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Merge pull request #13771 from LumpBloom7/volume-meter-switch

Add ability to navigate between volume meters via Alt+Left/Right arrows
This commit is contained in:
Dean Herbert 2021-07-07 21:50:44 +09:00 committed by GitHub
commit e612d7568c
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 287 additions and 123 deletions

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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().State == SelectionState.Selected);
}
/// <summary>
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -111,11 +111,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
}
/// <summary>
@ -127,11 +127,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
}
/// <summary>
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
AddAssert("Overlay state is reset", () => failOverlay.Buttons.All(b => b.State == SelectionState.NotSelected));
}
/// <summary>
@ -162,11 +162,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hide overlay", () => pauseOverlay.Hide());
showOverlay();
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -179,8 +179,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("Second button selected", () => getButton(1).Selected.Value);
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
AddAssert("Second button selected", () => getButton(1).State == SelectionState.Selected);
}
/// <summary>
@ -196,8 +196,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("Second button not selected", () => getButton(1).State == SelectionState.NotSelected);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected); // Initial state condition
}
/// <summary>
@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddAssert("No button selected",
() => pauseOverlay.Buttons.All(button => !button.Selected.Value));
() => pauseOverlay.Buttons.All(button => button.State == SelectionState.NotSelected));
}
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Volume;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneVolumeOverlay : OsuTestScene
{
private VolumeOverlay volume;
protected override void LoadComplete()
{
base.LoadComplete();
AddRange(new Drawable[]
{
volume = new VolumeOverlay(),
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = action => volume.Adjust(action),
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
},
});
AddStep("show controls", () => volume.Show());
}
}
}

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A FillFlowContainer that provides functionality to cycle selection between children
/// The selection wraps around when overflowing past the first or last child.
/// </summary>
public class SelectionCycleFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable, IStateful<SelectionState>
{
public T Selected => (selectedIndex >= 0 && selectedIndex < Count) ? this[selectedIndex.Value] : null;
private int? selectedIndex;
public void SelectNext()
{
if (!selectedIndex.HasValue || selectedIndex == Count - 1)
setSelected(0);
else
setSelected(selectedIndex.Value + 1);
}
public void SelectPrevious()
{
if (!selectedIndex.HasValue || selectedIndex == 0)
setSelected(Count - 1);
else
setSelected(selectedIndex.Value - 1);
}
public void Deselect() => setSelected(null);
public void Select(T item)
{
var newIndex = IndexOf(item);
if (newIndex < 0)
setSelected(null);
else
setSelected(IndexOf(item));
}
public override void Add(T drawable)
{
base.Add(drawable);
Debug.Assert(drawable != null);
drawable.StateChanged += state => selectionChanged(drawable, state);
}
public override bool Remove(T drawable)
=> throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer<T>)}");
private void setSelected(int? value)
{
if (selectedIndex == value)
return;
// Deselect the previously-selected button
if (selectedIndex.HasValue)
this[selectedIndex.Value].State = SelectionState.NotSelected;
selectedIndex = value;
// Select the newly-selected button
if (selectedIndex.HasValue)
this[selectedIndex.Value].State = SelectionState.Selected;
}
private void selectionChanged(T drawable, SelectionState state)
{
if (state == SelectionState.NotSelected)
Deselect();
else
Select(drawable);
}
}
}

