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mirror of https://github.com/ppy/osu.git synced 2025-01-12 23:12:56 +08:00

Move skin component localisations to namespaces

This commit is contained in:
Dean Herbert 2023-02-03 15:34:57 +09:00
parent 50559643bb
commit cf8cfe0d2c
19 changed files with 28 additions and 27 deletions

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.HUD
{
public static class BarHitErrorMeterStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BarHitErrorMeter";
private const string prefix = @"osu.Game.Resources.Localisation.HUD.BarHitErrorMeter";
/// <summary>
/// "Judgement line thickness"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.HUD
{
public static class ColourHitErrorMeterStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.ColourHitError";
private const string prefix = @"osu.Game.Resources.Localisation.HUD.ColourHitError";
/// <summary>
/// "Judgement count"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.HUD
{
public static class GameplayAccuracyCounterStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GameplayAccuracyCounter";
private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter";
/// <summary>
/// "Accuracy display mode"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.HUD
{
public static class JudgementCounterDisplayStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.JudgementCounterDisplay";
private const string prefix = @"osu.Game.Resources.Localisation.HUD.JudgementCounterDisplay";
/// <summary>
/// "Display mode"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.HUD
{
public static class SongProgressStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SongProgress";
private const string prefix = @"osu.Game.Resources.Localisation.HUD.SongProgress";
/// <summary>
/// "Show difficulty graph"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.SkinComponents
{
public static class BeatmapAttributeTextStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapAttributeText";
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.BeatmapAttributeText";
/// <summary>
/// "Attribute"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.SkinComponents
{
public static class FontAdjustableSkinComponentStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.FontAdjustableSkinComponent";
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.FontAdjustableSkinComponent";
/// <summary>
/// "Font"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.SkinComponents
{
public static class SkinnableSpriteStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinnableSprite";
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableSprite";
/// <summary>
/// "Sprite name"

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@ -3,11 +3,11 @@
using osu.Framework.Localisation;
namespace osu.Game.Localisation
namespace osu.Game.Localisation.SkinComponents
{
public static class TextElementStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.TextElement";
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.TextElement";
/// <summary>
/// "Text"

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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD

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@ -7,7 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Objects;
using osuTK;

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@ -6,7 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD

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@ -17,7 +17,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;

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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;

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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;

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@ -18,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Skinning.Components

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Localisation.SkinComponents;
namespace osu.Game.Skinning.Components
{

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Localisation.SkinComponents;
namespace osu.Game.Skinning
{

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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
using osuTK;