Dean Herbert
5503407907
Force miss head when a tick or repeat is successfully judged
2023-10-24 19:10:57 +09:00
Dean Herbert
5eefc5323d
Standardise DrawableSliderRepeat
/ DrawableSliderTick
judgement implementations
2023-10-24 19:10:57 +09:00
Dean Herbert
176cb0dd28
Remove unused variable
2023-10-24 19:10:57 +09:00
Dean Herbert
93147a5998
Change slider tail tick to only hold back judgement on ticks/repeats
2023-10-24 19:10:57 +09:00
Dean Herbert
68397f0e81
Remove unused using
2023-10-24 18:01:24 +09:00
Bartłomiej Dach
a0c8158033
Remove unnecessary LifetimeEnd
specification
2023-10-24 10:42:03 +02:00
Bartłomiej Dach
0e5a521695
Merge pull request #25157 from peppy/spinner-anti-cheese-final
...
Fix spinner cheese by accounting for spin directionality
2023-10-24 08:13:32 +02:00
Dean Herbert
ded99c4097
Simplify calculation
2023-10-24 14:32:03 +09:00
Salman Ahmed
ff66b74b0e
Refactor logic to support DHO pooling
2023-10-24 02:24:00 +03:00
Bartłomiej Dach
cfd8d05fde
Fix spinner ticks not playing samples correctly sometimes
...
Noticed this during work on https://github.com/ppy/osu/pull/25185 .
In some circumstances, it seemed that spinner bonus ticks (and mostly
them specifically) would not always play with the correct volume.
Hours of debugging later pointed at a trace at
`DrawableAudioWrapper.refreshLayoutFromParent()` not firing sometimes.
Initially I thought it to be some sort of framework bug, but after
preparing a diff and running final checks, I noticed that sometimes
the sample was being played *by a `PoolableSkinnableSample` that wasn't
loaded*. And determining why *that* is the case turned out with this
diff.
As it happens, spinner ticks get assigned a start time proportionally,
i.e. the 1st of 10 ticks is placed at 10% of the duration, the 2nd
at 20%, and so on. The start time generally shouldn't matter,
because the spinner is manually judging the ticks. *However*, the ticks
*still* receive a lifetime start / end in the same way normal objects
do, which means that in some cases they can *not be alive* when they're
hit, which means that the `DrawableAudioWrapper` flow *hasn't had
a chance to run*, and rightly so.
To fix, ensure that all spinner ticks are alive throughout the entirety
of the spinner's duration.
2023-10-23 21:29:55 +02:00
Salman Ahmed
0cf572d029
Use existing property and fix nullability
2023-10-23 11:46:21 +03:00
Dean Herbert
4e057b446a
Rename accumulated rotation variable
2023-10-23 16:46:15 +09:00
Dean Herbert
d0599496bd
Merge pull request #25177 from peppy/spinner-max-display
2023-10-21 11:10:09 +09:00
Salman Ahmed
2a70c331b9
Remove animation support from osu! slider reverse arrow
2023-10-20 23:59:03 +03:00
Salman Ahmed
80ce78e05d
Remove animation support from osu! hit circle overlay
2023-10-20 23:59:03 +03:00
Salman Ahmed
7373a9a784
Remove unnecessary usage of ApplyWithDoubledAlpha
2023-10-20 23:54:29 +03:00
Salman Ahmed
ac8c2a173b
Apply velocity into legacy slider ball animation rate
2023-10-20 22:47:45 +03:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius
2023-10-20 18:53:36 +09:00
Dean Herbert
686c45e21b
Merge branch 'master' into legacy-tick-test-coverage
2023-10-20 16:41:32 +09:00
Dean Herbert
ca3a3f600e
Update visuals of spinner implementations to show MAX score differently
2023-10-20 16:11:09 +09:00
Dean Herbert
181a98e8ef
Remove duplicate definition of bonus text in ArgonSpinner
2023-10-20 16:10:54 +09:00
Dean Herbert
3986cec949
Cap bonus score more correctly
2023-10-20 16:10:54 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached
2023-10-20 15:38:04 +09:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
3ab083b696
Split IPositionSnapProvider
from IDistanceSnapProvider
...
