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Apply nullability to osu!taiko skinning classes

This commit is contained in:
Dean Herbert 2022-11-09 13:36:46 +09:00
parent 5e7dc34d05
commit 20b8ab324f
3 changed files with 5 additions and 10 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
@ -36,6 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
private const float flash_opacity = 0.3f;
[Resolved]
private DrawableHitObject drawableHitObject { get; set; } = null!;
private Color4 accentColour;
/// <summary>
@ -156,9 +157,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
};
}
[Resolved]
private DrawableHitObject drawableHitObject { get; set; }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -135,8 +134,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
Drawable? target = null;
Drawable? back = null;
if (e.Action == CentreAction)
{