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Commit Graph

479 Commits

Author SHA1 Message Date
Dean Herbert
28c8a9f479 Expose created drawables in SkinnableTestScene 2020-02-17 17:19:46 +09:00
Dean Herbert
bdd6f3af99 Show skinnable test skin names and autosized component sizes 2020-02-17 16:09:31 +09:00
Dean Herbert
06fcb48d65 Move SkinnableTestScene to main project for consumption by other rulesets 2020-02-17 14:19:39 +09:00
smoogipoo
cef682aa03 Make WorkingBeatmap non-disposable 2020-02-10 17:02:01 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline 2020-02-08 01:50:24 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene 2020-02-07 17:20:43 +09:00
Dean Herbert
9997ae17bc Fix editor test scene exiting after loading 2020-02-07 16:42:56 +09:00
Bartłomiej Dach
5fde4f2c0c Fix lifetime calculation in overlapping algorithm
Changes to lifetime calculation in scrolling rulesets introduced in
#7367, which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.

Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:

* The previous code used TimeAt() to calculate the time of travel from
  the hit object's edge to its origin. For other algorithms, that time
  can be accurately reconstructed, because they don't have periods of
  time where there are multiple hit objects scrolling at different
  velocities.

  That invariant does not hold for the overlapping algorithm, therefore
  it is possible for different values to be technically correct for
  TimeAt(). However, the only value that matters for the adjustment
  is the one that's indicated by the control point that applies to the
  hit object origin, which can be uniquely identified.

* Additionally, the offset returned (even if correct) was applied
  externally to the hit object's start time and passed to
  GetDisplayStartTime(). In the overlapping algorithm, the choice of
  control point used in GetDisplayStartTime() is important, since
  the value of the speed multiplier is read within.

  Externally rewinding the hit object's start time meant that in some
  cases the speed multiplier of the *previous* control point is applied,
  which led to hit objects appearing too late if the scrolling rate
  decreased.

Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:

* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
  calculate the absolute distance from time = 0 to the hit object start,
  apply the origin offset *to the absolute distance*, and then convert
  back to time, applying all control points in sequence. Due to this
  it was impossible for control points to get mixed up while
  calculating.

As for the overlapping algorithm, the high-level logic is as follows:

* The distance that the origin has to travel is the length of the scroll
  plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
  scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
  travel length multiplied by the time range gives the absolute travel
  time of the object origin.
* Finally, the control point multiplier applicable at origin time is
  applied to the whole travel time.

Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
c4331f34d5 Consume TearDownSteps 2020-01-31 22:09:39 +09:00
Dean Herbert
5f48affcba Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
Dean Herbert
0e0c730095 Add a method to recycle test storage between runs 2020-01-28 19:44:32 +09:00
Dean Herbert
1f0aaabf7b Add tests 2020-01-27 12:21:17 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
878e9f182e Add storyboard sample test scene 2020-01-02 15:23:41 +09:00
Dean Herbert
bc31146560 Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
Dean Herbert
952bc96bbf Use GameBase data sources for Beatmap/Mods/Ruleset
Sourced in via OsuScreenDependencies for management
2019-12-13 20:05:38 +09:00
Dean Herbert
6c8f325063 Add failing test 2019-12-11 15:46:07 +09:00
Dean Herbert
f7f4a57c5f Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
Dean Herbert
cdde5d1d69 Fix song select filters not reapplied if in a child screen
Closes https://github.com/ppy/osu/issues/6980.
2019-12-10 02:30:23 +09:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
64fc5007fc Use language primitive types. 2019-11-12 19:56:45 +08:00
Dean Herbert
0113ab5e56
Add local preserving container to OsuTestScene to ensure correc… (#6805)
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-12 16:40:40 +09:00
Huo Yaoyuan
e9b8cbb516 Apply other styles. 2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
13fd95d513 Remove misplaced usings 2019-11-11 14:03:29 +09:00
Dean Herbert
dc88bd3d61 Add local preserving container to OsuTestScene to ensure correct test dimensions 2019-11-11 13:52:04 +09:00
smoogipoo
cfdf710676 Add test 2019-10-31 16:51:58 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates 2019-10-06 15:00:56 +08:00
smoogipoo
2d0c522398 Remove unused method 2019-10-03 18:43:46 +09:00
smoogipoo
f2ba87a1d2 Fix placement blueprint test scenes not working 2019-10-03 16:28:56 +09:00
smoogipoo
a310c4b65f Make selection blueprints a bit more testable 2019-10-01 19:32:47 +09:00
smoogipoo
cc533e8fe4 Remove BindableBeatmap 2019-10-01 17:24:47 +09:00
smoogipoo
04ac414249 Fix memory leaks due to audio track recycle order 2019-10-01 13:49:09 +09:00
Dean Herbert
2046f64b22 Revert clamping logic 2019-09-18 16:07:02 +09:00
Dean Herbert
057c4aa795 Remove unused using statement 2019-09-17 22:42:20 +09:00
Dean Herbert
77947e8309 Fix rewind tests failing 2019-09-17 22:33:27 +09:00
Dean Herbert
2379b665e3 Use InvalidOperationException 2019-09-13 22:15:11 +09:00
Dean Herbert
d385c35955
Apply suggestions from code review
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-13 21:55:45 +09:00
Dean Herbert
7cb79dd760 Fix incorrect DI usage of IAPIProvider in many tests 2019-09-13 17:15:33 +09:00
Dean Herbert
4df6bd5477
Merge branch 'master' into use-dummy-api-for-overall-tests 2019-09-05 14:27:01 +09:00
Dean Herbert
c59a2bf9bb Fix tests crashing if a ruleset doesn't provide a NoFail mod 2019-09-04 20:29:10 +09:00
smoogipoo
fc668d8a74 Move autoplay mod to a less overridable location 2019-09-02 13:24:39 +09:00
smoogipoo
cad68bb82f Add autoplay helper property 2019-09-02 12:54:59 +09:00
Dean Herbert
01aede3e29 Add comprehensive skin fallback integration testing 2019-08-28 19:57:17 +09:00
iiSaLMaN
958e3fb68b Add a property for acquiring online API access 2019-07-31 22:42:23 +03:00
Dean Herbert
c514cbe2b7 Add basic skinning test 2019-07-29 17:27:00 +09:00
Dean Herbert
c14c3ba8ec Move database isolation logic to OsuTestScene for easier reuse 2019-07-29 16:57:02 +09:00
Dean Herbert
1072431fbb Fix test StackOverflows 2019-06-27 14:08:58 +09:00
Dean Herbert
8b0aaccfe6 Add finaliser to WorkingBeatmap 2019-06-27 13:56:36 +09:00
Dean Herbert
1374da7c41 Remove all calls to return user input 2019-06-07 12:54:57 +09:00
Dean Herbert
0fc2c596b6 Add toggle for input priority in manual input tests 2019-06-07 12:53:51 +09:00
Dean Herbert
b8fc535124 Fix blueprint tests crashing due to out-of-order operations 2019-06-04 12:08:23 +09:00
