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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled

This commit is contained in:
Dean Herbert 2023-05-30 15:18:22 +09:00
parent e72aba05a8
commit 3e94d4bb5a

View File

@ -24,7 +24,17 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override LocalisableString Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
public override Type[] IncompatibleMods => new[]
{
typeof(OsuModSpunOut),
typeof(ModRelax),
typeof(ModFailCondition),
typeof(ModNoFail),
typeof(ModAutoplay),
typeof(OsuModMagnetised),
typeof(OsuModRepel)
};
public bool PerformFail() => false;
@ -34,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private List<OsuReplayFrame> replayFrames = null!;
private int currentFrame;
private int currentFrame = -1;
public void Update(Playfield playfield)
{
@ -43,8 +53,9 @@ namespace osu.Game.Rulesets.Osu.Mods
double time = playfield.Clock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// Special case for the first frame is required to ensure the mouse is in a sane position until the actual time of the first frame is hit.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
if (Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
if (currentFrame < 0 || Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
{
currentFrame++;
new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager);