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Commit Graph

1841 Commits

Author SHA1 Message Date
Dean Herbert
ebc75d40d2 Switch to using immediate transforms to make rewind handle better 2022-12-02 17:32:57 +09:00
Dean Herbert
47855de6ab Fix multiple issues with transform handling 2022-12-02 16:55:38 +09:00
Joppe27
a7f4325d3c Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
Joppe27
f9a9ab1d9b Use BeatSyncedContainer and adjust values to be in line with stable 2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254 Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b381b4fd2d Merge branch 'master' into update-framework 2022-11-24 01:27:58 +09:00
Dean Herbert
23f91ec717
Merge pull request #21379 from Joppe27/taiko-animations-recovered
Add taiko hit overlay animations
2022-11-23 15:09:44 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true in [Resolved] for now 2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c Add legacy circle piece animations based on combo 2022-11-22 17:22:00 +01:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dean Herbert
06ce8130c2 Apply changes in line with framework NRT updates 2022-11-18 18:13:15 +09:00
Dean Herbert
45f47cce77 Add basic osu!taiko "argon" swell visual 2022-11-16 16:13:52 +09:00
Dean Herbert
233d45e185 Fix argon swells incorrectly flashing on every hit 2022-11-15 18:28:13 +09:00
Bartłomiej Dach
8b8147c321
Rename {catch -> taiko}Component 2022-11-12 03:05:03 +09:00
Bartłomiej Dach
6a4c97b4f1
Fix code inspection 2022-11-12 02:20:19 +09:00
Bartłomiej Dach
7ef11cab8b
Adjust taiko argon transformer to new naming 2022-11-12 02:10:10 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
8063dcd74a
Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
Dan Balasescu
f25a8ee4a6 Merge branch 'master' into taiko-tick-trackiung 2022-11-11 15:41:06 +09:00
Susko3
6303b88e56 Fix NRT causing CI failure 2022-11-10 14:31:24 +01:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
20520e7290
Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
2022-11-10 12:47:36 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
20b8ab324f Apply nullability to osu!taiko skinning classes 2022-11-09 13:37:06 +09:00
Dean Herbert
30890644a8 Flash piece when hit 2022-11-08 15:31:45 +09:00
Dean Herbert
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
Dean Herbert
01803c3f13 Adjust judgement text to be more visible 2022-11-08 15:08:52 +09:00
Salman Ahmed
3af48352c9 Fix taiko major barlines no longer rendering correctly 2022-11-08 04:05:06 +03:00
Dean Herbert
d57ec4b227 Add argon input drum implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
b15d1bc333 Add argon result display implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
d5c375b139 Add argon hit explosion implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
e2046791c2 Add argon drum roll ticks 2022-11-07 18:32:12 +09:00
Dean Herbert
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3 Add drum roll implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195 Move taiko argon hit icon to respective centre/rim pieces 2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf Add barline implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7 Add hit target implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a Add playfield background implementations 2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af Add basic argon hits 2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4 Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086 Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined 2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c Rename to isConvert 2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b Fix missed nullability 2022-11-03 11:28:39 +09:00
Dean Herbert
bfa5d41d89 Fix one more case 2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d Simplify Circle usage in default CentreHitCirclePiece 2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425 Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
Dan Balasescu
5448c0209e Rename var 2022-11-02 10:14:40 +09:00
Dan Balasescu
9065cb0526 Merge branch 'master' into stamina-available-fingers 2022-11-01 13:05:25 +09:00
Dan Balasescu
4342521bc1 Merge branch 'master' into stamina-available-fingers 2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50 Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
sw1tchbl4d3
446a9c1b05 Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
sw1tchbl4d3
93ffe3d7ad Revert to first approach 2022-10-27 07:25:50 +02:00
Bartłomiej Dach
974f22dd97
Attempt to make flashlight code slightly more legible 2022-10-25 20:15:19 +02:00
Bartłomiej Dach
e3bc1126d7
Fix invalid flashlight size calculation
This regressed in #20714. One usage of `getSizeFor(0)` was replaced by
`adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)`
was replaced by `adjustSize(Combo.Value)`, which is not correct, since
`adjustSize()` is expecting to receive a combo-based size, rather than a
combo value directly.
2022-10-25 20:03:22 +02:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case 2022-10-25 20:02:28 +02:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using 2022-10-23 01:13:29 +09:00
Dean Herbert
d441e98af7 Adjust kiai flash period in line with stable 2022-10-21 15:34:25 +09:00
cdwcgt
42bb9dc3e3
revert EndPlacement change 2022-10-20 22:17:26 +09:00
Joppe27
d83c398b58 Apply review: changed DelayUntilTransformsFinished to ArmedState check 2022-10-19 23:31:23 +02:00
Joppe27
9b123e7365 Adjust flash intensity and fade values to feel better 2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9 Implement kiai flashing for "triangles" taiko skin 2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc Implement kiai flashing for legacy taiko skins 2022-10-18 23:55:02 +02:00
cdwcgt
d6ed561280
make EndPlacement virtual 2022-10-19 00:31:21 +09:00
cdwcgt
3b1769c54e
Merge branch 'master' into taiko-compose 2022-10-19 00:00:20 +09:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
vun
122064d03f Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Dan Balasescu
bce20e0a59 Merge branch 'master' into adjust-flashlight 2022-10-07 14:45:30 +09:00
Dan Balasescu
5f3b58b7e0 Adjust taiko flashlight to closely match classic 2022-10-07 14:44:45 +09:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
vun
47781a8f94 Fix code inspect issues and SR test cases 2022-10-03 17:31:45 +08:00
vun
25976e1f10 Correct xmldocs 2022-10-03 14:20:01 +08:00
vun
c933b62df6 Correct xmldoc 2022-10-03 14:16:53 +08:00
Jay L
6752655b5a xml, remove speedbonus cap 2022-10-02 16:08:14 +10:00
Jay L
4b562f782f decrease finger count 2022-10-02 15:28:39 +10:00
Jay L
a276e40033 reintroduce fl bonus to converts 2022-10-02 09:05:58 +10:00
vun
e6093f94df Apply nerfs to HD/FL bonuses with converts 2022-09-30 20:56:16 +08:00
vun
02092ede64 Refactor previous and next colour change into TaikoDifficultyHitObjectColour 2022-09-30 11:42:48 +08:00
vun
09a38fec94 Implement mono tl nerf for stamina, disable convert specific nerfs 2022-09-30 09:10:56 +08:00
vun
d84c956af9 Refactor to move first-object detection to evaluation 2022-09-29 15:27:26 +08:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
cdwcgt
344015a6e6
do not move timeline when EndPlacement 2022-09-27 20:12:40 +09:00
cdwcgt
9c4ae768f1
show object in timeline before placed
just BeginPlacement()
2022-09-27 20:08:32 +09:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
andy840119
3d7367a842 Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
andy840119
2f91b5c846 Add missing import. 2022-09-10 10:46:10 +08:00
andy840119
e62999fb16 Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
Salman Ahmed
ff4a051c05
Merge branch 'master' into remove-dispose-updates 2022-09-03 16:14:50 +03:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
sw1tchbl4d3
a9aa928ce6 Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
sw1tchbl4d3
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6 Remove "internal" identifier as unnecessary 2022-08-29 14:01:15 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9 Actually fix possible NaN value 2022-08-25 14:02:10 +09:00
Dan Balasescu
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
vun
fb9bb2d42d Declare Parent as non-nullable 2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1 fix NaN PP on 0 object count 2022-08-22 19:45:51 +10:00
Dean Herbert
f5710d8000 Add ruleset API versioning 2022-08-22 16:35:08 +09:00
