment
2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
Joseph Madamba
451c65a2c8
Fix song progress graph not being correctly hidden
2021-07-29 23:41:01 -07:00
Henry Lin
89e8296eb1
Reset all types of adjustments in MusicController
; Rename AllowRateAdjustments
to AllowTrackAdjustments
2021-07-29 15:39:26 +08:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
b910c21230
Add ModFlowDisplay
and consume in ContractedPanelMiddleContent
2021-07-21 16:53:04 +09:00
Dean Herbert
396ad79d50
Remove unnecessary UnbindAll
call
2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9
Tidy up ModDisplay
2021-07-21 16:38:25 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa
Move clone to earlier in the process
2021-07-19 19:18:34 +09:00
Dean Herbert
caba78cb5d
Copy score during submission process to ensure it isn't modified
2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3
Set score's rank on a failed submission
...
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.
I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Salman Ahmed
07ede7a147
Disallow custom rulesets from score submission
2021-07-11 03:34:57 +03:00
Dean Herbert
6a5f0e8237
Move handling of replay seek operations out of progress bar
...
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579 ).
2021-07-09 14:28:59 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
...
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Derrick Timmermans
4d7c744101
Fix failing test
2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors
2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes
2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected
2021-07-06 12:07:25 +02:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
...
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
1a6b8b2c73
Populate UserScores
as early as possible to avoid weird ordering requirements
2021-07-06 14:53:31 +09:00
Bartłomiej Dach
686dd2b5ce
Remove unused constant
2021-07-05 20:35:14 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay
2021-07-05 19:22:55 +02:00
Dean Herbert
f5ddd2a53b
Fix critical failure causing scores to not update on the leaderboard
2021-07-06 01:15:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
f1014af284
Move LoadComplete
content to run after user retrieval has completed
...
Feels safer, I think.
2021-07-05 21:35:41 +09:00
Dean Herbert
459f9a0465
Handle nulls and fix missing documentation
2021-07-05 21:35:37 +09:00
Dean Herbert
77adf687c6
Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
...
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
7a710ceffe
Check count as well (statistics can be populated with zero counts)
2021-07-04 16:41:09 +09:00
Dean Herbert
ef82528309
Don't attempt to submit score when nothing has been hit
2021-07-04 15:16:18 +09:00
Dean Herbert
f689e788c9
Avoid using game-wide beatmap during score submission
2021-07-02 14:24:27 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
04b874bb00
Add flow for submitting score on exiting SubmittingPlayer
2021-07-01 17:02:33 +09:00
Dean Herbert
5bc970af0d
Make TestPlayer
inherit from SoloPlayer
for more flexibility in testing
2021-07-01 16:55:33 +09:00
Dean Herbert
00d3baef11
Exit handling flow
2021-06-30 20:23:48 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
...
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
1fff9a93b9
Merge branch 'master' into skin-editor-closest-anchor
2021-06-22 16:41:51 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor
2021-06-18 18:54:07 +09:00
Dean Herbert
0bc68a7018
Move xmldoc to method
2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e
Reorder methods to make more sense
2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4
Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor
2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5
Remove the synchronous version of PrepareScoreForResults
...
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4
Add note about delay parameter
2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b
Remove exit override behaviour
...
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.
The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
7ef8eac773
Remove unnecessary (and no longer correct) exception
2021-06-18 16:08:31 +09:00
Dean Herbert
2bf855fcca
Move all storyboard outro skip logic out of updateCompletionState
...
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
Bartłomiej Dach
f282326f9a
Move score preparations back below ShowResults
check
2021-06-17 19:04:52 +02:00
Bartłomiej Dach
3a1444e75d
Fix malformed xmldoc tag
...
Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
Dean Herbert
9facfe8964
Apply suggestions from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-18 01:07:54 +09:00
Dean Herbert
e0a3696145
Merge branch 'master' into player-completion-refactoring
2021-06-17 23:51:42 +09:00
Bartłomiej Dach
10b0d066be
Reword comments slightly
2021-06-17 16:04:58 +02:00
Bartłomiej Dach
561dbea9e1
Use xmldoc-specific syntax for nicer formatting
2021-06-17 15:26:50 +02:00
Dean Herbert
d03c6da60c
Refactor and redocument updateCompletionState()
and surrounding methods
2021-06-17 19:13:53 +09:00
Dean Herbert
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
Dean Herbert
7cbebe6d11
Rewrite xmldoc and inline comments for PerformExit
2021-06-17 18:10:59 +09:00
Salman Ahmed
ef2c4fd0d8
Make RulesetSkinProvidingContainer
able to be overriden for testing purposes
2021-06-10 16:36:46 +03:00
smoogipoo
e18f4cd4ba
Combine methods
2021-06-10 22:01:39 +09:00
smoogipoo
5073ede115
Clear existing frames when starting gameplay
2021-06-10 21:38:46 +09:00
smoogipoo
9eecb23fef
Only seek to the end on first frame arrival
2021-06-10 21:35:52 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display
2021-06-10 17:09:46 +09:00
Salman Ahmed
1aaad7bfd4
Apply few adjustments to skinning overlays comment
2021-06-09 22:49:31 +03:00
Salman Ahmed
e30f6581b3
Wrap gameplay content within a RulesetSkinProvidingContainer
2021-06-09 22:49:31 +03:00
Bartłomiej Dach
89cdea8123
Merge branch 'master' into fix-results-exit-transition
2021-06-09 19:40:56 +02:00
Dean Herbert
258d05d1e0
Ensure PlayerLoader
restores the background colour to its own value on resume
2021-06-09 17:17:39 +09:00
Dean Herbert
a7ef0173e9
Add safety to ensure background is correct tint when entering gameplay
2021-06-09 17:07:28 +09:00
Bartłomiej Dach
020c63017e
Fix inspectcode issues
2021-06-09 09:21:02 +02:00
Dean Herbert
b754c52392
Update ModAutoplay
matching to use new UserPlayable
flag instead
2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e
Remove "Unranked" text from ModDisplay
2021-06-09 13:45:09 +09:00
smoogipoo
00efed2c39
Add colours for tick judgements
2021-06-08 23:10:21 +09:00
smoogipoo
c8e14d7710
Ignore non-scorable and bonus judgements
2021-06-08 23:09:23 +09:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor
to UsesFixedAnchor
2021-06-08 08:28:42 -04:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
...
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax
2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
...
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
...
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
...
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
...
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo
2021-06-06 07:18:08 -04:00
smoogipoo
009aa994d0
Fix potential race incorrectly pausing the source clock
2021-06-04 21:58:51 +09:00