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@ -1,25 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK;
using osuTK.Graphics;
using System;
using osu.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class DialogButton : OsuClickableContainer
public class DialogButton : OsuClickableContainer, IStateful<SelectionState>
{
private const float idle_width = 0.8f;
private const float hover_width = 0.9f;
@ -27,7 +28,22 @@ namespace osu.Game.Graphics.UserInterface
private const float hover_duration = 500;
private const float click_duration = 200;
public readonly BindableBool Selected = new BindableBool();
public event Action<SelectionState> StateChanged;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (state == value)
return;
state = value;
StateChanged?.Invoke(value);
}
}
private readonly Container backgroundContainer;
private readonly Container colourContainer;
@ -153,7 +169,7 @@ namespace osu.Game.Graphics.UserInterface
updateGlow();
Selected.ValueChanged += selectionChanged;
StateChanged += selectionChanged;
}
private Color4 buttonColour;
@ -221,7 +237,7 @@ namespace osu.Game.Graphics.UserInterface
.OnComplete(_ =>
{
clickAnimating = false;
Selected.TriggerChange();
StateChanged?.Invoke(State);
});
return base.OnClick(e);
@ -235,7 +251,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnMouseUp(MouseUpEvent e)
{
if (Selected.Value)
if (State == SelectionState.Selected)
colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
base.OnMouseUp(e);
}
@ -243,7 +259,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
Selected.Value = true;
State = SelectionState.Selected;
return true;
}
@ -251,15 +267,15 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
Selected.Value = false;
State = SelectionState.NotSelected;
}
private void selectionChanged(ValueChangedEvent<bool> args)
private void selectionChanged(SelectionState newState)
{
if (clickAnimating)
return;
if (args.NewValue)
if (newState == SelectionState.Selected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);

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@ -103,6 +103,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Left }, GlobalAction.PreviousVolumeMeter),
new KeyBinding(new[] { InputKey.Alt, InputKey.Right }, GlobalAction.NextVolumeMeter),
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
@ -263,5 +266,11 @@ namespace osu.Game.Input.Bindings
[Description("Toggle skin editor")]
ToggleSkinEditor,
[Description("Previous volume meter")]
PreviousVolumeMeter,
[Description("Next volume meter")]
NextVolumeMeter,
}
}

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@ -30,6 +30,8 @@ namespace osu.Game.Overlays.Volume
return true;
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
ActionRequested?.Invoke(action);
return true;
}

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@ -3,6 +3,7 @@
using System;
using System.Globalization;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -19,13 +20,14 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>, IStateful<SelectionState>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@ -38,9 +40,32 @@ namespace osu.Game.Overlays.Volume
private OsuSpriteText text;
private BufferedContainer maxGlow;
private Container selectedGlowContainer;
private Sample sample;
private double sampleLastPlaybackTime;
public event Action<SelectionState> StateChanged;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (state == value)
return;
state = value;
StateChanged?.Invoke(value);
updateSelectedState();
}
}
private const float transition_length = 500;
public VolumeMeter(string name, float circleSize, Color4 meterColour)
{
this.circleSize = circleSize;
@ -75,7 +100,6 @@ namespace osu.Game.Overlays.Volume
{
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -147,6 +171,24 @@ namespace osu.Game.Overlays.Volume
},
},
},
selectedGlowContainer = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = meterColour.Opacity(0.1f),
Radius = 10,
}
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
@ -171,7 +213,6 @@ namespace osu.Game.Overlays.Volume
{
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
@ -305,17 +346,14 @@ namespace osu.Game.Overlays.Volume
return true;
}
private const float transition_length = 500;
protected override bool OnHover(HoverEvent e)
protected override bool OnMouseMove(MouseMoveEvent e)
{
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
return false;
State = SelectionState.Selected;
return base.OnMouseMove(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.ScaleTo(1f, transition_length, Easing.OutExpo);
}
public bool OnPressed(GlobalAction action)
@ -326,10 +364,12 @@ namespace osu.Game.Overlays.Volume
switch (action)
{
case GlobalAction.SelectPrevious:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNext:
State = SelectionState.Selected;
adjust(-1, false);
return true;
}
@ -340,5 +380,21 @@ namespace osu.Game.Overlays.Volume
public void OnReleased(GlobalAction action)
{
}
private void updateSelectedState()
{
switch (state)
{
case SelectionState.Selected:
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
selectedGlowContainer.FadeIn(transition_length, Easing.OutExpo);
break;
case SelectionState.NotSelected:
this.ScaleTo(1f, transition_length, Easing.OutExpo);
selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
break;
}
}
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Volume;
using osuTK;
@ -32,6 +33,8 @@ namespace osu.Game.Overlays
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
@ -53,7 +56,7 @@ namespace osu.Game.Overlays
Margin = new MarginPadding(10),
Current = { BindTarget = IsMuted }
},
new FillFlowContainer
volumeMeters = new SelectionCycleFillFlowContainer<VolumeMeter>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
@ -61,7 +64,7 @@ namespace osu.Game.Overlays
Origin = Anchor.CentreLeft,
Spacing = new Vector2(0, offset),
Margin = new MarginPadding { Left = offset },
Children = new Drawable[]
Children = new[]
{
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
@ -87,9 +90,9 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += _ => Show();
volumeMeterEffect.Bindable.ValueChanged += _ => Show();
volumeMeterMusic.Bindable.ValueChanged += _ => Show();
foreach (var volumeMeter in volumeMeters)
volumeMeter.Bindable.ValueChanged += _ => Show();
muteButton.Current.ValueChanged += _ => Show();
}
@ -102,23 +105,27 @@ namespace osu.Game.Overlays
case GlobalAction.DecreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Decrease(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Decrease(amount, isPrecise);
else
volumeMeterMaster.Decrease(amount, isPrecise);
volumeMeters.Selected?.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Increase(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Increase(amount, isPrecise);
else
volumeMeterMaster.Increase(amount, isPrecise);
volumeMeters.Selected?.Increase(amount, isPrecise);
return true;
case GlobalAction.NextVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectNext();
Show();
return true;
case GlobalAction.PreviousVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectPrevious();
Show();
return true;
case GlobalAction.ToggleMute:
@ -134,6 +141,10 @@ namespace osu.Game.Overlays
public override void Show()
{
// Focus on the master meter as a default if previously hidden
if (State.Value == Visibility.Hidden)
volumeMeters.Select(volumeMeterMaster);
if (State.Value == Visibility.Visible)
schedulePopOut();

