Dean Herbert
60c2d113b8
Fix typo
2019-09-05 23:07:03 +09:00
Dean Herbert
0a6c42972c
Add back missing sample fallback to default skin
2019-09-05 23:01:35 +09:00
Dean Herbert
6197c7fd31
Add automatic resource mapping for rulesets to their own dll
2019-09-04 20:29:28 +09:00
Andrei Zavatski
04111cc3b7
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector
2019-09-04 02:46:23 +03:00
Dean Herbert
4cad55cee6
Move hit windows lookup to DrawableRuleset
2019-09-03 13:05:03 +09:00
Dean Herbert
91e3eeb1c0
Merge branch 'master' into beatmap-mod-selector
2019-09-02 21:35:42 +09:00
smoogipoo
d74e1b9b64
Remove from dictionary on Remove()
2019-09-02 15:06:43 +09:00
smoogipoo
8f8d35bd15
Delay initial hitobject state computation
2019-09-02 15:06:34 +09:00
Dean Herbert
7ca51d3866
Fix resume overlay being drawn below cursor
...
Closes #5905 .
2019-09-02 11:20:55 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
Dean Herbert
f6ad95018a
Centralise default beat length specification
2019-08-28 20:22:16 +09:00
Dean Herbert
6aab7168d4
Merge branch 'master' into relative-beat-lengths
2019-08-27 10:59:52 +09:00
Dean Herbert
07380af877
Merge branch 'master' into scrolling-lifetime-safety
2019-08-26 19:07:05 +09:00
Dean Herbert
0422c19c2f
Group lifetime setters together
2019-08-26 19:06:23 +09:00
Dean Herbert
dffb2d6474
Merge branch 'master' into relative-beat-lengths
2019-08-26 18:59:50 +09:00
smoogipoo
fb1cd9e5e7
Add a sane default lifetime end for scrolling hitobjects
2019-08-26 16:47:23 +09:00
smoogipoo
6596d7fc46
Add nullref safety to FrameStablePlayback boolean
2019-08-26 16:33:24 +09:00
smoogipoo
1cfe2b7de8
Fix timing points beyond the end time potentially becoming dominant
2019-08-26 16:31:34 +09:00
smoogipoo
d99c60adc7
Provide a way to scale beat lengths relative to each other
2019-08-26 12:51:13 +09:00
Dean Herbert
acc07c1d65
Remove mod icon offset
2019-08-21 22:18:29 +09:00
Dean Herbert
152df9f3d5
Remove accidental blank line
2019-08-16 20:23:09 +09:00
Dean Herbert
d11b896148
Move FrameStablePlayback handling to early return
2019-08-16 20:21:00 +09:00
Dean Herbert
58d2268b9e
Combine conditionals that provide the same behaviour
2019-08-16 19:52:35 +09:00
smoogipoo
8c67f58e2d
Disable frame-stable playback in the editor
2019-08-15 18:25:31 +09:00
Andrei Zavatski
b71c776e65
Add web-like hover behavior
2019-08-12 16:20:36 +03:00
Andrei Zavatski
62a91e4aaa
Add the ability to override Highlighted action to the ModIcon
2019-08-12 15:20:21 +03:00
Andrei Zavatski
16b6ed846f
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector
2019-08-12 14:46:24 +03:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
Andrei Zavatski
1d42f0959a
ModIcon improvements
2019-08-07 08:46:27 +03:00
Andrei Zavatski
87974850dd
Initial implementation
2019-08-07 08:42:43 +03:00
smoogipoo
bc80fa11bb
Mode IApplicableToBeatmap application to WorkingBeatmap
2019-08-01 12:41:46 +09:00
smoogipoo
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
Dean Herbert
f1423b8cb5
Add more brackets
2019-07-18 00:03:04 +09:00
smoogipoo
a9286fee07
Recycle slider paths when the parenting slider dies
2019-07-17 16:20:27 +09:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
9c214c3f0e
Add animation on failing
2019-06-04 16:13:16 +09:00
smoogipoo
3fe61c4a7e
Trim whitespace
2019-05-10 18:48:39 +09:00
Dan Balasescu
425154c264
Merge branch 'master' into progress-bar-show-seek
2019-05-10 18:24:15 +09:00
smoogipoo
ad4b4f3422
Use nullable cancellation tokens
2019-05-10 17:42:45 +09:00
Dean Herbert
a44296a6db
Merge branch 'master' into progress-bar-show-seek
2019-05-10 17:27:49 +09:00
Dean Herbert
21ab628f41
Merge branch 'master' into player-load-cancellations
2019-05-10 16:58:36 +09:00
smoogipoo
d25d39b315
Add cancellation to storyboard/hitobject loading
2019-05-10 16:31:09 +09:00
Dean Herbert
9248e6290c
Use FrameStabilityClock to denote current position on song progress
2019-05-09 18:09:26 +09:00
Dean Herbert
3bcfc86b9c
Allow custom MaxCatchUpFrames to be specified
...