naoei
9386d352b8 Make StatisticItem.Name not nullable 2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Jay L
c1da509119 round numerical value
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a fix comment 2022-08-19 23:15:38 +10:00
Jay L
b30fba1430 emc attribute 2022-08-19 22:57:40 +10:00
Jay L
fea31cc895 introduce effective misscount, accuracy rescale 2022-08-19 22:57:28 +10:00
vun
f3e1287f04 Remove redundant using statement 2022-08-19 16:19:45 +08:00
vun
684efefb50 Add FirstHitObject as a property of encoding classes 2022-08-19 16:13:36 +08:00
vun
a26de0a10f Add HitType property to MonoStreak 2022-08-19 16:05:34 +08:00
vun
51176e9577 Naming changes 2022-08-19 15:45:43 +08:00
vun
5dcd4ce7c5 Naming changes 2022-08-19 15:31:03 +08:00
Dan Balasescu
c4dee1cf6d
Merge pull request #19832 from peppy/fix-taiko-span-blueprint-overlay
Fix taiko blueprints displaying incorrectly for drum rolls
2022-08-18 17:57:14 +09:00
Dean Herbert
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
Dean Herbert
48fac9f8a5 Fix taiko drum rolls with zero length being placeable in editor
Addresses https://github.com/ppy/osu/discussions/19808.
2022-08-18 16:50:36 +09:00
vun
40b1554fea Change FindRepetitionInterval to start with one previous encoding 2022-08-18 14:12:03 +08:00
Dan Balasescu
8e0049c005 Add back null check 2022-08-15 21:57:41 +09:00
Dan Balasescu
c03e47317a Fix notes not being added to list 2022-08-15 21:56:03 +09:00
Dan Balasescu
4d4ee05981 Whoops I meant to remove these 2022-08-15 21:56:03 +09:00
Dan Balasescu
78283ce3c5 Remove TaikoDifficultyPreprocessor 2022-08-15 21:43:09 +09:00
Dan Balasescu
21d2998032 Privatise internals of TaikoColourDifficultyPreprocessor 2022-08-15 21:35:57 +09:00
Dan Balasescu
94c6beeaf7 Use ctor in a place that looks visually weird
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00
Dan Balasescu
502e31dd37 General refactoring 2022-08-15 21:26:54 +09:00
Dan Balasescu
d686e841c5 Merge branch 'master' into colour-encoding-2 2022-08-15 20:56:50 +09:00
naoei
45e9eda9e7 Localise hit result name 2022-08-14 14:57:02 -04:00
naoei
18ce784ae0 Allow StatisticItem's name param to be nullable 2022-08-14 14:51:35 -04:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
sw1tchbl4d3
e0426836c1 Make swells and drumrolls optional by default 2022-08-05 16:30:07 +02:00
Justin
e6761ef6b1
Merge branch 'master' into classic_drumrolls 2022-08-05 12:17:44 +00:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
andy840119
eb73f9e88c Remove un-need using. 2022-08-02 10:23:52 +08:00
andy840119
b1d320bf67 Use non-nullable instead in the taiko ruleset. 2022-08-02 00:48:23 +08:00
Salman Ahmed
b32ff68a95 Enable NRT on taiko legacy skin transformer and tests 2022-07-30 09:43:51 +03:00
Salman Ahmed
0940e703b3 Fix normal skin hitsounds prioritised over default taiko hitsounds 2022-07-30 09:15:28 +03:00
Salman Ahmed
e0107fc3dc Use RequiredParentSizeToFit to handle misc geometry changes 2022-07-29 21:11:43 +03:00
NaiPofo
4e32d510c3
Invalidate flashlightProperties on DrawInfo 2022-07-29 20:08:32 +02:00
為什麼
860e9d42ff Mark the property as nullable and add some assert check. 2022-07-27 22:31:48 +08:00
為什麼
d766052be4 Remove nullable disable annotation in the Taiko ruleset. 2022-07-27 22:28:13 +08:00
sw1tchbl4d3
0a0f3c93dd Rename OkResult, rephrase "strong bonus" 2022-07-24 20:55:13 +02:00
Justin
a4f3a0d201
Merge branch 'master' into classic_drumrolls 2022-07-24 18:33:04 +00:00
