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Commit Graph

24327 Commits

Author SHA1 Message Date
Dean Herbert
0edc1a850d Split out common EditorTable base class 2021-04-13 23:05:58 +09:00
Dean Herbert
1ff4e2076f Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
Naxess
69da804f81 Add missing period 2021-04-13 13:57:56 +02:00
Andrei Zavatski
e601141be2 Simplify ExtendableCircle component 2021-04-13 14:57:02 +03:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
Dean Herbert
0d6890243f Fix typo in xmldoc 2021-04-13 20:18:18 +09:00
Dean Herbert
464fc02875 Fix some styling issues with the verify screen layout 2021-04-13 19:55:17 +09:00
Dean Herbert
03ba04e8ce Split out general checks into its own verifier class (and remove static usage) 2021-04-13 19:50:22 +09:00
Dean Herbert
bcd41417b3 Update framework 2021-04-13 19:36:29 +09:00
Dean Herbert
2c1f20a38f Merge branch 'master' into fix-editor-alt-scroll 2021-04-13 19:36:25 +09:00
Dean Herbert
e7b0042a60 Remove unnecessary hover / shadow logic 2021-04-13 19:30:20 +09:00
Dean Herbert
b2c17979de Update colours of all overlay components in one swoop (based off combo colour) 2021-04-13 19:26:20 +09:00
Dean Herbert
495fdd8d65 Update drag area display to match new design logic 2021-04-13 19:26:20 +09:00
Dean Herbert
109ee395bf Fix input and remove outdated hover logic 2021-04-13 19:26:20 +09:00
Dean Herbert
00f235760d Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
Dean Herbert
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
d41e3690fc
Merge pull request #12390 from peppy/fix-import-multiple-file-types
Fix import multiple file types via drag potentially reaching the wrong importer
2021-04-13 18:21:54 +09:00
Dan Balasescu
a0513f64f9
Merge branch 'master' into replays-tooltip-graph 2021-04-13 18:21:10 +09:00
Dan Balasescu
fd32c7d7df
Merge pull request #12393 from peppy/update-timeline-design-a-bit
Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
Naxess
aa5fe2e9fc Rename BeatmapVerifier -> IBeatmapVerifier 2021-04-13 11:02:01 +02:00
Salman Ahmed
7c53bebfd4 Fix beatmap background not hiding when user settings ignored and storyboard replaces background 2021-04-13 12:00:13 +03:00
Naxess
60c2494b31 Make BeatmapVerifier an interface 2021-04-13 10:40:56 +02:00
Dean Herbert
b41e3a2e7a Remove unused using statement 2021-04-13 17:38:32 +09:00
Salman Ahmed
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
Dean Herbert
0932daeaa8 Force the new default on update 2021-04-13 16:50:03 +09:00
Dean Herbert
5a06db8a11 Change default editor waveform opacity to 25%
The previous setting felt way too high.
2021-04-13 16:48:06 +09:00
Dean Herbert
27e851c2ee Also adjust height 2021-04-13 16:43:29 +09:00
Dean Herbert
ebf97ff48f Update timeline ticks to use width as a differentiation method, rather than height 2021-04-13 16:29:35 +09:00
ekrctb
57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
Dan Balasescu
20a432c083
Merge pull request #12392 from peppy/avoid-score-online-id-conflicts
Don't store online IDs from score submission responses for now
2021-04-13 15:40:03 +09:00
Salman Ahmed
9f8af03a70 Remove irrelevant change 2021-04-13 09:28:58 +03:00
Dean Herbert
273099d53c Don't store online IDs from score submission responses for now
Closes remaining portion of https://github.com/ppy/osu/issues/12372.
2021-04-13 14:31:44 +09:00
ekrctb
d0f30b7b42 Delay map completion one frame after the last judgment
This is a workaround of a timing issue.
KeyCounter is disabled while break time (`HasCompleted == true`).
When the last keypress is exactly at the same time the map ends, the last frame was considered in a break time while forward play but considered not in a break time while rewinding. This inconsistency made the last keypress not decremented in the key counter when a replay is rewound.
The situation regularly happens in osu!standard because the map ends right after the player hits the last hit circle. It was caught by `TestSceneGameplayRewinding`.

This commit makes the update of the map completion delayed one frame. The problematic keypress frame is now processed strictly before the map completion, and the map completion status is correctly rewound before the keypress frame.
2021-04-13 14:29:47 +09:00
Dean Herbert
4852630c93 Fix import multiple file types via drag potentially reaching the wrong importer 2021-04-13 14:03:42 +09:00
Salman Ahmed
a664efe12b Fix history graph tooltips leaking to others
Since there was no check about which tooltip content came from which graph, all history graphs use the "Replays Watched" tooltip, as it is the latest created one.
2021-04-13 07:59:14 +03:00
ekrctb
38d10755cb Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-13 13:47:22 +09:00
Dean Herbert
66e74da2b7 Fix regression in quick delete mouse action blocking 2021-04-13 13:03:14 +09:00
Naxess
6d3f9fa9ce Use is class instead of Equals with template index
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d8088777ea Add Equals method to IssueTemplate
This will be useful in tests.