In preparation to remove `DistancedHitObjectComposer`, split off
`IPositionSnapProvider` from `IDistanceSnapProvider`.
`DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s
only interface member at all, it was just forwarding it for subclasses
to override to their own leisure.
2023-10-19 11:45:24 +02:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Dean Herbert
6ae82c5e73
Fix circle scale not matching stable due to missing multiplier
...
This multiplier has to exist.
I'm not guaranteeing that the rest is correct here. Should we be doing
proper cross-testing on this? Maybe, but it's going to be hard to get
right. We could likely check as far as "game pixels", but there's still
a chance that the osu-framework could be doing something weird in the
rest of the hierarchy where playfield scale is involved.
Closes https://github.com/ppy/osu/issues/25162 . Tested to fix the linked
replay.
2023-10-18 18:35:14 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
...
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Dean Herbert
92524d4299
Remove incorrect plural from variable
2023-10-18 17:44:01 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage
2023-10-18 15:21:31 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
...
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.
This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Bartłomiej Dach
30e5f47007
Instantly fade out slider repeats when hidden is active
2023-10-17 14:15:21 +02:00
Dean Herbert
4f0d55e1a9
Clean up code and add xmldoc and inline doc
2023-10-17 20:24:23 +09:00
Dean Herbert
af7180a5b5
Add SpinnerSpinHistory
and tests
2023-10-17 20:10:22 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
0bb95cfa88
Fix incorrect initial rotation transfer value
...
Should have been removed as part of https://github.com/ppy/osu/pull/24360 .
2023-10-16 19:34:55 +09:00
Dean Herbert
10bab61441
Tidy up lastAngle
usage and add assertion of maximum delta
2023-10-16 19:34:22 +09:00
Dean Herbert
159b24acf7
Rename RateAdjustedRotation
to TotalRotation
2023-10-16 18:25:03 +09:00
Dan Balasescu
84be714d6b
Fix large instantaneous delta on first frame
...
Happens when the first update frame comes in before any mouse input.
2023-10-16 18:17:11 +09:00
Bartłomiej Dach
8a4c2624bd
Merge branch 'master' into fix-hr-cs-mania-adjustment
2023-10-13 16:08:54 +02:00
Dean Herbert
0b64852181
Limit sliderscorepoint
to hitcicle dimensions
...
You'd never use anything above this unless crazy.
2023-10-13 15:43:20 +09:00
Dean Herbert
17df2fdf01
Restrict followpoint
size
...
See https://github.com/ppy/osu/issues/24940#issuecomment-1760980461 .
2023-10-13 15:42:49 +09:00
Dean Herbert
a3b21281e6
Add reordering support to match existing diffcalc 100%
2023-10-13 14:25:38 +09:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
...
Closes https://github.com/ppy/osu/issues/25090 .
Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Dean Herbert
5ffc25c8e8
Fix potential failure when slider has no ticks
2023-10-12 03:19:43 +09:00
Dean Herbert
63843c79c3
Amend diffcalc to use something closer to the original calculation for now
2023-10-11 21:12:04 +09:00
Dean Herbert
0ca05d986d
Merge pull request #25067 from bdach/approach-circle-cutoff
...
Adjust approach circle maximum size limits for backwards compatibility
2023-10-10 17:05:16 +09:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-09 10:53:14 +02:00
Dean Herbert
ad6f04cfb0
Hotfix approach circle cutoff
2023-10-09 10:16:57 +02:00
Bartłomiej Dach
96bb8ed150
Apply feedback regarding maximum osu! element sizings
...
- `default-N` number sprites maximum size increased by 1.25x to a total
of 320x320 to counteract the 0.8x factor applied onto them when
displayed on a hitcircle.
- `sliderb` and parts' maximum size increased to 384x384, to match
`sliderfollowcircle`, as the two are apparently sometimes used
interchangeably by skinners to achieve different visual effects.
2023-10-05 22:33:49 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
...
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
658b6a166f
Fix regression in Tracking
state handling
...
It turns out multiple components depend on `Tracking` eventually
becoming `false` at the end of a slider. With my previous changes, this
was no longer the case (as could be seen by the legacy cursor particles
test failure, and heard by slider slide taking too long to stop).
2023-10-04 16:11:40 +09:00
Dean Herbert
d14d885d19
Add test coverage of very fast slider
2023-10-04 14:58:05 +09:00
Dan Balasescu
48209872bf
Fix spinner requirements being susceptible to FP precision
2023-10-04 13:53:33 +09:00
Dean Herbert
9361b1879c
Add note about early return in DrawableSliderBall.Update
2023-10-04 13:45:26 +09:00
Dean Herbert
8d91991214
Fix difficulty calculation not correct handling slider leniency anymore
2023-10-04 13:45:26 +09:00
Dan Balasescu
854b797ab5
Merge branch 'master' into legacy-tick-not-so-legacy-after-all
2023-10-04 10:52:13 +09:00
Dan Balasescu
a120ea8464
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-04 01:19:33 +09:00
Dean Herbert
69ae370e82
Merge branch 'master' into legacy-tick-test-coverage
2023-10-03 19:37:32 +09:00
Dean Herbert
c4992d3479
Fix one case of difficulty calculation no longer accounting for leniency
2023-10-03 19:37:13 +09:00
Dean Herbert
70ec4b060a
Rename weird diffcalc parameter name
2023-10-03 19:20:39 +09:00
Dean Herbert
9e1fec0213
Fix potential out-of-order tail and ticks
2023-10-03 18:52:20 +09:00
Dean Herbert
9a3c21c320
Change comparison of timeOffset
to greater-than (in line with others)
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-03 18:12:55 +09:00
Dean Herbert
0086759395
Fix slider tracking state being set to false
after slider end
2023-10-03 18:12:55 +09:00
Dean Herbert
16fcc4eaaa
Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows
2023-10-03 12:32:52 +09:00
Dean Herbert
3aa51301e8
Add null checks in disposal flow
2023-10-02 22:28:33 +09:00
Dean Herbert
94e49a34fd
Adjust legacy reverse arrow implementation to match stable more closely
2023-10-02 22:26:57 +09:00
Dean Herbert
f0070eecf1
Add rotation support for very old skins
2023-10-02 20:09:39 +09:00
Dean Herbert
1bee7bf353
Add note about rotation
2023-10-02 19:22:24 +09:00
Dean Herbert
e4ac8362ec
Update other implementations to use non-beat-sync logic
2023-10-02 19:20:11 +09:00
Dean Herbert
8010410487
Stop beat syncing (and close match stable's implementation of arrow animation)
2023-10-02 19:17:35 +09:00
Dean Herbert
ad4e988520
Adjust reverse arrows to bounce more
2023-10-02 18:43:50 +09:00
Dean Herbert
455fc228ad
Add edge piece to argon reverse arrow
2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44
Split out reverse arrow implementations to allow better animation
2023-10-02 18:43:50 +09:00
Dan Balasescu
da2a4681d9
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Dean Herbert
07207ffc32
Fix hitsounds playing too early on fast sliders
2023-10-02 14:09:52 +09:00
Dean Herbert
94f4268ae5
Fix object dim being applied to approach circles
...
Fixes half of https://github.com/ppy/osu/issues/24956 .
The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.
I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.
That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dean Herbert
dd6d09189e
Remove usage of LastTick
in osu! ruleset
2023-09-29 16:58:17 +09:00
Dean Herbert
e3695d2be0
Adjust slider judgement logic to allow tracking anywhere after last tick
2023-09-29 16:08:52 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Dean Herbert
c0234ff254
Reduce approach circle's final opacity to match stable
...
Closes #24941 .
2023-09-29 12:44:28 +09:00
Dean Herbert
0a208a5a47
Merge pull request #24932 from smoogipoo/spinner-od-based-max-rpm
...
Cap maximum spinner RPM based on OD
2023-09-27 15:56:27 +09:00
Dean Herbert
9d8c3f0f5c
Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
...
Split legacy scoring attribs into its own table
2023-09-26 22:35:38 +09:00
Dan Balasescu
05c9f0f9cc
Fix bonus requirement not considering number of normal ticks
2023-09-26 18:11:27 +09:00
Dan Balasescu
859155dda1
Cap maximum spinner RPM based on OD
2023-09-26 17:20:20 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs
2023-09-26 15:52:27 +09:00
Salman Ahmed
734ee0e68b
Simplify code
2023-09-24 02:22:50 +03:00
Fabian van Oeffelt
7c40072c47
Get first Spinner,Slider or HitCircle instead of only HitCircle
...
Fixes bug
2023-09-23 13:18:49 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length
2023-09-20 11:10:01 +02:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Bartłomiej Dach
92cafe23fe
Merge pull request #24810 from peppy/remove-slider-head-movement-allowance
...
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-19 12:25:33 +02:00
Dean Herbert
0360646e9b
Avoid fast fade out if slider head was not hit
2023-09-19 14:38:53 +09:00
Salman Ahmed
922f6f36f2
Add size limitation for hit object numbers
2023-09-19 04:38:10 +03:00
Salman Ahmed
ab5226832a
Add size limitation for slider reverse arrow piece
2023-09-19 04:38:10 +03:00
Salman Ahmed
b823507b2a
Add size limitation for approach circles
2023-09-19 04:38:10 +03:00
Salman Ahmed
f963a921db
Add size limitation for slider follow circle
2023-09-19 04:18:12 +03:00
Salman Ahmed
fc1a39ede3
Add size limitations for slider balls
2023-09-19 04:18:12 +03:00
Salman Ahmed
291a91be66
Change extension from retrieval to post-processing instead
2023-09-19 03:40:30 +03:00
Salman Ahmed
57dc76b345
Revert "Update GetTexture
signature rather than creating new overload"
...
This reverts commit 96f12cfbaa
.
2023-09-19 03:21:19 +03:00
Magnus-Cosmos
bd7dab1d86
Add test for slider path edge case
2023-09-18 12:02:20 -04:00
Bartłomiej Dach
5c6cd879dd
Adjust slider calculations to new method API
...
Code originally read
Velocity = scoringDistance / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
Given (mathematically, floats are not generally as forgiving):
GetPrecisionAdjustedBeatLength() = beatLength / GetPrecisionAdjustedSliderVelocityMultiplier()
it follows that (inverting both sides):
1 / GetPrecisionAdjustedBeatLength() = GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
and therefore
Velocity = BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier / GetPrecisionAdjustedBeatLength()
and to recover `scoringDistance`
scoringDistance = Velocity * beatLength
2023-09-15 12:30:25 +02:00
Bartłomiej Dach
4275af1343
Merge branch 'master' into fix-slider-tick-misssing
2023-09-15 12:09:54 +02:00
Bartłomiej Dach
86c46a5b3f
Manually reorder objects in expected mapping
...
The test added in 64baa4d01a
was
previously failing despite applying a fix. This was caused by the fact
that in stable, the last `sliderScoreTimingPoint` (i.e. the
`LegacyLastTick` is pulled back by 36ms, but the list of all of them
is not re-sorted afterwards, causing objects to be exported in
non-chronological order to the resultant conversion mapping.
lazer correctly sorts the objects, causing a false positive.
