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Move strong hit scale to DefaultHitExplosion
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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@ -74,6 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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public void AnimateSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 50);
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}
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}
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}
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@ -90,7 +90,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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using (BeginAbsoluteSequence(secondHitTime.Value))
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{
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this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
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(skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit();
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}
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}
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