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Fix default health bar having a very weird anchor point in the skin editor
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@ -78,30 +78,39 @@ namespace osu.Game.Screens.Play.HUD
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public DefaultHealthDisplay()
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{
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Size = new Vector2(1, 5);
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RelativeSizeAxes = Axes.X;
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Margin = new MarginPadding { Top = 20 };
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const float padding = 20;
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const float bar_height = 5;
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InternalChildren = new Drawable[]
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Size = new Vector2(1, bar_height + padding * 2);
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RelativeSizeAxes = Axes.X;
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InternalChild = new Container
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{
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new Box
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Padding = new MarginPadding { Vertical = padding },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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fill = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0, 1),
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Masking = true,
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Children = new[]
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new Box
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{
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new Box
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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fill = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0, 1),
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Masking = true,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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},
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},
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}
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};
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}
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