Also adjusts the default to allow for smoother seeking.
2019-05-09 16:39:03 +09:00
Dean Herbert
66594b7a1b
Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start
2019-05-09 16:39:03 +09:00
smoogipoo
13b9b04bb8
Apply more cases/fix some existing ones
2019-05-07 13:23:09 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
60328cf1fb
Ensure FrameStabilityContainer's ElapsedTime is zero on initial seek
2019-04-24 15:25:53 +09:00
Dean Herbert
80e1568e97
Fix FrameStabilityContainer performing frame-stable seeks
2019-04-24 15:25:52 +09:00
smoogipoo
6c568d228f
Add comment
2019-04-23 13:45:51 +09:00
smoogipoo
6add395288
Fix gameplay cursor being hidden in tests/replays
2019-04-23 13:32:44 +09:00
Dean Herbert
908eee9942
Fix pause tests
2019-04-22 18:29:51 +09:00
smoogipoo
ac2eabc9bf
Fix replay rewinding not respecting 60fps playback
2019-04-16 17:47:00 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
7845d542e3
Cache mods as array in DrawableRuleset
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
184403c7e1
Merge branch 'master' into resume-cursor-2
2019-04-01 14:24:00 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
42eaabe24c
Fix editor blueprints being misplaced
...
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
6949c233bf
Merge remote-tracking branch 'upstream/master' into resume-cursor-2
2019-03-29 15:02:12 +09:00
Dean Herbert
14cef94a53
Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation
2019-03-29 12:59:26 +09:00
Dean Herbert
fed58fba3a
Merge remote-tracking branch 'upstream/master' into resume-cursor-2
2019-03-29 12:14:28 +09:00
Dean Herbert
ed0bf59e73
Merge branch 'master' into universal-playfield-adjust
2019-03-29 11:51:44 +09:00
Dan Balasescu
bab7d78130
Remove redundant cast
...
Co-Authored-By: peppy <pe@ppy.sh>
2019-03-29 11:36:40 +09:00
Dean Herbert
785433bb74
Merge branch 'master' into universal-playfield-adjust
2019-03-29 11:25:54 +09:00
Dan Balasescu
d410054ec8
Merge branch 'master' into key-counter-display
2019-03-29 11:22:59 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dean Herbert
8642886ffa
Merge branch 'sprite-icon-compatibility' into universal-playfield-adjust
2019-03-29 00:39:51 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
3fcbc2eab3
Fix key counter getting overridden
2019-03-27 10:31:21 +09:00
Dean Herbert
15821c7511
Fix cursor adding
2019-03-26 17:04:14 +09:00
Dean Herbert
dde7788c44
Merge branch 'universal-playfield-adjust' into resume-cursor-2
2019-03-26 13:58:48 +09:00
Dean Herbert
fb302e7ad8
Remove using
2019-03-26 13:58:07 +09:00
Dean Herbert
8658de5108
Rename KeyCounterCollection -> KeyCounterDisplay
...
Also fix not working
2019-03-26 13:52:48 +09:00
Dean Herbert
27cb4ce0d1
Remove poop
2019-03-26 13:48:35 +09:00
Dean Herbert
fbc97edc55
Add base cursor class to retrieve true visibility state
2019-03-26 13:41:30 +09:00
Dean Herbert
b4d785c76c
Don't update gameplay loop while paused
2019-03-26 13:36:17 +09:00
Dean Herbert
ed3746e166
Make PlayfieldAdjustmentContainer universal
2019-03-26 13:32:44 +09:00
Dean Herbert
b75ea295db
Rename KeyCounterCollection -> KeyCounterDisplay
...