Dean Herbert
b52276c489 Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
Dean Herbert
a20eda7b5f Fix remaining cases to work without things 2019-05-28 23:54:42 +09:00
Dean Herbert
1ccef61f7b Fix some missed instances of TestCase 2019-05-15 18:32:29 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
Dean Herbert
4c221e43a9 Apply minimal changes to make framework compile 2019-05-14 18:39:56 +09:00
smoogipoo
bde2d552b6 Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
#	osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
Dean Herbert
97796a8578 Attempt to fix failing tests by delaying starting of the gameplay clock 2019-05-10 18:10:07 +09:00
smoogipoo
7c105fd99f Fix testcase players pausing on window unfocus 2019-05-10 15:39:25 +09:00
smoogipoo
117f8bdd01 Merge remote-tracking branch 'Joehuu/master' into flashlight-dim 2019-05-08 13:25:01 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
David Zhao
732b0b22a3 Merge remote-tracking branch 'upstream/master' into flashlight-dim 2019-05-07 12:04:58 +09:00
David Zhao
9da13cb463
Merge branch 'master' into flashlight-dim 2019-04-25 23:15:15 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dan Balasescu
9fa8f62077
Merge branch 'master' into update-framework 2019-04-25 12:25:17 +09:00
Dean Herbert
4f31eee5ad
Merge branch 'master' into flashlight-dim 2019-04-24 17:01:11 +09:00
smoogipoo
6add395288 Fix gameplay cursor being hidden in tests/replays 2019-04-23 13:32:44 +09:00
Dean Herbert
52336e9062 Fix pause tests 2019-04-23 11:54:41 +09:00
Dean Herbert
8ffb2f4224 Remove black box blocking some visual tests from being visible 2019-04-22 10:55:01 +09:00
Dean Herbert
879f6152b0 Merge remote-tracking branch 'upstream/master' into flashlight-dim 2019-04-17 22:17:10 +08:00
David Zhao
69748abedc Rename to TestCaseOsuFlashlight 2019-04-12 15:09:43 +09:00
David Zhao
dba4ccdf74 Add back flashlight testcase 2019-04-12 14:53:23 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c Rename SelectedMods -> Mods 2019-04-10 12:03:57 +09:00
smoogipoo
1c952e58cc Fix testcase failures 2019-04-09 13:15:48 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
5495a0a70f Add content to ScreenTestCase as protection against overwriting 2019-03-29 14:34:58 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags 2019-03-29 13:45:45 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility 2019-03-29 11:15:34 +09:00
Dean Herbert
61b8fb0366 Allow ScreenTestCase to support content 2019-03-27 22:28:32 +09:00
Dean Herbert
1a0d1b238e Fix storage regression 2019-03-27 20:58:07 +09:00
Dean Herbert
a88f23e555 Convert remaining two flags to ctor parameters 2019-03-26 16:53:44 +09:00
Dean Herbert
83863d35c3 Remove AllowLeadIn flag 2019-03-26 16:35:00 +09:00
Dean Herbert
868367511e Add ManualInputManager to screen tests
Also sanitises content init order (ctor for content; bdl for other)
2019-03-26 13:26:55 +09:00
David Zhao
5169f7a43c Change default for null screen parallax, apply reviews 2019-03-24 16:21:43 +09:00
Dean Herbert
db89796752 Merge remote-tracking branch 'upstream/master' into multi-background-stack 2019-03-22 16:05:39 +09:00
David Zhao
dcae86e39a Add a new test for OsuScreenStack, fix parallax 2019-03-22 14:10:38 +09:00
Dean Herbert
acbcca4462
Merge branch 'master' into multi-background-stack 2019-03-20 19:11:27 +09:00
Dean Herbert
9ca6699c64 Merge remote-tracking branch 'upstream/master' into player-test-flexibility 2019-03-19 20:33:39 +09:00
Dean Herbert
def15645f7 Update framework 2019-03-19 17:32:36 +09:00
Dean Herbert
15dd132c92 Use SetUpSteps attribute 2019-03-18 20:32:36 +09:00
Dean Herbert
a81461ba12 Add ability to test without nofail enabled 2019-03-18 20:32:28 +09:00
Dean Herbert
8df47bc23e Increase flexibility of player test cases 2019-03-18 17:09:48 +09:00
Dean Herbert
300cb70859
Merge branch 'master' into multi-background-stack 2019-03-18 09:54:27 +09:00
Dean Herbert
