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Tidy up attribute retrieval code
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45b63cbad9
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@ -92,25 +92,32 @@ namespace osu.Game.Screens.Play.HUD
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private void onNewJudgement(JudgementResult judgement)
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{
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if (gameplayState?.Score == null || timedAttributes == null || timedAttributes.Length == 0)
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var attrib = getAttributeAtTime(judgement);
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if (gameplayState == null || attrib == null)
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return;
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int attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
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if (attribIndex < 0)
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attribIndex = ~attribIndex - 1;
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attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);
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var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, gameplayState.Score.ScoreInfo);
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var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(attrib, gameplayState.Score.ScoreInfo);
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Current.Value = (int)Math.Round(calculator?.Calculate() ?? 0, MidpointRounding.AwayFromZero);
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IsValid = true;
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}
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private void onJudgementReverted(JudgementResult obj)
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[CanBeNull]
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private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
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{
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IsValid = false;
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if (timedAttributes == null || timedAttributes.Length == 0)
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return null;
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int attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
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if (attribIndex < 0)
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attribIndex = ~attribIndex - 1;
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return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Length - 1)].Attributes;
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}
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private void onJudgementReverted(JudgementResult obj) => IsValid = false;
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protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
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protected override IHasText CreateText() => new TextComponent();
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