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Add interface to adjust Beatmaps
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osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
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19
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>.
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/// </summary>
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public interface IApplicableToBeatmap : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="Mod"/> to a <see cref="Beatmap"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap"/> to apply to.</param>
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void ApplyToBeatmap(IBeatmap beatmap);
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}
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}
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@ -238,6 +238,8 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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applyBeatmapMods(Mods);
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}
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[BackgroundDependencyLoader]
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@ -255,16 +257,29 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager.Add(Cursor);
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// Apply mods
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applyMods(Mods, config);
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applyRulesetMods(Mods, config);
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loadObjects();
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}
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/// <summary>
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/// Applies the active mods to the Beatmap.
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/// </summary>
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/// <param name="mods"></param>
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private void applyBeatmapMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableToBeatmap>())
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mod.ApplyToBeatmap(Beatmap);
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}
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/// <summary>
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
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private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
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{
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if (mods == null)
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return;
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