7d56ce63d3 Fix test case failures 2019-03-14 12:31:17 +09:00
David Zhao
2e1b274fda No need for player var 2019-03-12 17:59:11 +09:00
David Zhao
e6a55cd674 Fix TestCaseEditor as well 2019-03-12 17:45:16 +09:00
David Zhao
9368081b99 Fix TestCasePlayer 2019-03-12 17:33:16 +09:00
David Zhao
921c4ce242 Make tests use new OsuScreenStack 2019-03-12 16:33:35 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
7fde21b51a Rename testcase 2019-02-25 16:09:12 +09:00
Dean Herbert
490fb86f9e Make base class abstract and add documentation 2019-02-23 14:14:34 +09:00
Dean Herbert
3495aa645f Update headers 2019-02-23 14:14:34 +09:00
David Zhao
d59ba8cfe9 Rename base player test class to RateAdjustedBeatmap, refactor input tests 2019-02-23 14:14:34 +09:00
David Zhao
1fdb8ca37a Fix auto-generated lisence header 2019-02-23 14:14:34 +09:00
David Zhao
8e09c66cbb Split out testcase player for use in slider input tests 2019-02-23 14:14:34 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
87dd7bcf6b Fix one more test regression 2019-02-19 13:02:33 +09:00
Dean Herbert
f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
Dean Herbert
65721a01ab Fix regressed screen test cases 2019-02-15 17:01:06 +09:00
Dean Herbert
490d48fa5e Fix MultiplayerTestCase not being abstract 2019-02-15 13:48:14 +09:00
Dean Herbert
3ec94e4ab3 Remove disable setting 2019-02-13 15:14:34 +09:00
Dean Herbert
43843ac558 Remove explicit dispose 2019-02-13 14:58:40 +09:00
Dean Herbert
19bef01dd0 Attempt to maybe fix tests 2019-02-13 11:05:02 +09:00
Dean Herbert
b967b93b88 Fix regressions in tests 2019-02-12 19:53:08 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work 2019-02-11 16:30:12 +09:00
smoogipoo
7aca0f4a1d Fix failing test cases 2019-02-08 16:08:23 +09:00
smoogipoo
aac371ba6e Use CMC for all of multiplayer 2019-02-05 19:00:08 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
smoogipoo
b90207fa54 Give ScreenTestCase a background stack 2019-01-31 14:55:48 +09:00
Dean Herbert
e8c39b9c37 Fix test screen loading 2019-01-31 11:00:44 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
f107a922b4 Add tests for key counter inside player heirarchy 2019-01-23 14:51:25 +09:00
smoogipoo
1a3c06f2d9 Fix OsuTestCase beatmap not having a correct default beatmap 2018-12-05 20:33:27 +09:00
Dean Herbert
1da2006dea
Merge branch 'master' into note-placement 2018-11-22 19:44:39 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
4dec2d1db0 Merge remote-tracking branch 'upstream/master' into note-placement 2018-11-14 18:29:31 +09:00
Dean Herbert
a83efe225e Merge remote-tracking branch 'upstream/master' into add-mania-selection-testcase 2018-11-14 18:11:53 +09:00
smoogipoo
7274908059 Implement interface 2018-11-14 15:33:09 +09:00
smoogipoo
3d8ef97e81 Add testcase 2018-11-12 19:41:06 +09:00
smoogipoo
3a1fee59fb Implement note placement 2018-11-12 18:24:18 +09:00
smoogipoo
2e0e1befe9 Add selection mask testcases
# Conflicts:
#	osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
2018-11-12 17:40:09 +09:00
smoogipoo
d8e7ad8241 Fix post-rebase issues 2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6 Move rest of ScrollingPlayfield into ScrollingRulesetContainer 2018-11-12 17:34:35 +09:00
smoogipoo
e7969ecec7 Move ScrollAlgorithm inside IScrollingInfo 2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666 Move scroll direction to scrollinginfo 2018-11-12 17:34:35 +09:00
smoogipoo
4277cb0d59 Adjust some missed renames 2018-11-07 15:04:48 +09:00
smoogipoo
52f4923c8e Remove intermediate Screens namespace 2018-11-06 18:28:22 +09:00
smoogipoo
b3fa7c111b Rename testcases 2018-11-06 18:06:20 +09:00
smoogipoo
bd775af274 PlacementMask -> PlacementBlueprint 2018-11-06 18:04:03 +09:00
smoogipoo
f2a5f28ea2 SelectionMask -> SelectionBlueprint 2018-11-06 17:56:04 +09:00
smoogipoo
951a309d04 Increase placement testcase circlesize 2018-10-26 15:36:09 +09:00
smoogipoo
2f42112d87 Add placement mask testcase 2018-10-25 19:11:57 +09:00
