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Ensure pause sample loop is stopped on exiting player
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c078d3a344
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@ -44,6 +44,14 @@ namespace osu.Game.Screens.Play
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});
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}
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public void StopAllSamples()
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{
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if (!IsLoaded)
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return;
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pauseLoop.Stop();
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}
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protected override void PopIn()
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{
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base.PopIn();
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@ -1073,7 +1073,10 @@ namespace osu.Game.Screens.Play
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public override bool OnExiting(ScreenExitEvent e)
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{
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screenSuspension?.RemoveAndDisposeImmediately();
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// Eagerly clean these up as disposal of child components is asynchronous and may leave sounds playing beyond user expectations.
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failAnimationLayer?.Stop();
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PauseOverlay.StopAllSamples();
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if (LoadedBeatmapSuccessfully)
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{
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