Also fix not working
2019-03-26 11:28:43 +09:00
Dean Herbert
82140c38fc
Apply CI fixes
2019-03-25 22:00:33 +09:00
Dean Herbert
a642f10131
Remove redundant cast
2019-03-25 21:52:01 +09:00
Dean Herbert
245f463e3f
Don't update gameplay loop while paused
2019-03-25 20:31:55 +09:00
Dean Herbert
a23dfb58ad
Add base cursor class to retrieve true visibility state
2019-03-25 20:31:55 +09:00
Dean Herbert
06d4856e17
Remove unnecessary CursorTargetContainer
2019-03-25 20:31:55 +09:00
Dean Herbert
c79d187a89
Add final osu! resume screen implementation
2019-03-25 20:31:55 +09:00
Dean Herbert
38e481686f
Make PlayfieldAdjustmentContainer universal
2019-03-25 20:31:55 +09:00
Dean Herbert
57b3b7b54b
Add back resume overlay
2019-03-25 20:31:55 +09:00
Dean Herbert
a694626cc6
Add proper resume request logic
2019-03-25 20:31:55 +09:00
Dean Herbert
9bf48863b0
Fix DrawableRuleset drawable creation method's name
2019-03-25 00:00:29 +09:00
Dean Herbert
f43e7a880c
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
2019-03-20 15:27:06 +09:00
Dean Herbert
c186629b8a
Reorder class
2019-03-20 14:55:38 +09:00
Dean Herbert
936c3e1ed9
Add safety type check to DrawableScrollingRuleset
2019-03-20 11:34:06 +09:00
Dean Herbert
45b8bfcfd3
Better protect not-generic DrawableRuleset
2019-03-20 11:31:03 +09:00
Dean Herbert
7b6d882ce6
Remove double-generic type
2019-03-20 11:29:16 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2
Refactor RulesetContainer for readability
2019-03-19 20:21:31 +09:00
Dean Herbert
9433a97747
Add resume requesting support and fix exit scenarios
2019-03-18 20:33:43 +09:00
Dean Herbert
9ca4d9d4d1
Remove regions
2019-03-18 10:48:44 +09:00
Dean Herbert
771d676ba1
Split RulesetInputManager out to FrameStabilityContainer
2019-03-17 13:30:52 +09:00
Dean Herbert
a73e3d9700
Move cursor construction to BDL
2019-03-08 15:01:45 +09:00
Dean Herbert
2c98ba1c0c
Split out consumption and creation into two separate code paths
2019-03-08 14:59:45 +09:00
Dean Herbert
62716851a1
Revert some unnecessary changes
2019-03-06 17:41:54 +09:00
Dean Herbert
7aa30ca3f6
Change method of cursor creation
2019-03-06 17:41:54 +09:00
Dean Herbert
acf518c208
Move cursor inside playfield
2019-03-06 17:41:54 +09:00
Dean Herbert
5411c63093
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-06 17:14:08 +09:00
Dean Herbert
558dbafb71
Use a safer method of setting the clock
2019-03-05 20:14:04 +09:00
Dean Herbert
d5943330b1
Fix potential infinite loop
2019-03-05 20:06:04 +09:00
Dean Herbert
9a9b4efb8d
Fix excess line
2019-03-05 16:41:11 +09:00
Dean Herbert
ec063a13db
Update RulesetInputManager to support new clock structure more accurately
2019-03-05 16:34:50 +09:00
Dean Herbert
01f1018d02
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
c8793911a8
Enable more stringent inspectcode style inspections
2019-02-27 21:25:40 +09:00
smoogipoo
a07d797d75
Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization
2019-02-27 12:08:43 +09:00
Dean Herbert
90cae0a69c
Simplify RulesetInputManager further
2019-02-23 15:48:34 +09:00
Dean Herbert
6d3c0e3191
Holy sheet
2019-02-23 14:39:55 +09:00
Dean Herbert
0c218eb0d5
Apply new RulesetInputManager logic
...
