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Commit Graph

3724 Commits

Author SHA1 Message Date
smoogipoo
5820a71652 Fix mania difficulty calculator crashing 2021-10-01 19:57:45 +09:00
Dean Herbert
05996cc2e9 Add changes that got forgotted in branch surgery 2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
Dean Herbert
8595eb2d11 Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
Dean Herbert
d309636460 Update all EF based models to implement new read only interfaces 2021-10-01 16:55:50 +09:00
smoogipoo
84bddf0885 Initial PP counter implementation 2021-09-30 17:00:24 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
Dean Herbert
a743a3f306 Change combo bind logic to be non-weird 2021-09-17 19:15:14 +09:00
smoogipoo
2d39131202 Refactor taiko flashlight a bit 2021-09-17 18:41:03 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
a1d325cb22 Mark key and value non-nullable (at realm end) and simplify Value logic 2021-09-15 17:16:05 +09:00
Dean Herbert
a150fb2996 Add nullability directive and make variant non-nullable 2021-09-15 17:16:05 +09:00
Dean Herbert
dcfe9c67e3 Make ruleset id non-nullable 2021-09-15 17:12:04 +09:00
Dean Herbert
80ecf81be3 Rename all databased setting classes to be specific to rulesets for now 2021-09-15 17:12:04 +09:00
Dean Herbert
520e550764 Bring back SettingsStore to avoid changing ruleset API for now
Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
2021-09-15 17:12:02 +09:00
Dean Herbert
c36a67d06e Fix some tests failing due to using a locally constructed ruleset 2021-09-15 17:04:38 +09:00
Dean Herbert
a2f1752344 Make settings works with current caching structure
Will likely pull out that `RulesetConfigCache` next, but this is an
"everything works" state.
2021-09-15 16:31:13 +09:00
Dean Herbert
187c557ea8 Begin migrating settings implementation across to realm 2021-09-15 16:22:14 +09:00
Dean Herbert
a7ae3cc03e Change SampleControlPoint time to use leniency in bindable changed event too 2021-09-14 16:24:55 +09:00
Dean Herbert
cd227213e6 Ensure time of HitObject related ControlPoints are kept in sync with the hitobject 2021-09-10 15:59:30 +09:00
Dean Herbert
714f55b6bc Clone control points when copying to HitObjects 2021-09-10 14:36:39 +09:00
Dean Herbert
464797fecf Allow ModIcon to be constructed using an IMod 2021-09-10 12:43:12 +09:00
Dean Herbert
c3531e1361 Move more specification from Mod to IMod 2021-09-10 12:42:53 +09:00
Dean Herbert
719392de39 Change CreateInstance to use Activator.CreateInstance instead of clone 2021-09-10 12:05:10 +09:00
Dean Herbert
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
Dean Herbert
2edb851008 Add ability to lookup mod from a type specification 2021-09-09 16:50:59 +09:00
Dean Herbert
4d0530ca9d Add new methods to ruleset for quicker mod lookups 2021-09-09 16:46:14 +09:00
Dean Herbert
693ecdf62a Refactor some incorrect/outdated terminology 2021-09-06 21:32:43 +09:00
Dean Herbert
3c7a34bdbd Move mania-specific conversion to converter 2021-09-06 21:06:13 +09:00
Dean Herbert
766d789845 Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-06 21:06:12 +09:00
Dean Herbert
25420af078 Rename method to drop redundant ruleset suffix 2021-09-05 13:34:23 +09:00
Dean Herbert
6894ed3426 Fix new ordering of retrieval meaning EndTime is not available in time 2021-09-03 17:11:12 +09:00
Dean Herbert
74f385bad8 Assign default control points earlier in HitObject construction 2021-09-03 17:11:12 +09:00
Dean Herbert
1aff4c2238 Ensure all hitobject level control points are populated before calling virtual defaults application 2021-09-03 17:11:12 +09:00
Dean Herbert
d587dc6203 Populate new approach rate where required 2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
b41b1e2394 Write out DifficultyControlPoints into HitObjects 2021-09-03 16:58:16 +09:00
Bartłomiej Dach
ce1912781e
Add extension point for ruleset-specific beatmap setup sections 2021-09-02 23:29:14 +02:00
Dean Herbert
cdd0262ca1
Merge pull request #14598 from smoogipoo/adjust-classic-scoring
Make classic scoring a constant multiple of standardised scoring
2021-09-02 19:18:03 +09:00
Dan Balasescu
6c649b7bbe
Merge branch 'master' into no-more-sample-control-points-info 2021-09-02 18:09:05 +09:00
smoogipoo
e2f7aaeb71 Fix 0 score with bonus-only maps 2021-09-02 17:00:13 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
smoogipoo
31433c4b89 Apply @spaceman_atlas' quadratic factor 2021-09-02 16:26:17 +09:00
smoogipoo
bd0f385cdb Make classic scoring a constant multiple of standardised scoring 2021-09-01 14:53:11 +09:00
Dean Herbert
d988aa1680 Actually serialise SampleControlPoints along with HitObjects 2021-08-31 15:14:03 +09:00
Dean Herbert
ce0d7cce2d Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info 2021-08-31 14:40:54 +09:00
Dean Herbert
c25ab6835c Remove IJsonSerializable interface
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
4da2dca339 Apply the default SampleControlPoint if not externally provided
This is mostly to handle tests for now, as generally this should be
provided by an external source in all other cases.
