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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge branch 'master' into tablet-rotation-configuration

This commit is contained in:
Dean Herbert 2021-03-30 19:46:19 +09:00
commit de394f3d14
10 changed files with 324 additions and 55 deletions

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@ -3,13 +3,16 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
@ -17,6 +20,14 @@ namespace osu.Game.Rulesets.Catch.Mods
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);

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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Whether <see cref="DrawablePalpableCatchHitObject"/> fruit should appear on the plate.
/// </summary>
public bool CatchFruitOnPlate { get; set; } = true;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
@ -237,7 +242,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
placeCaughtObject(palpableObject, positionInStack);
if (CatchFruitOnPlate)
placeCaughtObject(palpableObject, positionInStack);
if (hitLighting.Value)
addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset)
{
TargetColumns = (int)Math.Max(1, roundedCircleSize);
TargetColumns = GetColumnCountForNonConvert(beatmap.BeatmapInfo);
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
@ -71,6 +71,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
originalTargetColumns = TargetColumns;
}
public static int GetColumnCountForNonConvert(BeatmapInfo beatmap)
{
var roundedCircleSize = Math.Round(beatmap.BaseDifficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Rulesets.Mania
{
public class ManiaFilterCriteria : IRulesetFilterCriteria
{
private FilterCriteria.OptionalRange<float> keys;
public bool Matches(BeatmapInfo beatmap)
{
return !keys.HasFilter || (beatmap.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmap)));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
{
switch (key)
{
case "key":
case "keys":
return FilterQueryParser.TryUpdateCriteriaRange(ref keys, op, value);
}
return false;
}
}
}

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@ -22,6 +22,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
@ -382,6 +383,11 @@ namespace osu.Game.Rulesets.Mania
}
}
};
public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
{
return new ManiaFilterCriteria();
}
}
public enum PlayfieldType

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@ -35,8 +35,18 @@ namespace osu.Game.Rulesets.Osu.Edit
referenceOrigin = null;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
moveSelection(moveEvent.InstantDelta);
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
var hitObjects = selectedMovableObjects;
// this will potentially move the selection out of bounds...
foreach (var h in hitObjects)
h.Position += moveEvent.InstantDelta;
// but this will be corrected.
moveSelectionInBounds();
return true;
}
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
@ -140,36 +150,11 @@ namespace osu.Game.Rulesets.Osu.Edit
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
{
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
foreach (var point in slider.Path.ControlPoints)
point.Position.Value *= pathRelativeDeltaScale;
}
scaleSlider(slider, scale);
else
{
// move the selection before scaling if dragging from top or left anchors.
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
Quad quad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
{
var newPosition = h.Position;
// guard against no-ops and NaN.
if (scale.X != 0 && quad.Width > 0)
newPosition.X = quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X);
if (scale.Y != 0 && quad.Height > 0)
newPosition.Y = quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y);
h.Position = newPosition;
}
}
scaleHitObjects(hitObjects, reference, scale);
moveSelectionInBounds();
return true;
}
@ -207,28 +192,124 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
private bool moveSelection(Vector2 delta)
private void scaleSlider(Slider slider, Vector2 scale)
{
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
foreach (var point in slider.Path.ControlPoints)
{
oldControlPoints.Enqueue(point.Position.Value);
point.Position.Value *= pathRelativeDeltaScale;
}
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds)
return;
foreach (var point in slider.Path.ControlPoints)
point.Position.Value = oldControlPoints.Dequeue();
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
scale = getClampedScale(hitObjects, reference, scale);
// move the selection before scaling if dragging from top or left anchors.
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
{
var newPosition = h.Position;
// guard against no-ops and NaN.
if (scale.X != 0 && selectionQuad.Width > 0)
newPosition.X = selectionQuad.TopLeft.X + xOffset + (h.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X);
if (scale.Y != 0 && selectionQuad.Height > 0)
newPosition.Y = selectionQuad.TopLeft.Y + yOffset + (h.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y);
h.Position = newPosition;
}
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
return (xInBounds, yInBounds);
}
private void moveSelectionInBounds()
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
Vector2 newTopLeft = quad.TopLeft + delta;
if (newTopLeft.X < 0)
delta.X -= newTopLeft.X;
if (newTopLeft.Y < 0)
delta.Y -= newTopLeft.Y;
Vector2 delta = Vector2.Zero;
Vector2 newBottomRight = quad.BottomRight + delta;
if (newBottomRight.X > DrawWidth)
delta.X -= newBottomRight.X - DrawWidth;
if (newBottomRight.Y > DrawHeight)
delta.Y -= newBottomRight.Y - DrawHeight;
if (quad.TopLeft.X < 0)
delta.X -= quad.TopLeft.X;
if (quad.TopLeft.Y < 0)
delta.Y -= quad.TopLeft.Y;
if (quad.BottomRight.X > DrawWidth)
delta.X -= quad.BottomRight.X - DrawWidth;
if (quad.BottomRight.Y > DrawHeight)
delta.Y -= quad.BottomRight.Y - DrawHeight;
foreach (var h in hitObjects)
h.Position += delta;
}
return true;
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
/// </summary>
/// <param name="hitObjects">The hitobjects to be scaled</param>
/// <param name="reference">The anchor from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = getSurroundingQuad(hitObjects);
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
//max Size -> playfield bounds
if (scaledQuad.TopLeft.X < 0)
scale.X += scaledQuad.TopLeft.X;
if (scaledQuad.TopLeft.Y < 0)
scale.Y += scaledQuad.TopLeft.Y;
if (scaledQuad.BottomRight.X > DrawWidth)
scale.X -= scaledQuad.BottomRight.X - DrawWidth;
if (scaledQuad.BottomRight.Y > DrawHeight)
scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
Vector2 scaledSize = selectionQuad.Size + scale;
Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
return scale;
}
/// <summary>