Run UpdateSubTree twice to ensure correctness
2019-02-23 14:14:41 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dan Balasescu
c9c8cccd68
Merge branch 'master' into use-lifetime-optimization
2019-02-18 15:22:34 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
ekrctb
8955d5de04
Update hit object result when lifetime is end
2019-01-29 15:25:27 +09:00
ekrctb
504e79b968
Merge branch 'master' into use-lifetime-optimization
2019-01-29 12:15:02 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
c18ce2c23a
Formatting fixes
2019-01-23 14:51:25 +09:00
Dean Herbert
49633b3394
Fix key counter receptor getting overwritten by async load drawables
2019-01-23 14:51:25 +09:00
Dean Herbert
b6dc6c4a74
Merge branch 'master' into do_not_use_local_user_for_autoplay_score
2019-01-04 13:11:17 +09:00
Dean Herbert
ef9d93ff6b
Remove mod multipliers
...
We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
2018-12-20 19:46:39 +09:00
Dean Herbert
d3368df94d
Simplify changes to RulesetContainer
2018-12-20 19:35:32 +09:00
ekrctb
6f8a2e6ff2
Use LifetimeManagementContainer
...
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00
Dean Herbert
7d9cdf6f81
Remove unnecessary private field
2018-12-07 20:13:03 +09:00
WebFreak001
3cb91979bd
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
2018-12-06 12:14:48 +01:00
Roman Kapustin
c6c255718b
Handle ModAutoplay during score construction in the Player
2018-12-03 22:37:26 +03:00
Dean Herbert
271dcded3c
Merge branch 'master' into scoredatabase
2018-11-30 14:59:58 +09:00
smoogipoo
2ee181daf7
Re-namespace replay-related classes
2018-11-28 17:20:37 +09:00
smoogipoo
56032a4522
Merge branch 'mania-selection-movement' into inter-column-movements
...
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
# osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
595e2ffbff
Unbind event when column changes
2018-11-19 16:20:21 +09:00
Dean Herbert
2ae139d260
Merge branch 'master' into more-global-scrollalgo
2018-11-14 13:54:53 +09:00
smoogipoo
2c277545e0
Merge branch 'add-mania-selection-testcase' into mania-selection-movement
2018-11-13 15:40:51 +09:00
smoogipoo
b9b20607af
Add IScrollAlgorithm.TimeAt()
2018-11-12 17:43:22 +09:00
smoogipoo
d8e7ad8241
Fix post-rebase issues
2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6
Move rest of ScrollingPlayfield into ScrollingRulesetContainer
2018-11-12 17:34:35 +09:00
smoogipoo
e7969ecec7
Move ScrollAlgorithm inside IScrollingInfo
2018-11-12 17:34:35 +09:00
smoogipoo
54668a0dec
Simplify construction of ScrollingInfo
2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666
Move scroll direction to scrollinginfo
2018-11-12 17:34:35 +09:00
smoogipoo
48486895ba
Remove unused code
2018-11-12 17:34:35 +09:00
smoogipoo
9fde7f7f44
Move scrolling info to osu.Game
2018-11-12 17:34:35 +09:00
smoogipoo
7f0f143a1b
Move IScrollAlgorithm to ScrollingRulesetContainer + use DI
2018-11-12 17:34:35 +09:00
smoogipoo
aee7a80e71
ScrollAlgorithm -> ScrollVisualisationMethod
2018-11-12 17:26:37 +09:00
smoogipoo
33056b8098
Adjust namespaces
2018-11-08 14:04:21 +09:00
smoogipoo
f66a9f4f1e
Rename IScrollChangeVisualiser -> IScrollAlgorithm
2018-11-08 14:04:21 +09:00
smoogipoo
2f87f267a3
Fix height being set instead of width
2018-11-08 14:04:20 +09:00
smoogipoo
195f82fa96
Give visualiser methods range+length params again
2018-11-08 14:04:20 +09:00
smoogipoo
f41bfd14ca
Add some xmldocs
2018-11-08 14:04:20 +09:00
smoogipoo
76ea314c27
Reorder params
2018-11-08 14:04:20 +09:00
smoogipoo
589c3a47e2
Remove state computation + updates from ISpeedChangeVisualiser
2018-11-08 14:04:20 +09:00
smoogipoo
0bdeebbce2
Expose basic values from ISpeedChangeVisualiser
2018-11-08 14:04:20 +09:00
Dean Herbert
b28c0cd128
Merge branch 'master' into editor-mask-placement
2018-10-31 06:46:48 +09:00
Kyle Chang
6d00aff9fd
Add type parameter to IApplicableToBeatmap
2018-10-30 00:13:33 -04:00
Kyle Chang
df6fc4013a
Add interface to adjust Beatmaps
2018-10-28 02:21:25 -04:00
WebFreak001
3b08ad0742
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
...
