Joehu
5e7823b289
Fix attributes content being zero size and disappearing after being half off-screen
2021-02-08 01:37:34 -08:00
Joehu
6b26a18a23
Fix attributes header not being aligned with content in editor timing mode
2021-02-08 01:34:32 -08:00
Dean Herbert
59dc148a48
Merge pull request #11680 from frenzibyte/instant-pause-on-focus-loss
...
Make pausing on window focus loss instantaneous
2021-02-08 17:00:17 +09:00
Dean Herbert
9e0724b138
Remove unnecessary double resolution of OsuGame
2021-02-08 15:58:41 +09:00
Dan Balasescu
e8f08b09dc
Merge pull request #11552 from vmaggioli/zero-spinner-slider
...
Fix being able to set zero or negative hitobject duration via timeline
2021-02-08 14:52:35 +09:00
Dean Herbert
93f1a3c1bf
Merge branch 'master' into instant-pause-on-focus-loss
2021-02-08 14:31:40 +09:00
Joehu
d74a1437be
Fix player loader metadata not being centred
2021-02-07 15:14:08 -08:00
Salman Ahmed
d0ca2b99a8
Remove unnecessary injected dependency
2021-02-06 20:57:01 +03:00
Salman Ahmed
40ddccf0c7
Do not consider replays for "pause on focus lost"
...
Replays are not pausable as can be seen in the `canPause` check.
2021-02-06 20:56:08 +03:00
Salman Ahmed
c9db0bf886
Call break time update when loaded
2021-02-06 20:54:13 +03:00
Salman Ahmed
f29938e15d
Make last binding game activity more sensible
2021-02-05 20:39:57 +03:00
Dean Herbert
34a1918d03
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-06 00:27:55 +09:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider
2021-02-05 09:40:55 -05:00
Dean Herbert
dd4207cb4e
Merge pull request #11661 from peppy/playlist-max-room-attempts
...
Add support for setting the maximum attempt count for a playlist
2021-02-05 23:40:38 +09:00
vmaggioli
5061231e59
Switch to beat length
2021-02-05 09:39:14 -05:00
Dean Herbert
7f82a06a61
Remove no longer used using directive
2021-02-05 23:08:31 +09:00
Dean Herbert
0679901e4d
Update error handling
2021-02-05 22:53:40 +09:00
Dean Herbert
3ca64a1cb2
Merge branch 'master' into playlist-max-room-attempts
2021-02-05 22:13:13 +09:00
smoogipoo
95ad7ea8f7
Fix mods on participant panels flashing when changed
2021-02-05 18:44:33 +09:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 18:02:40 +09:00
Dean Herbert
791cbb7f03
Don't reset ready state if the map is locally available
2021-02-05 17:17:29 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Salman Ahmed
8d18c7e929
Fix BreakTracker.IsBreakTime
not updated properly on breaks set
...
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
2021-02-05 10:28:35 +03:00
Salman Ahmed
e1789c29b1
Use Pause()
instead of performUserRequestedExit()
to avoid unexpected operations
2021-02-05 10:28:13 +03:00
Dean Herbert
be91f54349
Add back edge case with comment
2021-02-05 16:19:45 +09:00
Dean Herbert
9ba5ae3db7
Remove lots of unnecessary client side logic
2021-02-05 16:17:02 +09:00
Dean Herbert
1b6a052798
Refactor logic to suck a bit less
2021-02-05 15:46:03 +09:00
Dean Herbert
d1f9aa52a4
Inline variable
2021-02-05 15:33:48 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
...
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
730e66f0ee
Make pausing on window focus lose instant
2021-02-05 09:07:59 +03:00
Dean Herbert
de8724b1f6
Use AddRangeInternal for simplicity, but disallow ClearInternal for safety
2021-02-05 14:39:25 +09:00
Dean Herbert
fc37d8b7df
Refactor content redirection logic to be easier to parse
2021-02-05 14:25:19 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
...