2021-04-13 01:21:34 +02:00
Salman Ahmed
8f84abf348 Display "replays watched" tooltip for replays subsection 2021-04-12 21:51:06 +03:00
Salman Ahmed
9679bdfed2 Merge branch 'master' into mod-using-reference-equality 2021-04-12 20:56:24 +03:00
Salman Ahmed
92fab653e1 Take current mod settings value into account on equality comparsion 2021-04-12 20:51:13 +03:00
Dean Herbert
84e1ff79a0
Merge pull request #12352 from smoogipoo/multiplayer-spectator-leaderboard
Implement the multiplayer spectator leaderboard
2021-04-13 01:51:14 +09:00
Naxess
19a154ddf1 Rename checkOrigin -> check
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Naxess
bb720c23a0 Remove check ctors and locals 2021-04-12 17:12:37 +02:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
Dean Herbert
62c1812282 Remove redundant parameter naming 2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021 Move nested classes to bottom of file 2021-04-12 23:36:10 +09:00
Naxess
6d50d01186 Make IssueTemplate.Check readonly 2021-04-12 16:23:05 +02:00
Naxess
caaaba5950 Rename Check -> ICheck 2021-04-12 16:20:53 +02:00
Naxess
008dbc7dd6 Reverse IssueType ordering
Reversed both in the enum and where it's displayed, so ends up the same in the end.
2021-04-12 15:49:13 +02:00
Naxess
1c69829ad4 Fix Template.Origin -> Check 2021-04-12 15:47:58 +02:00
Naxess
7c4f6d2b62 Rework template usage
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
Dean Herbert
3fd3f36895
Merge pull request #12378 from smoogipoo/fix-score-serialisation
Fix mods not being serialised correctly in ScoreInfo
2021-04-12 21:54:24 +09:00
smoogipoo
27660265b5 Merge branch 'master' into multiplayer-spectator-leaderboard 2021-04-12 21:02:18 +09:00
smoogipoo
e9a114a15c Rename property back 2021-04-12 20:50:18 +09:00
smoogipoo
8413b0a5d3 Don't map api mods to DB 2021-04-12 20:49:44 +09:00
smoogipoo
625484468e Fix DB serialisation 2021-04-12 20:49:37 +09:00
smoogipoo
982d8fa8b1 Fix incorrect reference 2021-04-12 20:49:26 +09:00
smoogipoo
d2d7f77430 Fix mods not being serialised correctly in ScoreInfo 2021-04-12 20:09:01 +09:00
Dean Herbert
905cd7c8eb Update resources 2021-04-12 19:22:07 +09:00
Dean Herbert
cc2acf5e54 Fix ctrl-dragging on an existing selection causing deselection of the hovered object 2021-04-12 19:05:23 +09:00
ekrctb
31d3607105 Add TODO comment 2021-04-12 18:54:36 +09:00
ekrctb
359fae895f Rename property 2021-04-12 18:50:25 +09:00
ekrctb
6d18b3db00 Avoid empty list allocation 2021-04-12 18:49:38 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
ekrctb
f1b8171e38 Remove #nullable true for now to suppress inspector 2021-04-12 17:13:48 +09:00
Naxess
a2fc9c398f Rename CreateChecker -> CreateBeatmapVerifier 2021-04-12 10:08:30 +02:00
Naxess
65ebdd8f7a Move check origin from IssueTemplate to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
0eab9daf13 Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
ekrctb
e19e8ff2a3 Rewrite FramedReplayInputHandler for robustness
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.

I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.

This commit fixes #6150.
2021-04-12 16:18:11 +09:00
Dean Herbert
42604afcdc Add binding for verify mode (and move enum entry to end) 2021-04-12 16:15:27 +09:00
Dean Herbert
8bf85d737c Change Metadata into a get property 2021-04-12 15:52:29 +09:00
Dean Herbert
78bbc8f5c8 Tidy some remaining code 2021-04-12 15:52:18 +09:00
Dean Herbert
8c31e96cdf Change some methods to get properties 2021-04-12 15:52:18 +09:00
Dean Herbert
f78239c7f2 Move enums out of nesting 2021-04-12 15:52:18 +09:00
Dean Herbert
3551322f1d Fix formatting of colour getter 2021-04-12 15:52:18 +09:00
Dean Herbert
257acf9cd8 Colour constants to private 2021-04-12 15:52:18 +09:00
Dean Herbert
136627b9ac Wrap xmldoc less and make a few fixes 2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48 Checker -> BeatmapVerifier 2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77 Merge branch 'master' into verify-tab 2021-04-12 15:14:37 +09:00
Dean Herbert
dd1925aaed Remove temporary input ignore 2021-04-12 14:29:27 +09:00
Dean Herbert
9be3163592 Merge branch 'master' into multiplayer-spectator-player-grid 2021-04-12 14:14:13 +09:00
Dean Herbert
995c244cee Remove alt-mousewheel bindings for volume adjustment
With the recent changes to the order of processing key bindings
(`GlobalAction`s are handled first), having the alt-wheel bindings in here causes a
regression as they are handled before `OnScroll` events.

Specifically, this means editor alt-scroll functionality no longer works
with the default bindings.