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
smoogipoo
d36ac59ca2
Reduce complexity of creating edit ruleset containers
2018-10-17 18:06:00 +09:00
smoogipoo
70f1d17b7e
Merge remote-tracking branch 'origin/master' into editor-mask-placement
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
# osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
# osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
Dean Herbert
468f7fd1ea
Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework
2018-10-12 19:25:08 +09:00
Dean Herbert
ad42f2244d
Add fallback logic in case a ruleset consumer forgets to add the HitObjectContainer
2018-10-12 19:15:11 +09:00
Jan Jurzitza
460c943958
Merge branch 'master' into mod-fl2
2018-10-12 11:44:55 +02:00
Dean Herbert
1de770e093
Merge branch 'master' into fix-sv
2018-10-12 18:13:50 +09:00
Dean Herbert
e0a8157d92
Merge branch 'master' into mod-fl2
2018-10-10 19:48:46 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format
2018-10-10 19:19:36 +09:00
Dean Herbert
06ea174f34
Merge branch 'master' into fix-sv
2018-10-09 18:00:34 +09:00
smoogipoo
ff559a3a1b
Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
# osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2018-10-05 10:40:16 +09:00
ekrctb
b9d0fc927b
Remove duplicated code
2018-10-04 18:03:34 +09:00
Dean Herbert
593dee202c
Fix gameplay mouse button disable setting no longer having any effect
...
Regressed at 50091252e2 (diff-20562da8cde558aacafa9540b97b7975)
2018-10-04 03:07:00 +09:00
smoogipoo
540a010fbb
Implement an intermediary EditRulesetContainer
2018-10-03 15:36:24 +09:00
ekrctb
b7a2ad1aa5
Use UIEvent level getters for modifier keys.
2018-10-02 13:26:36 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
b68eeae777
Fix scrolling rulesets not accounting for slider multiplier
2018-10-01 18:12:30 +09:00
Hanamuke
6c1b3cf1a5
Merge remote-tracking branch 'origin/AR_Catch' into AR_Catch
2018-09-30 16:09:27 +02:00
Hanamuke
b983e20067
Merge branch 'master' into AR_Catch
2018-09-30 16:01:55 +02:00
smoogipoo
0bc2bcaf14
Remove GetAspectAdjustedSize() and PlayfieldArea
2018-09-21 15:14:49 +09:00
smoogipoo
368ceec47c
Simplify creation of a playfield
2018-09-21 14:35:50 +09:00
smoogipoo
826dc6ceb7
Make Playfield not a ScalableContainer
2018-09-21 14:02:32 +09:00
Dan Balasescu
4b907336c5
Move readonly field above ctor
2018-09-20 13:17:17 +09:00
Hanamuke
309d8c8cb4
CI
2018-09-19 18:43:39 +02:00
Hanamuke
e7d78b94ae
Remove ScrollingVisualisation from settings
2018-09-19 18:30:25 +02:00
ekrctb
a3e6973b41
Replace usage of now removed TriggerKeyPress and similar methods.
2018-09-19 11:36:55 +09:00
ekrctb
c8e9d9375f
Use new InputStateChangeEvent for RulesetInputManager
2018-09-19 11:36:55 +09:00
Hanamuke
6d229716e7
Remove unused using directives
2018-09-18 20:42:55 +02:00
Hanamuke
2afcdb1451
Add the file
2018-09-18 20:23:25 +02:00
Hanamuke
e3cc25a96a
Implement ConstantScrollingSpeedVisualiser
2018-09-18 20:21:10 +02:00
WebFreak001
5f3c0549c9
Sprites in blinds mod & gameplay improvements
...
There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00
WebFreak001
040a44d42c
Merge branch 'master' of github.com:WebFreak001/osu into mod-fl2
2018-09-15 20:12:06 +02:00
Joehu
f99eff1192
Use consistent terminology format
2018-09-15 07:30:11 -07:00