tsrk
e26aeea589
feat: make KeyCounterDisplay
skinnable
2023-06-14 21:15:12 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
e9ef270e46
refactor: move count logic in InputTrigger
...
This will allow us to keep track of the real count regardless of whether
the key counter has been placed mid-replay or not.
2023-06-14 19:39:28 +02:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
...
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Dean Herbert
855185ca85
Adjust argon song progress bar's background fill to always display
2023-06-12 16:43:28 +09:00
Dean Herbert
84670d4c90
Adjust argon graph to use a non-gray colour range
2023-06-12 16:22:40 +09:00
Dean Herbert
c2663f27a1
Fix audio settings not displaying while watching a replay
2023-06-09 17:58:44 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
...
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
...
Closes #23760 .
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0
Merge branch 'master' into no-offset-calibration-with-relax
2023-06-06 22:22:08 +09:00
Dean Herbert
2f11bd5473
Adjust animations slightly
2023-06-06 14:42:42 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer
2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
...
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-05 15:22:20 +02:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
...
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
...
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
...
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Dean Herbert
57c63dbb29
Add xmldoc for GetDisplayScore
2023-05-25 19:24:15 +09:00
Dean Herbert
37c6e632d0
Switch to using new extension method for length calculations
2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2
Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Bartłomiej Dach
cd3602406b
Remove unused using directive
2023-05-24 18:54:48 +02:00
Dean Herbert
79c9a48ff7
Show song progress at pause/fail screen
2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6
Apply nullability to GameplayMenuOverlay
and use TextFlowContainer
for text
2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
035d0d5c9c
Fix multiplayer leaderboard not working
2023-05-19 13:16:57 +09:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
timiimit
18efdb0e4c
Make layout
readonly
2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d
Undo stupid changes
2023-05-13 11:28:05 +02:00
timiimit
4b544903cb
Optimize recalculateValues
2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515
Fix unconsidered height change
2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1
More code style
2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c
Fix code style
2023-05-13 01:39:01 +02:00
timiimit
04f7def798
Remove useless comment
2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30
Add optimized UpdateGraph
2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7
Fix logic in recalculateValues()
2023-05-13 01:27:28 +02:00
timiimit
6180d0d620
Remove cached frame buffer
2023-05-12 15:00:46 +02:00
tsrk
e9d7cd7a79
feat(ArgonKeyCounter): flash key name
2023-05-06 19:08:30 +01:00
Dean Herbert
560f71ef53
Adjust BlurredIcon
expansion ratio to fix glow getting cut off at lower resolutions
...
Closes https://github.com/ppy/osu/issues/23210 .
Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.
I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00
tsrk
74e7a958bb
feat(ArgonKeyCounter): make animation
...
Currently WIP. Do not consider this final.
2023-05-05 05:31:06 +01:00
Dean Herbert
6b4032e34b
Add missing binding of IsCounting
with contained counters
2023-04-25 21:37:19 +09:00
Dean Herbert
0a861ffcee
Restructure key counters to use a common flow
2023-04-25 21:37:19 +09:00
Dean Herbert
7630958633
Stop using Drawable.Name
to convey actual UI information
2023-04-25 20:24:36 +09:00
Dean Herbert
dd2c289ce9
Remove pointless default value
2023-04-25 20:22:12 +09:00
Dean Herbert
0c71fa1bbd
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-06 23:39:57 +09:00
Dean Herbert
e6872629f3
Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
...
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-05 22:57:36 +02:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing
2023-04-05 22:56:25 +02:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled
2023-04-05 20:56:50 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit
2023-04-03 21:23:23 +02:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
796cd9c916
Rewrite comment explaining early return on checkScoreCompleted
given new usages
2023-03-31 02:36:17 +09:00
Dean Herbert
b25a59fd14
Rename scoreCompleted
-> checkScoreCompleted
to reflect the fact it doesn't always succeed
2023-03-31 02:30:04 +09:00
Dean Herbert
4dd0c2c7a5
Add assert ensuring we don't ever get to the results screen with an F rank
...