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
Salman Ahmed
78ea2d50bb
Merge branch 'master' into ready-button-clean-up
2021-02-05 07:23:11 +03:00
smoogipoo
df2da5950f
Add back vertical spacer
2021-02-05 13:09:13 +09:00
smoogipoo
2e85ce5b82
Rename UserMods -> Mods for MultiplayerRoomUser
2021-02-05 12:40:16 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51
Rename to OnlinePlayBeatmapAvailabilityTracker
2021-02-05 12:24:38 +09:00
smoogipoo
cf5233c6ab
Merge branch 'master' into freemods
2021-02-05 00:27:14 +09:00
Dean Herbert
f23ca7c7cf
Centralise selection animation logic
2021-02-04 18:10:55 +09:00
Dean Herbert
daf7ab9422
Apply the expected font to the checkbox's label
2021-02-04 16:58:15 +09:00
Dean Herbert
48a58e790e
Don't specify arbitrary width
2021-02-04 16:57:39 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay
2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay
2021-02-03 23:44:08 +09:00
Dean Herbert
17072a5dda
Merge pull request #11664 from smoogipoo/modselect-dynamic-isvalid
...
Make it possible to change IsValidMod in mod selection
2021-02-03 23:43:36 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid
2021-02-03 22:11:33 +09:00
Dean Herbert
9d7164816c
Add reverse binding for max attempts (currently unused but good for safety)
2021-02-03 22:02:40 +09:00
Dean Herbert
3fe190cfbe
Show original error message on web exceptions (or is no message is returned)
2021-02-03 22:00:16 +09:00
Dan Balasescu
f24a6178bc
Merge branch 'master' into ongoing-tracker-fix-more
2021-02-03 21:00:45 +09:00
smoogipoo
21d5f842fc
Re-layout to reduce movement
2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods
2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fc84ec1313
Move anchor specification to central place
2021-02-02 22:18:14 +01:00
Bartłomiej Dach
181d2c672b
Fix outdated comment
2021-02-02 22:05:25 +01:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements
2021-02-02 21:26:16 +01:00
Salman Ahmed
50d57a3931
Move tracker loading into BDL
2021-02-02 17:22:48 +03:00
smoogipoo
aeb3ed8bb3
Renamespace footer button
2021-02-02 21:46:22 +09:00
smoogipoo
6453367a9c
Merge branch 'freemod-select-overlay' into freemods
2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96
Merge branch 'fix-mod-icon' into freemods
2021-02-02 21:37:24 +09:00
smoogipoo
6ff8e8dd37
Disable a few mods by default
2021-02-02 21:29:08 +09:00
smoogipoo
5a56e2ba4b
Fix sound duplication due to checkbox
2021-02-02 21:29:00 +09:00
smoogipoo
643c0605d8
Implement the freemod selection overlay
2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
smoogipoo
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
smoogipoo
a2e3b1c0e4
Move Mods reset code to OnlinePlaySongSelect
2021-02-02 19:02:39 +09:00
Dean Herbert
fc3adaf612
Show maximum attempt count in room display (when not unlimited)
2021-02-02 18:45:05 +09:00
Dean Herbert
9b209d67dc
Match size of participants text with host display
2021-02-02 18:45:05 +09:00
Dean Herbert
96d20bf607
Reduce height of ModeTypeInfo to match adjacent text sections
2021-02-02 18:45:05 +09:00
Dean Herbert
90acdd4361
Display the correct error message on score submission failure
...
The server will return a valid error message in most cases here. We may
eventually want to add some fallback message for cases an error may
occur that isn't of
[InvariantException](3169b33ccc/app/Exceptions/InvariantException.php (L9-L10)
) type, but I'm not 100% sure
how to identify these just yet.
2021-02-02 18:45:05 +09:00
Dean Herbert
6fdaf02518
Hook up room-level max attempts to UI
2021-02-02 18:45:05 +09:00
Dean Herbert
40233fb47c
Make font bolder
2021-02-02 17:09:59 +09:00
Dean Herbert
6d9ac4d0f0
Increase darkness of gradient on buttons to make text readability (slightly) better
2021-02-02 16:57:27 +09:00
Dean Herbert
fb52ac8c69
Share remove from playlist button design with adjacent download button
2021-02-02 16:57:08 +09:00
Dean Herbert
bdc05af4b7
Make playlist settings area taller to better match screen aspect ratio
2021-02-02 16:30:45 +09:00
smoogipoo
0bce9d6833
Clear freemods when ruleset is changed
2021-02-02 13:54:58 +09:00
smoogipoo
173e20938c
Revert changes to ModDisplay
2021-02-02 13:49:58 +09:00
smoogipoo
1d3dff8c75
Refactor ModDisplay flag usage
2021-02-02 13:41:01 +09:00
smoogipoo
87f9e46b16
Add option to select all
2021-02-02 13:37:25 +09:00
smoogipoo
9c3c0895cf
Hide customise button + multiplier label
2021-02-02 13:36:58 +09:00
smoogipoo
7a14e14e67
Refactor condition
...
