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Further adjustments to glow to be less bright on settings overlay

This commit is contained in:
Dean Herbert 2021-10-15 12:35:19 +09:00
parent e1ac5fbed9
commit f73e505ee6
3 changed files with 9 additions and 9 deletions

View File

@ -63,14 +63,14 @@ namespace osu.Game.Graphics.UserInterface
{
AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
GlowingAccentColour = colourProvider?.Highlight1.Lighten(0.2f) ?? colours.PinkLighter;
GlowColour = colourProvider?.Light4 ?? colours.PinkDarker;
GlowColour = colourProvider?.Highlight1 ?? colours.PinkLighter;
main.EdgeEffect = new EdgeEffectParameters
{
Colour = GlowColour.Opacity(0),
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 10,
Radius = 8,
Roundness = 5,
};
}
@ -93,12 +93,12 @@ namespace osu.Game.Graphics.UserInterface
if (value)
{
main.FadeColour(GlowingAccentColour, animate_in_duration, Easing.OutQuint);
main.FadeEdgeEffectTo(0.6f, animate_in_duration, Easing.OutQuint);
main.FadeEdgeEffectTo(0.2f, animate_in_duration, Easing.OutQuint);
}
else
{
main.FadeEdgeEffectTo(0, animate_out_duration);
main.FadeColour(AccentColour, animate_out_duration);
main.FadeEdgeEffectTo(0, animate_out_duration, Easing.OutQuint);
main.FadeColour(AccentColour, animate_out_duration, Easing.OutQuint);
}
}
}
@ -153,7 +153,7 @@ namespace osu.Game.Graphics.UserInterface
{
glowColour = value;
var effect = EdgeEffect;
var effect = main.EdgeEffect;
effect.Colour = Glowing ? value : value.Opacity(0);
main.EdgeEffect = effect;
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDarker;
Nub.GlowColour = colours.YellowDark;
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
AccentColour = colours.Yellow;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDarker;
Nub.GlowColour = colours.YellowDark;
}
}
}