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Merge pull request #22357 from EXtremeExploit/groups-probationary-badges
Make probationary groups a bit transparent
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commit
c078d3a344
92
osu.Game.Tests/Visual/Online/TestSceneGroupBadges.cs
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92
osu.Game.Tests/Visual/Online/TestSceneGroupBadges.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Profile.Header.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public partial class TestSceneGroupBadges : OsuTestScene
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{
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public TestSceneGroupBadges()
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{
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var groups = new[]
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{
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new APIUser(),
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new APIUser
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{
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Groups = new[]
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{
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new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
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}
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},
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new APIUser
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{
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Groups = new[]
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{
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new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } }
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}
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},
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new APIUser
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{
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Groups = new[]
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{
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new APIUserGroup { Colour = "#0066FF", ShortName = "PPY", Name = "peppy" },
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new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } }
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}
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},
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new APIUser
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{
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Groups = new[]
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{
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new APIUserGroup { Colour = "#0066FF", ShortName = "PPY", Name = "peppy" },
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new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
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new APIUserGroup { Colour = "#999999", ShortName = "ALM", Name = "osu! Alumni" },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators (Probationary)", Playmodes = new[] { "osu", "taiko" }, IsProbationary = true }
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}
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}
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.DarkGray
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(40),
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Children = new[]
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{
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new FillFlowContainer<GroupBadgeFlow>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5),
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ChildrenEnumerable = groups.Select(g => new GroupBadgeFlow { User = { Value = g } })
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},
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}
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}
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};
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}
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}
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}
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@ -90,7 +90,9 @@ namespace osu.Game.Tests.Visual.Online
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{
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new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "mania" } },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } }
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko", "fruits", "mania" } },
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new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators (Probationary)", Playmodes = new[] { "osu", "taiko", "fruits", "mania" }, IsProbationary = true }
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},
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ProfileOrder = new[]
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{
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@ -35,6 +35,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
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CornerRadius = 8;
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TooltipText = group.Name;
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if (group.IsProbationary)
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{
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Alpha = 0.6f;
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}
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}
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[BackgroundDependencyLoader]
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@ -47,7 +52,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider?.Background6 ?? Colour4.Black
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Colour = colourProvider?.Background6 ?? Colour4.Black,
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// Normal badges background opacity is 75%, probationary is full opacity as the whole badge gets a bit transparent
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// Goal is to match osu-web so this is the most accurate it can be, its a bit scuffed but it is what it is
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// Source: https://github.com/ppy/osu-web/blob/master/resources/css/bem/user-group-badge.less#L50
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Alpha = group.IsProbationary ? 1 : 0.75f,
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},
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innerContainer = new FillFlowContainer
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{
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