This won't make any noticeable difference, but is the more correct way
to handle MultiMod because flattening works through infinite recursion levels.
2021-02-02 12:54:26 +09:00
smoogipoo
b54f65c282
Exclude more mods from multiplayer
2021-02-02 12:48:15 +09:00
smoogipoo
4cf52077b6
Make checkbox also respond to all mods selected
2021-02-02 11:11:28 +09:00
Dan Balasescu
c70dd2edfc
Merge pull request #11569 from peppy/fix-editor-new-beatmap-crash
...
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-02-01 21:01:51 +09:00
smoogipoo
97e3023df9
Renamespace/rename MatchSongSelect -> PlaylistsSongSelect
2021-02-01 20:16:58 +09:00
smoogipoo
e5ca9b1e50
Remove usage of removed method
2021-02-01 19:28:33 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
ee92ec0a5c
Disallow local user mod customisation
2021-02-01 18:54:47 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc
Pin mod position in participant panels
2021-02-01 18:27:15 +09:00
smoogipoo
51cb288717
Reduce mod selection height
2021-02-01 18:18:59 +09:00
smoogipoo
e134af82f5
Stack freemods for the local user
2021-02-01 18:16:38 +09:00
smoogipoo
3e74f8fd9e
Disable customisation of freemods, move stacking to property
2021-02-01 18:11:20 +09:00
smoogipoo
3cd30d284e
Renamespace
2021-02-01 18:08:49 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
...
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
1d8de2f718
Rename class to better match purpose
2021-02-01 17:32:54 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-01 17:24:24 +09:00
smoogipoo
0909c73ead
Once again disallow DT/etc as allowable mods
2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964
Fix allowed mods being copied into required mods
2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9
Move common song select implementation for online play
2021-02-01 14:57:39 +09:00
smoogipoo
b846146f16
Update mods when resuming room subscreen
2021-02-01 13:58:44 +09:00
smoogipoo
4ae10b1e1c
Add initial UI for selecting extra mods
2021-02-01 13:40:59 +09:00
smoogipoo
e02e3cf19a
Disallow selecting DT/HT/WU/WD as allowable freemods
2021-02-01 13:35:48 +09:00
smoogipoo
797a810287
Allow unstacking mods
2021-02-01 13:24:56 +09:00
smoogipoo
230b347c1e
Move ModSelectOverlay.IsValidMod to a property
2021-02-01 12:18:11 +09:00
Bartłomiej Dach
90ba8ae234
Don't part room if join task was cancelled
2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426
Move lease check inside schedule
...
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94
Return tracker lease via UnbindAll()
...
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
smoogipoo
b79d1c7b81
Add mods to footer
2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb
Fix possible nullref
2021-01-27 22:27:31 +09:00
smoogipoo
4c256f1fb3
Actually populate the playlist item
2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac
Initial implementation of freemod selection overlay
2021-01-27 22:15:53 +09:00
smoogipoo
4019cc38e5
Allow footer buttons to be customised
2021-01-27 22:03:51 +09:00
smoogipoo
91d34d86f7
Abstractify ModSelectOverlay
2021-01-27 22:02:23 +09:00
Dan Balasescu
30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap
2021-01-25 21:22:45 +09:00
Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Dean Herbert
4ac362ee1a
Move cloning local to editor
2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105
Merge branch 'master' into revert-beatmap-controlpointinfo-cloning
2021-01-25 18:25:53 +09:00
Dan Balasescu
803ada42ea
Merge pull request #11595 from peppy/leaderboard-bind-handlers-later
...
