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Move strong hit scale to DefaultHitExplosion

This commit is contained in:
Dean Herbert
2022-11-07 16:17:43 +09:00
Unverified
parent e2046791c2
commit 37cb187d2e
2 changed files with 2 additions and 1 deletions
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
@@ -74,6 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
public void AnimateSecondHit()
{
this.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 50);
}
}
}
@@ -90,7 +90,6 @@ namespace osu.Game.Rulesets.Taiko.UI
{
using (BeginAbsoluteSequence(secondHitTime.Value))
{
this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
(skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit();
}
}