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mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:22:56 +08:00

Give visualiser methods range+length params again

This commit is contained in:
smoogipoo 2018-10-30 18:33:24 +09:00
parent f41bfd14ca
commit 195f82fa96
5 changed files with 86 additions and 85 deletions

View File

@ -30,19 +30,30 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
private readonly SpeedChangeVisualisationMethod visualisationMethod;
private readonly ISpeedChangeVisualiser visualiser;
private Cached initialStateCache = new Cached();
private ISpeedChangeVisualiser visualiser;
public ScrollingHitObjectContainer(SpeedChangeVisualisationMethod visualisationMethod)
{
this.visualisationMethod = visualisationMethod;
RelativeSizeAxes = Axes.Both;
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
Direction.ValueChanged += _ => initialStateCache.Invalidate();
switch (visualisationMethod)
{
case SpeedChangeVisualisationMethod.Sequential:
visualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
break;
case SpeedChangeVisualisationMethod.Overlapping:
visualiser = new OverlappingSpeedChangeVisualiser(ControlPoints);
break;
case SpeedChangeVisualisationMethod.Constant:
visualiser = new ConstantSpeedChangeVisualiser();
break;
}
}
public override void Add(DrawableHitObject hitObject)
@ -81,13 +92,26 @@ namespace osu.Game.Rulesets.UI.Scrolling
return base.Invalidate(invalidation, source, shallPropagate);
}
private float scrollLength;
protected override void Update()
{
base.Update();
if (!initialStateCache.IsValid)
{
visualiser = createVisualiser();
switch (Direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
scrollLength = DrawSize.Y;
break;
default:
scrollLength = DrawSize.X;
break;
}
visualiser.Reset();
foreach (var obj in Objects)
computeInitialStateRecursive(obj);
@ -95,36 +119,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
private ISpeedChangeVisualiser createVisualiser()
{
float scrollLength;
switch (Direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
scrollLength = DrawSize.Y;
break;
default:
scrollLength = DrawSize.X;
break;
}
switch (visualisationMethod)
{
default:
case SpeedChangeVisualisationMethod.Constant:
return new ConstantSpeedChangeVisualiser(TimeRange, scrollLength);
case SpeedChangeVisualisationMethod.Overlapping:
return new OverlappingSpeedChangeVisualiser(ControlPoints, TimeRange, scrollLength);
case SpeedChangeVisualisationMethod.Sequential:
return new SequentialSpeedChangeVisualiser(ControlPoints, TimeRange, scrollLength);
}
}
private void computeInitialStateRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = visualiser.GetDisplayStartTime(hitObject.HitObject.StartTime);
hitObject.LifetimeStart = visualiser.GetDisplayStartTime(hitObject.HitObject.StartTime, TimeRange);
if (hitObject.HitObject is IHasEndTime endTime)
{
@ -132,11 +129,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = visualiser.GetLength(hitObject.HitObject.StartTime, endTime.EndTime);
hitObject.Height = visualiser.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Height = visualiser.GetLength(hitObject.HitObject.StartTime, endTime.EndTime);
hitObject.Height = visualiser.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
break;
}
}
@ -164,16 +161,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
switch (Direction.Value)
{
case ScrollingDirection.Up:
hitObject.Y = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
hitObject.Y = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
break;
case ScrollingDirection.Down:
hitObject.Y = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
hitObject.Y = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
break;
case ScrollingDirection.Left:
hitObject.X = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
hitObject.X = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
break;
case ScrollingDirection.Right:
hitObject.X = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
hitObject.X = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
break;
}
}

View File

@ -3,26 +3,22 @@
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
public readonly struct ConstantSpeedChangeVisualiser : ISpeedChangeVisualiser
public class ConstantSpeedChangeVisualiser : ISpeedChangeVisualiser
{
private readonly double timeRange;
private readonly float scrollLength;
public double GetDisplayStartTime(double time, double timeRange) => time - timeRange;
public ConstantSpeedChangeVisualiser(double timeRange, float scrollLength)
{
this.timeRange = timeRange;
this.scrollLength = scrollLength;
}
public double GetDisplayStartTime(double time) => time - timeRange;
public float GetLength(double startTime, double endTime)
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
return -PositionAt(startTime, endTime);
return -PositionAt(startTime, endTime, timeRange, scrollLength);
}
public float PositionAt(double time, double currentTime) => (float)((time - currentTime) / timeRange * scrollLength);
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - currentTime) / timeRange * scrollLength);
public void Reset()
{
}
}
}

