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Move skin component localisations to namespaces
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.HUD
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{
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public static class BarHitErrorMeterStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BarHitErrorMeter";
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.BarHitErrorMeter";
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/// <summary>
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/// "Judgement line thickness"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.HUD
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{
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public static class ColourHitErrorMeterStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.ColourHitError";
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.ColourHitError";
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/// <summary>
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/// "Judgement count"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.HUD
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{
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public static class GameplayAccuracyCounterStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GameplayAccuracyCounter";
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter";
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/// <summary>
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/// "Accuracy display mode"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.HUD
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{
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public static class JudgementCounterDisplayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.JudgementCounterDisplay";
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.JudgementCounterDisplay";
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/// <summary>
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/// "Display mode"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.HUD
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{
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public static class SongProgressStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SongProgress";
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.SongProgress";
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/// <summary>
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/// "Show difficulty graph"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class BeatmapAttributeTextStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BeatmapAttributeText";
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.BeatmapAttributeText";
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/// <summary>
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/// "Attribute"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class FontAdjustableSkinComponentStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.FontAdjustableSkinComponent";
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.FontAdjustableSkinComponent";
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/// <summary>
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/// "Font"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class SkinnableSpriteStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinnableSprite";
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableSprite";
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/// <summary>
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/// "Sprite name"
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@ -3,11 +3,11 @@
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class TextElementStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.TextElement";
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.TextElement";
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/// <summary>
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/// "Text"
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play.HUD
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@ -7,7 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -6,7 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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@ -17,7 +17,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Localisation.HUD;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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@ -18,6 +18,7 @@ using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Skinning.Components
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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namespace osu.Game.Skinning.Components
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{
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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namespace osu.Game.Skinning
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{
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osuTK;
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