2021-08-30 17:21:07 +09:00
Dean Herbert
ccacf56dd8 Move to legacy namespace 2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2 Move samples to LegacyControlPointInfo 2021-08-30 17:14:53 +09:00
Dean Herbert
4dd60e3299 Merge branch 'master' into taiko-drum-refacor 2021-08-30 14:12:52 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal 2021-08-27 09:37:37 +09:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable 2021-08-26 23:07:52 +02:00
Dean Herbert
15aa0458bc Use PausableSkinnableSound instead 2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356 Remove unused helper method 2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14 Merge branch 'master' into taiko-drum-refacor 2021-08-26 17:13:14 +09:00
Dean Herbert
e32933eb54 Avoid Enum.GetValues in each score population pass 2021-08-26 13:37:53 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
fd78d0440b Update missed conditional 2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f Apply fixes in line with issues found during testing
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).

This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51 Tidy up variable names and unused resolved properties 2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b Refactor base class to allow correct usage in taiko drum 2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5 Rewrite object lookup to use previous entry regardless
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.

Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4 Optimise fallback logic to reduce lookups to bare minimum 2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e Split out separate component 2021-08-25 16:56:44 +09:00
Salman Ahmed
84637b59ef Define DifficultyBindableWithCurrent and use in SliderControl 2021-08-25 07:40:41 +03:00
smoogipoo
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
Salman Ahmed
956112eb10 Reword comment and remove brackets 2021-08-22 12:40:41 +03:00
Michael Malloy
9cd0a182f6
Add null check for Android ruleset loading 2021-08-22 00:38:48 -05:00
Salman Ahmed
072560ba3e Remove leftover unused using 2021-08-19 07:17:43 +03:00
Salman Ahmed
102320f8ae Merge branch 'master' into mod-settings-difficulty-cache 2021-08-19 06:35:13 +03:00
Salman Ahmed
1ae4a1910a Cache mod settings rather than fetching everytime 2021-08-18 09:17:42 +03:00
Salman Ahmed
8c5d99ab21 Override CreateInstance() in osu! bindable subclasses
Three bindables are left which don't have this overriden due to them
already not having a value-only constructor and not supporting
`GetBoundCopy()` properly:
 - `BeatmapDifficultyCache.BindableStarDifficulty`.
 - `TotalScoreBindable`
 - `TotalScoreStringBindable`

I could add support for them by passing the required data to them, as
they seem to be able to have that shared, but I'm hesitant to support
something which was already broken and never used, not sure.
2021-08-18 04:19:58 +03:00
Nathan Alo
eaca331170 apply suggestions 2021-08-18 08:13:53 +08:00
smoogipoo
1e2c0031d7 Remove unused usings 2021-08-17 13:34:44 +09:00
Salman Ahmed
060ba0692d Add hash code support for Mod 2021-08-17 04:27:04 +03:00
Xexxar
61045bd087 adjusted code comments 2021-08-16 22:36:14 +00:00
Xexxar
ae076c9a4e merged latest ppy/master 2021-08-16 22:20:12 +00:00
Xexxar
176b3e7533 changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
Salman Ahmed
855fff1486 Fix DifficultyAdjustSettingsControl.SliderControl not following up with the current pattern
This was causing any `ValueChanged` event bind (such as the one in
`SettingsItem` to invoke `SettingsChanged`) to be overwritten when
`Current` is set afterwards.
