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Merge branch 'master' into fix-sv

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Dean Herbert 2018-10-12 18:13:50 +09:00 committed by GitHub
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40 changed files with 263 additions and 153 deletions

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@ -27,9 +27,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.8" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmapProcessor : BeatmapProcessor
{
private const int stack_distance = 3;
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess()
{
base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap);
else
applyStackingOld(osuBeatmap);
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
{
const int stack_distance = 3;
// Reset stacking
for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
beatmap.HitObjects[i].StackHeight = 0;
// Extend the end index to include objects they are stacked on
int extendedEndIndex = beatmap.HitObjects.Count - 1;
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
}
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
}
}
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{

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@ -3,6 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
}
/// <summary>

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@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; }
/// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double Distance { get; private set; }
public double JumpDistance { get; private set; }
/// <summary>
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double TravelDistance { get; private set; }
/// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double DeltaTime { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
/// </summary>
public double StrainTime { get; private set; }
private readonly OsuHitObject lastObject;
private readonly double timeRate;
@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances()
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius;
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
lastTravelDistance = lastSlider.LazyTravelDistance;
}
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
// Don't need to jump to reach spinners
if (!(BaseObject is Spinner))
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
if (BaseObject is Slider)
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
}
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(50, DeltaTime);
}
private void computeSliderCursorPosition(Slider slider)
@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t =>
{
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
if (progress % 2 > 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
protected override double StrainValueOf(OsuDifficultyHitObject current)
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double distance = current.Distance;
double distance = current.TravelDistance + current.JumpDistance;
double speedValue;
if (distance > single_spacing_threshold)
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
else
speedValue = 0.95;
return speedValue / current.DeltaTime;
return speedValue / current.StrainTime;
}
}
}

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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt

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@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private readonly Path path;
private readonly SliderPath path;
private readonly BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set { path.PathWidth = value; }
get => path.PathWidth;
set => path.PathWidth = value;
}
/// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
public Color4 AccentColour
{
get { return accentColour; }
get => path.AccentColour;
set
{
if (accentColour == value)
if (path.AccentColour == value)
return;
accentColour = value;
path.AccentColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
public new Color4 BorderColour
{
get { return borderColour; }
get => path.BorderColour;
set
{
if (borderColour == value)
if (path.BorderColour == value)
return;
borderColour = value;
path.BorderColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset;
private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
path = new SliderPath
{
Blending = BlendingMode.None,
},
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load()
{
reloadTexture();
computeSize();
}
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize()
{
// Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end);
}
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
}
}

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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
public enum OsuAction
{
[Description("Left Button")]
[Description("Left button")]
LeftButton,
[Description("Right Button")]
[Description("Right button")]
RightButton
}
}

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction
{
[Description("Left (Rim)")]
[Description("Left (rim)")]
LeftRim,
[Description("Left (Centre)")]
[Description("Left (centre)")]
LeftCentre,
[Description("Right (Centre)")]
[Description("Right (centre)")]
RightCentre,
[Description("Right (Rim)")]
[Description("Right (rim)")]
RightRim
}
}

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength
public virtual double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);

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@ -318,12 +318,12 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
handleTimingControlPoint(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
var controlPoint = CreateTimingControlPoint();
controlPoint.Time = time;
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
handleTimingControlPoint(controlPoint);
}
handleDifficultyControlPoint(new DifficultyControlPoint
@ -418,6 +418,8 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
[Flags]
internal enum EffectFlags
{

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for difficulty calculation of legacy <see cref="Beatmap"/>s
/// <remarks>
/// To use this, the decoder must be registered by the application through <see cref="LegacyDifficultyCalculatorBeatmapDecoder.Register"/>.
/// Doing so will override any existing <see cref="Beatmap"/> decoders.
/// </remarks>
/// </summary>
public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
{
public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
ApplyOffsets = false;
}
public new static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
}
}
}

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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
});
}

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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
[Description("Increase Volume")]
[Description("Increase volume")]
IncreaseVolume,
[Description("Decrease Volume")]
[Description("Decrease volume")]
DecreaseVolume,
[Description("Toggle mute")]
ToggleMute,
// In-Game Keybindings
[Description("Skip Cutscene")]
[Description("Skip cutscene")]
SkipCutscene,
[Description("Quick Retry (Hold)")]
[Description("Quick retry (hold)")]
QuickRetry,
[Description("Take screenshot")]

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@ -196,10 +196,16 @@ namespace osu.Game.Overlays
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
private ScheduledDelegate seekDelegate;
private void attemptSeek(double progress)
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
}
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
new SettingsSlider<double, OffsetSlider>
{
LabelText = "Audio Offset",
LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f
},

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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[]
{
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
};

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
new SettingsButton
{
Text = "Key Configuration",
Text = "Key configuration",
Action = keyConfig.ToggleVisibility
},
};

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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
new SettingsCheckbox
{
LabelText = "Raw Input",
LabelText = "Raw input",
Bindable = rawInputToggle
},
sensitivity = new SensitivitySetting
{
LabelText = "Cursor Sensitivity",
LabelText = "Cursor sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
},
new SettingsCheckbox

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@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
/// </summary>
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
/// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// </summary>
public void PlaySamples() => Samples?.Play();

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@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public HitWindows HitWindows { get; set; }
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
[JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
/// <summary>
/// Applies default values to this HitObject.
@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
{
ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (nestedHitObjects.IsValueCreated)
nestedHitObjects.Value.Clear();
nestedHitObjects.Clear();
CreateNestedHitObjects();
if (nestedHitObjects.IsValueCreated)
foreach (var h in nestedHitObjects)
{
nestedHitObjects.Value.ForEach(h =>
{
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
});
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
}
}
@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
{
}
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
/// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
/// </para>
/// </summary>
protected virtual HitWindows CreateHitWindows() => new HitWindows();
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
}
}

View File

@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
public enum ScrollingDirection
{
/// <summary>
/// Hitobjects will scroll vertically from the bottom of the hitobject container.
/// Hit objects will scroll vertically from the bottom of the hitobject container.
/// </summary>
Up,
/// <summary>
/// Hitobjects will scroll vertically from the top of the hitobject container.
/// Hit objects will scroll vertically from the top of the hitobject container.
/// </summary>
Down,
/// <summary>
/// Hitobjects will scroll horizontally from the right of the hitobject container.
/// Hit objects will scroll horizontally from the right of the hitobject container.
/// </summary>
Left,
/// <summary>
/// Hitobjects will scroll horizontally from the left of the hitobject container.
/// Hit objects will scroll horizontally from the left of the hitobject container.
/// </summary>
Right
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
new OsuSpriteText
{
Origin = Anchor.BottomLeft,
Text = "Playback Speed",
Text = "Playback speed",
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Padding = new MarginPadding { Left = 45 }

View File

@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Spacing = new Vector2(0, 4),
Children = new[]
{
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
}
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
},
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
};
}

View File

@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
TextSize = 14,
},
},
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
};
}
@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
}
}
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
private void setTextAsync(string text)
{
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)

View File

@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
DateAdded,
[Description("Difficulty")]
Difficulty,
[Description("Favorites")]
Favorites,
[Description("Favourites")]
Favourites,
[Description("Length")]
Length,
[Description("My Maps")]

View File

@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());

View File

@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (this.beatmaps == null)

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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
{
base.Update();
// TODO: this logic will need to be consolidated with other game samples like hitsounds.
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time)
{
// We've rewound before the start time of the sample

View File

@ -14,13 +14,13 @@
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Humanizer" Version="2.4.2" />
<PackageReference Include="Humanizer" Version="2.5.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1002.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1012.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup>