Bartłomiej Dach
8094b502cb
Remove test-specific logic from RulesetConfigCache
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Bartłomiej Dach
0f65c4e960
Extract interface for ruleset config cache
2021-12-23 18:59:02 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
StanR
88436d51ae
Remove using
2021-12-21 13:44:20 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
mk-56
fd5af1fbe7
Code refactor and name changes
...
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
JamesTheGeek
828072bcea
Fix issue #15869
...
The taiko-slider is not included in `Playfield`, so it doesn't get hidden when calling `drawableRuleSet.Playfield.Hide()`. Calling `drawableRuleSet.Hide()` hides the taiko-slider, in addition to the rest of the `Playfield`.
2021-12-14 23:23:11 -05:00
Dean Herbert
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
Dean Herbert
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
...
Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
15db1372aa
Add missing equality implementations on IRulesetInfo
2021-12-03 18:01:45 +09:00
Dean Herbert
675ecb603f
Add IRulesetStore
to allow for transitional usage in upcoming manager classes
2021-12-03 17:57:40 +09:00
mk-56
cd095b5f7d
Merge remote-tracking branch 'origin/positional-sounds-strength-adjustment' into positional-sounds-strength-adjustment
2021-11-28 14:21:26 +01:00
mk-56
9c42cc0c05
Fix
2021-11-28 14:12:39 +01:00
mk-56
9065179c52
Fix
2021-11-28 14:09:30 +01:00
mk-56
c3fb793762
Fixed the problems that were brought up and deleted the old bind logic
2021-11-28 14:06:53 +01:00
mk-56
e83115ad5e
Binding logic fix, nullification of unnecessary path
2021-11-28 03:25:11 +01:00
mk-56
eaa464e548
Initial implementation of adjustable positional hitobject audio strength
2021-11-28 02:58:08 +01:00
Dean Herbert
f283770f34
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
Dean Herbert
e57c343531
Add helper setter to EF RulesetInfo.OnlineID
to allow updating usages
2021-11-24 15:50:26 +09:00
Dan Balasescu
33d95fbb9c
Merge pull request #15771 from peppy/ruleset-config-cache-shortname
...
Update `RulesetConfigCache` to cache via `ShortName` instead of `ID`
2021-11-24 15:24:57 +09:00
Dean Herbert
0aedbbe165
Fix incorrect fallback logic causing test failure
2021-11-24 14:04:55 +09:00
Dan Balasescu
6ffba8a546
Merge pull request #15768 from peppy/standardise-ruleset-create-instance
...
Remove nullability of `Ruleset.CreateInstance`
2021-11-24 13:43:23 +09:00
Dean Herbert
ee22c24370
Update RulesetConfigCache
to cache via ShortName
instead of ID
2021-11-24 13:10:18 +09:00
Dean Herbert
8d69ebd7db
Remove nullability of Ruleset.CreateInstance
2021-11-24 12:23:06 +09:00
Dean Herbert
f264b128c2
Merge branch 'master' into realm-ruleset-setting-short-name
2021-11-23 14:55:36 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
...
Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Dean Herbert
6c36770eb3
Add back allowance for tests scenes using empty ShortName
2021-11-22 21:41:09 +09:00
Dean Herbert
329bae50b0
Switch realm ruleset configuration to use ruleset's ShortName
as key
2021-11-22 18:52:00 +09:00
Dean Herbert
377ba2673a
Use Ruleset
's ShortName
for mod caching purposes
2021-11-22 16:52:54 +09:00
Dean Herbert
cb5b6911e6
Seal RulesetInfo
and remove virtual
methods
2021-11-22 16:39:26 +09:00
Dean Herbert
fd3e5d333e
Add xmldoc note about Skill
potentially being memory expensive
2021-11-21 12:15:32 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
Dan Balasescu
6ebe54b183
Merge pull request #15494 from Tollii/beatmap-cancellation-token
...
Add support for cancellation tokens for beatmap difficulty calculation
2021-11-19 10:54:32 +09:00
Dean Herbert
cdb2a92f86
Disable key repeat for all ruleset handling cases
2021-11-18 13:13:36 +09:00
Dean Herbert
66c307e0ee
Remove usage of key repeat helper method
2021-11-18 13:13:36 +09:00
Bartłomiej Dach
8b134914cf
Merge branch 'master' into beatmap-cancellation-token
2021-11-17 21:52:30 +01:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dean Herbert
0a7498014f
Move const
s to top of file
2021-11-17 20:47:52 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
abb333299b
Document base class
2021-11-17 20:20:54 +09:00
Dean Herbert
0715d40ea0
Merge branch 'master' into beatmap-cancellation-token
2021-11-17 11:16:10 +09:00
Dean Herbert
6cca657a2d
Standardise naming of CancellationToken
parameters
2021-11-16 14:45:51 +09:00
Dean Herbert
53c0682a08
Merge branch 'master' into beatmap-cancellation-token
2021-11-16 14:43:13 +09:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Bartłomiej Dach
69809390d3
Fix HUD unstable rate counter not including judgements before load complete
...