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 18:18:54 +09:00
Dean Herbert
91ce3df3a9
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 17:44:01 +09:00
Dean Herbert
10e8b7082e
Rework logic to avoid custom disposal early return handling
2021-01-25 16:53:58 +09:00
Bartłomiej Dach
d22f557a3b
Remove possibility of double-disposal interference
2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d
Make disposal of tracker idempotent for operations
2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195
Make disposal of tracker operation idempotent
2021-01-23 16:02:51 +01:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Dean Herbert
b44bd8c4ee
Remove unused using statement
2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-01-22 17:47:38 +09:00
Mysfit
b220939650
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
2021-01-21 17:10:11 -05:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer
2021-01-21 19:04:33 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption
2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
vmaggioli
5ee3a5f230
Use AlmostEquals
2021-01-20 13:00:25 -05:00
vmaggioli
ce3c2f07dc
Fix zero length spinners and sliders
2021-01-20 12:19:52 -05:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
...
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
...
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
smoogipoo
eb85efcea2
Add check to playlists too
2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix
2021-01-20 20:53:33 +09:00
Salman Ahmed
34612ae233
Forward internal management to a container alongside tracker
2021-01-19 20:01:22 +03:00
Mysfit
052e9eef02
Added inline comments
2021-01-19 09:16:39 -05:00
Mysfit
33677f5770
Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden.
2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831
Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
...
This reverts commit cbfb999c28
.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8
Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
...
This reverts commit 3a7608275d
.
2021-01-19 08:23:31 -05:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d
Use fades instead of event listening. Fixed same issue in the playlist room creation.
2021-01-19 00:35:56 -05:00
Mysfit
cbfb999c28
Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action.
2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit
2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a
Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created.
2021-01-18 16:08:06 -05:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
...
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Salman Ahmed
e6ceaad732
Revert user state back to idle upon availability change
2021-01-18 17:23:51 +03:00
Dean Herbert
0560eb4120
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
Salman Ahmed
6deb10e075
Add UI state display for each client's beatmap availability
2021-01-18 11:10:02 +03:00
Salman Ahmed
4e6c1a3906
Update client beatmap availability in-line with tracker
2021-01-18 10:51:39 +03:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
1d7be6a604
Merge branch 'master' into android-multiple-import-support-suppot
2021-01-16 23:13:11 +01:00
Salman Ahmed
59ae50b0e5
Clean up ready button logic into using MultiplayerBeatmapTracker
2021-01-17 01:11:03 +03:00
Salman Ahmed
cf23781036
Cache beatmap tracker and bind to selected item in RoomSubScreen
2021-01-17 00:01:11 +03:00
Dean Herbert
d6e6b4bbee
Revert forced cloning of ControlPointInfo
...
This reverts commit 3c3e860dbc
.
Closes https://github.com/ppy/osu/issues/11491 .
2021-01-15 17:34:59 +09:00
Dean Herbert
831c06a3c7
Expose and consume boolean covering whether an ongoing smooth seek is running
2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34
Rename and add xmldoc for smooth seeking method
2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f
Fix editor timeline not snapping on non-precise wheel scroll
...
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
...
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
smoogipoo
24e991a5ef
Actually return beat length and not BPM
2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a
Make most common BPM more accurate
2021-01-15 14:28:49 +09:00
Dean Herbert
0a65ae8f1e
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:07:24 +09:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list
2021-01-14 21:30:53 +09:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
1502b07ea8
Add explicit pill to playlist items
2021-01-13 12:27:15 +03:00
Mysfit
5f10bcce02
Added beatmap colour settings checkbox and associated tests.
2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11
Fix non-hosts crashing on load requested
...
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.
To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9
Fix unstable multiplayer room ordering when selection is made
2021-01-12 18:05:29 +09:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety
2021-01-10 23:05:03 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
...
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
c2eeb822b8
Rename {joiningRoom -> operationInProgress}
2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667
Remove unnecessary permissiveness wrt null
2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336
Move screen activity update to LoadComplete()
...
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.
Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Dean Herbert
edd328c8fe
Move bindable closer to source class
2021-01-08 17:24:55 +09:00
Dean Herbert
22981a667c
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution
2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc
Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter)
2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3
Change access of beatmap to use working for consistency in file
2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6
Use already resolved EditorBeatmap rather than resolving a second time locally
2021-01-07 19:10:19 +09:00
Bartłomiej Dach
4998aaaa98
Remove outdated warning disable
...
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct
2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1
Add back button but rename to "browse"
2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b
Revert "Remove related events"
...
This reverts commit 59025e9d50
.
2021-01-06 23:21:46 +09:00
Dean Herbert
59025e9d50
Remove related events
2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab
Remove "osu!direct" button
2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel
2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209
Merge branch 'master' into fix-transform-carousel
2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387
Add specific messaging for when there's no background stack available
2021-01-06 18:19:03 +09:00
Dean Herbert
550ef3f133
Aggressively dispose ownedBackground if it was not used, because we can
2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5
Add xmldoc and throw a local exception on null background
2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc
Mark background properties as nullable
2021-01-06 15:26:00 +09:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Bartłomiej Dach
2b253f6d01
Remove now-unused fields & locals
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize
2021-01-05 21:30:39 +01:00
Dean Herbert
4b539b01c1
Match code between updateSelectedBeatmap/Ruleset
2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
9bac791a57
Fix deselection of autoplay mod failing
2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
...
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3
Switch ResultsScreen and SongSelect inheritance and remove local implementation
2021-01-05 15:22:50 +09:00
Dean Herbert
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
Dean Herbert
6b8e1913ee
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
Dean Herbert
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
Dean Herbert
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
Dean Herbert
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
Dean Herbert
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
Lucas A
324f80d994
Fix merge conflicts.
2021-01-02 19:14:10 +01:00
Dean Herbert
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1
Handle unobserved exceptions from ready button properly
2020-12-31 11:57:13 +01:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
59f2017a13
Move BindValueChanged subscriptions to LoadComplete
2020-12-30 16:22:11 +01:00
Bartłomiej Dach
05f212eb3c
Merge branch 'master' into remove-multiplayer-selection-poller
2020-12-29 12:51:33 +01:00
Bartłomiej Dach
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00
Bartłomiej Dach
cafa241ef3
Fix ready-up button getting stuck if server operation fails
2020-12-29 09:44:30 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5
Show an error when forcefully exiting online play due to API failure
2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3
Adjust operation tracker implementation
2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232
Move ready-up logic to match sub-screen
2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
45c578b857
Remove selection polling from multiplayer
...
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.
This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.
The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.
Closes #11348 .
2020-12-29 15:10:09 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
540dec2e7c
Allow null tracker in lounge screen for tests
2020-12-28 22:54:52 +01:00
Bartłomiej Dach
6dc0f6af50
Disable setting apply button for duration of operation
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
9e6994166c
Add helper to track ongoing operations in UI
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
a014d0ec18
Use PlayingUsers when constructing player directly
2020-12-28 19:27:56 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
...
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
...
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
Bartłomiej Dach
f16b516e58
Revert user changes if no selection was made
2020-12-28 12:35:17 +01:00
Dean Herbert
447a55ce11
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 20:16:53 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Lucas A
7ae4979882
Fix merge conflicts.
2020-12-27 13:52:45 +01:00
Bartłomiej Dach
2ff49f4758
Merge branch 'master' into fix-quit-user-showing-in-leaderboard
2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4
Explicitly use discard in value changed callback
2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2
Rename method to be less misleading
...