2023-09-15 12:07:59 +02:00
Dan Balasescu
2abef4ade5
Expand comment to justify maximising bonus score
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-15 18:35:17 +09:00
Bartłomiej Dach
a6fab28461
Merge branch 'master' into no-legacy-difficulty-control-point
2023-09-15 11:14:28 +02:00
Dan Balasescu
ed295effc5
Maximise bonus score
2023-09-15 15:51:05 +09:00
Dean Herbert
cf9ca60b09
Change slider body to not animate snaking until head circle is (successfully) hit
2023-09-14 17:49:41 +09:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Dan Balasescu
753c1c877c
Revert masking SSBO changes
2023-09-13 23:10:13 +09:00
Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Dean Herbert
e810abf1e6
Rename variable
2023-09-12 20:51:22 +09:00
Dean Herbert
39d69903ab
Merge branch 'master' into stable-spinner-ticks-2
2023-09-12 20:41:43 +09:00
Dean Herbert
7db4b3e83c
Merge pull request #24661 from frenzibyte/stable-spinner-ticks-1
...
Update osu! spinner ticks calculation method to better match with osu!(stable)
2023-09-12 20:41:28 +09:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
...
add display to calibrate
2023-09-12 13:02:19 +03:00
Dan Balasescu
86330a7cc4
Adjust comment
2023-09-11 18:01:53 +09:00
Dan Balasescu
628517569b
Fix another difficulty-specific value
2023-09-08 21:08:09 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active
2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
...
This reverts commit 03c61a573e
.
The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
22ee64cfda
Fix sliders not always being the correct length
...
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu
!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)
Closes #24708 .
2023-09-07 18:20:08 +09:00
Dean Herbert
64baa4d01a
Add test coverage of failing slider tick generation edge case
2023-09-07 18:20:08 +09:00
Dean Herbert
dcbdc114ce
Remove precision limitations of SliderVelocity
2023-09-07 17:41:58 +09:00
Bartłomiej Dach
323a4f4522
Only show preempt time when limits are extended
2023-09-07 08:30:02 +02:00
Bartłomiej Dach
bd633889e7
Remove local preempt time calculation
...
And just use a hitcircle, and read the actual value. Comes with 100%
less chance of forgetting to update either place in the future.
2023-09-07 08:23:50 +02:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d
Inline local control
2023-09-07 14:22:06 +09:00
isakvik
2ab11ab568
adds new diffsetting control that shows millisecond values for approach rate override
2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341
extendable minimum AR value for osu!std diff adjust mod, set to -10
2023-09-06 23:26:34 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
d06490220d
Add better xmldoc for Slider.Velocity
2023-09-06 18:58:58 +09:00
Salman Ahmed
912c8b0901
currentSpins
-> completedFullSpins
2023-09-06 00:10:41 +03:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active
2023-09-05 22:50:27 +02:00
Dean Herbert
96f12cfbaa
Update GetTexture
signature rather than creating new overload
2023-09-05 18:01:19 +09:00
Dean Herbert
0da37e4e99
Merge pull request #24701 from frenzibyte/remove-flashlight-slider-dim-transform
...
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-04 16:35:30 +09:00
Salman Ahmed
351081eb27
Add limit to osu! hit circle elements
2023-09-03 02:22:53 +03:00
Salman Ahmed
920c6fa48f
Update comment
2023-09-01 23:29:51 +03:00
Salman Ahmed
f74dfa9c6c
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-01 22:55:33 +03:00
Dean Herbert
90121814f9
Merge branch 'master' into stable-notelock
2023-09-01 17:15:48 +09:00
Dean Herbert
c75b14c729
Apply NRT to new LegacyHitPolicy
class (and other implementations)
2023-09-01 16:56:34 +09:00
Salman Ahmed
993cebe785
Fix mod "Classic" interfering with DrawableHitCircle
animation while in hit state
2023-08-30 21:42:47 +03:00
Salman Ahmed
3bcddf3cc8
Add gap of two whole spins before achieving bonus score
2023-08-27 01:54:10 +03:00
Salman Ahmed
d614e745b8
Calculate spinner ticks as "whole spins" without arbitrary factors
2023-08-27 01:27:31 +03:00
Salman Ahmed
e77581f641
wholeSpins
-> currentSpins
2023-08-27 01:27:31 +03:00
Givikap120
290f8db341
fixed stated problems
...