smoogipoo
4ecd4ca462 Add selection mask test cases 2018-10-25 19:10:52 +09:00
ekrctb
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
Dean Herbert
02313c6d6e Wait longer before confirming test players are cleaned up 2018-09-11 13:21:05 +09:00
Dean Herbert
2169a47325 Prevent fatal failures on delete failures 2018-07-23 10:39:43 +02:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
7be3a5d466 Centralise test storage logic 2018-07-19 14:07:55 +09:00
Dean Herbert
fbc5250bf1 Update framework 2018-07-11 17:12:01 +09:00
smoogipoo
b61fe10f62 Adapt to IBindables 2018-07-02 15:07:18 +09:00
Dean Herbert
018dcc98b4 Fix failing tests 2018-06-26 19:17:34 +09:00
Dean Herbert
4bcc05a7fc Remove null checks on ruleset
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
2018-06-26 18:24:34 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
a20ec0d4cc Merge branch 'master' into timeline-audio-scrolling 2018-06-17 19:01:21 +09:00
Dean Herbert
e0ee5e2085 Merge branch 'master' into timeline-audio-scrolling 2018-06-17 19:01:16 +09:00
smoogipoo
540b43313e Remove PP test cases (osu-tools/osu-server should be used instead) 2018-06-14 15:57:06 +09:00
Dean Herbert
0fdb04f57d Fix empty line 2018-06-13 15:43:18 +09:00
Dean Herbert
39738a997e Add check for player screens too 2018-06-13 15:26:23 +09:00
Dean Herbert
14f5c814a6 Add test for WorkingBeatmap leakage 2018-06-13 15:12:10 +09:00
smoogipoo
ca3186f34c Create dependencies before children are loaded 2018-06-12 19:51:35 +09:00
Dean Herbert
475fb06559 Use new bind method 2018-06-07 16:46:54 +09:00
Dean Herbert
621be3bbfc Merge branch 'master' into disallow-beatmap-change 2018-06-07 00:38:40 +09:00
smoogipoo
ebcfe97ccf Expose Dependencies from base OsuTestCase 2018-06-06 20:25:40 +09:00
smoogipoo
f2ac5b8b2d CreatePlayer shouldn't receive a beatmap 2018-06-06 20:21:47 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
601ef3b6f7 Consume osu.Framework via nuget 2018-06-05 14:14:56 +09:00
Dean Herbert
64eda27547 Update framework 2018-06-03 03:05:53 +09:00
smoogipoo
a3470f9ec3 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game/Overlays/Music/PlaylistOverlay.cs
#	osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3a5228af43 Make GameBeatmap late-bind its AudioManager for ctor Beatmap access 2018-05-28 17:55:41 +09:00
Dean Herbert
975ce82177 Ensure autoplay tests actually increase score above zero 2018-05-26 14:46:05 +09:00
Dean Herbert
699f661b02 Merge remote-tracking branch 'upstream/master' into AlFasGD-editor-seekbar-fix 2018-05-25 19:07:30 +09:00
smoogipoo
f1ac84d95b Fix base.CreateLocalDependencies sometimes not being called 2018-05-24 13:03:25 +09:00
smoogipoo
5a517bad63 Move beatmap cleanup to Dispose() 2018-05-24 12:53:32 +09:00
smoogipoo
a25462e10f Fix testcase audio + dependency overrides not working 2018-05-23 18:52:09 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
AlFasGD
e44062b77a Fix tests and implementation 2018-05-08 16:37:06 +03:00
smoogipoo
1aefd71b65 Merge remote-tracking branch 'origin/master' into i-beatmap 2018-05-07 09:58:53 +09:00
Dean Herbert
64ddee5646 Change load order to ensure runner is loaded before blocking op 2018-04-22 04:26:27 +09:00
Dean Herbert
44a9aa529a Test CI run with new changes 2018-04-22 03:51:17 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
d5ce618d9b Update with framework changes 2018-04-18 15:12:48 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
6e35910419 Remove start/stop clock logic
Beatmap track shouldn't be start/stopped anyway - the IAdjustableClock should be DI'd in to perform the functionality.
2018-04-12 14:06:36 +09:00
smoogipoo
fbc50d6030 Merge master into editor-clock 2018-04-12 13:35:53 +09:00
smoogipoo
070e68f235 Give the test case clock an accurate IsRunning value 2018-04-06 19:14:04 +09:00
smoogipoo
e59124962c Remove re-instantiation of clock in EditorClockTestCase 2018-04-06 18:38:44 +09:00