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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00
osu-lazer/osu.Game/Rulesets
2021-11-22 18:52:00 +09:00
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Configuration Switch realm ruleset configuration to use ruleset's ShortName as key 2021-11-22 18:52:00 +09:00
Difficulty Add xmldoc note about Skill potentially being memory expensive 2021-11-21 12:15:32 +09:00
Edit Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Filter Rename all remaining cases 2021-10-03 00:55:29 +09:00
Judgements Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Mods Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Objects Merge pull request #15255 from goodtrailer/node-samples-ilist 2021-10-28 14:24:26 +09:00
Replays Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
Scoring Fix HUD unstable rate counter not including judgements before load complete 2021-11-11 13:36:05 +01:00
Timing Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
UI Disable key repeat for all ruleset handling cases 2021-11-18 13:13:36 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
IRulesetInfo.cs Allow for long online IDs and implement in ScoreInfo 2021-10-29 11:48:36 +09:00
Ruleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
RulesetConfigCache.cs Bring back SettingsStore to avoid changing ruleset API for now 2021-09-15 17:12:02 +09:00
RulesetInfo.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
RulesetLoadException.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00