Removing the bindings fixes this, while also still allowing alt-wheel
adjustment of the volume via `VolumeControlReceptor`:

a2f50af424/osu.Game/Overlays/Volume/VolumeControlReceptor.cs (L21-L26)

In conjunction with the special case in `OsuScrollContainer`:

02d5b1352b/osu.Game/Graphics/Containers/OsuScrollContainer.cs (L103-L105)
2021-04-12 14:00:32 +09:00
ekrctb
d6d8ea5b6b Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
Salman Ahmed
fbd5195738 Extract mod setting value handling to utils class 2021-04-12 03:37:03 +03:00
Christine Chen
b7e16c2fcc Remove Xamarin.Essentials package from main project 2021-04-11 15:51:58 -04:00
Salman Ahmed
419fd4470c Reorder method declaration 2021-04-11 15:19:51 -04:00
Salman Ahmed
07ee1b4d0b Make power status properties abstract 2021-04-11 13:18:25 -04:00
Salman Ahmed
3d85dc11c6 Adjust documentation 2021-04-11 13:18:25 -04:00
Salman Ahmed
2b947a44da Cache power status at base instead 2021-04-11 13:18:25 -04:00
Salman Ahmed
18fb9f5ac9
Merge branch 'master' into mod-using-reference-equality 2021-04-11 19:48:55 +03:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master 2021-04-11 10:19:16 +03:00
Naxess
7d40b01722 Remove old todo 2021-04-10 15:18:15 +02:00
Naxess
3289bb0379 Merge Check and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks.

The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
747e0f00dc Improve table formatting 2021-04-10 13:10:05 +02:00
Naxess
3a4f2e3d7e Show table even if no issues 2021-04-10 13:09:16 +02:00
Naxess
c995eca029 Remove todo
Doesn't really matter in the end, as only one checker will run at a time in this case.
2021-04-10 13:05:24 +02:00
Naxess
6d3cf78e4a Add issue selection
This mainly helps with keeping track of which issue was clicked, since doing so switches tab.
2021-04-10 13:04:39 +02:00
Naxess
bc4f3351f3 Replace checks with realistic ones 2021-04-10 13:03:16 +02:00
Naxess
b30e41b805 Fix comment; mode -> ruleset 2021-04-10 13:02:36 +02:00
Naxess
d1007ff26a Move components to more appropriate spot 2021-04-10 13:02:22 +02:00
Naxess
43174b708c Remove visibility settings
Can look into this later, not really important for a first iteration.
2021-04-10 12:58:40 +02:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Dean Herbert
b66ef2fdec Update framework 2021-04-10 02:14:28 +09:00
Dean Herbert
dfe3240b45
Merge pull request #12353 from nekodex/songselect-hoversamples
Add a hover sample type for SongSelect buttons
2021-04-10 01:45:47 +09:00
Dan Balasescu
9aa30fb323
Merge pull request #11688 from Syriiin/diffcalc/dynamic-history
Implement dynamic previous hitobject retention for Skill class
2021-04-10 01:25:07 +09:00
Dean Herbert
affc878db9 Update resources 2021-04-10 01:03:15 +09:00
Samuel Cattini-Schultz
bfd3d0cce9 Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Jamie Taylor
ffacd38e57 Reduce the randomised pitch range of hover sounds 2021-04-09 23:03:14 +09:00
Jamie Taylor
8a0da06e89 Add a hover sample type for SongSelect buttons 2021-04-09 23:00:40 +09:00
smoogipoo
d2c37e6cf8 Remove unnecessary parameter 2021-04-09 18:41:58 +09:00
smoogipoo
7cbc8f2695 Add some xmldocs 2021-04-09 18:29:02 +09:00
smoogipoo
90e243eea5 Rename methods 2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f Fix exception with 0 frames 2021-04-09 18:15:23 +09:00
smoogipoo
bb15baf118 Add initial multiplayer spectator leaderboard 2021-04-09 17:31:14 +09:00
Dean Herbert
1dbc7e821e
Merge branch 'master' into add-slider-whistle 2021-04-09 17:11:48 +09:00
smoogipoo
9b0ce2999f Fix legacy encoder 2021-04-09 15:28:42 +09:00
Dean Herbert
51fee79ef1 Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
smoogipoo
76981f2547 Remove unused using 2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Dean Herbert
24ae5b9169 Fix slightly incorrect solo score submission routes 2021-04-08 23:15:08 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
smoogipoo
fd2a14a0bf Only set button state once 2021-04-08 16:31:40 +09:00
Dean Herbert
a55e62188e Change state icon to binoculars so the eye isn't staring at me 2021-04-08 15:54:58 +09:00
Dean Herbert
b73860cb5f Slightly alter button colour scheme to make text more legible and reduce saturation 2021-04-08 15:47:55 +09:00
Dean Herbert
8aff53172d Remove necessity for nested PassThroughInputManger 2021-04-08 15:18:31 +09:00
Dean Herbert
a8839792fd
Merge branch 'master' into circular-arc-freeze 2021-04-08 14:33:03 +09:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
5dc939c2f3 More documentation 2021-04-08 00:12:21 +09:00
smoogipoo
024adb699c Add test and fix several issues 2021-04-08 00:12:21 +09:00
smoogipoo
648a9d5258 Add multiplayer spectator player grid 2021-04-08 00:12:21 +09:00
Dean Herbert
8cc1e8b8b0 Update framework 2021-04-07 23:11:01 +09:00
smoogipoo
2791d454d2 Don't send spectating user state yet 2021-04-07 22:21:22 +09:00
smoogipoo
99bee73ac1 Merge branch 'master' into add-spectate-button-and-state 2021-04-07 22:07:52 +09:00
Naxess
bab36e529a Update UI with new components 2021-04-07 14:38:43 +02:00
Naxess
9c4604e3c5 Add example checks 2021-04-07 14:36:53 +02:00
Naxess
0343ef7f14 Add ruleset-specific checker 2021-04-07 14:36:43 +02:00
Naxess
b24ce66a0d Add check/issue classes 2021-04-07 14:35:33 +02:00
smoogipoo
1f4c17b8f8 Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
Dan Balasescu
6eb809f4c4
Merge pull request #9194 from boswelja/rebind-song-select
Allow rebinding Song Select mods/random/options keys
2021-04-07 20:55:45 +09:00
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
Dan Balasescu
5227f2fe0d
Merge branch 'master' into fix-game-mouse-cursor 2021-04-07 20:02:44 +09:00
Dean Herbert
e7f47c635f Fix gameplay mouse cursor being overridden by menu cursor
Closes https://github.com/ppy/osu/issues/12313.
