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Merge branch 'master' into spectator-refactor
This commit is contained in:
commit
67f0c0ceb9
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(5.0565038923984691d, "diffcalc-test")]
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[TestCase(5.169743871843191d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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@ -2,7 +2,7 @@
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(2.7646128945056723d, "diffcalc-test")]
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[TestCase(2.7879104989252959d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new ManiaModDoubleTime());
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@ -2,7 +2,7 @@
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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@ -73,8 +73,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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}
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protected override double GetPeakStrain(double offset)
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=> applyDecay(individualStrain, offset - Previous[0].BaseObject.StartTime, individual_decay_base)
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+ applyDecay(overallStrain, offset - Previous[0].BaseObject.StartTime, overall_decay_base);
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=> applyDecay(individualStrain, offset - Previous[0].StartTime, individual_decay_base)
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+ applyDecay(overallStrain, offset - Previous[0].StartTime, overall_decay_base);
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private double applyDecay(double value, double deltaTime, double decayBase)
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=> value * Math.Pow(decayBase, deltaTime / 1000);
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.6228371119271454d, "diffcalc-test")]
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[TestCase(1.2864585280364178d, "zero-length-sliders")]
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[TestCase(8.7212283220412345d, "diffcalc-test")]
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[TestCase(1.3212137158641493d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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@ -2,7 +2,7 @@
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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@ -44,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
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public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
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[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
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public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
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public void ApplyToHitObject(HitObject hitObject)
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{
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switch (hitObject)
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@ -79,6 +82,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableSliderHead head:
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
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break;
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case DrawableSliderTail tail:
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tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
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break;
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}
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}
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}
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@ -280,7 +280,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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// rather than doing it this way, we should probably attach the sample to the tail circle.
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// this can only be done after we stop using LegacyLastTick.
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if (TailCircle.IsHit)
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if (!TailCircle.SamplePlaysOnlyOnHit || TailCircle.IsHit)
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base.PlaySamples();
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}
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@ -26,6 +26,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// </summary>
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public override bool DisplayResult => false;
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/// <summary>
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/// Whether the hit samples only play on successful hits.
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/// If <c>false</c>, the hit samples will also play on misses.
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/// </summary>
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public bool SamplePlaysOnlyOnHit { get; set; } = true;
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public bool Tracking { get; set; }
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private SkinnableDrawable circlePiece;
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@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(3.1473940254109078d, "diffcalc-test")]
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[TestCase(3.1473940254109078d, "diffcalc-test-strong")]
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[TestCase(3.1704781712282624d, "diffcalc-test")]
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[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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@ -2,7 +2,7 @@
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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@ -3,7 +3,7 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="DeepEqual" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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@ -5,7 +5,7 @@
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</PropertyGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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</ItemGroup>
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@ -147,7 +147,7 @@ namespace osu.Game.Beatmaps
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{
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string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
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return $"{Metadata} {version}".Trim();
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return $"{Metadata ?? BeatmapSet?.Metadata} {version}".Trim();
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}
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public bool Equals(BeatmapInfo other)
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@ -61,6 +61,9 @@ namespace osu.Game.Online.Leaderboards
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[Resolved(CanBeNull = true)]
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private SongSelect songSelect { get; set; }
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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public LeaderboardScore(ScoreInfo score, int? rank, bool allowHighlight = true)
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{
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this.score = score;
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@ -388,6 +391,9 @@ namespace osu.Game.Online.Leaderboards
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if (score.Mods.Length > 0 && modsContainer.Any(s => s.IsHovered) && songSelect != null)
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items.Add(new OsuMenuItem("Use these mods", MenuItemType.Highlighted, () => songSelect.Mods.Value = score.Mods));
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if (score.Files.Count > 0)
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items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => scoreManager.Export(score)));
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if (score.ID != 0)
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(score))));
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Difficulty
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foreach (Skill s in skills)
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{
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s.SaveCurrentPeak();
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s.StartNewSectionFrom(currentSectionEnd);
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s.StartNewSectionFrom(currentSectionEnd / clockRate);
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}
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currentSectionEnd += sectionLength;
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@ -25,6 +25,16 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
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/// </summary>
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public readonly double DeltaTime;
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/// <summary>
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/// Clockrate adjusted start time of <see cref="BaseObject"/>.
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/// </summary>
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public readonly double StartTime;
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/// <summary>
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/// Clockrate adjusted end time of <see cref="BaseObject"/>.
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/// </summary>
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public readonly double EndTime;
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/// <summary>
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/// Creates a new <see cref="DifficultyHitObject"/>.
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/// </summary>
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@ -36,6 +46,8 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
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BaseObject = hitObject;
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LastObject = lastObject;
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DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
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StartTime = hitObject.StartTime / clockRate;
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EndTime = hitObject.GetEndTime() / clockRate;
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}
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}
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// <summary>
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/// Sets the initial strain level for a new section.
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/// </summary>
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/// <param name="time">The beginning of the new section in milliseconds.</param>
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/// <param name="time">The beginning of the new section in milliseconds, adjusted by clockrate.</param>
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public void StartNewSectionFrom(double time)
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{
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// The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries.
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@ -100,9 +100,9 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// <summary>
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/// Retrieves the peak strain at a point in time.
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/// </summary>
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/// <param name="time">The time to retrieve the peak strain at.</param>
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/// <param name="time">The time to retrieve the peak strain at, adjusted by clockrate.</param>
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/// <returns>The peak strain.</returns>
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protected virtual double GetPeakStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].BaseObject.StartTime);
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protected virtual double GetPeakStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].StartTime);
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/// <summary>
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/// Returns the calculated difficulty value representing all processed <see cref="DifficultyHitObject"/>s.
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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets
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{
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var filename = Path.GetFileNameWithoutExtension(file);
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if (loadedAssemblies.Values.Any(t => t.Namespace == filename))
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if (loadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename))
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return;
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try
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