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
17b9b1649a
Fixed "works only for std" problem
...
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Bartłomiej Dach
7f215f163f
Use reduced hittable range with autopilot active
2023-08-24 08:52:49 +02:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy
2023-08-24 08:52:49 +02:00
Bartłomiej Dach
a045cb71fc
Add assertions checking action type taken by legacy hit policy
2023-08-24 08:52:49 +02:00
Bartłomiej Dach
b777b34cc0
Merge branch 'master' into stable-notelock
2023-08-24 08:43:59 +02:00
Dean Herbert
bbe4635a50
Remove unused usings
2023-08-22 16:07:48 +09:00
Dean Herbert
4e9e084b2c
Merge branch 'master' into scorev3
2023-08-22 15:52:22 +09:00
Dan Balasescu
e8337c592a
Update framework and apply changes to support masking SSBO
2023-08-22 12:50:13 +09:00
Bartłomiej Dach
3c191ff9ea
Expand allowable rotation range to [-360, 360]
2023-08-19 15:09:59 +02:00
Dean Herbert
63080d049f
Adjust icons slightly
2023-08-17 19:08:18 +09:00
Dean Herbert
0858bef66e
Update SmokeSegment
in line with framework vertex changes
2023-08-17 18:12:04 +09:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
c21167e2ab
Merge pull request #24360 from peppy/spinner-faster-rotation
...
Change spinner rotation animation to match input 1:1
2023-07-29 00:48:56 +02:00
Dean Herbert
2e9379474d
Change spinner rotation animation to match input 1:1
2023-07-25 19:21:20 +09:00
Dean Herbert
eac6271bd0
Add new property to avoid overlapping usages
2023-07-25 18:14:03 +09:00
Dean Herbert
2f7d38d98b
Merge branch 'master' into fix-editor-blueprint-input-extension
2023-07-25 18:14:02 +09:00
Bartłomiej Dach
aec3ca250c
Migrate SelectionHandler
to use SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
ba904fd77b
Migrate osu! rotation handling to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
4622255cc7
Move out helper methods to static class
2023-07-23 18:24:20 +02:00
Dean Herbert
b58354ac64
Fix playfield getting cut off (again) at tall aspect ratios
2023-07-21 15:20:20 +09:00
Liam DeVoe
6a81230298
rename ObjectOrderedHitPolicy to LegacyHitPolicy
2023-07-19 14:44:28 -04:00
Liam DeVoe
2c97ac7410
convert AliveObjects to list in hit policy instead of globally
2023-07-19 14:28:04 -04:00
Dean Herbert
4a6a5b174a
Fix editor blueprints being selectable for too long when hit markers are enabled
...
Addresses https://github.com/ppy/osu/discussions/24163 .
2023-07-19 14:59:22 +09:00
Liam DeVoe
768d7b5e1c
correct implementation of stable notelock
2023-07-17 23:31:21 -04:00
Zyf
b672b49e02
Scoring : Implement v1 to v3 conversion.
2023-07-15 23:20:49 +02:00
Zyf
ecb633f8fb
Scoring : Remove ComputeTotalScore overide in OsuScoreProcessor
2023-07-15 15:22:59 +02:00
Dean Herbert
dd8774a640
Vertically centre the editor osu! playfield
2023-07-14 13:21:28 +09:00
Bartłomiej Dach
d5912165e9
Merge branch 'master' into results-screen-component-metrics
2023-07-13 19:53:52 +02:00
Dean Herbert
9ad63bae37
Add missing heading for statistics section in results screen
2023-07-13 18:50:52 +09:00
Dean Herbert
947b40149f
Adjust metrics of SimpleStatisticTable
2023-07-13 18:45:32 +09:00
Dean Herbert
4f089eb5a5
Adjust metrics of AccuracyHeatmap
2023-07-13 18:30:57 +09:00
Dean Herbert
87570ed238
Fix incorrect slider stacking on very old beatmaps
...