2021-04-07 19:00:05 +09:00
Dean Herbert
0f2c03d54b Add back "rewind" text, showing temporarily after a rewind occurs 2021-04-07 18:29:45 +09:00
Dean Herbert
08858e6426 Reorder defaults to give non-global areas priority for global actions 2021-04-07 17:42:49 +09:00
smoogipoo
abd637ffaa Add button to footer 2021-04-07 17:35:18 +09:00
Dean Herbert
afc745f999 Merge branch 'master' into rebind-song-select 2021-04-07 17:13:25 +09:00
smoogipoo
56c13148f1 Fix typo in class name 2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa Add participant panel state 2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4 Link up ready button to spectate state 2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2 Add spectating user state 2021-04-06 21:22:28 +09:00
Leon Gebler
dd902441b0 Add tests for consecutive perfect-curve segments 2021-04-06 13:32:17 +02:00
Leon Gebler
d81f270e21 Always encode perfect curves as explicit segments 2021-04-06 13:29:31 +02:00
Dean Herbert
d4c55070e7
Merge pull request #12283 from bdach/setup-screen-design-refresh
Refresh setup screen appearance to be closer to design
2021-04-06 18:33:34 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
3113eefcf6 Don't attempt to load content when not online 2021-04-06 17:12:00 +09:00
Dean Herbert
899d708dac Move loading layer up one level to correct padding 2021-04-06 17:09:51 +09:00
Dean Herbert
f08b340e81 Add nullability hinting 2021-04-06 16:49:26 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking 2021-04-06 16:45:25 +09:00
smoogipoo
37e30b00bf Refactor to keep a consistent API 2021-04-06 16:39:02 +09:00
Dean Herbert
1934e8e1fe Fix loading layer being in the wrong place 2021-04-06 16:30:47 +09:00
Dean Herbert
59e6c46644 Remove unnecessary online state logic 2021-04-06 16:23:27 +09:00
Dean Herbert
dafa8bbe4e Refactor BeatmapDetails to use GridContainer to keep a consistent layout 2021-04-06 16:21:20 +09:00
Dean Herbert
933c4010da Allow creating OnlineViewContainers with no placeholder button 2021-04-06 16:17:20 +09:00
Dan Balasescu
eed56e0e41
Merge pull request #12308 from peppy/editor-timeline-select-intro-blueprints
Fix not being able to select timeline blueprints in intro time
2021-04-06 16:08:39 +09:00
Dean Herbert
9d0839be8f Remove no longer necessary FinishTranforms call 2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99 Split select area background into own class to reduce hover state complexity 2021-04-06 15:34:34 +09:00
Dean Herbert
53c1bc666c Make addition of nested GlobalActionContainer in OsuGameTestScene optional 2021-04-06 15:18:00 +09:00
Dean Herbert
7d301a6336 Improve timeline hover display before time zero with a gradient fade 2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero 2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1 Add marker showing where 00:00:000 is 2021-04-06 14:24:22 +09:00
smoogipoo
a2544100d4 Fix floating point error in slider path encoding 2021-04-06 14:10:59 +09:00
Dean Herbert
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
Samuel Cattini-Schultz
5cd43b3a7f Set default history retention to 0 for Skill and override in StrainSkill
Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
Samuel Cattini-Schultz
4f614a703e Merge branch 'master' into diffcalc/dynamic-history 2021-04-06 11:34:33 +10:00
Samuel Cattini-Schultz
65f93d6f9d Add more descriptive xmldoc for ReverseQueue 2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill 2021-04-06 08:21:38 +09:00
Dean Herbert
beebdb0734 Clean up implementation 2021-04-05 22:30:51 +09:00
Dean Herbert
38e95a0e73 Merge branch 'master' into fix-overzealousmouse-button-blocking 2021-04-05 22:07:41 +09:00
Samuel Cattini-Schultz
5bdd15f746 Refactor Skill.Process() to not require calling base.Process() 2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
57983ae61f Fix whitespace 2021-04-05 22:14:59 +10:00
smoogipoo
d0510222ae Fix legacy beatmap encoding 2021-04-05 19:59:54 +09:00
smoogipoo
4b29d0ebe2 Fix last control point starting new segment 2021-04-05 17:49:36 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
Dan Balasescu
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill 2021-04-05 15:09:52 +09:00
Dan Balasescu
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic 2021-04-05 14:16:34 +09:00
smoogipoo
3acc612a67 Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Bartłomiej Dach
0a1417bc67 Swap order of background/audio track changing methods
Mostly for quality of reviewing (restores previous order) and more
consistency overall.