Intentionally an assertion as I want tests to fail, but I don't want
this to cause crashes for an end user if it does happen to occur.
2023-03-29 14:11:58 +09:00
Dean Herbert
a8bb2e33ac
Ensure all preconditions are checked before progressing to results screen after storyboard ends
2023-03-29 14:00:11 +09:00
Dean Herbert
c65a79614d
Don't show offset calibration controls when "relax" mod is active
...
Closes https://github.com/ppy/osu/issues/22892 .
2023-03-22 15:45:04 +09:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore
2023-03-16 12:16:42 +03:00
Dean Herbert
3b62f87b64
Ensure Player
does not fail a score on exit if a replay is currently loaded
2023-03-16 17:14:20 +09:00
Terochi
edc6314634
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00
Dean Herbert
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
Dean Herbert
9e444af380
Use object initialisers and fix order of initialisation vs add
2023-03-15 18:02:26 +09:00
Terochi
b0f1a69523
Update the pauseLoop sample instantly on skin change
2023-03-15 09:05:34 +01:00
Terochi
1d5e596615
Update FailAnimation
to use SkinnableSound
2023-03-14 20:44:30 +01:00
Dean Herbert
b46fc14e56
Merge pull request #22848 from Rovearix/Fix-Dragging-Preventing-Beatmap-Loading
...
Prevent LoadingLayer from blocking loading
2023-03-14 20:42:10 +09:00
Dean Herbert
4cea29402b
Don't show epilepsy warning when storyboards are disabled
...
I have more thoughts on this warning in general (which will likely see
it removed or moved in the future) but this seems like a quick QOL fix
for now.
As mentioned in https://github.com/ppy/osu/discussions/22861 .
2023-03-14 18:32:26 +09:00
Rovearix
9ac9287dbd
Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class
2023-03-13 08:07:55 -04:00
Derrick Timmermans
febdca4547
Fix argon progress bar fill being oversized
2023-03-12 02:08:00 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
...
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
tsrk
d806b85a30
revert: make counters
an IEnumerable
again
...
As suggested by bdach as this would make the last two commits useless
Refs: 5d15426
2023-03-09 10:25:03 +00:00
tsrk
5d15426c27
refactor: make Counters
return a Container
2023-03-08 01:52:12 +00:00
tsrk
5b0db94a24
docs: add XMLDoc for methods in KCD
2023-03-08 00:58:54 +00:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable
2023-03-08 00:47:16 +00:00
Bartłomiej Dach
12af002c4d
Reorder and add xmldoc to KeyCounter
members
2023-03-07 21:28:42 +01:00
Bartłomiej Dach
98f40b2679
Improve documentation of InputTrigger
2023-03-07 21:22:59 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dean Herbert
dc2945f4f8
Move avatar user loading to BDL also
2023-03-07 17:39:21 +09:00
Dean Herbert
5e90b67be0
Move GameplayState
usage to BDL
2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b
Adjust default sizing to fit a bit better with existing elements
2023-03-07 17:00:10 +09:00
Dean Herbert
6a7c4d0bf7
Remove NRT
disables in new classes
2023-03-07 16:41:39 +09:00
Dean Herbert
97ba236eb1
Add basic xmldoc to KeyCounter
classes
2023-03-07 16:41:39 +09:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
Dean Herbert
15d65059b5
Tidy up Add
method logic
2023-03-07 16:21:57 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
tsrk
fc0e27fb15
style: use normalised CornerRadius
values
2023-03-06 20:11:52 +00:00
tsrk
952814604e
style: fix late night oopsies
2023-03-06 20:06:56 +00:00
tsrk
3a240aaa5f
style: use 64 radius
2023-03-06 10:27:59 +00:00
tsrk
07bde4990d
feat: implement PlayerAvatar
2023-03-05 23:17:39 +00:00
tsrk
654eacd449
feat(l10n): localise CornerRadius
2023-03-05 23:10:42 +00:00
tsrk
082bfe3621
refactor: SkinnableAvatar
to PlayerAvatar
2023-03-05 23:09:02 +00:00
tsrk
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius
2023-03-03 23:47:22 +00:00
tsrk
d39b8c7c23
fix(SkinnableAvatar): update outdated interface
2023-03-03 19:35:45 +00:00
Ruki
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing
2023-03-03 20:03:56 +01:00
tsrk
8c94b77de1
refactor(InputTrigger): move out of KCD
...