Dan Balasescu
27ec8f3ae6
Merge pull request #17200 from hongaaronc/master
Add basic touch support for osu!taiko
2022-07-22 20:58:42 +09:00
Dean Herbert
7baa1a7e85 Attempt to fix crashing from weird input interactions 2022-07-22 20:19:13 +09:00
vun
fc08d77090 Remove review-specific comment 2022-07-22 18:31:59 +08:00
vun
7d4593eb6d Fix comments 2022-07-22 18:20:35 +08:00
Dean Herbert
ee5e27638e Fix method name not matching actual implementation 2022-07-22 18:19:33 +09:00
Dean Herbert
9e5e03af5d Adjust colours to match default skin for now 2022-07-22 18:16:01 +09:00
Dean Herbert
ec98693cca Add back standard mouse bindings support and only handle mouse when inside the visible zone 2022-07-22 18:09:19 +09:00
Dean Herbert
4279ac866c Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
Dean Herbert
2d2d98ab6e Add final design pass 2022-07-22 17:53:25 +09:00
vun
17d418d319 Merge remote-tracking branch 'ppy/master' into colour-encoding-2 2022-07-22 16:31:28 +08:00
vun
6359c1a4fe Fix outdated comment 2022-07-22 16:31:19 +08:00
Dean Herbert
aeeedc40b4 Add first pass design 2022-07-22 17:17:38 +09:00
Dean Herbert
bd6ff40b43 Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262 Simplify implementation 2022-07-22 16:59:09 +09:00
Dean Herbert
7015cf0b1b Move touch input drum to own file for now 2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
vun
4433f902ea Fix and add comments 2022-07-22 10:49:53 +08:00
vun
e4086b058b Implement stateless colour evaluator and required encoding changes 2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
vun
7917a60e3c Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator 2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2 Share sigmoid, Fix Preprocessor XML 2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e Partial Review changes 2022-07-20 23:33:38 +10:00
Dan Balasescu
7dfc18a0e3
Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-20 20:12:59 +09:00
Dean Herbert
f6e46da117
Merge branch 'master' into taiko-target-classic-position 2022-07-20 19:09:57 +09:00
Salman Ahmed
4210ec6502 Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-19 19:21:26 +03:00
Dan Balasescu
471e1b935d
Merge pull request #19181 from taiko-pp-committee/performance-balancing-merge
osu!taiko performance points balancing
2022-07-19 21:01:12 +09:00
Salman Ahmed
1051009827 Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Salman Ahmed
32ba58109b Remove score multiplier on difficulty-increasing mods with customised settings 2022-07-18 07:29:03 +03:00
Jay L
e82e11ead5 Fix SpeedBonus xml 2022-07-17 14:56:07 +10:00
Jay L
5532f56a30 performance points balancing 2022-07-17 14:10:49 +10:00
vun
a66fd87274 Fix speed bonus comment 2022-07-16 19:48:29 +08:00
vun
8beb5568b8 Fix speed bonus 2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9 Increase SpeedBonus Cap to 600BPM 2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2 2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63 Reintroduce Convert Nerf, Rescale Multiplier 2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5 Codequality parse 2022-07-15 21:07:01 +10:00
vun
45c055bfa1 Move rhythm preprocessing to its own folder 2022-07-14 17:25:21 +08:00
vun
1cb18f8474 Refactor colour encoding to avoid circular dependencies 2022-07-14 16:29:23 +08:00
為什麼
1725a76fa0 Remove the nullable disable annotation for all rulesets. 2022-07-10 10:15:27 +08:00
為什麼
857377e145 Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