2021-04-04 13:10:12 +02:00
Bartłomiej Dach
a0f0ae7979 Adjust spacings in resources section 2021-04-04 12:53:51 +02:00
Bartłomiej Dach
f2d4ca7676 Add background chooser text box 2021-04-04 12:50:50 +02:00
Bartłomiej Dach
9394af32f5 Move drag & drop support logic to chooser component 2021-04-04 12:34:52 +02:00
PercyDan54
d4724f4494
Fix crash 2021-04-04 09:44:45 +08:00
Bartłomiej Dach
294d911426 Move background chooser to header 2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4 Split background chooser to own component 2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc Add tab control to setup screen header 2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b Explicitly associate setup sections with titles 2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce Adjust colours and spacing to be closer to design 2021-04-03 18:52:50 +02:00
Bartłomiej Dach
4df7ff21c7 Fix editor arrow seek snapping not updating after control point changes
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.

For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
Dean Herbert
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
Dean Herbert
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
PercyDan54
dde255980b
Fix formatting 2021-04-03 12:45:42 +08:00
PercyDan54
bd7da9eb39
Make beatmap title use unicode 2021-04-03 12:43:17 +08:00
Dean Herbert
0dce4b8894 Update framework 2021-04-03 13:01:08 +09:00
Dean Herbert
67f0c0ceb9
Merge branch 'master' into spectator-refactor 2021-04-03 12:55:11 +09:00
hbnrmx
824fb9f398 reopen FileSelector in the directory of the previous selection 2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349 move fallback text to PlaceholderText 2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style 2021-04-02 21:15:28 +08:00
smoogipoo
cd53074941 Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer 2021-04-02 20:14:31 +08:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-04-02 20:58:29 +09:00
smoogipoo
d2950105fb Add comment explaining use of lock 2021-04-02 20:31:34 +09:00
Dan Balasescu
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
Dean Herbert
45d16fb916 Rename event parameter for clarity 2021-04-02 16:56:47 +09:00
Dean Herbert
6d4d574a65 Fix exported replay filenames not having full metadata 2021-04-02 14:10:25 +09:00
smoogipoo
e1aa927827 Add dropdown option to export score 2021-04-02 13:20:15 +09:00
Salman Ahmed
5b1dc7d2b4 Remove unused using directive 2021-04-02 02:45:26 +03:00
Salman Ahmed
fcd56dba44 Guard against same ruleset file with loaded assembly filenames instead 2021-04-02 02:12:25 +03:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze 2021-04-01 17:09:45 +02:00
smoogipoo
9bc2a486e0 Make SoloSpectator use the new SpectatorScreen class 2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6 Rename Spectator -> SoloSpectator 2021-04-01 22:08:52 +09:00
smoogipoo
af478fb2eb Add abstract spectator screen class 2021-04-01 22:02:32 +09:00
Naxess
7b684339ed Undo public -> internal for PathControlPoint.Changed
No longer used.
2021-03-31 20:32:49 +02:00
Dan Balasescu
f8c1dfe57f
Merge branch 'master' into editor-fix-speed-multiplier-precision 2021-03-31 17:17:25 +09:00
Dan Balasescu
ef1f133fb1
Merge pull request #12238 from peppy/fix-mass-drag-drop-imports
Group large drag drop imports into a single operation
2021-03-31 16:15:26 +09:00
Dean Herbert
30cae46cbd Group large drag drop imports into a single operation 2021-03-31 14:57:28 +09:00
Dean Herbert
0c53b4eb93 Fix wrong counting and add test 2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5 Fix retry count not updating correctly
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Dean Herbert
fb0079fb9f Fix accuracy displaying incorrectly in online contexts
Closes #12221.