Closes https://github.com/ppy/osu/issues/24185
The stable code has had a bug in this logic forever. So we'll need to
reimplement the bug.
Basically, sliders have to have `UpdateCalculations` run in order to
have a correct `Position2` and `EndTime`, but this wasn't being called
in the inner loop before use of `EndTime` at
1531237b63/osu
!/GameplayElements/HitObjectManager.cs#L1813.
To fix this, we use `StartTime` in the inner loop to reproduce the bug.
2023-07-12 17:35:03 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2
and LegacyMods
2023-07-09 16:15:21 +02:00
Bartłomiej Dach
e9ecad9839
Add failing test cases covering NaN-timing-point sliders
2023-07-08 23:24:38 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Dan Balasescu
c6ad184d94
Move Ruleset method to ILegacyRuleset interface
2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f
Fix float division
...
Firstly, this is intended to be a float division.
Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc
Merge branch 'master' into diffcalc-total-scorev1
2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dan Balasescu
5fadadc3d0
Merge branch 'master' into diffcalc-total-scorev1
2023-06-24 02:46:15 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
87447f41d0
Fix incorrect calculation of difficulty
2023-06-24 00:58:45 +09:00
Bartłomiej Dach
6d32206a08
Fix slider tails receiving wrong colours
...
Only visually apparent on legacy skins.
2023-06-19 17:47:01 +02:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Dean Herbert
0900cebc0d
Avoid doing expensive colour fetch operation every update
2023-06-19 20:12:17 +09:00
Dean Herbert
aa96fefae2
Merge branch 'master' into snap-colour-mod
2023-06-19 20:01:36 +09:00
Dan Balasescu
0844a21a51
Merge branch 'master' into diffcalc-total-scorev1
2023-06-15 19:33:29 +09:00
Dan Balasescu
b9f485b551
Merge classes + split out
2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6
Add combo score / bonus score attributes
2023-06-12 23:00:29 +09:00
Dan Balasescu
024a64e52c
Merge pull request #23866 from bdach/fix-judgement-processing-order
...
Fix not being able to receive full score for extremely short sliders with repeats
2023-06-12 15:04:08 +09:00
Dean Herbert
bddb91dc0a
Adjust adjustment to 1px based on review feedback
...
Also split out `Size` variable for clarity
2023-06-12 14:24:39 +09:00
Dean Herbert
03a5b701e9
Fix incorrect inline comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-12 14:20:54 +09:00
Bartłomiej Dach
7e5533e205
Fix not being able to receive full score for extremely short sliders with repeats
...
Closes #23862 .
Score V2 is a scoring algorithm, which aside from the raw numerical
values of each judgement, incorporates a combo component, wherein each
judgement's "combo score" is derived from both the raw numerical value
of the object and the current combo after the given judgement. In
particular, this means that Score V2 is sensitive to the _order_ of
judging objects, as if two objects with the same start time are judged
using different ordering, they can end up having a different "combo
score".
The issue that this change is fixing is an instance of one such
reordering. Upon inspection, it turned out that the simulated autoplay
run, which is used to determine max possible score so that it can be
standardised to 1 million again, was processing a slider repeat before a
slider tail circle, while actual gameplay was processing the same slider
repeat _after_ the slider tail circle.
The cause of that behaviour is unfortunately due to `LegacyLastTick`.
The sliders which cause the issue are extremely short. Stable had a
behaviour, in which to provide leniency, slider tails were artificially
offset back by 36ms. However, if the slider is not long enough to make
this possible, the last tick is placed in the middle of the slider. If
that slider also happens to have exactly 1 repeat, then this means that
the last tick and the repeat have the same time instant.
Because of the time equality, what begins to matter now is the _order_
of processing the elements of the drawable slider in the hierarchy. For
the purposes of legacy skins, tail circles were moved below ticks in
fce3eacd7d
- but in this particular case,
it means that the order of processing the slider elements is now
inadvertently inverted, causing the entire debacle.
