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Merge pull request #22529 from ItsShamed/dsc/presence
Add support for `Watching` and `Spectating` activities in `ReplayPlayer` and `SoloSpectatingPlayer`
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commit
0c5dae5f26
@ -98,7 +98,7 @@ namespace osu.Desktop
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if (status.Value is UserStatusOnline && activity.Value != null)
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{
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presence.State = truncate(activity.Value.Status);
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presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
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presence.Details = truncate(getDetails(activity.Value));
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if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
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@ -186,6 +186,9 @@ namespace osu.Desktop
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case UserActivity.Editing edit:
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return edit.BeatmapInfo.ToString() ?? string.Empty;
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case UserActivity.Watching watching:
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return watching.BeatmapInfo.ToString();
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case UserActivity.InLobby lobby:
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return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
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}
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@ -11,6 +11,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK;
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@ -107,7 +109,8 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("set online status", () => status.Value = new UserStatusOnline());
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AddStep("idle", () => activity.Value = null);
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AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
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AddStep("watching", () => activity.Value = new UserActivity.Watching(createScore(@"nats")));
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AddStep("spectating", () => activity.Value = new UserActivity.Spectating(createScore(@"mrekk")));
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AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
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AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
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AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
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@ -132,6 +135,14 @@ namespace osu.Game.Tests.Visual.Online
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private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.InSoloGame(null, rulesetStore.GetRuleset(rulesetId));
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private ScoreInfo createScore(string name) => new ScoreInfo(new TestBeatmap(Ruleset.Value).BeatmapInfo)
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{
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User = new APIUser
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{
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Username = name,
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}
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};
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private partial class TestUserListPanel : UserListPanel
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{
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public TestUserListPanel(APIUser user)
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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@ -24,6 +25,8 @@ namespace osu.Game.Screens.Play
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private readonly bool replayIsFailedScore;
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protected override UserActivity InitialActivity => new UserActivity.Watching(Score.ScoreInfo);
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure()
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{
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Online.Spectator;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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@ -14,6 +15,8 @@ namespace osu.Game.Screens.Play
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{
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private readonly Score score;
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protected override UserActivity InitialActivity => new UserActivity.Spectating(Score.ScoreInfo);
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public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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: base(score, configuration)
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{
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@ -106,7 +106,7 @@ namespace osu.Game.Users
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// Set status message based on activity (if we have one) and status is not offline
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if (activity != null && !(status is UserStatusOffline))
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{
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statusMessage.Text = activity.Status;
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statusMessage.Text = activity.GetStatus();
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statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint);
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return;
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}
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@ -7,24 +7,26 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Users
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{
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public abstract class UserActivity
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{
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public abstract string Status { get; }
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public abstract string GetStatus(bool hideIdentifiableInformation = false);
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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public class Modding : UserActivity
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{
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public override string Status => "Modding a map";
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public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class ChoosingBeatmap : UserActivity
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{
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public override string Status => "Choosing a beatmap";
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public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap";
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}
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public abstract class InGame : UserActivity
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@ -39,7 +41,7 @@ namespace osu.Game.Users
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Ruleset = ruleset;
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}
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public override string Status => Ruleset.CreateInstance().PlayingVerb;
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public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb;
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}
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public class InMultiplayerGame : InGame
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@ -49,7 +51,7 @@ namespace osu.Game.Users
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{
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}
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public override string Status => $@"{base.Status} with others";
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public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others";
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}
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public class SpectatingMultiplayerGame : InGame
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@ -59,7 +61,7 @@ namespace osu.Game.Users
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{
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}
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public override string Status => $"Watching others {base.Status.ToLowerInvariant()}";
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public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}";
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}
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public class InPlaylistGame : InGame
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@ -87,22 +89,43 @@ namespace osu.Game.Users
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BeatmapInfo = info;
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}
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public override string Status => @"Editing a beatmap";
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public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
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}
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public class Spectating : UserActivity
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public class Watching : UserActivity
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{
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public override string Status => @"Spectating a game";
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private readonly ScoreInfo score;
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protected string Username => score.User.Username;
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public BeatmapInfo BeatmapInfo => score.BeatmapInfo;
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public Watching(ScoreInfo score)
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{
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this.score = score;
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}
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public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay";
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}
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public class Spectating : Watching
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{
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public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}";
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public Spectating(ScoreInfo score)
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: base(score)
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{
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}
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}
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public class SearchingForLobby : UserActivity
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{
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public override string Status => @"Looking for a lobby";
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public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby";
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}
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public class InLobby : UserActivity
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{
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public override string Status => @"In a lobby";
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public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby";
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public readonly Room Room;
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