2021-03-30 22:42:32 +09:00
Dean Herbert
633e6130bf Update framework 2021-03-30 19:46:22 +09:00
Dean Herbert
de394f3d14 Merge branch 'master' into tablet-rotation-configuration 2021-03-30 19:46:19 +09:00
Dean Herbert
a2f50af424 Fix fall-through scroll redirection 2021-03-30 19:42:40 +09:00
Dean Herbert
05961e98d5 Ensure GlobalActions are handled before anything else game-wide 2021-03-30 19:03:15 +09:00
Dean Herbert
90c75a64cf Fix legacy control point precision having an adverse effect on the editor 2021-03-30 15:24:11 +09:00
Dan Balasescu
d2ef0ba644
Merge branch 'master' into add-editor-nudging-support 2021-03-30 14:34:43 +09:00
Dean Herbert
1dfd08eded Add tablet rotation configuration 2021-03-30 13:01:48 +09:00
Dean Herbert
8dfff999f9 Add rotation slider 2021-03-30 12:40:50 +09:00
Dean Herbert
8a0fcf20ed Move offset settings up for more logical ordering 2021-03-30 12:32:42 +09:00
Dean Herbert
d84c9251e6 Update nuget packages 2021-03-29 22:17:24 +09:00
Dean Herbert
36364a4492 Update framework 2021-03-29 22:17:17 +09:00
Dan Balasescu
1bb9f018a0
Merge branch 'master' into fix-timeline-depth-ordering 2021-03-29 20:47:47 +09:00
Dan Balasescu
3cf6a3f56d
Merge pull request #12076 from peppy/add-timeline-stacking-support
Implement editor timeline stacking support
2021-03-29 20:44:52 +09:00
Dan Balasescu
633a0f4a40
Merge pull request #12208 from peppy/fix-chat-scroll-stickiness
Fix chat scroll sticking visually when scrolling beyond bottom extent
2021-03-29 20:44:44 +09:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy 2021-03-29 19:31:16 +09:00
Dean Herbert
3909eda095 Avoid using a StringBuilder 2021-03-29 18:51:28 +09:00
Dean Herbert
90ab765cf5 Reorder methods and surround with region 2021-03-29 18:46:32 +09:00
Dan Balasescu
4a5fc82388
Merge branch 'master' into add-timeline-stacking-support 2021-03-29 18:42:59 +09:00
Nathan Alo
cdb779f764 move copy logic inside ComposeScreen 2021-03-29 17:30:23 +08:00
Nathan Alo
9a02f3868c return a string instead 2021-03-29 17:29:05 +08:00
Dean Herbert
699a317b44 Fix chat scroll sticking visually when scrolling beyond bottom extent 2021-03-29 18:07:47 +09:00
smoogipoo
ecb66ad2e2 Fix up xmldoc 2021-03-29 15:33:54 +09:00
Naxess
d58ef5310b Add verify tab
Currently empty, but works.
2021-03-28 17:36:22 +02:00
Bartłomiej Dach
ccd2d5d2a9
Merge branch 'master' into fix-accuracy-formatting 2021-03-27 14:42:13 +01:00
Dean Herbert
16e184e531
Merge pull request #12183 from frenzibyte/legacy-sprite-text-fonts
Improve code quality of constructing legacy sprite texts
2021-03-27 20:39:33 +09:00
Samuel Cattini-Schultz
068f00d8a0 Add EndTime to DifficultyHitObject for future convenience 2021-03-27 18:38:43 +11:00
Samuel Cattini-Schultz
010db8968f Adjust wording of xmldoc 2021-03-27 18:38:23 +11:00
Nathan Alo
21398e25b5 null check composer and ensure the correct start time from selected hit objects 2021-03-27 10:02:21 +08:00
Bartłomiej Dach
e9289853fc
Merge branch 'master' into fix-accuracy-formatting 2021-03-26 21:24:04 +01:00
Dan Balasescu
49d6bf066a
Merge pull request #12193 from peppy/fix-multiplayer-crash-on-enter-twice
Fix crash on attempting to join lobby using key press during a pending join
2021-03-26 19:27:17 +09:00
Nathan Alo
c96321206a fix appveyor complaints 2021-03-26 16:17:24 +08:00
Salman Ahmed
1b6e08b3eb Fix incorrect default font overlap for score and combo 2021-03-26 10:35:46 +03:00
Nathan Alo
71a0616861 remove extra semi colons 2021-03-26 15:34:45 +08:00
Nathan Alo
374f8c5e22 move to compose namespace and add license header 2021-03-26 15:33:28 +08:00
Dean Herbert
cb48e5f158 Fix timeline not visually ordering hitobjects in a stable way 2021-03-26 16:33:18 +09:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Nathan Alo
2bea69456e remove implementations 2021-03-26 15:24:33 +08:00
Dean Herbert
77969bb223 Merge branch 'master' into add-timeline-stacking-support 2021-03-26 16:17:10 +09:00
Dean Herbert
6a4157d193 Remove unused using statement 2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4 Fix crash on attempting to join lobby using key press during a pending join
Closes https://github.com/ppy/osu/issues/12040.
2021-03-26 14:49:05 +09:00
Dean Herbert
0a889fafc4 Don't send progress updates when not in a downloading state
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7 Always set progress before updating download state
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Dean Herbert
4909eaf890 Add the ability to specify format provider (to make tests culture invariant) 2021-03-26 13:10:11 +09:00
Dean Herbert
6a7f926168 Change rounding to use a more general flooring approach 2021-03-26 13:10:11 +09:00
smoogipoo
8438fce764 Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-03-26 11:47:38 +09:00
Max Hübner
aa2c1ee85e Add new beatmap search filter row "General" 2021-03-25 23:20:10 +01:00
Salman Ahmed
6aa0c9d8fd Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
Dean Herbert
f6647de769 Add support for nudging objects in the editor using ctrl+arrow keys
Closes #12042.
2021-03-25 19:56:28 +09:00
Dean Herbert
77888ae640 Remove unnecessary using 2021-03-25 17:51:20 +09:00
Dean Herbert
630faa3b56 Add TODO marking incorrect EF core data type
As mentioned in the comment, we probably don't need to be storing this
in the database in the first place (as it should be able to be
calculated from the other statistics we have available to us). Something
to consider when we refactor the database backend.
