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Rename {catch -> taiko}Component
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@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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return new ArgonJudgementPiece(resultComponent.Component);
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case TaikoSkinComponentLookup catchComponent:
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case TaikoSkinComponentLookup taikoComponent:
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (catchComponent.Component)
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switch (taikoComponent.Component)
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{
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case TaikoSkinComponents.CentreHit:
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return new ArgonCentreCirclePiece();
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionOk:
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return new ArgonHitExplosion(catchComponent.Component);
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return new ArgonHitExplosion(taikoComponent.Component);
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}
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break;
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