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
Bartłomiej Dach
40cffd1682
Expose HitEvents
publically from ScoreProcessor
2021-11-11 13:22:07 +01:00
Dean Herbert
4bca96d548
Throw again to ensure correct available state is set
...
Also standardises handling between `RulesetStore` and `RealmRulesetStore`.
2021-11-11 17:39:36 +09:00
Dan Balasescu
57c333b472
Remove unused using
2021-11-11 15:29:08 +09:00
Dean Herbert
ea536dea23
Gracefully handle missing type rather than triggering ArgumentNullException
2021-11-11 14:46:21 +09:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Naxesss
b888185799
Properly dispose of Stream
in bg quality check
2021-11-10 05:06:11 +01:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dean Herbert
c58f21a115
Handle mods with overloaded method signature instead
2021-11-08 14:43:46 +09:00
Dean Herbert
5b5e3dc4a2
Revert incorrect mod nullable parameter specification
2021-11-08 14:33:15 +09:00
Dean Herbert
e338340c6a
Merge branch 'master' into beatmap-cancellation-token
2021-11-08 14:32:56 +09:00
Salman Ahmed
eb5e7402c3
Remove obsolete method in ModAutoplay
2021-11-07 16:15:57 +03:00
Tollii
d5f5d74a89
Rename CancellationToken variable
2021-11-07 13:41:54 +01:00
Tollii
cf0b757b16
Fix PR comments.
...
Nitpick, more cancellation token checks.
2021-11-06 16:03:53 +01:00
Tollii
eb7d04bc77
Add cancellation token support for beatmap difficulty calculation.
2021-11-06 00:21:29 +01:00
Dean Herbert
e43d91ad5d
Fix another case of incorrect null checking in editor verification processing
2021-11-04 15:18:10 +09:00
Dean Herbert
1e73b09e57
Fix another couple of cases of incorrect string null/empty checking
2021-11-04 14:22:28 +09:00
smoogipoo
81aaef719f
Add xmldoc to CalculateTimed()
2021-11-02 17:55:00 +09:00
smoogipoo
168a7a588b
Add xmldoc to ctor also
2021-11-02 17:19:14 +09:00
smoogipoo
efba7a9c4d
Missed hyphen
2021-11-02 17:18:02 +09:00
smoogipoo
0cdd2898fe
Expose non-adjusted time from CalculateTimed()
2021-11-02 17:17:14 +09:00
Dean Herbert
34d4715220
Allow for long
online IDs and implement in ScoreInfo
2021-10-29 11:48:36 +09:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
d5b4c68d3a
Merge branch 'master' into fix-slider-path-extension-incorrectness
2021-10-26 17:36:50 +09:00
Dan Balasescu
6a6d3a5e8a
Merge pull request #15304 from peppy/fix-editor-new-beatmap-sample-change-crash
...
Fix editor crash when attempting to change sample/velocity from timeline on new beatmap
2021-10-26 17:13:56 +09:00
Dean Herbert
dae7cdc4c5
Ensure HitObject
-local control points are non-default after ApplyDefaults
...
We will probably want to make this whole flow more efficient in the
future, but this should suffice for now.
2021-10-26 16:06:03 +09:00
Dean Herbert
81fee02c2b
Fix slider paths being extended even when the last two points are equal
2021-10-26 15:47:59 +09:00
Jason Won
a582976851
reversing slider maintains shape
2021-10-26 00:05:46 -04:00
goodtrailer
0affe7b79d
Remove unnecessary using
2021-10-23 02:25:20 -07:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Dean Herbert
2c5ba1d8e2
Change OnlineID
to non-nullable to allow for indexing in Realm
2021-10-18 15:53:40 +09:00
Dean Herbert
8fb9aec730
Fix threaded realm usage not disposing context fast enough
2021-10-15 16:39:53 +09:00
Dean Herbert
e47ccbd08a
Fix realm transactional overhead when rapidly changing RulesetConfigManager
values
2021-10-15 13:50:26 +09:00
smoogipoo
aa380a11c1
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-14 12:02:10 +09:00
Bartłomiej Dach
c7db286b94
Merge branch 'master' into file-sanity-checks
2021-10-14 00:17:29 +02:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
Dean Herbert
82f7f99f37
Refactor to use scoped using
(and also correctly dispose TagLib portion)
2021-10-12 10:46:26 +09:00
Naxesss
f2f97602f2
Dispose of video resource later
...