2021-08-16 12:47:58 +03:00
Nathan Alo
c56b34d2da apply code inspection fixes 2021-08-16 07:06:23 +08:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
emu1337
29a22bd11f added rhythm multiplier for strain sections 2021-08-15 20:48:00 +02:00
Nathan Alo
4ed06a1021 apply suggestions 2021-08-14 22:39:12 +08:00
PercyDan
6ecc728c01
Remove override 2021-08-12 10:27:36 +08:00
PercyDan
d80a2dcca7
Missed one 2021-08-12 10:14:01 +08:00
PercyDan
18ecd8758b
Make Perfect auto restart toggleable 2021-08-12 10:12:35 +08:00
PercyDan
4706dcf525
Merge branch 'master' of https://hub.fastgit.org/ppy/osu into auto-restart 2021-08-11 20:18:05 +08:00
ekrctb
c63dfa21e1 Always initialize DHO transforms on LoadComplete
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
ekrctb
f262f288fc Fix DHO state is overwritten to Idle on LoadComplete
The state may already be changed before `LoadComplete` is called because DHO is already added to the draw hierarchy.
2021-08-06 19:58:46 +09:00
Dan Balasescu
472925180a
Merge branch 'master' into fix-muted-dim-factor 2021-08-04 12:00:49 +09:00
smoogipoo
2af827f913 Increase TimeRange max value 2021-08-02 19:37:45 +09:00
Dan Balasescu
0089cdb0ca
Merge branch 'master' into fix-muted-dim-factor 2021-08-02 12:26:31 +09:00
Dan Balasescu
cd0e7223a6
Merge pull request #14092 from bdach/proxied-judgement-layer-ordering
Ensure proxied judgement content is correctly depth-ordered
2021-08-02 10:40:37 +09:00
Salman Ahmed
fb5ef7d2d2 Remove brackets 2021-08-01 20:59:51 +03:00
Salman Ahmed
a26e7b2680 Limit combo count to minimum 1 when using inversed
Avoids making the mod of no effect.
2021-08-01 20:59:31 +03:00
Salman Ahmed
ce7987dac7 Clarify 0 final combo indicates always muted audio 2021-08-01 20:19:44 +03:00
Salman Ahmed
1e3173bf44 Fix muted dim factor not considering "0 divided by 0" case 2021-08-01 20:19:43 +03:00
Salman Ahmed
f12e66052c Reword outdated doc 2021-08-01 19:22:33 +03:00
Salman Ahmed
ac930b8918 Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
Dean Herbert
53c901bfa8 Expose DrawableRuleset audio adjustments as non-container 2021-07-31 15:47:54 +09:00
Dean Herbert
29328bdf7f Use metronome's audio adjustments directly 2021-07-31 15:03:26 +09:00
Dean Herbert
b01b0d711f Merge branch 'master' into mute-mod-improvements 2021-07-31 14:55:44 +09:00
Salman Ahmed
397c73e786 Add audio adjustment support to Metronome 2021-07-31 02:16:02 +03:00
Dean Herbert
cd516c4ac7 Fix regressed metronome handling 2021-07-30 19:38:43 +09:00
Dean Herbert
d5e68f53b5 Change some defaults and always tween 2021-07-30 17:38:04 +09:00
Dean Herbert
bdc5eb6d3d Add ability to also mute hitsounds 2021-07-30 17:25:01 +09:00
Dean Herbert
0c3f1195e9 Allow audio adjustments to be applied to DrawableRulesets 2021-07-30 17:25:01 +09:00
Dean Herbert
3cfd235b7f Add tween when missing to avoid sudden volume difference 2021-07-30 16:10:20 +09:00
Dean Herbert
b399ddaea0 Add inverse setting 2021-07-30 16:10:10 +09:00
Dean Herbert
a2f3edbfc0 Fade track volume out as combo increases 2021-07-30 15:49:11 +09:00
Henry Lin
888e8f1c80 Use shared metronome class 2021-07-29 21:18:07 +08:00
Henry Lin
7251c28c4a Merge branch 'master' into mod-muted 2021-07-29 21:14:03 +08:00
Henry Lin
935984d200 Rename MetronomeBeatContainer to Metronome 2021-07-29 15:17:21 +08:00
Henry Lin
18e760ee91 Extract metronome from OsuModTarget 2021-07-29 14:52:18 +08:00
Henry Lin
0620cd130e Change mod description 2021-07-29 14:41:47 +08:00
Henry Lin
58bbe9db7e Added muted mod 2021-07-28 18:21:08 +08:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option 2021-07-26 10:46:41 -04:00
Gabe Livengood
2e1cd4a389
remove accidental tab characters 2021-07-25 21:26:21 -04:00
Gabe Livengood
eb585a6120
Add "Mirror" mod 2021-07-25 20:40:50 -04:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Salman Ahmed
0b3b9e35ba Also update colours once on DrawableHitObject 2021-07-23 07:32:56 +03:00
Salman Ahmed
8600a3bf5b Replace "offset" term in combo index documentations with "index" instead 2021-07-23 07:31:03 +03:00
Dean Herbert
3392086d1c
Merge pull request #13984 from ekrctb/catch-editor-reverse