I love JetBrains Rider.
2023-02-22 15:05:07 +00:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
tsrk
42a5a06b9d
style(KeyCounter): fields and methods visiblity
2023-02-21 19:10:37 +00:00
tsrk
5bec2d7c52
style(KeyCounter): forwardPlayback
2023-02-21 19:02:56 +00:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
Bartłomiej Dach
6afa65bd3d
Merge branch 'master' into skinnable-clean-up-documentation
2023-02-17 20:59:18 +01:00
Dean Herbert
a01c3090e4
Fix tests which rely on HUDOverlay
's DrawableRuleset
being nullable
2023-02-17 19:27:09 +09:00
Dean Herbert
209d41ee9d
Use RulesetInfo
instead of Ruleset
in skin components lookup
2023-02-17 18:24:05 +09:00
tsrk
8830e06588
fix: compilation
2023-02-17 09:17:11 +00:00
tsrk
c94e647e21
style(KeyCounterDisplay): remove type check
2023-02-17 09:09:56 +00:00
Dean Herbert
4cc6664dc7
Add optional ruleset identifier to SkinComponentsContainerLookup
2023-02-17 14:19:19 +09:00
tsrk
d0e8d65766
style(KeyCounter): rename IsLit
to IsActive
2023-02-17 00:56:17 +00:00
tsrk
e3ca751027
refactor: make FillFlowContainer
read-only
2023-02-16 23:17:47 +00:00
tsrk
c61fac578c
style(KeyCounter): rename methods and arguments
...
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998 ,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
2023-02-16 23:15:03 +00:00
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
...
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
tsrk
6340730427
refactor(KeyCounter): remove circularity
2023-02-16 21:59:39 +00:00
Bartłomiej Dach
ad5132ed41
Remove redundant conditional access qualifier
...
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
Dean Herbert
394d368f16
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
tsrk
74e7cc2056
feat: implement new design of key counter
2023-02-15 22:18:02 +00:00
tsrk
e9dcc257b4
reafactor: simplify type checking
2023-02-15 22:06:35 +00:00
tsrk
b0a2e69f95
style: nullable pass on KeyCounterDisplay
2023-02-15 22:06:10 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
a644fae364
style(KeyCounter): rename (Un)lit
methods to (Un)light
2023-02-15 21:41:41 +00:00
tsrk
df0633858c
fix(KeyCounter): don't override Handle
...
This caused the Keyboard inputs to register twice, which is not what we
want.
2023-02-15 21:41:41 +00:00
tsrk
157bba7830
refactor: rename Trigger
class to InputTrigger
2023-02-15 21:41:36 +00:00
Dean Herbert
a92e42bb84
Rename SkinnableTargetContainer
to SkinComponentsContainer
...
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
d159d6b970
Rename ISkinnableDrawable
to ISerialisableDrawable
2023-02-15 18:37:41 +09:00
Dean Herbert
6010dde86e
Move SkinnableInfo
to better namespace
2023-02-15 18:23:10 +09:00
Dean Herbert
7aaaf7fca2
Combine and attempt to simplify the score import / preparation process further
2023-02-14 16:55:35 +09:00
Dean Herbert
8a206234f7
Merge branch 'master' into replay-length-extension
2023-02-14 16:42:26 +09:00
Bartłomiej Dach
939144fb6c
Merge pull request #22628 from EVAST9919/letterbox-no-containers
...
