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Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)

This commit is contained in:
Dean Herbert 2022-11-07 15:11:40 +09:00
parent f1556c98e3
commit 938a8f865b

View File

@ -74,7 +74,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(0, 100, Easing.OutQuint);
this.ScaleTo(1.4f, 200, Easing.OutQuint);
this.FadeOut(200, Easing.OutQuint);
break;
}
}