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mirror of https://github.com/ppy/osu.git synced 2025-01-28 08:02:55 +08:00

Use GameplayState

This commit is contained in:
smoogipoo 2021-10-04 20:33:54 +09:00
parent 2e3450b3f5
commit 5aae673240
3 changed files with 18 additions and 12 deletions

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@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
#nullable enable
@ -32,6 +33,11 @@ namespace osu.Game.Screens.Play
/// </summary>
public readonly IReadOnlyList<Mod> Mods;
/// <summary>
/// The gameplay score.
/// </summary>
public Score? Score { get; set; } = null;
/// <summary>
/// A bindable tracking the last judgement result applied to any hit object.
/// </summary>

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@ -36,9 +36,9 @@ namespace osu.Game.Screens.Play.HUD
[Resolved(CanBeNull = true)]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved]
[CanBeNull]
[Resolved(CanBeNull = true)]
private Player player { get; set; }
private GameplayState gameplayState { get; set; }
private TimedDifficultyAttributes[] timedAttributes;
private Ruleset gameplayRuleset;
@ -53,10 +53,10 @@ namespace osu.Game.Screens.Play.HUD
{
Colour = colours.BlueLighter;
if (player != null)
if (gameplayState != null)
{
gameplayRuleset = player.GameplayRuleset;
timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(player.GameplayBeatmap)).CalculateTimed(player.Mods.Value.ToArray()).ToArray();
gameplayRuleset = gameplayState.Ruleset;
timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(gameplayState.Beatmap)).CalculateTimed(gameplayState.Mods.ToArray()).ToArray();
}
}
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play.HUD
private void onNewJudgement(JudgementResult judgement)
{
if (player == null || timedAttributes.Length == 0)
if (gameplayState?.Score == null || timedAttributes.Length == 0)
return;
var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play.HUD
attribIndex = ~attribIndex - 1;
attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);
var ppProcessor = gameplayRuleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, player.Score.ScoreInfo);
var ppProcessor = gameplayRuleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, gameplayState.Score.ScoreInfo);
Current.Value = (int)(ppProcessor?.Calculate() ?? 0);
}
@ -134,18 +134,18 @@ namespace osu.Game.Screens.Play.HUD
private class GameplayWorkingBeatmap : WorkingBeatmap
{
private readonly GameplayBeatmap gameplayBeatmap;
private readonly IBeatmap gameplayBeatmap;
public GameplayWorkingBeatmap(GameplayBeatmap gameplayBeatmap)
public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
: base(gameplayBeatmap.BeatmapInfo, null)
{
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
=> gameplayBeatmap.PlayableBeatmap;
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap.PlayableBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
protected override Texture GetBackground() => throw new NotImplementedException();

View File

@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
public new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Whether failing should be allowed.