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feat: actually support status also for Replays
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d5b2d9ce97
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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@ -24,6 +25,8 @@ namespace osu.Game.Screens.Play
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private readonly bool replayIsFailedScore;
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protected override UserActivity InitialActivity => new UserActivity.Watching();
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure()
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{
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play
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{
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private readonly Score score;
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protected override UserActivity InitialActivity => new UserActivity.Spectating(score.ScoreInfo.User);
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protected override UserActivity InitialActivity => new UserActivity.Spectating();
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public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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: base(score, configuration)
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@ -5,7 +5,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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@ -91,16 +90,17 @@ namespace osu.Game.Users
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public override string Status => @"Editing a beatmap";
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}
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public class Spectating : UserActivity
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public class Watching : UserActivity
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{
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private readonly APIUser user;
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protected virtual string Verb => @"Watching";
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public Spectating(APIUser user)
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{
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this.user = user;
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}
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public override string Status => @$"{Verb} a game";
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}
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public override string Status => @$"Spectating {user.Username}";
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public class Spectating : Watching
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{
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protected override string Verb => @"Spectating";
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public override string Status => @$"{Verb} a game";
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}
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public class SearchingForLobby : UserActivity
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