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
1b34f2115f
Remove dignostics using
2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5
Remove assert for now
2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f
Move quit colour change implementation to updateColour for better coverage
2020-12-27 13:40:02 +09:00
Bartłomiej Dach
15948de2f0
Fix gameplay leaderboard avatars being clickable
2020-12-26 14:35:14 +01:00
Dean Herbert
71dcbeaf7c
Mark user as quit visually on the leaderboard
2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e
Add flow for marking user as quit for further handling
2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Dean Herbert
fe1bbb1cac
Don't fail if the local user is not present in room users when updating ready button state
2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5
Rename OnRoomChanged to OnRoomUpdated to avoid confusion
2020-12-26 10:49:02 +09:00
Bartłomiej Dach
2e4b1b95c2
Rename {Multiplayer -> OnlinePlay}BackgroundSprite
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6
Rename {Multiplayer -> OnlinePlay}Composite
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930
Rename {Multiplayer -> OnlinePlay}SubScreen
2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef
Rename {Multiplayer -> OnlinePlay}SubScreenStack
2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b
Rename {Multiplayer -> OnlinePlay}Screen
2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a
Rename Multi directory to OnlinePlay
2020-12-25 16:50:02 +01:00
Dean Herbert
9de1a67e03
Move PlaylistsResultsScreen to correct namespace
2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0
PlaylistsMultiplayer -> Playlists
2020-12-25 23:47:18 +09:00
Dean Herbert
8a36eab060
Move missed file from Play namespace
2020-12-25 23:42:02 +09:00
Dean Herbert
e421b6d34e
Update some missed variables
2020-12-25 23:36:09 +09:00
Dean Herbert
e49dce2c86
Fix some missed renames
2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
...
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Dean Herbert
60c7c8b63b
Pluralise playlists in tip
2020-12-25 00:44:42 +09:00
Bartłomiej Dach
6ec045f235
Distinguish primary multi screen titles in header
2020-12-24 16:18:35 +01:00
Bartłomiej Dach
db1c11073f
Rename back to "room" for "realtime" multiplayer
2020-12-24 16:10:29 +01:00
Bartłomiej Dach
7f0f6d86b0
Rename {room -> playlist} on playlist room screen
2020-12-24 16:08:45 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
...
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
61be6197e7
Merge pull request #11290 from bdach/looping-mp-at-end-of-game
...
Fix multiplayer gameplay potentially looping audio after reaching end
2020-12-25 00:04:56 +09:00
Bartłomiej Dach
a97681a5da
Proxy screen transition events to subscreens in multiplayer
2020-12-24 15:07:03 +01:00
Bartłomiej Dach
76a7aabfe8
Always create realtime-specific player elements regardless of token
2020-12-24 14:32:30 +01:00
Dean Herbert
3a46e210d4
Change low-hanging references of "room" to "playlist"
2020-12-24 21:59:10 +09:00
Dean Herbert
aec25e2d73
Rename "timeshift" to "playlists"
...
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
f991448a3e
Re-sort the leaderboard order a maximum of once a second
2020-12-24 21:49:38 +09:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
...
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
...
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
...
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
...
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound
2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e
Invert if & early-return to reduce nesting
2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping
2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa
Merge branch 'master' into improved-loading-experience
2020-12-24 11:59:46 +01:00
Bartłomiej Dach
261c250b46
Update outdated comment
2020-12-24 11:33:49 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy
2020-12-24 11:20:06 +01:00
Dean Herbert
c35454081c
Add sound when players change ready state
2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8
Play a sound when starting a timeshift or multiplayer room
2020-12-24 16:53:25 +09:00
Dean Herbert
6bd6888a93
Disallow skipping in multiplayer for now
2020-12-24 16:29:51 +09:00
Dean Herbert
5457e4598b
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 16:20:38 +09:00
Dean Herbert
e86e9bfae6
Don't begin gameplay until all users are in a completely prepared state
2020-12-24 15:32:55 +09:00
Dean Herbert
d66e218318
Source display accuracy from header and remove from ScoreProcessor function
2020-12-24 14:57:23 +09:00
Dean Herbert
61a5d3ef4a
Remove double handling of restart allowance on results screen (already handled locally)
2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
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Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
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Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
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Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02
Split timeshift & multiplayer "create" buttons
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Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a
Move out sizing logic to multiplayer screen
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762
Move out create room button to separate class
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling
2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck
2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773
Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 17:37:49 +01:00
Bartłomiej Dach
e4959489b7
Improve user-facing error messages in room settings
2020-12-23 17:10:53 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25
Refactor player exit logic to convey intention better
2020-12-23 16:16:24 +01:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
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Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a
Re-enable carousel selection after error
2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74
Revert logic to be closer to original
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Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82
Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 11:57:43 +01:00
Dean Herbert
f9fd909187
Fix missed inspections
2020-12-23 18:07:38 +09:00