Implement "reverse pattern" in catch editor
2021-07-23 01:12:13 +09:00
Salman Ahmed
523c154f15 Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
ekrctb
cc01b9e639 Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
Dean Herbert
399c3b0be8 Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
emu1337
84fd59777c Merge branch 'master' into diffspike-balance 2021-07-20 19:39:41 +02:00
Salman Ahmed
9d92b795fa Revert making ComboOffsets legacy and define BeatmapSkinComboIndex instead 2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033 Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset 2021-07-20 10:11:52 +03:00
Salman Ahmed
1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date 2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253 Fix date being updated on replays unexpectedly 2021-07-19 19:28:35 +09:00
Dean Herbert
23ef666f34
Merge pull request #13887 from ekrctb/legacy-converted-y
Preserve Y position of hit objects in osu!catch
2021-07-19 18:48:23 +09:00
Dan Balasescu
473011070f
Merge pull request #13908 from peppy/editor-disallow-placement-when-untimed
Fix editor composer allowing object placement without timing present
2021-07-19 18:37:19 +09:00
Dean Herbert
b29209d13f Ensure tool is always set back to select tool when beatmap becomes untimed 2021-07-19 17:08:40 +09:00
Dean Herbert
bde35d9f21 Rename radio button classes to be local to editor 2021-07-19 16:57:12 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00
Dean Herbert
eac9b1ec7e Disable toolbox composition buttons when beatmap is not timed 2021-07-17 02:30:13 +09:00
ekrctb
7f432665e5 Preserve Y position of hit objects in osu!catch 2021-07-14 14:38:38 +09:00
Dean Herbert
ed29646291 Remove IApplicableToDifficulty.ReadFromDifficulty
This was added specifically for `ModDifficultyAdjust`, but turned out to
be more of a headache than we expected. We have since removed usage and
would hope that this is not required by any other mods.

Opting for complete removal rather than obsoletion, as we discovered
this was already broken in multiple cases, with fixes being quite
logically complex.

If you happen to be a ruleset developer relying on this, open an issue
and we'll talk you through a better approach (or check what
`ModDifficultyAdjust` is doing now for an example).
2021-07-14 12:32:16 +09:00
Dean Herbert
2436ebb6d3
Merge pull request #13874 from Naxesss/short-object-checks
Add object duration checks
2021-07-13 19:01:02 +09:00
Naxess
3a5912e35e Add new checks to verifiers 2021-07-13 10:53:25 +02:00
Naxess
6da2a3d51f Add zero-length objects check and tests 2021-07-13 10:50:11 +02:00
Dean Herbert
35841fa4f7
Merge branch 'master' into fix-difficulty-bindable-bind-order 2021-07-13 13:42:53 +09:00
Dean Herbert
5cff379cd9
Merge pull request #13860 from smoogipoo/fix-bindable-ctor
Fix DifficultyBindable not binding correctly and not having default ctor
2021-07-13 13:42:44 +09:00
Naxess
dc4285582b Fix misplaced "f" in issue message 2021-07-13 06:07:04 +02:00
Naxess
c8f58cbf6c Add audio in video check and tests 2021-07-13 04:17:41 +02:00
Naxess
a4a1919842 Add too short audio files check and tests 2021-07-13 03:46:45 +02:00
Naxess
0a8fd01b99 Add zero byte check and tests 2021-07-13 03:45:21 +02:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Bartłomiej Dach
cce4a4dc31 Fix incorrect value copy order in BindTo() 2021-07-12 22:27:36 +02:00
smoogipoo
4b393209ec Implement UnbindFrom() 2021-07-12 17:33:29 +09:00
smoogipoo
242982730f Fix incorrect DifficultyBindable binding implementation 2021-07-12 17:09:09 +09:00
Dean Herbert
a6258d705e Make CurrentNumber internal 2021-07-12 11:26:30 +09:00
Bartłomiej Dach
32b4f5fbd6 Do not store direct references to original bindable
`DifficultyAdjustSettingsControl` and its inner `SliderControl` were
holding different references to `DifficultyBindable`s from the
difficulty adjust mod, therefore leading to bindings being lost to the
framework-side automatic unbind logic if the mod was toggled off and
back on in rapid succession.

Resolve by adding a shadowed implementation of `GetBoundCopy()` and
using it to isolate the controls from the mod bindable.
