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Resolve failed test compilation
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@ -280,6 +280,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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protected override void Clear() => judgementsContainer.Clear();
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public override void Clear() => judgementsContainer.Clear();
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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judgementsFlow.Push(GetColourForHitResult(judgement.Type));
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}
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protected override void Clear() => judgementsFlow.Clear();
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public override void Clear() => judgementsFlow.Clear();
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private class JudgementFlow : FillFlowContainer<HitErrorCircle>
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{
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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/// Invoked by <see cref="Player.OnSeek"/> when the active <see cref="Player"/> seeks through the current beatmap.
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/// Any inheritors of <see cref="HitErrorMeter"/> should have this method clear their container that displays the hit error results.
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/// </summary>
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protected abstract void Clear();
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public abstract void Clear();
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protected override void Dispose(bool isDisposing)
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{
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