..
Break
Adjust BlurredIcon
expansion ratio to fix glow getting cut off at lower resolutions
2023-05-05 14:29:04 +09:00
HUD
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
2023-05-29 19:00:02 +09:00
PlayerSettings
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
ArgonKeyCounter.cs
Stop using Drawable.Name
to convey actual UI information
2023-04-25 20:24:36 +09:00
ArgonKeyCounterDisplay.cs
Restructure key counters to use a common flow
2023-04-25 21:37:19 +09:00
BeatmapMetadataDisplay.cs
Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class
2023-03-13 08:07:55 -04:00
BreakOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
BreakTracker.cs
Partial everything
2022-11-27 00:00:27 +09:00
ComboEffects.cs
Partial everything
2022-11-27 00:00:27 +09:00
DimmableStoryboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs
Partial everything
2022-11-27 00:00:27 +09:00
FailAnimation.cs
Update FailAnimation
to use SkinnableSound
2023-03-14 20:44:30 +01:00
FailOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplayClockContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
Simplify TriggerClick
s in gameplay menu overlays
2023-01-17 00:34:52 -08:00
GameplayState.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
HotkeyRetryOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
HUDOverlay.cs
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
IGameplayClock.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
OffsetCorrectionClock.cs
Split OffsetCorrectionClock
out of MasterGameplayClockContainer
2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00
Player.cs
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
PlayerConfiguration.cs
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
PlayerLoader.cs
Add tests for suppressing epilepsy warning when storyboard disabled
2023-04-05 20:56:50 +02:00
ReplayPlayer.cs
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
ReplayPlayerLoader.cs
Partial everything
2022-11-27 00:00:27 +09:00
ResumeOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenSuspensionHandler.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
SkipOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
SoloPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SoloSpectator.cs
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
SoloSpectatorPlayer.cs
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
SpectatorPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorResultsScreen.cs
Partial everything
2022-11-27 00:00:27 +09:00
SquareGraph.cs
Make layout
readonly
2023-05-13 11:37:56 +02:00
SubmittingPlayer.cs
Ensure score submission attempt completion before notifying spectator server when exiting play early
2022-12-21 22:23:26 +01:00