2021-07-11 15:28:13 +02:00
Dean Herbert
741062a6da Simplify bindable update methods 2021-07-09 13:58:44 +09:00
Dean Herbert
e0277763d0 Refactor DifficultyAdjustSettingsControl to help with readability 2021-07-09 13:50:07 +09:00
Dean Herbert
f9cd7f10d8 Allow null values for ReadCurrentFromDifficulty
As long as this isn't a constructor parameter it feels best to
gracefully handle omission. Realistically having it in the ctor is the
best move, but it doesn't feel great in line with the other parameters
passed in via object initalisers.
2021-07-09 13:26:01 +09:00
Dean Herbert
90326f8864 Standardise variables 2021-07-09 13:24:26 +09:00
Dean Herbert
b7803b889e Rename control class to be more descriptive 2021-07-08 20:37:38 +09:00
Dean Herbert
ba939c0b65 Simplify serialisation edge case by moving to Value override 2021-07-08 17:49:00 +09:00
Dean Herbert
52ea62e3b2 Add more comments and xmldoc 2021-07-08 17:49:00 +09:00
Dean Herbert
88b00123f6 Use existing reflection methods to avoid manual binding of ExtendedLimits 2021-07-08 17:49:00 +09:00
Dean Herbert
bd7c334588 Avoid the need for per-settings control classes 2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491 Add back extended limits support 2021-07-08 17:49:00 +09:00
Dean Herbert
c4313d6e96 Initial implementation of new flow (only working for approach rate) 2021-07-08 17:48:08 +09:00
Dean Herbert
0e4f4a6fde Initial storage changes 2021-07-08 14:28:13 +09:00
ekrctb
663ffae42f Fix hit object selection blueprint potential null reference 2021-07-08 14:19:00 +09:00
Dan Balasescu
d2722f1523
Merge branch 'master' into ruleset-shaders 2021-07-07 15:44:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Derrick Timmermans
216e52d6d0
Avoid using single letter variable names 2021-07-04 23:24:17 +02:00
Derrick Timmermans
32b068fbdc
Fix typo causing nested windows to be ignored 2021-07-04 21:50:58 +02:00
Henry Lin
6a0c5b54c3 Fix obsolete message in Mod.Ranked 2021-07-02 15:55:25 +08:00
Dean Herbert
0396a03bbc Rename Mod.Ranked back to avoid breaking ruleset API 2021-07-02 12:50:58 +09:00
Dean Herbert
f7aba7360a
Merge pull request #13654 from Henry-YSLin/fix-invisible-number-box
Refactor `SeedSettingsControl` and `SettingsNumberBox`
2021-06-28 16:07:30 +09:00
Dean Herbert
f939e2603a Merge branch 'master' into localisable-tooltips 2021-06-28 15:29:42 +09:00
Henry Lin
0cceef8da5 Moved the string to int? conversion logic into SettingsNumberBox 2021-06-28 11:00:07 +08:00
Dean Herbert
a1e8cc5444
Merge pull request #13669 from Naxesss/hitsound-checks
Add hitsound checks
2021-06-28 03:13:43 +09:00
Naxess
9f9e96ce9e Add check for spanDuration <= 0 prior to division 2021-06-27 15:40:09 +02:00
Naxess
a4a5325b73 Improve acceptable difference for repeat edges
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
2021-06-27 15:39:31 +02:00
Naxess
4cfa0ae5ec Improve precision for repeat edges 2021-06-27 03:26:35 +02:00
Naxess
2cd7eda3c4 Add "or equal to" to volume threshold xmldocs 2021-06-27 02:30:12 +02:00
Naxess
0c0fd291d9 Order hitobjects by endtime 2021-06-27 01:25:03 +02:00
Naxess
4796b1b208 Use local variables for hasHitsound & couldHaveHitsound 2021-06-27 00:04:30 +02:00
Naxess
5bc08ebadb Rename hasHitsounds -> mapHasHitsounds 2021-06-26 23:49:25 +02:00
Naxess
d29e6f4695 Add negligible template to PossibleTemplates 2021-06-26 23:49:06 +02:00
Naxess
1913084342 Use HitSampleInfo.AllAdditions instead of new list 2021-06-26 23:48:28 +02:00
Naxess
f78cc9397e Factor out edge type logic 2021-06-26 20:45:31 +02:00
Naxess
51147405c5 Make || and && priority explicit 2021-06-26 20:44:39 +02:00
Naxess
4b436b774d Add few hitsounds check 2021-06-26 19:20:46 +02:00
Naxess
d8117fa730 Add muted objects check 2021-06-26 19:20:34 +02:00
Henry Lin
3b822cd5cf Refactor SeedSettingsControl and related controls 2021-06-26 11:19:14 +08:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00