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
2021-10-12 00:40:39 +02:00
Naxesss
47b4d03145
Dispose of Stream
s when used
2021-10-12 00:13:38 +02:00
Naxesss
ce69dd3588
Use Prescan
flag for audio length check
2021-10-11 23:57:23 +02:00
Bartłomiej Dach
56eae703fe
Avoid changing frame stable clock direction if time hasn't changed between frames
2021-10-11 21:39:48 +02:00
Naxesss
8f093b9a11
Use TagLib instead of ManagedBass
2021-10-11 13:56:26 +02:00
Naxesss
f0cd18a721
Only check each video file once
2021-10-11 13:55:50 +02:00
Naxesss
6aa054b5fa
Change to non-BASS error template
2021-10-11 13:53:23 +02:00
Dan Balasescu
8884091422
Merge pull request #15014 from joseph-ireland/remove-initial-strain
...
Change initial strain value in skills from 1 to 0
2021-10-10 15:56:20 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Joseph Ireland
185bb9c122
change initial strain from 1 to 0 to allow simpler implementations
2021-10-07 09:30:18 +01:00
Dan Balasescu
d50443fdf2
Merge branch 'master' into difficulty-move-to-beatmap
2021-10-07 16:50:10 +09:00
Dean Herbert
433e7cd403
Fix rate mods not working if pp counter is displayed
2021-10-06 21:26:30 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dan Balasescu
e837a3511d
Merge branch 'master' into beatmap-difficulty-more-interface-usage
2021-10-06 12:18:51 +09:00
Dan Balasescu
4bbff2ebf7
Merge branch 'master' into new-interfaces
2021-10-06 11:38:17 +09:00
Dean Herbert
4d5696959b
Remove unnecessary access modifier in interface
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-10-06 05:52:28 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
599d82e383
Avoid returning a live IEnumerable
2021-10-05 17:01:07 +09:00
Dean Herbert
676df55a0e
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
Dean Herbert
b6af93d434
Apply some code quality refactoring
2021-10-05 15:14:49 +09:00
Dean Herbert
1d99bc280f
Merge branch 'master' into new-interfaces
2021-10-04 20:42:40 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dean Herbert
fd6b10656c
Add TODO reminder about ruleset reference transfer quirk
2021-10-04 16:55:16 +09:00
smoogipoo
69c2b7dc59
Merge branch 'master' into rename-beatmap-info-beatmap-fields
2021-10-04 16:03:22 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
smoogipoo
a1f880a36a
Split classes
2021-10-01 21:00:39 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
8595eb2d11
Switch BeatmapDifficulty
usages to use interface type
2021-10-01 16:55:50 +09:00
Dean Herbert
d309636460
Update all EF based models to implement new read only interfaces
2021-10-01 16:55:50 +09:00
smoogipoo
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
Dean Herbert
a743a3f306
Change combo bind logic to be non-weird
2021-09-17 19:15:14 +09:00
smoogipoo
2d39131202
Refactor taiko flashlight a bit
2021-09-17 18:41:03 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
a1d325cb22
Mark key and value non-nullable (at realm end) and simplify Value
logic
2021-09-15 17:16:05 +09:00
Dean Herbert
a150fb2996
Add nullability directive and make variant non-nullable
2021-09-15 17:16:05 +09:00
Dean Herbert
dcfe9c67e3
Make ruleset id non-nullable
2021-09-15 17:12:04 +09:00
Dean Herbert
80ecf81be3
Rename all databased setting classes to be specific to rulesets for now
2021-09-15 17:12:04 +09:00
Dean Herbert
520e550764
Bring back SettingsStore
to avoid changing ruleset API for now
...
Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
2021-09-15 17:12:02 +09:00
Dean Herbert
c36a67d06e
Fix some tests failing due to using a locally constructed ruleset
2021-09-15 17:04:38 +09:00
Dean Herbert
a2f1752344
Make settings works with current caching structure
...
Will likely pull out that `RulesetConfigCache` next, but this is an
"everything works" state.
