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Group lifetime setters together
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@ -93,27 +93,28 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private void computeInitialStateRecursive(DrawableHitObject hitObject)
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{
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hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
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double endTime = hitObject.HitObject.StartTime;
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if (hitObject.HitObject is IHasEndTime endTime)
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if (hitObject.HitObject is IHasEndTime e)
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{
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hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime.EndTime, timeRange.Value, scrollLength);
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endTime = e.EndTime;
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
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break;
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}
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}
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else
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hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, hitObject.HitObject.StartTime, timeRange.Value, scrollLength);
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hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
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hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
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foreach (var obj in hitObject.NestedHitObjects)
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{
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