2021-03-25 17:50:21 +09:00
Dean Herbert
701342e036 Remove accuracy rounding at a ScoreProcessor level 2021-03-25 17:43:51 +09:00
Dean Herbert
cb4ae6e61a Fix very high accuracies feigning as "perfect" 100% plays when actually below 2021-03-25 17:34:29 +09:00
Dean Herbert
8d4ff867bf Fix barlines showing up in the osu!mania editor's timeline 2021-03-25 16:30:31 +09:00
Dean Herbert
9fdd23b134 Fix various issues with stacking 2021-03-25 16:28:30 +09:00
Dean Herbert
bdc783b55f Merge branch 'master' into add-timeline-stacking-support 2021-03-25 15:28:30 +09:00
Dean Herbert
7b3336783f
Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
Dan Balasescu
41cf261286
Merge pull request #12177 from peppy/fix-comment-parsing-regression
Don't strip comments from metadata during parsing
2021-03-25 15:02:10 +09:00
Dean Herbert
e0b12abcc1
Merge pull request #12173 from frenzibyte/osk-ignore-case 2021-03-25 14:58:09 +09:00
Dean Herbert
0324bfa857 Change checks back to Contains 2021-03-25 14:14:38 +09:00
Dean Herbert
4269cb7124 Extract majority of token retrieval code out of LoadComponentAsync for legibility 2021-03-25 13:48:41 +09:00
Dean Herbert
ff139c2056 Merge branch 'master' into solo-score-submission 2021-03-25 13:46:29 +09:00
Dean Herbert
4f8edcd336 Don't strip comments from metadata during parsin 2021-03-25 13:35:54 +09:00
Dean Herbert
e22650293d Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
Salman Ahmed
fc5719e445 Fix SkinManager not handling extensions casing comparsion properly 2021-03-24 21:31:53 +03:00
Dean Herbert
f95175983a Make code more concise and move method to a more appropriate place 2021-03-24 13:37:37 +09:00
Dean Herbert
d55324585d Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding 2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848 Make token private 2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35 Rename and refactor token request process to be easier to understand 2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef Reorder overrides in SoloPlayer to better follow chronological request order 2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6 Rename token request method to avoid double Request terminology 2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef Add more xmldoc 2021-03-24 13:02:17 +09:00
Naxess
4ae3eaaac6 Move path type correction
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Owen Young
c8542d2434
Merge branch 'master' into default-fullscreen 2021-03-23 19:44:22 -05:00
Owen Young
437dadc85f Changed comment on GetFrameworkConfigDefaults() to be more accurate 2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23 Fixed formatting issues to be in line with osu coding standards 2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e Added a comment to new method 2021-03-23 19:18:32 -05:00
Dean Herbert
e649a330a4 Implement SoloPlayer's request construction 2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516 Add flow for allowing gameplay to continue even when an error occurs with token retrieval 2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f Move token request construction to LoadAsyncComplete to better allow DI usage 2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d Remove all references to "score submission" from Player 2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3 Update SoloPlayer to derive SubmittingPlayer 2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a Further split out a player class which submits to "rooms" 2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555 Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9 Make Player abstract and introduce SoloPlayer 2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4 Add submission requests 2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853 Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4 Avoid firing any kind of failures after success 2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5 Fail all API requests sent to DummyAPIAccess
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.

Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
Dan Balasescu
d758343a45
Merge pull request #12149 from peppy/fix-score-token-data-type
Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
Dean Herbert
1171214541 Update framework 2021-03-23 14:51:22 +09:00
Owen Young
254b0f5dc3 removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :( 2021-03-23 00:24:33 -05:00
Dean Herbert
9c690f9545 Fix second usage 2021-03-23 14:08:00 +09:00
Dean Herbert
58c60100b4 Fix APIScoreToken's data type not matching server side 2021-03-23 14:04:47 +09:00
Owen Young
d9e2c44a34 implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout. 2021-03-22 23:36:55 -05:00
Owen Young
9f788f5854 removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work 2021-03-22 22:52:16 -05:00
Joehu
16b3f22caf Fix incorrect trash icon being used on deleted comments counter 2021-03-22 19:32:17 -07:00
Owen Young
bdcb9451f7 added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it. 2021-03-22 20:17:05 -05:00
Owen Young
8ea7271d5c moved windowmode code to LoadComplete (?) 2021-03-22 19:48:52 -05:00
Naxess
e922e67c98 Fix inverted return statement
Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00 Add method documentation 2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a Separate condition logic from math logic 2021-03-22 19:41:48 +01:00
Naxess
92f713a30e Improve fallback conditions
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7 Invert if statement 2021-03-22 19:09:28 +01:00
Naxess
6911a1b415 Fix missing newline 2021-03-22 19:03:55 +01:00
Naxess
a7076c329c Fix null checks 2021-03-22 17:32:55 +01:00
Naxess
323b875cea Fix newlines/spaces 2021-03-22 17:32:40 +01:00
Naxess
c82218627f Add path type update logic
Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4 Add PointsInSegment method 2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00 Undo subpath limiting 2021-03-22 15:54:33 +01:00
Owen Young
fc632fd48a Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well. 2021-03-22 01:30:20 -05:00
Dean Herbert
073dba5330 Remove local workarounds to attempt to avoid crashes on skin change 2021-03-22 14:05:37 +09:00
owen-young
f7bf23dbe9 first attempt at changing windowMode to be fullscreen on default 2021-03-21 21:50:19 -05:00
Joehu
9bc6cdf042 Fix singular format regression on forum post text 2021-03-21 11:19:07 -07:00
Joehu
e31d583a7f Add comments count to user profile overlay 2021-03-21 11:16:59 -07:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Naxess
fcd1f4930f Fix freeze due to large circular arc radius
Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
Bartłomiej Dach
86b569f5f7 Fix typo in identifier 2021-03-20 12:37:51 +01:00
Bartłomiej Dach
d28bed6ed2 Schedule adding transforms on tablet changes
Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from  an OpenTabletDriver
thread.
