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Resolve failed test compilation

This commit is contained in:
sh0ckR6 2021-09-20 10:22:36 -04:00
parent 10fe2382b0
commit 36a20ab0b3
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GPG Key ID: 701938030071AF85
3 changed files with 4 additions and 4 deletions

View File

@ -280,6 +280,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}
}
protected override void Clear() => judgementsContainer.Clear();
public override void Clear() => judgementsContainer.Clear();
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
judgementsFlow.Push(GetColourForHitResult(judgement.Type));
}
protected override void Clear() => judgementsFlow.Clear();
public override void Clear() => judgementsFlow.Clear();
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
{

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
/// Invoked by <see cref="Player.OnSeek"/> when the active <see cref="Player"/> seeks through the current beatmap.
/// Any inheritors of <see cref="HitErrorMeter"/> should have this method clear their container that displays the hit error results.
/// </summary>
protected abstract void Clear();
public abstract void Clear();
protected override void Dispose(bool isDisposing)
{