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
namespace osu.Game.Tournament.Tests.NonVisual
{
[TestFixture]
public class IPCLocationTest
{
[Test]
public void CheckIPCLocation()
{
// don't use clean run because files are being written before osu! launches.
using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
{
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
// Set up a fake IPC client for the IPC Storage to switch to.
string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
Directory.CreateDirectory(testStableInstallDirectory);
string ipcFile = Path.Combine(testStableInstallDirectory, "ipc.txt");
File.WriteAllText(ipcFile, string.Empty);
try
{
var osu = loadOsu(host);
TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
FileBasedIPC ipc = null;
waitForOrAssert(() => (ipc = osu.Dependencies.Get<MatchIPCInfo>() as FileBasedIPC) != null, @"ipc could not be populated in a reasonable amount of time");
Assert.True(ipc.SetIPCLocation(testStableInstallDirectory));
Assert.True(storage.AllTournaments.Exists("stable.json"));
}
finally
{
host.Storage.DeleteDirectory(testStableInstallDirectory);
host.Storage.DeleteDirectory("tournaments");
host.Exit();
}
}
}
private TournamentGameBase loadOsu(GameHost host)
{
var osu = new TournamentGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using System.IO;
using System.Collections.Generic;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
@ -15,7 +15,12 @@ namespace osu.Game.Tournament.IO
{
private const string default_tournament = "default";
private readonly Storage storage;
private readonly Storage allTournaments;
/// <summary>
/// The storage where all tournaments are located.
/// </summary>
public readonly Storage AllTournaments;
private readonly TournamentStorageManager storageConfig;
public readonly Bindable<string> CurrentTournament;
@ -23,16 +28,16 @@ namespace osu.Game.Tournament.IO
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
allTournaments = UnderlyingStorage;
AllTournaments = UnderlyingStorage;
storageConfig = new TournamentStorageManager(storage);
if (storage.Exists("tournament.ini"))
{
ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
}
else
Migrate(allTournaments.GetStorageForDirectory(default_tournament));
Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
@ -42,11 +47,11 @@ namespace osu.Game.Tournament.IO
private void updateTournament(ValueChangedEvent<string> newTournament)
{
ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
public override void Migrate(Storage newStorage)
{

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@ -5,6 +5,7 @@ using System;
using System.IO;
using Newtonsoft.Json;
using osu.Framework.Platform;
using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Models
{
@ -24,13 +25,14 @@ namespace osu.Game.Tournament.Models
/// </summary>
public event Action OnStableInfoSaved;
private const string config_path = "tournament/stable.json";
private const string config_path = "stable.json";
private readonly Storage storage;
public StableInfo(Storage storage)
{
this.storage = storage;
TournamentStorage tStorage = (TournamentStorage)storage;
this.storage = tStorage.AllTournaments;
if (!storage.Exists(config_path))
return;

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -70,6 +72,50 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed)
{
switch (e.Key)
{
case Key.Left:
moveSelection(new Vector2(-1, 0));
return true;
case Key.Right:
moveSelection(new Vector2(1, 0));
return true;
case Key.Up:
moveSelection(new Vector2(0, -1));
return true;
case Key.Down:
moveSelection(new Vector2(0, 1));
return true;
}
}
return false;
}
/// <summary>
/// Move the current selection spatially by the specified delta, in gamefield coordinates (ie. the same coordinates as the blueprints).
/// </summary>
/// <param name="delta"></param>
private void moveSelection(Vector2 delta)
{
var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault();
if (firstBlueprint == null)
return;
// convert to game space coordinates
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, firstBlueprint.ScreenSpaceSelectionPoint + delta));
}
private void updatePlacementNewCombo()
{
if (currentPlacement?.HitObject is IHasComboInformation c)