2021-09-15 16:31:13 +09:00
Dean Herbert
187c557ea8
Begin migrating settings implementation across to realm
2021-09-15 16:22:14 +09:00
Dean Herbert
a7ae3cc03e
Change SampleControlPoint
time to use leniency in bindable changed event too
2021-09-14 16:24:55 +09:00
Dean Herbert
cd227213e6
Ensure time of HitObject
related ControlPoint
s are kept in sync with the hitobject
2021-09-10 15:59:30 +09:00
Dean Herbert
714f55b6bc
Clone control points when copying to HitObject
s
2021-09-10 14:36:39 +09:00
Dean Herbert
464797fecf
Allow ModIcon
to be constructed using an IMod
2021-09-10 12:43:12 +09:00
Dean Herbert
c3531e1361
Move more specification from Mod
to IMod
2021-09-10 12:42:53 +09:00
Dean Herbert
719392de39
Change CreateInstance
to use Activator.CreateInstance
instead of clone
2021-09-10 12:05:10 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
2edb851008
Add ability to lookup mod from a type specification
2021-09-09 16:50:59 +09:00
Dean Herbert
4d0530ca9d
Add new methods to ruleset for quicker mod lookups
2021-09-09 16:46:14 +09:00
Dean Herbert
693ecdf62a
Refactor some incorrect/outdated terminology
2021-09-06 21:32:43 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
766d789845
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Dean Herbert
25420af078
Rename method to drop redundant ruleset suffix
2021-09-05 13:34:23 +09:00
Dean Herbert
6894ed3426
Fix new ordering of retrieval meaning EndTime
is not available in time
2021-09-03 17:11:12 +09:00
Dean Herbert
74f385bad8
Assign default control points earlier in HitObject
construction
2021-09-03 17:11:12 +09:00
Dean Herbert
1aff4c2238
Ensure all hitobject level control points are populated before calling virtual
defaults application
2021-09-03 17:11:12 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
b41b1e2394
Write out DifficultyControlPoint
s into HitObject
s
2021-09-03 16:58:16 +09:00
Bartłomiej Dach
ce1912781e
Add extension point for ruleset-specific beatmap setup sections
2021-09-02 23:29:14 +02:00
Dean Herbert
cdd0262ca1
Merge pull request #14598 from smoogipoo/adjust-classic-scoring
...
Make classic scoring a constant multiple of standardised scoring
2021-09-02 19:18:03 +09:00
Dan Balasescu
6c649b7bbe
Merge branch 'master' into no-more-sample-control-points-info
2021-09-02 18:09:05 +09:00
smoogipoo
e2f7aaeb71
Fix 0 score with bonus-only maps
2021-09-02 17:00:13 +09:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
smoogipoo
31433c4b89
Apply @spaceman_atlas' quadratic factor
2021-09-02 16:26:17 +09:00
smoogipoo
bd0f385cdb
Make classic scoring a constant multiple of standardised scoring
2021-09-01 14:53:11 +09:00
Dean Herbert
d988aa1680
Actually serialise SampleControlPoint
s along with HitObject
s
2021-08-31 15:14:03 +09:00
Dean Herbert
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
4da2dca339
Apply the default SampleControlPoint
if not externally provided
...
This is mostly to handle tests for now, as generally this should be
provided by an external source in all other cases.
2021-08-30 17:21:07 +09:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal
2021-08-27 09:37:37 +09:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable
2021-08-26 23:07:52 +02:00
Dean Herbert
15aa0458bc
Use PausableSkinnableSound
instead
2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356
Remove unused helper method
2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14
Merge branch 'master' into taiko-drum-refacor
2021-08-26 17:13:14 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
fd78d0440b
Update missed conditional
2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f
Apply fixes in line with issues found during testing
...
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51
Tidy up variable names and unused resolved properties
2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b
Refactor base class to allow correct usage in taiko drum
2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5
Rewrite object lookup to use previous entry regardless
...
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.
Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4
Optimise fallback logic to reduce lookups to bare minimum
2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
Salman Ahmed
84637b59ef
Define DifficultyBindableWithCurrent
and use in SliderControl
2021-08-25 07:40:41 +03:00
smoogipoo
956c1cc216
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 12:33:34 +09:00
Salman Ahmed
956112eb10
Reword comment and remove brackets
2021-08-22 12:40:41 +03:00
Michael Malloy
9cd0a182f6
Add null check for Android ruleset loading
2021-08-22 00:38:48 -05:00
Salman Ahmed
072560ba3e
Remove leftover unused using
2021-08-19 07:17:43 +03:00
Salman Ahmed
102320f8ae
Merge branch 'master' into mod-settings-difficulty-cache
2021-08-19 06:35:13 +03:00
Salman Ahmed
1ae4a1910a
Cache mod settings rather than fetching everytime
2021-08-18 09:17:42 +03:00
Salman Ahmed
8c5d99ab21
Override CreateInstance()
in osu! bindable subclasses
...
Three bindables are left which don't have this overriden due to them
already not having a value-only constructor and not supporting
`GetBoundCopy()` properly:
- `BeatmapDifficultyCache.BindableStarDifficulty`.
- `TotalScoreBindable`
- `TotalScoreStringBindable`
I could add support for them by passing the required data to them, as
they seem to be able to have that shared, but I'm hesitant to support
something which was already broken and never used, not sure.
2021-08-18 04:19:58 +03:00
Nathan Alo
eaca331170
apply suggestions
2021-08-18 08:13:53 +08:00