Remove unnecessary containers in `LetterboxOverlay`
2023-02-13 23:54:48 +01:00
Andrei Zavatski
2dee783401
Remove not needed containers
2023-02-13 15:14:25 +03:00
tsrk
aa2e0028ab
refactor: hide trigger presence from content
2023-02-13 10:59:10 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
...
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
tsrk
74a58fb674
refactor: separate things in KeyCounter
...
To implement different different sources of input for KeyCounter, it
is now possible to create a Trigger class (to inherit) instead of
inheriting KeyCounter. This eases the creation of more input sources
(like for tests) while allowing to implement different UI variants.
That way, if another variant of the key counter needs to implemented
(for whathever reason), this can be done by only inheriting KeyCounter
and changing how things are arranged visually.
2023-02-13 01:24:27 +00:00
Joseph Madamba
afb66d8af4
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
Dean Herbert
0c5dae5f26
Merge pull request #22529 from ItsShamed/dsc/presence
...
Add support for `Watching` and `Spectating` activities in `ReplayPlayer` and `SoloSpectatingPlayer`
2023-02-11 17:29:47 +09:00
Terochi
81c3e0da31
Fixed timeLeft counter in SongProgressInfo being out of bounds after rotation
2023-02-10 17:58:48 +01:00
Dean Herbert
3a3c2e78a1
Merge branch 'master' into skin-editor-undo-support
2023-02-08 15:41:58 +09:00
Dean Herbert
b6809e156b
Merge pull request #22432 from mk56-spn/sheared_slider_implementation_clean_ii
...
Implement a sheared slider for the updated design
2023-02-08 15:01:00 +09:00
PC
7e127dafe2
Update reference
2023-02-07 11:52:47 +03:00
tsrk
bc89f8dc5b
feat: add name and rulset verb display support
2023-02-06 12:44:00 +00:00
Cootz
2c7386db39
FIx score appearing on BeatmapLeaderboard
and TopLocalRank
2023-02-06 15:14:14 +03:00
Dean Herbert
aaf3ad805c
Fix potential nullref in tests
2023-02-06 19:31:45 +09:00
Dean Herbert
b83c8443ea
Ensure pause sample loop is stopped on exiting player
2023-02-06 18:24:31 +09:00
Terochi
43f7665c9e
Improved readability again
2023-02-06 09:49:42 +01:00
Dean Herbert
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii
2023-02-06 17:49:33 +09:00
Terochi
4f23e096d7
Improved readability
2023-02-06 07:59:37 +01:00
Dean Herbert
778b8a9bf7
Fix default settings not being serialised / state tracked correctly
2023-02-06 15:00:42 +09:00
tsrk
bf273597ea
feat: actually support status also for Replays
2023-02-06 00:41:10 +00:00
tsrk
d5b2d9ce97
feat: add support for spectating status
2023-02-05 23:58:08 +00:00
Terochi
f58534f60c
Extended the length of replay at the end of map
2023-02-05 18:51:28 +01:00
mk56-spn
88872cf1cf
Use ``GetTrueGameplayRate()
`` to remove need for jank
2023-02-04 00:53:54 +01:00
mk56-spn
d9bee958dd
Stop ``BPMCounter.cs
``'s value from going to 0 after failing.
