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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:23:00 +08:00

Improve PlayerLoader audio and visual transitions

This commit is contained in:
Dean Herbert 2021-10-13 13:26:20 +09:00
parent b37096f440
commit ae4dcbd829

View File

@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
{
protected const float BACKGROUND_BLUR = 15;
private const double content_out_duration = 300;
public override bool HideOverlaysOnEnter => hideOverlays;
public override bool DisallowExternalBeatmapRulesetChanges => true;
@ -135,36 +137,39 @@ namespace osu.Game.Screens.Play
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer
InternalChildren = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}).WithChildren(new Drawable[]
{
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
(content = new LogoTrackingContainer
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
RelativeSizeAxes = Axes.Both,
}).WithChildren(new Drawable[]
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
},
idleTracker = new IdleTracker(750),
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
},
idleTracker = new IdleTracker(750),
}),
lowPassFilter = new AudioFilter(audio.TrackMixer)
});
};
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
{
@ -195,7 +200,6 @@ namespace osu.Game.Screens.Play
epilepsyWarning.DimmableBackground = b;
});
lowPassFilter.CutoffTo(500, 100, Easing.OutCubic);
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
content.ScaleTo(0.7f);
@ -240,15 +244,15 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
cancelLoad();
contentOut();
content.ScaleTo(0.7f, 150, Easing.InQuint);
this.FadeOut(150);
// Ensure the screen doesn't expire until all the outwards fade operations have completed.
this.Delay(content_out_duration).FadeOut();
ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
BackgroundBrightnessReduction = false;
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
return base.OnExiting(next);
}
@ -344,6 +348,7 @@ namespace osu.Game.Screens.Play
content.FadeInFromZero(400);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
}
@ -353,8 +358,9 @@ namespace osu.Game.Screens.Play
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
content.ScaleTo(0.7f, content_out_duration * 2, Easing.OutQuint);
content.FadeOut(content_out_duration, Easing.OutQuint);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, content_out_duration);
}
private void pushWhenLoaded()
@ -381,7 +387,7 @@ namespace osu.Game.Screens.Play
contentOut();
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
TransformSequence<PlayerLoader> pushSequence = this.Delay(content_out_duration);
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
@ -400,6 +406,11 @@ namespace osu.Game.Screens.Play
})
.Delay(EpilepsyWarning.FADE_DURATION);
}
else
{
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
this.TransformBindableTo(volumeAdjustment, 0, content_out_duration, Easing.OutCubic);
}
pushSequence.Schedule(() =>
{