View File

@ -2,23 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using Humanizer;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -46,13 +47,13 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Select"/> is triggered.
/// </summary>
protected virtual Action SelectAction => () => InternalButtons.Children.FirstOrDefault(f => f.Selected.Value)?.Click();
protected virtual Action SelectAction => () => InternalButtons.Selected?.Click();
public abstract string Header { get; }
public abstract string Description { get; }
protected ButtonContainer InternalButtons;
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
private FillFlowContainer retryCounterContainer;
@ -116,7 +117,7 @@ namespace osu.Game.Screens.Play
}
}
},
InternalButtons = new ButtonContainer
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -183,8 +184,6 @@ namespace osu.Game.Screens.Play
}
};
button.Selected.ValueChanged += selected => buttonSelectionChanged(button, selected.NewValue);
InternalButtons.Add(button);
}
@ -216,14 +215,6 @@ namespace osu.Game.Screens.Play
{
}
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
InternalButtons.Deselect();
else
InternalButtons.Select(button);
}
private void updateRetryCount()
{
// "You've retried 1,065 times in this session"
@ -255,46 +246,6 @@ namespace osu.Game.Screens.Play
};
}
protected class ButtonContainer : FillFlowContainer<DialogButton>
{
private int selectedIndex = -1;
private void setSelected(int value)
{
if (selectedIndex == value)
return;
// Deselect the previously-selected button
if (selectedIndex != -1)
this[selectedIndex].Selected.Value = false;
selectedIndex = value;
// Select the newly-selected button
if (selectedIndex != -1)
this[selectedIndex].Selected.Value = true;
}
public void SelectNext()
{
if (selectedIndex == -1 || selectedIndex == Count - 1)
setSelected(0);
else
setSelected(selectedIndex + 1);
}
public void SelectPrevious()
{
if (selectedIndex == -1 || selectedIndex == 0)
setSelected(Count - 1);
else
setSelected(selectedIndex - 1);
}
public void Deselect() => setSelected(-1);
public void Select(DialogButton button) => setSelected(IndexOf(button));
}
private class Button : DialogButton
{
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
@ -302,7 +253,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
Selected.Value = true;
State = SelectionState.Selected;
return base.OnMouseMove(e);
}
}