While the fact that scoring depends on order of processing of visuals is
suboptimal, there isn't a great way to address this without significant
restructuring. Due to the structure of processing judgements currently
in place, in which each judgement is processed independently from others
by its corresponding drawable hit object, this is probably the best that
can be done for the time being at least.
2023-06-10 12:14:08 +02:00
Dan Balasescu
4b8c4bd503
Fix black jaggies around argon hitcircles
2023-06-10 01:54:13 +09:00
Dean Herbert
95ad18ed2e
Reduce the radius of note-to-note snapping in osu! editor
...
Stable uses `0.15f`, but for whatever reason that feels too large still.
I've ballparked this.
Addresses https://github.com/ppy/osu/discussions/23806 .
2023-06-08 17:44:33 +09:00
John Biddle
d07437f810
Added recommendations from bdach:
...
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dan Balasescu
d10c63ed2d
Fix difficulty calculation when mods are involved
2023-06-08 16:29:34 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dan Balasescu
77c745cc94
"TotalScoreV1" -> "LegacyTotalScore"
2023-06-06 17:25:28 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Dean Herbert
a5fd833214
Fix "bubbles" mod not adding pool to hierarchy (and constructing too early)
2023-06-02 23:01:03 +09:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
Dan Balasescu
02111e3854
Implement ScoreV1 calculation for OsuRuleset
2023-06-02 17:36:45 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
e830b96e61
Add back required override to make AccuracyHeatmap
work
2023-06-01 13:26:47 +09:00
Bartłomiej Dach
aaf50c47a7
Merge pull request #23696 from peppy/fix-autopilot-ripples
...
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 23:29:30 +02:00
John
ed850196d9
Reverted to applying the color change in OnUpdate, removed EnableComboColour flag from DrawableHitObject.cs
2023-05-30 01:43:08 -07:00
Dean Herbert
3e94d4bb5a
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 15:18:23 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
...
1cd69220ef
only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Bartłomiej Dach
e8db0739fa
Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
...
Show text hints on the accuracy heat map to better explain direction
2023-05-25 17:00:25 +02:00
Dean Herbert
1cd69220ef
Fix slider path placement snapping non-head nodes to distanced snapping grid
...
As discussed at https://github.com/ppy/osu/discussions/23531 .
2023-05-25 21:41:43 +09:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dean Herbert
c8303d55cd
Adjust text and alignment
2023-05-23 16:21:56 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dan Balasescu
30a296bd09
Rename parameters
2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dean Herbert
b58ab28765
Make EditorClock
non-nullable in PlacementBlueprint
2023-05-17 21:40:52 +09:00
Dean Herbert
3054348c73
Add text hints to accuracy heat map to better describe travel direction
2023-05-17 15:22:48 +09:00
Dean Herbert
9fe787acd8
Enable NRT on AccuracyHeatmap
2023-05-17 15:03:59 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
John
b7dc8d49ba
Removed import for Allocation and other unnecessary [Resolved] tag missed in last commit
2023-05-16 21:14:55 -07:00
John
e2633ae993
Removed unnecessary [Resolved] attribute (thanks bdach)
...
Moved accent color assignment from OnUpdate to ApplyCustomUpdateState. In order to get this to work, a flag needed to be added to DrawableHitObject.cs to disable combo color updates also being applied.
2023-05-16 21:08:56 -07:00
Bartłomiej Dach
a6ddb107cd
Merge branch 'master' into master
2023-05-14 19:45:31 +02:00
alix
d503312788
updates and add changes
2023-05-14 13:37:44 -04:00
John
7a907f7207
Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
...
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
24f07633f3
Formatting fixes
2023-05-12 19:43:28 -07:00
John
e5884016ab
Initial commit for the snap colour mod. Implements basic functionality.
2023-05-12 19:07:25 -07:00