2023-02-03 23:56:34 +01:00
Dean Herbert
cf8cfe0d2c
Move skin component localisations to namespaces
2023-02-03 15:34:57 +09:00
Dean Herbert
50559643bb
Fix incorrectly applied enum localisation
2023-02-03 15:27:11 +09:00
Dean Herbert
32207dc9dd
Merge branch 'master' into locale/skin-editor-components
2023-02-03 15:24:00 +09:00
mk56-spn
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
Dean Herbert
edecd2ee25
Merge branch 'master' into middle-click-replay-pause
2023-02-02 15:25:51 +09:00
tsrk
0fb6a63709
refactor: change namespacing to allow osu-localisation-analyzer to process all strings
2023-02-02 00:46:14 +00:00
tsrk
8645e705fd
feat: add localisation for Skin editor components
2023-02-01 23:48:05 +00:00
Ruki
96bd79a6f5
Merge branch 'ppy:master' into hud/avatar-thing
2023-01-30 15:43:29 +01:00
mk56-spn
091cc155d3
Fix nub naming in OsuCheckbox.cs and associated classes
2023-01-26 16:10:02 +01:00
mk56-spn
a630f1113f
Rename nub object in NormalSliderBar.cs class
2023-01-26 15:03:51 +01:00
mk56-spn
374c3b56f6
Rename Nub.cs to NormalNub.cs
2023-01-26 15:03:11 +01:00
mk56-spn
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
Dean Herbert
e5d4979bc3
Fix default health bar having a very weird anchor point in the skin editor
2023-01-26 16:56:37 +09:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
...
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample()
into StopSampleAndRemoveFilters()
...
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
...
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49
Create StopSampleAndRemoveFilters method and change RemoveFilters to private
2023-01-22 01:43:40 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Dean Herbert
2ce32e3209
Refactor update logic to be easier to follow
2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c
Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
2023-01-19 10:31:02 +01:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
...
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
b62ff8d644
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-18 23:52:12 +01:00
Bartłomiej Dach
b8b7442eb8
Make SongProgressInfo.ShowProgress
init-only (and remove duplicate init)
2023-01-18 23:35:40 +01:00
Bartłomiej Dach
769f8c6190
Fix ShowMaxJudgement
callback conflicting with JudgementCounter.Pop{In,Out}
...
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.
2023-01-18 21:46:28 +01:00
Salman Ahmed
12fc5da143
Merge branch 'master' into frame-stable-cache
2023-01-18 14:16:46 +03:00
Dean Herbert
43a037c189
Merge pull request #21620 from mk56-spn/JudgementCounter
...
Add a judgement counter to skin components
2023-01-18 18:43:49 +09:00
Dean Herbert
4cfb059170
Merge branch 'frame-stable-cache' into skin/argon-song-progress-cleaner
2023-01-18 17:21:08 +09:00
Dean Herbert
04705504c5
Move cache to more appropriate location
2023-01-18 17:19:57 +09:00
Dean Herbert
67b40dd234
Adjust the seek effect to feel better
2023-01-18 17:09:39 +09:00
Dean Herbert
01558a9199
Tidy up height logic and allow hovering above bar for easier interaction
2023-01-18 17:09:29 +09:00
Dean Herbert
f3677ab33d
Simplify depth change logic
2023-01-18 16:38:21 +09:00
Dean Herbert
7d0388c55c
Cache IFrameStableClock
in Player
for easier access
...
Allows directly referencing rather than going through `DrawableRuleset`.
Helps with testing and implementation of the new song progress display
(#22144 ).
2023-01-18 16:31:58 +09:00
Dean Herbert
42e9b2b48c
Tidy up clock logic in all SongProgress
classes
2023-01-18 16:29:42 +09:00
Dean Herbert
8bfd853889
Fix missing comment
2023-01-18 16:11:14 +09:00
Dean Herbert
bfb75730a9
Prefix subclasses of DefaultSongProgress
with Default
2023-01-18 15:45:16 +09:00
Dean Herbert
7266d8e10d
Move "show difficulty graph" settings back to respective implementations to avoid legacy version showing it
2023-01-18 15:31:55 +09:00
Dean Herbert
5a272b4bd6
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-18 15:25:02 +09:00
Dean Herbert
742a026077
Add comment mentioning why reference clock fallback logic is required
2023-01-18 15:24:35 +09:00
Dean Herbert
e8770b84cd
Remove no longer necessary interface type
2023-01-18 15:23:55 +09:00
Dean Herbert
5429979049
Combine common code into SongProgress
base class
2023-01-18 15:23:55 +09:00
Dean Herbert
afc12e0b83
Tidy up ISongProgressBar
interface
2023-01-18 14:43:20 +09:00