vun
6660379a0e TAIKO-6 Tweak encoding and parameters, reduce rhythm weight 2022-07-07 16:04:46 +08:00
vun
f6dedc77fb Fixed encoding logic, parameter adjustments 2022-07-05 17:01:11 +08:00
vun
505a24a68e Implement new colour encoding and evaluator 2022-07-05 14:41:40 +08:00
andy840119
0a1543c6e8 Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
andy840119
59c83a3423 Mark as non-null because next object in here will always has value. 2022-07-02 13:33:51 +08:00
andy840119
19721a9bbb Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
vun
5f8d21f33d Per encoding evaluation 2022-07-01 14:27:23 +08:00
vun
cba47f8202 [WIP] Colour evaluator for new colour encoding 2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
vunyunt
55e5b41c03
Merge branch 'ppy:master' into colour-encoding-2 2022-06-25 22:50:06 +08:00
vun
8c162585b8 Comment out logging for debugging purposes 2022-06-25 22:49:19 +08:00
vun
15372267e1 Implement new colour encoding 2022-06-25 22:42:56 +08:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Bartłomiej Dach
3497e966fd
Revert no longer needed access modifier change 2022-06-24 13:01:16 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult from drawable swell to judgement 2022-06-24 13:00:12 +02:00
Bartłomiej Dach
bcb9cba2d7
Reorder classes for legibility, group into regions 2022-06-24 12:56:47 +02:00
Bartłomiej Dach
52de8bae9b
Apply NRT to TaikoModClassic 2022-06-24 12:54:33 +02:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
vun
f42aac9954 TAIKO-6 Pre-evaluate colour to avoid per-note evaluation 2022-06-23 17:10:30 +08:00
vun
c5fd48372b Flatten speed bonus for stamina 2022-06-22 17:17:19 +08:00
sw1tchbl4d3
6c8042642a Reduce code duplication 2022-06-20 17:22:41 +02:00
sw1tchbl4d3
98527fec26 Make mod selfcontained 2022-06-19 15:11:12 +02:00
vun
3529514587 Disablle nullable in TaikoDifficultyHitObjectColour 2022-06-19 17:26:11 +08:00
vun
57964311be Revert performance calculator to upstream 2022-06-19 17:20:53 +08:00
vun
95c43d9384 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-19 17:18:05 +08:00
vun
da1d99d5b6 Parameter tweaks, change repetition interval definition 2022-06-19 17:14:31 +08:00
sw1tchbl4d3
a5bf16e873 Make drum rolls and swells optional with Classic mod 2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
vun
319d0aa036 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-13 17:29:26 +08:00
vun
2b2150ac04 Refactor TaikoDifficultyHitObject creation into the class as a static method 2022-06-10 14:58:50 +08:00
vun
2881406f6b Nerf alternating pattern slightly, value rescale 2022-06-09 19:41:59 +08:00
Dan Balasescu
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
vun
54f41ab4fa Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework 2022-06-09 17:34:48 +08:00
vun
4c574eb044 Rescale multipliers (values unaffected) 2022-06-09 17:31:54 +08:00
Dan Balasescu
f0ef2e610e Merge branch 'master' into dho 2022-06-09 18:29:14 +09:00
Jay L
6dbaf0a030 Refactor 2022-06-09 19:22:55 +10:00
vunyunt
2e004bf551
Merge branch 'ppy:master' into colour-rework 2022-06-09 12:39:52 +08:00
vun
5793ca5534 Parameter tweaks 2022-06-09 12:35:26 +08:00
Nostril
5cbd3bd67e
Merge branch 'ppy:master' into master 2022-06-08 19:29:14 -07:00
vun
d8d4ac431e Refactor LocallyCombinedDifficulty to an external skill 2022-06-08 13:24:51 +08:00
Dan Balasescu
8578f12a58 Fix taiko circle fills missing after rewind 2022-06-07 18:35:12 +09:00