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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:23:00 +08:00

Rename nub object in NormalSliderBar.cs class

This commit is contained in:
mk56-spn 2023-01-26 15:01:27 +01:00
parent 8840694674
commit a630f1113f
3 changed files with 18 additions and 18 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
public partial class NormalSliderBar<T> : OsuSliderBar<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
protected readonly NormalNub NormalNub;
protected readonly NormalNub Nub;
protected readonly Box LeftBox;
protected readonly Box RightBox;
private readonly Container nubContainer;
@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
nubContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = NormalNub = new NormalNub
Child = Nub = new NormalNub
{
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
@ -142,7 +142,7 @@ namespace osu.Game.Graphics.UserInterface
}
protected override bool ShouldHandleAsRelativeDrag(MouseDownEvent e)
=> NormalNub.ReceivePositionalInputAt(e.ScreenSpaceMouseDownPosition);
=> Nub.ReceivePositionalInputAt(e.ScreenSpaceMouseDownPosition);
protected override void OnDragEnd(DragEndEvent e)
{
@ -152,19 +152,19 @@ namespace osu.Game.Graphics.UserInterface
private void updateGlow()
{
NormalNub.Glowing = !Current.Disabled && (IsHovered || IsDragged);
Nub.Glowing = !Current.Disabled && (IsHovered || IsDragged);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + NormalNub.DrawPosition.X - NormalNub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - NormalNub.DrawPosition.X - RangePadding - NormalNub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
LeftBox.Scale = new Vector2(Math.Clamp(RangePadding + Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
RightBox.Scale = new Vector2(Math.Clamp(DrawWidth - Nub.DrawPosition.X - RangePadding - Nub.DrawWidth / 2, 0, Math.Max(0, DrawWidth)), 1);
}
protected override void UpdateValue(float value)
{
NormalNub.MoveToX(value, 250, Easing.OutQuint);
Nub.MoveToX(value, 250, Easing.OutQuint);
}
}
}

View File

@ -141,7 +141,7 @@ namespace osu.Game.Graphics.UserInterface
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos)
&& screenSpacePos.X <= NormalNub.ScreenSpaceDrawQuad.TopRight.X;
&& screenSpacePos.X <= Nub.ScreenSpaceDrawQuad.TopRight.X;
}
private partial class UpperBoundSlider : BoundSlider
@ -155,7 +155,7 @@ namespace osu.Game.Graphics.UserInterface
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos)
&& screenSpacePos.X >= NormalNub.ScreenSpaceDrawQuad.TopLeft.X;
&& screenSpacePos.X >= Nub.ScreenSpaceDrawQuad.TopLeft.X;
}
protected partial class BoundSlider : NormalSliderBar<double>
@ -177,12 +177,12 @@ namespace osu.Game.Graphics.UserInterface
protected override void LoadComplete()
{
base.LoadComplete();
NormalNub.Width = NubWidth;
RangePadding = NormalNub.Width / 2;
Nub.Width = NubWidth;
RangePadding = Nub.Width / 2;
OsuSpriteText currentDisplay;
NormalNub.Add(currentDisplay = new OsuSpriteText
Nub.Add(currentDisplay = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -203,9 +203,9 @@ namespace osu.Game.Graphics.UserInterface
if (colourProvider == null) return;
AccentColour = colourProvider.Background2;
NormalNub.AccentColour = colourProvider.Background2;
NormalNub.GlowingAccentColour = colourProvider.Background1;
NormalNub.GlowColour = colourProvider.Background2;
Nub.AccentColour = colourProvider.Background2;
Nub.GlowingAccentColour = colourProvider.Background1;
Nub.GlowColour = colourProvider.Background2;
}
}
}

View File

@ -30,9 +30,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
NormalNub.AccentColour = colours.Yellow;
NormalNub.GlowingAccentColour = colours.YellowLighter;
NormalNub.GlowColour = colours.YellowDark;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
}
}