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Fix key counter receptor getting overwritten by async load drawables
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@ -250,14 +250,14 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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KeyBindingInputManager.Children = new Drawable[]
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KeyBindingInputManager.AddRange(new Drawable[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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Playfield
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};
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});
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if (Cursor != null)
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KeyBindingInputManager.Add(Cursor);
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