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split multiplayer and playlist activity
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parent
eaca331170
commit
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@ -17,6 +17,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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@ -28,6 +29,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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// Disallow fails in multiplayer for now.
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protected override bool CheckModsAllowFailure() => false;
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protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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[Resolved]
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private MultiplayerClient client { get; set; }
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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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@ -20,6 +21,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public Action Exited;
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protected override UserActivity InitialActivity => new UserActivity.InPlaylistGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(playlistItem, configuration)
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{
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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@ -20,8 +19,6 @@ namespace osu.Game.Screens.Play
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protected readonly PlaylistItem PlaylistItem;
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protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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@ -50,6 +50,14 @@ namespace osu.Game.Users
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public override string Status => $@"{base.Status} with others";
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}
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public class InPlaylistGame : InGame
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{
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public InPlaylistGame(BeatmapInfo beatmap, RulesetInfo ruleset)
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: base(beatmap, ruleset)
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{
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}
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}
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public class InSoloGame : InGame
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{
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public InSoloGame(BeatmapInfo info, RulesetInfo ruleset)
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