View File

@ -6,29 +6,39 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
public interface ISpeedChangeVisualiser
{
/// <summary>
/// Given a point in time, computes the time at which the point enters the visible time range of this <see cref="ISpeedChangeVisualiser"/>.
/// Given a point in time, computes the time at which it enters the time range.
/// </summary>
/// <remarks>
/// E.g. For a constant visible time range of 5000ms, the time at which t=7000ms enters the visible time range is 2000ms.
/// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms.
/// </remarks>
/// <param name="time">The time value.</param>
/// <returns>The time at which <paramref name="time"/> enters the visible time range of this <see cref="ISpeedChangeVisualiser"/>.</returns>
double GetDisplayStartTime(double time);
/// <param name="time">The point in time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <returns>The time at which <paramref name="time"/> enters <see cref="timeRange"/>.</returns>
double GetDisplayStartTime(double time, double timeRange);
/// <summary>
/// Computes the spatial length within a start and end time.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="endTime">The end time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
/// <returns>The absolute spatial length.</returns>
float GetLength(double startTime, double endTime);
float GetLength(double startTime, double endTime, double timeRange, float scrollLength);
/// <summary>
/// Given the current time, computes the spatial position of a point in time.
/// </summary>
/// <param name="time">The time to compute the spatial position of.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
/// <returns>The absolute spatial position.</returns>
float PositionAt(double time, double currentTime);
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
/// <summary>
/// Resets this <see cref="ISpeedChangeVisualiser"/> to a default state.
/// </summary>
void Reset();
}
}

View File

@ -6,40 +6,40 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
public readonly struct OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser
public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser
{
private readonly MultiplierControlPoint searchPoint;
private readonly SortedList<MultiplierControlPoint> controlPoints;
private readonly double timeRange;
private readonly float scrollLength;
public OverlappingSpeedChangeVisualiser(SortedList<MultiplierControlPoint> controlPoints, double timeRange, float scrollLength)
public OverlappingSpeedChangeVisualiser(SortedList<MultiplierControlPoint> controlPoints)
{
this.controlPoints = controlPoints;
this.timeRange = timeRange;
this.scrollLength = scrollLength;
searchPoint = new MultiplierControlPoint();
}
public double GetDisplayStartTime(double time)
public double GetDisplayStartTime(double time, double timeRange)
{
// The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases
double visibleDuration = timeRange / controlPointAt(time).Multiplier;
return time - visibleDuration;
}
public float GetLength(double startTime, double endTime)
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
return -PositionAt(startTime, endTime);
return -PositionAt(startTime, endTime, timeRange, scrollLength);
}
public float PositionAt(double time, double currentTime)
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - currentTime) / timeRange * controlPointAt(time).Multiplier * scrollLength);
public void Reset()
{
}
/// <summary>
/// Finds the <see cref="MultiplierControlPoint"/> which affects the speed of hitobjects at a specific time.
/// </summary>

View File

@ -7,45 +7,43 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
public readonly struct SequentialSpeedChangeVisualiser : ISpeedChangeVisualiser
public class SequentialSpeedChangeVisualiser : ISpeedChangeVisualiser
{
private readonly Dictionary<double, double> positionCache;
private readonly IReadOnlyList<MultiplierControlPoint> controlPoints;
private readonly double timeRange;
private readonly float scrollLength;
public SequentialSpeedChangeVisualiser(IReadOnlyList<MultiplierControlPoint> controlPoints, double timeRange, float scrollLength)
public SequentialSpeedChangeVisualiser(IReadOnlyList<MultiplierControlPoint> controlPoints)
{
this.controlPoints = controlPoints;
this.timeRange = timeRange;
this.scrollLength = scrollLength;
positionCache = new Dictionary<double, double>();
}
public double GetDisplayStartTime(double time) => time - timeRange - 1000;
public double GetDisplayStartTime(double time, double timeRange) => time - timeRange - 1000;
public float GetLength(double startTime, double endTime)
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{
var objectLength = relativePositionAtCached(endTime) - relativePositionAtCached(startTime);
var objectLength = relativePositionAtCached(endTime, timeRange) - relativePositionAtCached(startTime, timeRange);
return (float)(objectLength * scrollLength);
}
public float PositionAt(double time, double currentTime)
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
{
// Caching is not used here as currentTime is unlikely to have been previously cached
double timelinePosition = relativePositionAt(currentTime);
return (float)((relativePositionAtCached(time) - timelinePosition) * scrollLength);
double timelinePosition = relativePositionAt(currentTime, timeRange);
return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength);
}
private double relativePositionAtCached(double time)
private double relativePositionAtCached(double time, double timeRange)
{
if (!positionCache.TryGetValue(time, out double existing))
positionCache[time] = existing = relativePositionAt(time);
positionCache[time] = existing = relativePositionAt(time, timeRange);
return existing;
}
public void Reset() => positionCache.Clear();
/// <summary>
/// Finds the position which corresponds to a point in time.
/// This is a non-linear operation that depends on all the control points up to and including the one active at the time value.
@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
/// <param name="time">The time to find the position at.</param>
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
private double relativePositionAt(double time)
private double relativePositionAt(double time, double timeRange)
{
if (controlPoints.Count == 0)
return time / timeRange;