2021-03-20 12:37:48 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Dean Herbert
ca943a897a Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
Bartłomiej Dach
dd48b68f8a Ensure selected blueprints are given selection priority 2021-03-19 22:44:33 +01:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00
Dan Balasescu
d54e9ab481
Merge pull request #12077 from peppy/tablet-configuration
Add tablet configuration section
2021-03-19 21:49:32 +09:00
Dan Balasescu
5a6ff53837
Merge pull request #12073 from peppy/fix-crash-toggle-overlay-before-loaded
Avoid potential crash if an overlay is toggled before it has been loaded
2021-03-19 21:38:47 +09:00
Dan Balasescu
e72205eea2
Merge pull request #12080 from peppy/add-25-playback-editor
Change editor speed adjust to adjust frequency (and restore 25% option)
2021-03-19 21:04:12 +09:00
Dean Herbert
68aaf90702 Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Dean Herbert
f59327cc3e Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-19 20:29:44 +09:00
Dean Herbert
b2d8db3a92 Rename incorrect variable 2021-03-19 20:25:21 +09:00
Dean Herbert
63cbac3bd0 Ensure aspect ratio slider gets an initial value 2021-03-19 20:15:29 +09:00
Dean Herbert
6f32c302eb Add checkbox to optionally disable tablet handling 2021-03-19 20:13:51 +09:00
Dan Balasescu
4da9089b00
Merge branch 'master' into tablet-configuration 2021-03-19 20:09:25 +09:00
Dean Herbert
095b7f8668 Rewrite code to account for non-loaded edge case 2021-03-19 20:09:12 +09:00
Dean Herbert
4795170c60 Add back the default json converter locally to ensure it's actually used 2021-03-19 20:07:13 +09:00
Dean Herbert
86b229b1c9 Increase maximum usable aspect ratio to account for ultrawide monitors 2021-03-19 20:05:18 +09:00
Dean Herbert
8955071703 Change editor speed adjust to adjust frequency 2021-03-19 20:01:45 +09:00
Dean Herbert
9be7981e0d Adjust timeline ticks to be more visible 2021-03-19 19:45:00 +09:00
Dean Herbert
c0c8b3e46c Fix regression meaning SkinnableSound initialisation may never happen 2021-03-19 19:22:50 +09:00
Dean Herbert
bd1e2da1c2 Always hide other overlays, even if the new one is not loaded 2021-03-19 19:09:39 +09:00
Dan Balasescu
0736679016
Merge pull request #12072 from peppy/include-default-skin-in-random-rotation
Include the bundled skins when selecting a random skin
2021-03-19 19:08:42 +09:00
Dean Herbert
baf4e4e8f6
Merge branch 'master' into tablet-configuration 2021-03-19 19:06:58 +09:00
Dean Herbert
fefb007805 Remove no longer relevant comment 2021-03-19 19:01:32 +09:00
Dean Herbert
1e82033c84 Move bindings to LoadComplete to avoid cross-thread issues 2021-03-19 19:01:32 +09:00
Dean Herbert
b1c4ac9f42 Remove local implementation of Vector2Converter
This has been moved to framework in
https://github.com/ppy/osu-framework/pull/4285.
2021-03-19 19:01:32 +09:00
Dean Herbert
c624aa9397 Only update tablet values on commit 2021-03-19 19:01:32 +09:00
Dean Herbert
6285dcd1a1 Add arbitrary value to fix FP contains check failures 2021-03-19 19:01:32 +09:00
Dean Herbert
e8c20bdcb1 Add centre crosshair 2021-03-19 19:01:32 +09:00
Dean Herbert
fb7d095e4a Show aspect ratio for current usable area 2021-03-19 19:01:32 +09:00
Dean Herbert
196f95ae54 Update to use new bindables and centered area offset 2021-03-19 19:01:32 +09:00
Dean Herbert
9d0c8902a6 Fix margins and spacing between sub flowed items 2021-03-19 19:01:32 +09:00
Dean Herbert
d422a65900 Fix initial tablet size not being initialised 2021-03-19 19:01:32 +09:00
Dean Herbert
9a6a0f3df5 Add test coverage and better UI handling of no tablet connected scenario 2021-03-19 19:01:32 +09:00
Dean Herbert
bba25a0182 Tidy up draw hierarchy and bindable logic 2021-03-19 19:01:31 +09:00
Dean Herbert
932745e5c4 Fix remaining feedback loops 2021-03-19 19:01:31 +09:00
Dean Herbert
e3bed4c97d Simplify aspect ratio application, add window conforming and direct adjustment 2021-03-19 19:01:31 +09:00
Dean Herbert
43359553c1 Add aspect ratio display and limiting 2021-03-19 19:01:31 +09:00
Dean Herbert
9b70f0ee1f Tidy up visual appearance of settings and add a reset button 2021-03-19 19:01:31 +09:00
Dean Herbert
2dc2cb04c3 Fix bounds check becoming false when using full area 2021-03-19 19:01:31 +09:00